Silem

Posted by
Ramza [legacy]
Uploaded
27 December 2001 00:00:00
Type
Player Kill

Ok I actully got lucky on this one, my assassin sucked a**, I killed Silem because he was a clan enemy, why he sat in bree bar without renting a room is beyond me... (maybe he's a newbie?!?)


Khyman enters.
Khyman leaves south.
PARTY PARTY PARTY Party say from Talmar: what now
Gangray leaves east.
Silem leaves east.
Talmar leaves east.
You follow your leader east.
Shire Plains(e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
Gangray leaves east.
Silem leaves east.
Talmar leaves east.
You follow your leader east.
Shire Plains(e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
 A small black and grey sparrow angrily chirps at your presence.
Gangray leaves east.
Silem leaves east.
Talmar leaves east.
You follow your leader east.
Shire Plains(e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
Gangray leaves east.
Silem leaves east.
Talmar leaves east.
You follow your leader east.
Shire Plains(e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
Gangray leaves east.
Silem leaves east.
Talmar leaves east.
You follow your leader east.
Shire Plains(e and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
Gangray leaves east.
Silem leaves east.
Talmar leaves east.
You follow your leader east.
Shire Plains(e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
 A young ranger gazes at the wilderness
Gangray leaves east.
Silem leaves east.
Talmar leaves east.
You follow your leader east.
The Great East Road(e, s, sw and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
Gangray leaves east.
Silem leaves east.
Talmar leaves east.
You follow your leader east.
Stonebows Bridge(e and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
Gangray leaves east.
Silem leaves east.
Talmar leaves east.
You follow your leader east.
The Great East Road(n, e, se, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
Gangray leaves north.
Silem leaves north.
Talmar leaves north.
You follow your leader north.
The Plains(n, e and s)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
Gangray leaves north.
Silem leaves north.
Talmar leaves north.
You follow your leader north.
The Plains(n, e and s)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
Gangray leaves north.
Silem leaves north.
Talmar leaves north.
You follow your leader north.
By a tumbledown cottage(n, e, cottage and s)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
Gangray leaves north.
Silem leaves north.
Talmar leaves north.
You follow your leader north.
The Plains(n, e and s)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
Gangray leaves north.
Silem leaves north.
Talmar leaves north.
You follow your leader north.
do strike silem,wield sword from baldric
The Plains(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
 A red fox pauses here, eyeing you
Gangray leaves north.
Silem leaves north.
Talmar leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
Gangray leaves north.
Silem leaves north.
Talmar leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
 An ugly orc
Gangray leaves north.
Silem leaves north.
Talmar leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
Gangray leaves north.
Silem leaves north.
Talmar leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
 A buck-toothed gopher sticks his head out of a hole
Gangray leaves north.
Silem leaves north.
Talmar leaves north.
You follow your leader north.
The Plains(n, e and s)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
 A large brown rabbit perks its ears as you draw closer
Gangray leaves north.
Silem leaves north.
Talmar leaves north.
You follow your leader north.
An entrance to a settlement(enter, e and s)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Gangray the sindar Burglar (Moral)
 A fat elf
Do: starting commands.
--(HP:140 EP:140)--     You take a deep breath and summon the power of the staff to your
will.  Focusing on your opponent, you speak the staff's command word
'Thuringwethil', and watch as the staff's magic strikes your opponent.
    Your opponent screams in agony!  After a small delay, a blue mist
begins to form around your enemy's body, who gets absorbed by the staff.
You reel from the energy you have drained from your victim. The staff has
also just become cold and lifeless.
--(HP:140 EP:35)-- You remove a strange runed staff.
    As you grip the hilt of the sword, you feel as if something isn't
quite right. This blade just isn't perfectly suited to you, but you
prepare for battle anyway.
You wield your forged sword with a sure hand.
--(HP:140 EP:35)-- Do: Commands completed.
--(HP:140 EP:35)-- You are too busy to make an attack!
Silem misses you.
shape
Silem doesn't look so great.
--(HP:140 EP:35)-- You are too busy to make an attack!
Silem misses you.
----MOTHERFUCKER Law Reminder: You have 52 minutes to answer your subpoena.
You are too busy to make an attack!
Silem misses you.
EMOTE Elf smacks his lips.
You are too busy to make an attack!
Silem misses you.
You are too busy to make an attack!
Silem misses you.
You hit Silem very hard.
Silem misses you.
shape
Silem doesn't look so great.
--(HP:140 EP:36)-- You miss Silem.
Silem misses you.
ps now i kill him
You say to your party: now i kill him
--(HP:140 EP:36)-- shape
Silem doesn't look so great.
--(HP:140 EP:36)-- You miss Silem.
