brubaker

Posted by
Skyman [legacy]
Uploaded
20 March 2008 00:00:00
Type
Player Kill

dont attack me


The entrance to the Town Hall(e, n and w)
Jureka enters.
Jureka follows you.
Galor enters.
Galor follows you.
You close the north door.
HP:220 EP:87>
w
Brubaker tells you: fuck off
The town hall of Esgaroth(e and ne)
 The council chamber guard defends his master! [3]
 A relaxed councilmember calmly ponders the situation
 A loud and pompous councilmember drones on
 The Master of Laketown
 A bored councilmember paces about
Galor enters.
Galor follows you.
Jureka attacks Master.
Jureka enters.
Jureka follows you.
HP:220 EP:87>
You are too busy to make an attack!
Relaxed councilmember misses you.
Master attacks Galor.
Master misses Galor.
Council chamber guard misses you.
Galor attacks Council chamber guard.
Galor inflicts massive damage to Council chamber guard.
Jureka attacks Council chamber guard.
Jureka hits Council chamber guard very hard.
Council chamber guard misses you.
Council chamber guard misses Galor.
A rustle of footsteps echo about the room, and suddenly the door flings
open and a horde of angry guards stream forth!

'Die Assassins!' Cries one, 'You shall not live to see the light of day!'

You cower, and as the guards begin to sally forth, perhaps you had 
better consider fleeing!
Brubaker enters.
You bash Council chamber guard with the hilt of the sword.
Relaxed councilmember misses you.
Pompous councilmember says: Even Smaug was not as terrible as this!
Master misses Jureka.
Council chamber guard hits you hard.
Galor attacks Council chamber guard.
Galor misses Council chamber guard.
Jureka attacks Council chamber guard.
Jureka misses Council chamber guard.
Council chamber guard attacks Jureka.
Council chamber guard misses Jureka.
Council chamber guard misses Jureka.

A gruff voice shouts: Guards!

You miss Council chamber guard.
Relaxed councilmember misses you.
Master misses Galor.
Bored councilmember says: We've got plenty of supplies. We'll outlast the
     orcs. What's the worry?
Council chamber guard attacks Galor.
Council chamber guard misses Galor.
Galor inflicts massive damage to Council chamber guard.
Jureka inflicts massive damage to Council chamber guard.
Council chamber guard misses Jureka.
Council chamber guard hits Galor very hard.
shape all
You bash Council chamber guard with the hilt of the sword.
Relaxed councilmember misses you.
Master misses Jureka.
Council chamber guard misses Jureka.
Galor hits Council chamber guard hard.
Jureka inflicts massive damage to Council chamber guard.
Council chamber guard misses Galor.
Council chamber guard hits Jureka.

A whining voice screams hysterically:  Jureka!  We have been betrayed!
We were BETRAYED!  We were set up!

Council chamber guard is in good shape.         GOOD          GOOD          GOOD          GOOD
Council chamber guard is in good shape.         GOOD          GOOD          GOOD          GOOD
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in good shape.         GOOD          GOOD          GOOD          GOOD
Council chamber guard is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:211 EP:86>
You stab Council chamber guard, tearing muscle from the bone.
Relaxed councilmember misses you.
Master misses Galor.
Council chamber guard misses Galor.
Galor massacres Council chamber guard with incredible force!
Jureka massacres Council chamber guard with incredible force!
Council chamber guard misses Jureka.
Council chamber guard misses Galor.

The gruff voice roars:  NEVER!  The Dark Lord would not have planned such 
treachery!  We are his loyal servants!

You bash Council chamber guard with the hilt of the sword.
Relaxed councilmember misses you.
Master hits Jureka very hard.
Council chamber guard misses Jureka.
Galor misses Council chamber guard.
Jureka inflicts massive damage to Council chamber guard.
Council chamber guard misses Galor.
Council chamber guard misses Jureka.
shape all
Council chamber guard is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
Council chamber guard is in good shape.         GOOD          GOOD          GOOD          GOOD
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in good shape.         GOOD          GOOD          GOOD          GOOD
Council chamber guard is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:211 EP:85>
You stab Council chamber guard, tearing muscle from the bone.
Relaxed councilmember misses you.
Master misses Galor.
Council chamber guard hits Galor.
Galor misses Council chamber guard.
Jureka misses Council chamber guard.
Council chamber guard misses Jureka.
Council chamber guard hits Galor very hard.

The whining voice sobs:  Betrayed!  Jureka, let us flee!  We must flee! 
This is nothing but a death trap - they wanted us dead, Jureka!

You miss Council chamber guard.
Relaxed councilmember misses you.
Master misses Jureka.
Council chamber guard misses Jureka.
Galor hits Council chamber guard hard.
Jureka hits Council chamber guard very hard.
Council chamber guard misses Galor.
Council chamber guard misses Jureka.

