Exiting fight. Atleast for me :)
'The warfare side' has been Durm, not BkD.
The minimal shuffling we had was because of KRs.
Manni writes:
'...The warfare side has to maintain low fines by only attempting people in the enemy guild ...'
Typically this is not an issue in a guild war, unless you're dealing with a guild who shuffles alts in and out, and whose members leave for completely un-war-related reasons.
I'd say BkD have adapted fairly well.
shape all
Meerni chats with his party.
-> NEAR DEATH <- Meerni -> NEAR DEATH <-
-> GOOD SHAPE <- Grakas -> GOOD SHAPE <-
-> AVERAGE SHAPE <- Pollux -> AVERAGE SHAPE <-
- HP:105 EP:196 -
...
Pollux drinks the phial of Dream Potion and his eyes roll back into
his skull. He throws back his head and ROARS
mightily! You notice his muscles are bulging hugely.
Pollux is so smart.
The very first thing I read of this whole log.
Durms is at Flask!
I think to myself, 'Blah.'
:p
And yea VC would totally pwn Amruin.
I came back to bandage, but it didn't save you. You fight strong, little brother.
Yeah, that's pretty much correct, Jaron. Assuming both sides are even, you'd never back down from mutual war. The only time you'd back down is if you really needed a breather from constant attacks. Back when the war started, the BkD strategy was to declare war, then draw down to hostile to bait us back to hostile, to get us in a cycle of declaring war then undeclaring to drain our vault. So that's yet another reason to avoid upgrading from enemy status.
Hmm, then I suppose he was just trying to get himself stuck in an unescapable lock and die.
The guild war vs hostility thing looks like a Prisoner's Dilemma - both sides lose if they're in mutual war (of course if you assume that they kill as much as they die) but it looks like you are much worse off if you are hostile while your enemy is declaring war.
Redeclaring mutual warfare must have cost BkD a hell of a lot, though guess they don't care with so much money in vault. Strategically, going down to hostile while your enemy is in mutual warfare seems to be pointless unless you don't have any assassins at all.
Hahaha, he chose to abuse the bug by being in a room. If I had to guess (and I do because I didn't talk to him), he probably saw the say from the jailor that says 'You better not do any fighting in here or else' and thought the room became unattackable. Trust me, if we knew what the room did, we'd have one or two people camoed nearby to kill you when you were unconscious. You know that.
No, Kilin, the one using the bugged room is the one first going there. He chose to be there, not we. Are you demented or just a durm? And this is the wrong log to comment.
Wait... when they tried to kill him in there, wouldn't that have been bug abuse on their part? I mean, they thought it would lock him in there for a cheap/easy kill right?
They obviously didn't know it had been changed, or this log wouldn't have went up. I love the double standards, really.
That was, without a doubt, the BEST LOCKUP EVER.
bkd vault is nearly 7 million. we will continue to declare or back down from enemy status as the situation suits us. BkD has approached Durms with genuine sincerity to end this war on mutually agreeable terms on multiple occasions. Including before I declared war this particular time. Due to their current situation bkd will not attack any durmanhoth until they have been logged in for 5 minutes. Of course if we decide to change this policy I will immediately notify Manni or Mute.
What? we are the council, give us some credit...
Carver was bragging about it on the OOC channel on IRC.
They've got spies in VC.
How did Manni know we're declaring war on Amruin today?
Without a guildhall :P
One sided war is all about discipline from both sides' perspective. The warfare side has to maintain low fines by only attempting people in the enemy guild and the hostile side has to solo or 2 man and be successful at it. I think both sides have adapted to play it well.
Yeah, I don't see the benefit. Chews up your guild vault and leads to a lot of people dying but no-one winning. You watch how willing someone is to attack you when it's gonna cost them 10k. Watch how even less willing 5 people will be to bang you when it's gonna cost them 30k to do it and you end up turning a profit. That's how you win a war when death doesn't hurt.
What a bunch of idiots, taking advantage of a situation like that!
So the way it works is...
Assume VC and Amruin are hostile with each other.
If VC declared war on Amruin today, VC's assassins would not get murder or attempted murder fine increases on Amruin, the VC vault would pay all of the attempted murder and murder fines, and VC would pay 1k per member initially, plus 1k for the guild per day for the benefits of 1-sided war.
At that point, Amruin's assassins would still have to pay 80% of their fines, plus their attempted murder fines would increase (though murder fines against VC would not because they're hostile).
If Amruin decided to declare war on VC, creating mutual war, nobody would have any fines for anything.
In our scenario, BkD went to hostile one day and declared war the next. We responded by going hostile and declaring war the same day. About a week or two later, BkD backed down to hostile, where they stayed until about a month ago. They went to mutual again a month ago for about a week, then backed down again. Yesterday after hearing about our guildhall, they re-declared mutual war.
I didn't get whole log because it disappeared in the buffer, Sorry :(
*Exciting
Where's me headbutting Meerni at the flask?:P
Two for one is not good. I would rather have none die, sorry Meerni!
If your guild has it on, fines come out of the guild vault.
Seems to me the smart thing to do would be to keep it off and send the other side's assassins broke with fines.
What's the point of this guildwar stance?
Woo, two for the price of one.