Silem misses you.
You hit Silem.
Silem misses you.
focus aim
You start focusing on your aim skill.
--(HP:140 EP:36)-- You hit Silem very hard.
Silem leaves south.
Talmar leaves south.
You follow your leader south.
The Plains(n, e and s)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 A large brown rabbit perks its ears as you draw closer
Silem misses you.
shape
Silem is near death.
--(HP:140 EP:37)-- Silem leaves south.
Talmar leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 A buck-toothed gopher sticks his head out of a hole
You hit Silem.
Silem leaves east.
Talmar leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
Silem misses you.
k
k
k
Silem leaves south.
Talmar leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
You attack Silem.
--(HP:140 EP:37)-- You attack Silem.
--(HP:140 EP:37)-- You attack Silem.
--(HP:140 EP:37)-- Silem leaves south.
Talmar leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
Silem leaves south.
Talmar leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
Silem leaves south.
Talmar leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
You miss Silem.
Silem leaves south.
Talmar leaves south.
You follow your leader south.
The Plains(n, e, s and w)
k
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
Silem grazes you.
Silem leaves south.
Talmar leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
Silem leaves south.
Talmar leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
Silem leaves south.
Talmar leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
Silem leaves south.
Talmar leaves south.
You follow your leader south.
The Great East Road(n, e, se, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Chunker the sindar Chemist (Impartial)
 An old gossiper [24 rumours]
You attack Silem.
--(HP:137 EP:37)-- Silem leaves south.
Talmar leaves south.
You follow your leader south.
The Old Forest(e, se, s, ne, n, nw and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 A stately Elm tree
Silem leaves south.
k
A leaf falls on you.
Kill what?
--(HP:137 EP:37)-- k
Kill what?
--(HP:137 EP:37)-- s
The Old Forest(n, e, se and ne)
 Silem the sindar Executioner (Impartial)
--(HP:137 EP:37)-- k
Wait a minute, you're still busy!
--(HP:137 EP:37)-- k
You are too busy to make an attack!
Silem leaves north.
Silem misses you.
Silem enters.
You attack Silem.
--(HP:137 EP:37)-- k
You attack Silem.
--(HP:137 EP:37)-- n
The Old Forest(e, se, s, ne, n, nw and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 A stately Elm tree
--(HP:137 EP:37)-- A leaf falls on you.


******After about 10mins of running around the plains looking for       him, we catch him sitting in bree bar =)********


--(HP:140 EP:49)-- l n
Melissa enters.
    You have entered the bustling common room of the Prancing Pony, Bree's
largest and best-known inn and tavern.  This is a meeting place for all
manner of travelers along the Great East Road and Greenway.  Barliman
Butterbur, the innkeeper, is serving ale to his patrons who are quietly
l e
talking among themselves.  There are private rooms to the northeast of the
common room.  A large clock ticks loudly on the mantel.  A menu is mounted
on the wall.  Go ahead and order anything you like from the menu.
    The only obvious exits are east, down, south and northeast.
 Silem the sindar Executioner (Impartial)
 Kaku the sindar Commissioner (Villainous)
 A trash can
 A drunken sailor
 Butterbur is here, gossiping and serving ale [24 rumours]
Triggered!  doing: party leader talmar
--(HP:140 EP:49)-- Talmar becomes the new leader of your party.
--(HP:140 EP:49)-- Melissa leaves east.
    You are standing in the Inn Yard of The Prancing Pony.  This 
is where local citizens and adventurers alike can have their horses 
and ponies fed, watered, brushed, and generally tended.  To the west 
is the entrance to the Prancing Pony, and to the south is the stable.  
Off to the side is a small half door behind which a stout man is 
working furiously on repairing the leather tack.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
    The only obvious exits are south and west.
 Melissa the sindar Marshal (Heroic)
 Galnor's black horse
--(HP:140 EP:49)-- party say 
Usage: party form             non-members ONLY.
       party join <player>    non-members ONLY.
       party leave            members ONLY
       party members          all members
       party status           all members
       party say    <msg>     all members
       party protect          all members
       party invite <player>  leader ONLY
       party remove <player>  leader ONLY
       party leader <player>  leader ONLY
       party disband          leader ONLY
This command allows players to form and manage small
parties. To join an existing party, you must be invited
by its leader. Once invited, you have 60 seconds to join
before your invitation expires. If you quit, die, or go
netdead whilst in a party, your membership to that party
is automatically removed. If you are the leader of that
party, the party will be disbanded.
To set the color of party tells, set color/partysay <color>.
--(HP:140 EP:49)-- ps n
i
You say to your party: n
--(HP:140 EP:50)-- Gold: 8                Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A small blueberry pastry (in hands).