The low voice shouts at the top of his lungs:  NEVER!  I shall not fail my
lord!  I shall not flee!

You miss Council chamber guard.
Relaxed councilmember misses you.
Master misses Galor.
Council chamber guard hits Galor.
Galor inflicts massive damage to Council chamber guard.
Jureka hits Council chamber guard hard.
Council chamber guard hits Jureka very hard.
Council chamber guard misses Galor.
Brubaker looks at you.
tell brubaker i was here on the boot, failed it first time
You miss Council chamber guard.
Relaxed councilmember misses you.
Master hits Jureka hard.
Bored councilmember says: We've got plenty of supplies. We'll outlast the
     orcs. What's the worry?
Council chamber guard misses Jureka.
Galor hits Council chamber guard shape all
very hard.
Jureka inflicts massive damage to Council chamber guard.
Council chamber guard misses Galor.
Council chamber guard inflicts massive damage to Jureka.

The hysterical voice squeals:  Jureka, flee!  The quays, we must go!  
JUREKA!

You tell Brubaker: i was here on the boot, failed it first time
HP:212 EP:85>
Council chamber guard is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
Council chamber guard is in good shape.         GOOD          GOOD          GOOD          GOOD
Council chamber guard is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:212 EP:85>
You stab Council chamber guard, tearing muscle from the bone.
Relaxed councilmember misses you.
Pompous councilmember says: Even Smaug was not as terrible as this!
Master misses Galor.
Council chamber guard grazes Galor.
Galor hits Council chamber guard very hard.
Jureka misses Council chamber guard.
Council chamber guard misses Jureka.
Council chamber guard misses Galor.

A blade swishes over your head and you dive under a nearby table.

You bash Council chamber guard with the hilt of the sword.
Relaxed councilmember misses you.
Master misses Jureka.
Council chamber guard misses Jureka.
Galor misses Council chamber guard.
Jureka hits Council chamber guard.
Council chamber guard misses Galor.
Council chamber guard misses Jureka.
Brubaker says: arthlor was there
You stab Council chamber guard, tearing muscle from the bone.
Relaxed councilmember misses you.
Master misses Galor.
Council chamber guard misses Galor.
Galor hits Council chamber guard very hard.
Jureka massacres Council chamber guard with incredible force!
Council chamber guard hits Jureka very hard.
Council chamber guard hits Galor hard.

The hysterical voice lets out a high pitched wail.

Brubaker winces in pain!
You hack Council chamber guard taking off several layers of skin!
Relaxed councilmember misses you.
Master misses Jureka.
Council chamber guard misses Jureka.
Galor misses Council chamber guard.
Jureka inflicts massive damage to Council chamber guard.
Council chamber guard misses Galor.
Council chamber guard misses Jureka.

The gruff voice shouts again: FOR THE DARK LORD!

You hack Council chamber guard taking off several layers of skin!
Relaxed councilmember misses you.
Master misses Galor.
Council chamber guard hits Galor.
Galor misses Council chamber guard.
Jureka inflicts massive damage to Council chamber guard.
Council chamber guard hits Jureka very hard.
Council chamber guard misses Galor.
Brubaker says: i don't give a shit if you faled, you lose claim
You hack Council chamber guard taking off several layers of skin!
Relaxed councilmember misses you.
Master misses Jureka.
Council chamber guard misses Jureka.
Galor hits Council chamber guard very hard.
Jureka critically hits Council chamber guard with decimating force.
Council chamber guard misses Galor.
Council chamber guard hits Jureka very hard.

          The rest is silence.
You miss Council chamber guard.
Relaxed councilmember misses you.
Master hits Galor.
Council chamber guard misses Galor.
Galor misses Council chamber guard.
Jureka hits Council chamber guard very hard.
Council chamber guard misses Jureka.
Council chamber guard misses Galor.
You bash Council chamber guard with the hilt of the sword.
Your eyes ache from the strain of maintaining your enhanced vision.
Relaxed councilmember misses you.
Master misses Jureka.
Council chamber guard misses Jureka.
Galor scratches Council chamber guard.
Jureka inflicts massive damage to Council chamber guard.
Council chamber guard misses Galor.
Council chamber guard critically hits Jureka with decimating force.
'he gave it to me:p
You say: he gave it to me:p
HP:213 EP:83>
shape all
Council chamber guard doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Council chamber guard doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Council chamber guard is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:213 EP:83>
You miss Council chamber guard.
Relaxed councilmember misses you.
Master misses Galor.
Council chamber guard hits Galor.
Galor hits Council chamber guard very hard.
Jureka misses Council chamber guard.
Council chamber guard hits Jureka very hard.
Council chamber guard misses Galor.
shape jureka
Jureka is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
HP:213 EP:83>
You bash Council chamber guard with the hilt of the sword.
Relaxed councilmember misses you.
Master hits Jureka hard.
Council chamber guard hits Jureka hard.
Galor massacres Council chamber guard with incredible force!
Jureka hits Council chamber guard.
Council chamber guard misses Galor.
Council chamber guard grazes Jureka.
shape all
Council chamber guard is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
Council chamber guard doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Council chamber guard doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:213 EP:83>
You miss Council chamber guard.
Relaxed councilmember misses you.
Master hits Galor very hard.
Council chamber guard misses Galor.
Galor misses Council chamber guard.
Jureka grazes Council chamber guard.
Council chamber guard misses Jureka.
Council chamber guard misses Galor.
'so fuck off:P
You say: so fuck off:P
HP:213 EP:82>
You miss Council chamber guard.
Relaxed councilmember misses you.
Master misses Jureka.
Bored councilmember says: We're not getting anywhere.
Council chamber guard misses Jureka.
Galor hits Council chamber guard very hard.
Jureka hits Council chamber guard hard.
Council chamber guard misses Galor.
Council chamber guard misses Jureka.
You bash Council chamber guard with the hilt of the sword.
Relaxed councilmember misses you.
Master misses Galor.
Council chamber guard hits Galor very hard.
Galor hits Council chamber guard.
Jureka hits Council chamber guard.
Council chamber guard misses Jureka.
Council chamber guard hits Galor hard.
shoo brubaker
You shoo Brubaker away like a fly.
HP:213 EP:82>
You are attacked by Brubaker!
wimpy off
Without warning, Brubaker stabs you from behind!
$:has been backstabbed by Brubaker with 213 hp and 82> ep. The room is The town hall of Esgaroth
do wimpy off,focus dodge,2light crystal,focus defense
Brubaker rips into you savagely, spraying blood and gore everywhere!
Brubaker slices you across the face, throwing blood through the air.
You bash Brubaker with the hilt of the sword.
Relaxed councilmember misses you.
Master misses Jureka.
Council chamber guard misses Jureka.
Galor hits Council chamber guard very hard.
Jureka hits Council chamber guard.
Council chamber guard misses Galor.
Council chamber guard misses Jureka.
'newbie
You're no wimp!
HP:154 EP:82>
[ Baruk Khazad-dum ] Skyman has been backstabbed by Brubaker with 213 hp
     and 82> ep. The room is The town hall of Esgaroth
HP:154 EP:79>
Do: starting commands.
HP:154 EP:79>
You're no wimp!
HP:154 EP:79>
You start focusing on your dodge skill.
HP:154 EP:79>
You don't see crystal to light.
HP:154 EP:79>
You don't see crystal to light.
HP:154 EP:79>
You can't change your focus quite that fast!
HP:154 EP:79>
Do: Commands completed.
HP:154 EP:79>
You say: newbie
HP:154 EP:79>
k brubaker
Brubaker says: fuck off
k brubaker
k brubaker
Brubaker misses you.
You miss Brubaker.
Relaxed councilmember misses you.
Master misses Galor.
Council chamber guard hits Galor very hard.
Galor hits Council chamber guard very hard.
Jureka hits Council chamber guard very hard.
Council chamber guard misses Jureka.
Council chamber guard misses Galor.
k brubaker
You attack Brubaker.
HP:154 EP:79>
You attack Brubaker.
HP:154 EP:79>
You attack Brubaker.
HP:154 EP:79>
shape all
You attack Brubaker.
HP:154 EP:79>
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Council chamber guard is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:154 EP:79>
Brubaker misses you.
You miss Brubaker.
Relaxed councilmember misses you.
Master hits Jureka hard.
Council chamber guard misses Jureka.
Galor hits Council chamber guard very hard.
Jureka inflicts massive damage to Council chamber guard.
Council chamber guard misses Galor.
Council chamber guard misses Jureka.
shape all
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Council chamber guard is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:154 EP:79>
Brubaker smacks you with the blade, throwing you off balance.
You miss Brubaker.
Relaxed councilmember misses you.
Master hits Galor.
Council chamber guard misses Galor.
Galor misses Council chamber guard.
Jureka massacres Council chamber guard with incredible force!
Council chamber guard misses Jureka.
Council chamber guard hits Galor hard.
l brubaker
Brubaker has a skinned knee.
Brubaker is a Commander in the army of Mordor
with 36 wins and 0 losses.
 He is carrying:
A set of climbing gear (worn).
A mixed potion.
A stamped staying-permit.
A leather scout ruck (open) (worn).
A dark blade (wielded).
Hide armour (worn).
Arthlor's Super shield (worn).
A commemorative token from the Event-2008.
The 10th Two Towers EVENT! badge.
Rank insignia.
A metal necklace (worn).