 A beautiful, deadly sword forged by Izor (sharpened) (wielded).
 Light-weight elven chainmail (worn).
 A bloodstained cloak (worn).
 The elder's shield (worn).
 A battered old knife.
 A simple sheepskin sheath (worn).
 A large harvester's pack (open) (worn).
 A message stone.
 Rank insignia.
 The Mortal Council rulebook.
 A spellbook.
--(HP:140 EP:50)-- Talmar leaves north.
You follow your leader north.
Prancing Pony Common Room(e, d, s and ne)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Kaku the sindar Commissioner (Villainous)
 A trash can
 A drunken sailor
 Butterbur is here, gossiping and serving ale [24 rumours]
Triggered!  doing: party leader talmar
You are not permitted to do that.
--(HP:140 EP:50)-- Silem leaves east.
Triggered!  doing: party leader talmar
You are not permitted to do that.
--(HP:140 EP:50)-- 
--(HP:140 EP:50)-- shape silem
Talmar leaves east.
You follow your leader east.
Prancing Pony Kitchen(w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Mrs. Butterbur
Triggered!  doing: party leader talmar
You are not permitted to do that.
--(HP:140 EP:50)-- Silem leaves west.
Triggered!  doing: party leader talmar
You are not permitted to do that.
--(HP:140 EP:50)-- What are you thinking?
--(HP:140 EP:50)-- shape silem
Talmar leaves west.
You follow your leader west.
Prancing Pony Common Room(e, d, s and ne)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Kaku the sindar Commissioner (Villainous)
 A trash can
 A drunken sailor
 Butterbur is here, gossiping and serving ale [24 rumours]
Triggered!  doing: party leader talmar
You are not permitted to do that.
--(HP:140 EP:50)-- Silem is in average shape.
--(HP:140 EP:50)-- Silem leaves northeast.
Triggered!  doing: party leader talmar
You are not permitted to do that.
--(HP:140 EP:50)-- kill silem
You don't see that here.
--(HP:140 EP:51)-- Talmar leaves northeast.
You follow your leader northeast.
Prancing Pony Inn(n, e, sw and u)
 Talmar the dunedain Apprentice Assassin (Moral)
 An innkeeper
 A sign... look at it!
Silem enters.
Triggered!  doing: party leader talmar
You are not permitted to do that.
--(HP:140 EP:51)-- party say WHY THE FUCK ARNET YOU HUNTING
You say to your party: WHY THE FUCK ARNET YOU HUNTING
--(HP:140 EP:51)-- kill innkeeper
kill innkeeper
You attack Innkeeper.
--(HP:140 EP:51)-- You attack Innkeeper.
--(HP:140 EP:51)-- You miss Innkeeper.
Innkeeper misses you.
You hit Innkeeper.
Innkeeper hits you.
Tove enters.
You hit Innkeeper very hard.
Innkeeper hits you.
party say hunting silem?
You say to your party: hunting silem?
--(HP:131 EP:52)-- l
    You have entered a hallway that heads back into Bree hill.
There is a parlour to the north and private sleeping rooms to
the east.  Most patrons live upstairs because that is where the
rooms are cheapest.  The rooms you can rent to sleep in are
upstairs as well.  
    The only obvious exits are north, east, southwest and up.
 Tove the hobbit Insomniac (Immoral)
 Silem the sindar Executioner (Impartial)
 Talmar the dunedain Apprentice Assassin (Moral)
 An innkeeper
 A sign... look at it!
Triggered!  doing: party leader talmar
--(HP:131 EP:52)-- You are not permitted to do that.
--(HP:131 EP:52)-- Silem leaves east.
Talmar leaves east.
You follow your leader east.
Prancing Pony Hallway(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
shape
Usage: shape <target>
--(HP:131 EP:52)-- Silem leaves west.
Triggered!  doing: party leader talmar
Talmar leaves west.
You follow your leader west.
Prancing Pony Inn(n, e, sw and u)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Tove the hobbit Insomniac (Immoral)
 An innkeeper
 A sign... look at it!
You are not permitted to do that.
--(HP:131 EP:52)-- You hit Innkeeper very hard.
Innkeeper misses you.
You hit Innkeeper hard.
Innkeeper misses you.
Silem leaves east.
Triggered!  doing: party leader talmar
Talmar leaves east.
You follow your leader east.
Prancing Pony Hallway(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
You are not permitted to do that.
--(HP:131 EP:52)-- Silem leaves east.
Talmar leaves east.
You follow your leader east.
Prancing Pony Hallway(n and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
Silem leaves west.
Triggered!  doing: party leader talmar
Talmar leaves west.
You follow your leader west.