A spellbook.
HP:153 EP:78>
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
Relaxed councilmember misses you.
Master hits Jureka.
Council chamber guard hits Jureka hard.
Galor inflicts massive damage to Council chamber guard.
Jureka misses Council chamber guard.
Council chamber guard misses Galor.
Council chamber guard misses Jureka.
hunt brubaker
You begin to hunt Brubaker. Target: Brubaker
HP:153 EP:78>
Brubaker misses you.
You stab Brubaker, tearing muscle from the bone.
Relaxed councilmember misses you.
Master misses Galor.
Council chamber guard misses Galor.
Galor misses Council chamber guard.
Jureka misses Council chamber guard.
Council chamber guard misses Jureka.
Council chamber guard misses Galor.
trigger off
hunt off
Your trigger is already deactivated. 'help trigger' for more info.
HP:153 EP:78>
You stop hunting Brubaker.
HP:153 EP:78>
shape all
Brubaker misses you.
You miss Brubaker.
Relaxed councilmember misses you.
Master misses Jureka.
Council chamber guard misses Jureka.
Galor inflicts massive damage to Council chamber guard.
Jureka misses Council chamber guard.
Council chamber guard misses Galor.
Council chamber guard misses Jureka.
Brubaker is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Council chamber guard doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:153 EP:77>
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
Relaxed councilmember misses you.
Master hits Galor.
Council chamber guard misses Galor.
Galor hits Council chamber guard very hard.
Jureka massacres Council chamber guard with incredible force!
Council chamber guard misses Jureka.
Council chamber guard hits Galor.
shape all
Brubaker is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Council chamber guard doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:153 EP:77>
Brubaker swipes the blade through you slicing through soft, pulpy insides.
You bash Brubaker with the hilt of the sword.
Relaxed councilmember misses you.
Master misses Jureka.
Council chamber guard misses Jureka.
Galor inflicts massive damage to Council chamber guard.
Jureka hits Council chamber guard very hard.
Council chamber guard misses Galor.
Council chamber guard misses Jureka.
shape all
Brubaker is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Council chamber guard doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:140 EP:78>
Brubaker misses you.
You miss Brubaker.
Relaxed councilmember misses you.
Master misses Galor.
Council chamber guard hits Galor.
Galor misses Council chamber guard.
Jureka misses Council chamber guard.
Council chamber guard misses Jureka.
Council chamber guard misses Galor.
shape all
Brubaker is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Council chamber guard doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:140 EP:77>
Brubaker swipes the blade through you slicing through soft, pulpy insides.
You miss Brubaker.
Relaxed councilmember misses you.
Master misses Jureka.
Bored councilmember says: This can wait till tomorrow...
Council chamber guard misses Jureka.
Galor hits Council chamber guard very hard.
Jureka misses Council chamber guard.
Council chamber guard misses Galor.
Council chamber guard misses Jureka.
Brubaker leaves northeast.
shape all
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Council chamber guard doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:128 EP:77>
Brubaker enters.
You bash Brubaker with the hilt of the sword.
Relaxed councilmember misses you.
Master hits Galor hard.
Council chamber guard hits Galor very hard.
Galor misses Council chamber guard.
Jureka attacks Pompous councilmember.
Jureka hits Pompous councilmember very hard.
Council chamber guard hits Jureka very hard.
Council chamber guard misses Galor.
Tlaloc enters.
shape all
Brubaker doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Council chamber guard doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:128 EP:77>
Brubaker hacks wildly at you pricking a finger.
You hack Brubaker taking off several layers of skin!
Relaxed councilmember misses you.
Pompous councilmember attacks Galor.
Pompous councilmember misses Galor.
Master misses Jureka.
Council chamber guard misses Jureka.
Galor attacks Bored councilmember.
Galor inflicts massive damage to Bored councilmember.
Jureka hits Council chamber guard very hard.
Council chamber guard misses Galor.
Council chamber guard hits Jureka very hard.
Brubaker leaves northeast.
You bash Council chamber guard with the hilt of the sword.
Relaxed councilmember misses you.
Pompous councilmember misses Jureka.
Master misses Galor.
Bored councilmember attacks Jureka.
Bored councilmember misses Jureka.
Council chamber guard misses Galor.
shape all
Galor hits Pompous councilmember very hard.
Jureka attacks Relaxed councilmember.
Jureka hits Relaxed councilmember very hard.
Council chamber guard misses Jureka.
Council chamber guard misses Galor.
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:123 EP:76>
You bash Council chamber guard with the hilt of the sword.
Relaxed councilmember attacks Galor.
Relaxed councilmember misses Galor.
Pompous councilmember misses Galor.
Master misses Jureka.
Bored councilmember misses Jureka.
Council chamber guard hits Jureka hard.
Galor massacres Bored councilmember with incredible force!
Jureka massacres Pompous councilmember with incredible force!
Council chamber guard falls to the ground.
Council chamber guard is bleeding to death and needs to be bandaged!
Council chamber guard hits Jureka hard.
Tlaloc begins shielding you.
You bash Council chamber guard with the hilt of the sword.
Relaxed councilmember misses Jureka.
Pompous councilmember hits Jureka.
Master misses Galor.
Bored councilmember misses Galor.
Council chamber guard misses Galor.
Galor hits Pompous councilmember hard.
Jureka hits Relaxed councilmember hard.
Council chamber guard is bleeding to death and needs to be bandaged!
Council chamber guard misses Galor.
You notice Tlaloc sizing you up.
shape all
You bash Council chamber guard with the hilt of the sword.
Relaxed councilmember misses Galor.
Pompous councilmember misses Galor.
Master misses Jureka.
Bored councilmember misses Jureka.
Council chamber guard misses Jureka.
Galor inflicts massive damage to Bored councilmember.
Jureka hits Pompous councilmember very hard.
Council chamber guard is bleeding to death and needs to be bandaged!
Council chamber guard misses Jureka.
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:124 EP:76>
You stab Council chamber guard, tearing muscle from the bone.
Relaxed councilmember scratches Jureka.
Pompous councilmember misses Jureka.
Master misses Galor.
Bored councilmember misses Galor.
Council chamber guard hits Galor.
Galor hits Relaxed councilmember very hard.
Jureka inflicts massive damage to Bored councilmember.
Council chamber guard is bleeding to death and needs to be bandaged!
Council chamber guard misses Galor.
g
The town hall of Esgaroth(e and ne)
 Tlaloc the dunlending God of Rain (Titanic)
 Jureka, the commanding assassin
 Galor, the sly assassin
 The council chamber guard defends his master! [3]
 A relaxed councilmember calmly ponders the situation
 A loud and pompous councilmember drones on
 The Master of Laketown
 A bored councilmember paces about
HP:124 EP:76>
hp
You bash Council chamber guard with the hilt of the sword.
Relaxed councilmember misses Galor.
Pompous councilmember misses Galor.
Master misses Jureka.
Bored councilmember misses Jureka.
Council chamber guard misses Jureka.
Galor massacres Bored councilmember with incredible force!
Jureka hits Pompous councilmember hard.
Council chamber guard is bleeding to death and needs to be bandaged!
Council chamber guard hits Jureka.
hp: 124/220
end: 75/220
HP:124 EP:75>
shape all
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:124 EP:75>
You bash Council chamber guard with the hilt of the sword.
Relaxed councilmember misses Jureka.
Pompous councilmember misses Jureka.
Master misses Galor.
Bored councilmember misses Galor.
Council chamber guard misses Galor.
Galor massacres Relaxed councilmember with incredible force!
Jureka hits Relaxed councilmember.
Council chamber guard is bleeding to death and needs to be bandaged!
Council chamber guard misses Galor.
You stab Council chamber guard, tearing muscle from the bone.
Relaxed councilmember misses Galor.
Pompous councilmember misses Galor.
Master hits Jureka hard.
Bored councilmember misses Jureka.
Council chamber guard misses Jureka.
Galor hits Bored councilmember very hard.
Jureka hits Pompous councilmember hard.
Council chamber guard is bleeding to death and needs to be bandaged!
Council chamber guard falls to the ground.
Council chamber guard is bleeding to death and needs to be bandaged!
tell tlaloc imam flask dont worry
shape all
You tell Tlaloc: imam flask dont worry
HP:124 EP:75>
g
Council chamber guard is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
HP:124 EP:75>
You bash Council chamber guard with the hilt of the sword.
Relaxed councilmember misses Jureka.
Pompous councilmember misses Jureka.
Master misses Galor.
Bored councilmember misses Galor.
Council chamber guard falls to the ground.
Council chamber guard is bleeding to death and needs to be bandaged!
Galor massacres Pompous councilmember with incredible force!
Jureka inflicts massive damage to Relaxed councilmember.
Council chamber guard is bleeding to death and needs to be bandaged!
Council chamber guard is bleeding to death and needs to be bandaged!
The town hall of Esgaroth(e and ne)
 Tlaloc the dunlending God of Rain (Titanic)
 Jureka, the commanding assassin
 Galor, the sly assassin
 The council chamber guard defends his master! [3]
 A relaxed councilmember calmly ponders the situation
 A loud and pompous councilmember drones on
 The Master of Laketown
 A bored councilmember paces about
HP:124 EP:74>
You attack Pompous councilmember.
You bash Pompous councilmember with the hilt of the sword.
Relaxed councilmember misses Galor.
Pompous councilmember misses you.
Master misses Jureka.
Bored councilmember misses Jureka.
Councishape all
l chamber guard is bleeding to death and needs to be bandaged!
Galor misses Bored councilmember.
Jureka hits Bored councilmember very hard.
Council chamber guard is bleeding to death and needs to be bandaged!
Council chamber guard is bleeding to death and needs to be bandaged!
Pompous councilmember doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
HP:124 EP:74>
You attack Bored councilmember.
You bash Bored councilmember with the hilt of the sword.
Relaxed councilmember misses Jureka.
Pompous councilmember misses you.
Master misses Galor.
Bored councilmember misses you.
You killed Council chamber guard.
Council chamber guard has died.
Galor inflicts massive damage to Relaxed councilmember.
Jureka hits Pompous councilmember hard.
Council chamber guard is bleeding to death and needs to be bandaged!
Council chamber guard is bleeding to death and needs to be bandaged!
g
The town hall of Esgaroth(e and ne)
 Corpse of Council chamber guard
 Tlaloc the dunlending God of Rain (Titanic)
 Jureka, the commanding assassin
 Galor, the sly assassin
 The council chamber guard defends his master! [2]
 A relaxed councilmember calmly ponders the situation
 A loud and pompous councilmember drones on
 The Master of Laketown
 A bored councilmember paces about
HP:124 EP:74>
shape all
Bored councilmember doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Pompous councilmember doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Relaxed councilmember is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
HP:124 EP:74>
You bash Relaxed councilmember with the hilt of the sword.
Your eyes ache from the strain of maintaining your enhanced vision.
Relaxed councilmember misses Galor.
Pompous councilmember misses you.
Master grazes Jureka.
Bored councilmember misses you.
Galor grazes Pompous councilmember.
Jureka hits Bored councilmember hard.
You killed Council chamber guard.
Council chamber guard has died.
Council chamber guard is bleeding to death and needs to be bandaged!
i
Tlaloc leaves east.
Gold: 20      (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A gleaming runed blade (wielded).
 A dwarven hauberk (worn).