Prancing Pony Hallway(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
kill silem
You are not permitted to do that.
--(HP:131 EP:52)-- You attack Silem.
--(HP:131 EP:52)-- Silem leaves south.
Triggered!  doing: party leader talmar
Talmar leaves south.
You follow your leader south.
Prancing Pony Private Dining Room(n)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
You are not permitted to do that.
--(HP:131 EP:52)-- shrug
You hit Silem hard.
Silem misses you.
You shrug.
--(HP:132 EP:53)-- Silem leaves north.
Triggered!  doing: party leader talmar
Talmar leaves north.
You follow your leader north.
Prancing Pony Hallway(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
trigger off
You are not permitted to do that.
--(HP:132 EP:53)-- You hit Silem hard.
Silem misses you.
Trigger deactivated.
--(HP:132 EP:53)-- shape
Silem is in average shape.
--(HP:132 EP:53)-- k
Silem leaves north.
Talmar leaves north.
You follow your leader north.
Prancing Pony Private sleeping Room(s)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
You attack Silem.
--(HP:132 EP:53)-- You hit Silem very hard.
Silem misses you.
k
You attack Silem.
--(HP:132 EP:53)-- Silem leaves south.
Talmar leaves south.
You follow your leader south.
Prancing Pony Hallway(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
You inflict massive damage to Silem.
Silem misses you.
k
Silem leaves west.
Talmar leaves west.
You follow your leader west.
Prancing Pony Inn(n, e, sw and u)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Tove the hobbit Insomniac (Immoral)
 An innkeeper
 A sign... look at it!
You attack Innkeeper.
--(HP:132 EP:53)-- k
You inflict massive damage to Innkeeper.
Innkeeper misses you.
You attack Innkeeper.
--(HP:132 EP:53)-- k
You attack Innkeeper.
--(HP:132 EP:53)-- You inflict massive damage to Innkeeper.
Silem misses you.
Innkeeper misses you.
kill silem
You attack Silem.
--(HP:132 EP:53)-- You hit Silem very hard.
Silem leaves southwest.
Talmar leaves southwest.
You follow your leader southwest.
Prancing Pony Common Room(e, d, s and ne)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Kaku the sindar Commissioner (Villainous)
 A trash can
 A drunken sailor
 Butterbur is here, gossiping and serving ale [24 rumours]
Silem misses you.
Silem leaves south.
Talmar leaves south.
You follow your leader south.
East main street of Bree(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
kill silem
You attack Silem.
--(HP:132 EP:53)-- You hit Silem very hard.
Silem leaves west.
Talmar leaves west.
You follow your leader west.
East of main street(n, e, s and w)
 Talmar the dunedain Apprentice Assassin (Moral)
 Silem the sindar Executioner (Impartial)
 Danicus the dunedain Tree-hugger (Impartial)
 Chunker the sindar Chemist (Impartial)
 Cliffurde the dunedain Orc-target (Impartial)
Silem misses you.
Chunker leaves east.
Danicus leaves east.
kill silem
You attack Silem.
--(HP:132 EP:53)-- kill silem
You inflict massive damage to Silem.
Silem falls to the ground.
Silem is bleeding to death and needs to be bandaged!
kill
You decide to put Silem out of his misery.
--(HP:133 EP:54)-- You decide to put Silem out of his misery.
--(HP:133 EP:54)-- k
k
k
You decide to put Silem out of his misery.
--(HP:133 EP:54)-- You decide to put Silem out of his misery.
--(HP:133 EP:54)-- You decide to put Silem out of his misery.
--(HP:133 EP:54)-- l
You killed Silem.
Silem has died.
do get all from corpse into pack,get all from corpse
The ghost of Silem drifts east.
    You are on the small cobblestoned main street of Bree. To the north
is the Hall of Guilds, an unimposing administrative building.  To the
northwest is the northern gate of Bree.  The Great East Road turns
south to go around Bree Hill and continues east into the Greenway.  You
can see the entrance to the courthouse to the southwest, and the
Prancing Pony to the east.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
    The only obvious exits are north, east, south and west.
 Corpse of Silem
spit
 Talmar the dunedain Apprentice Assassin (Moral)
 Cliffurde the dunedain Orc-target (Impartial)
--(HP:133 EP:54)-- Do: starting commands.
--(HP:133 EP:54)-- some gold coins : Gold may only be pocketed.
a sturdy sword : Ok.
--(HP:133 EP:54)-- some gold coins : Ok.
--(HP:133 EP:54)-- Do: Commands completed.
--(HP:133 EP:54)-- You put 435 gold in your pockets.
You spit on the floor rudely.
--(HP:133 EP:54)-- The ghost of Silem drifts in.
The ghost of Silem drifts west.