 An emerald shield (worn).
 A black riding cloak (worn).
 A campaign pack (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A set of rose quartz runes.
 A silver harp.
 A beautiful, albeit empty pipe.
 A glass flute.
 Calicious' Philosopher lute.
 Calicious' King Kong drum.
 A soprano recorder.
 A spellbook.
 The 9th Two Towers EVENT! badge.
HP:125 EP:74>
[ Baruk Khazad-dum ] Bentelbow: howdy all
shape all
You stab Pompous councilmember, tearing muscle from the bone.
Relaxed councilmember grazes Jureka.
Pompous councilmember misses you.
Master misses Galor.
Bored councilmember misses you.
Galor hits Relaxed councilmember very hard.
Jureka inflicts massive damage to Pompous councilmember.
Council chamber guard is bleeding to death and needs to be bandaged!
Brubaker enters.
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Pompous councilmember doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Relaxed councilmember doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Bored councilmember doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
HP:125 EP:74>
You miss Brubaker.
Relaxed councilmember misses Galor.
Pompous councilmember misses you.
Master misses Jureka.
Bored councilmember misses you.
Galor hits Pompous councilmember very hard.
Jureka inflicts massive damage to Relaxed councilmember.
You killed Council chamber guard.
Council chamber guard has died.
You notice Brubaker sizing you up.
Tlaloc enters.
Brubaker misses you.
You miss Brubaker.
Relaxed councilmember misses Jureka.
Pompous councilmember misses you.
Master misses Galor.
Bored councilmember misses you.
Galor hits Bored councilmember hard.
Jureka hits Bored councilmember hard.
shape all
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Pompous councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Relaxed councilmember doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Bored councilmember doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
HP:125 EP:73>
Brubaker misses you.
You miss Brubaker.
Relaxed councilmember misses Galor.
Pompous councilmember misses you.
Master hits Jureka hard.
Bored councilmember misses you.
Galor massacres Relaxed councilmember with incredible force!
Jureka massacres Pompous councilmember with incredible force!
Brubaker misses you.
You hack Brubaker taking off several layers of skin!
Relaxed councilmember misses Jureka.
Pompous councilmember misses you.
Master misses Galor.
Bored councilmember misses you.
Galor hits Bored councilmember very hard.
Jureka hits Bored councilmember hard.
Brubaker downs a potion.
shape all
Brubaker is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Brubaker is a bit tipsy.
Pompous councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Relaxed councilmember doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Bored councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
HP:125 EP:73>
Brubaker misses you.
You miss Brubaker.
Relaxed councilmember misses Galor.
Pompous councilmember misses you.
Master misses Jureka.
Bored councilmember misses you.
Galor hits Pompous councilmember.
Jureka hits Relaxed councilmember very hard.
You chuckle as Brubaker feebly attempts to headbutt you.
shape all
Brubaker is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Brubaker is a bit tipsy.
Pompous councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Relaxed councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Bored councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
HP:125 EP:72>
[ Baruk Khazad-dum ] Tlaloc: come esgaroth down hall
Brubaker misses you.
You miss Brubaker.
Relaxed councilmember misses Jureka.
Pompous councilmember misses you.
Master misses Galor.
Bored councilmember misses you.
Galor misses Relaxed councilmember.
Jureka hits Pompous councilmember hard.
Brubaker pulls you closer to him and headbutts you square in the face.
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
Relaxed councilmember hits Galor.
Pompous councilmember misses you.
Master scratches Jureka.
Bored councilmember misses you.
Galor inflicts massive damage to Bored councilmember.
Jureka inflicts massive damage to Relaxed councilmember.
Brubaker misses you.
You miss Brubaker.
Relaxed councilmember grazes Jureka.
Pompous councilmember misses you.
Master misses Galor.
Bored councilmember misses you.
Galor hits Relaxed councilmember hard.
Jureka hits Bored councilmember.
shape all
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Brubaker is a bit tipsy.
Pompous councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Relaxed councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Bored councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
HP:109 EP:72>
i
Gold: 15      (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A gleaming runed blade (wielded).
 A dwarven hauberk (worn).
 An emerald shield (worn).
 A black riding cloak (worn).
 A campaign pack (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A set of rose quartz runes.
 A silver harp.
 A beautiful, albeit empty pipe.
 A glass flute.
 Calicious' Philosopher lute.
 Calicious' King Kong drum.
 A soprano recorder.
 A spellbook.
 The 9th Two Towers EVENT! badge.
HP:109 EP:72>
Brubaker misses you.
You hack Brubaker taking off several layers of skin!
Relaxed councilmember misses Galor.
Pompous councilmember misses you.
Master hits Jureka.
Bored councilmember misses you.
Galor hits Pompous councilmember very hard.
Jureka misses Pompous councilmember.
wimpy off
Tlaloc tells you: pii flask
shape all
You're no wimp!
HP:109 EP:72>
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Brubaker is a bit tipsy.
Pompous councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Relaxed councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Bored councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
HP:109 EP:72>
Brubaker misses you.
You stab Brubaker, tearing muscle from the bone.
Relaxed councilmember hits Jureka hard.
Pompous councilmember misses you.
Master grazes Galor.
Bored councilmember misses you.
Galor hits Bored councilmember very hard.
Jureka massacres Relaxed councilmember with incredible force!
shape all
You notice Brubaker sizing you up.
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Brubaker is a bit tipsy.
Pompous councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Relaxed councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Bored councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
HP:109 EP:72>
Tlaloc shields you, and Brubaker hits Tlaloc.
Brubaker grazes you.
You miss Brubaker.
Relaxed councilmember misses Galor.
Pompous councilmember misses you.
Master misses Jureka.
Bored councilmember misses you.
Galor hits Pompous councilmember.
Jureka inflicts massive damage to Bored councilmember.
shape all
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Brubaker is a bit tipsy.
Pompous councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Relaxed councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Bored councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
HP:107 EP:71>
shape all
Brubaker misses you.
You miss Brubaker.
Relaxed councilmember misses Jureka.
Pompous councilmember misses you.
Master grazes Galor.
Bored councilmember misses you.
Galor inflicts massive damage to Bored councilmember.
Jureka hits Pompous councilmember hard.
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Brubaker has a bad headache.
Pompous councilmember is in critical condition, very close to death.
Relaxed councilmember is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
Bored councilmember is in critical condition, very close to death.
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
HP:107 EP:71>
Brubaker pulls you closer to him and headbutts you square in the face.
Brubaker misses you.
You miss Brubaker, cutting thin air.
Relaxed councilmember misses Galor.
Pompous councilmember falls to the ground.
Pompous councilmember is bleeding to death and needs to be bandaged!
Master misses Jureka.
Bored councilmember has died.
Galor inflicts massive damage to Relaxed councilmember.
Jureka massacres Relaxed councilmember with incredible force!
shape all
You notice Tlaloc sizing you up.
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Brubaker has a bad headache.
Relaxed councilmember is in critical condition, very close to death.
Master is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
HP:91 EP:71>
k councilmember
Tlaloc shields you, and Brubaker grazes Tlaloc.
Brubaker scratches you.
You miss Brubaker.
Relaxed councilmember has died.
Pompous councilmember is bleeding to death and needs to be bandaged!
Master misses Galor.
Galor inflicts massive damage to Master.
Jureka hits Master very hard.
You decide to put Pompous councilmember out of his misery.
HP:90 EP:70>
k master
You attack Master.
HP:90 EP:70>
[ Baruk Khazad-dum ] Balzamon: ok let me drink coffee. piss drunk
Brubaker misses you.
You stab Master, tearing muscle from the bone.
You killed Pompous councilmember.
Pompous councilmember has died.
Master misses Jureka.
Galor hits Master hard.
Jureka inflicts massive damage to Master.
shape all
Master is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Brubaker has a bad headache.
HP:91 EP:71>
Brubaker grapples with you, his cranium colliding with your face.
shape all
Brubaker misses you.
You miss Brubaker.
Master misses Galor.
Galor hits Master hard.
Jureka hits Master.
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Brubaker has a bad headache.
Master is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
HP:78 EP:71>
'master
Brubaker misses you.
You miss Brubaker.
Master misses Jureka.
Galor misses Master.
Jureka hits Master very hard.
You say: master
HP:78 EP:70>
k master
k master
You attack Master.
HP:78 EP:70>
You attack Master.
HP:78 EP:70>
Brubaker misses you.
You miss Master.
Master misses you.
Galor misses Master.
Jureka massacres Master with incredible force!
k master
k master
You attack Master.
HP:78 EP:70>
You attack Master.
HP:78 EP:70>
shape all
Brubaker misses you.
You bash Master with the hilt of the sword.
Master misses you.
Galor misses Master.
Jureka hits Master very hard.
Master doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Brubaker has a bad headache.
HP:78 EP:70>
Bentelbow enters.
shape all
Brubaker misses you.
You stab Master, tearing muscle from the bone.
Master hits Galor very hard.
Galor inflicts massive damage to Master.
Jureka massacres Master with incredible force!
Tlaloc tells you: nqmam eq
Master doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Brubaker has a bad headache.
HP:78 EP:69>
Brubaker pulls you closer to him and headbutts you square in the face.
shape all
Brubaker misses you.
You miss Brubaker.
Master misses Jureka.
Galor misses Master.
Jureka misses Master.
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Brubaker has a bad headache.
Master doesn't look so great.          DLSG             DLSG             DLSG             DLSG
HP:61 EP:69>
k master
k master
k master
Brubaker misses you.
You miss Brubaker.
Master misses Galor.
Galor misses Master.
Jureka hits Master very hard.
You attack Master.
HP:61 EP:69>
You attack Master.
HP:61 EP:69>
You attack Master.
HP:61 EP:69>
k master
k master
Tlaloc says: shield skyman
You attack Master.
HP:61 EP:69>
Brubaker misses you.
You bash Master with the hilt of the sword.
Master misses you.
Galor massacres Master with incredible force!
Jureka inflicts massive damage to Master.
Tlaloc leaves east.
You attack Master.
HP:62 EP:69>
Brubaker misses you.
You stab Master, tearing muscle from the bone.
You killed Master.
A cry goes through the city: 'The Master is dead!'
Jureka says: The Dark Lord's will has been done!
Jureka looks over his shoulder, and sees the guards closing in.
Jureka says: Skyman, Galor, let's get out of here!
Jureka runs out of the room, dragging you and Galor behind him.
The back of an abandoned warehouse(out)
 Arthlor's Super staff
Jureka leads you back to the old warehouse, slipping silently from
shadow to shadow. Behind you, the cries and wails of the city's
townspeople fill the air, as they lament the loss of their leader.
A dark presence fills your heart, and you feel grim satisfaction at a
job well done.

'They never thought I could do it,' Jureka mutters, as he slips into
the mist. 'Oh, Jureka will just screw it up, screw it up over and over
again. Well, I showed them.' His eyes narrow, and he pulls you further
into a dark recess between two houses. 'We showed them.'

He fishes into his cape, the cloth whispering slightly as he searches
for something. A cold, metal object is placed into the palm of your
hand. 'Take this, fellow servant. Use it with pride.'

Your attention wanders as you examine the man-catcher, and by the time you look
up, Jureka is gone.
Your hands are full!
The man-catcher slips from your fingers, and falls to the floor.
g
The back of an abandoned warehouse(out)
 A 'man-catcher' pole-arm
 Arthlor's Super staff
HP:62 EP:69>
The Great Gates of Esgaroth have fallen!
get pole-arm into pack
out
Ok.
HP:62 EP:68>
s
An empty warehouse(s and back)
 A doused arrow (burned out)
HP:62 EP:68>
3e
4n
The South Quays of Laketown(e, n and w) [sw, s and se]
 A wandering girl looks for some
request healing
eone...
HP:62 EP:68>
request healing
request healing
i
Do: starting commands.
HP:62 EP:68>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A defender of Esgaroth protects his city
HP:62 EP:68>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A young apprentice awaits the siege
HP:62 EP:68>
The South Quays of Laketown(e, n and w) [sw, s and se]
 An elderly scribe looks about nervously
HP:62 EP:68>
Do: Commands completed.
HP:62 EP:68>
Do: starting commands.
HP:62 EP:68>
Fisherman's Row(e, s and n)
 A streetlamp
HP:62 EP:68>
The intersection of Fisherman's Row and Lake's Deep(e, s, nw, n and w)
 A streetlamp
HP:62 EP:68>
Fisherman's Row(e, s, nw, n and w)
 A streetlamp
HP:62 EP:68>
Fisherman's Row(sw, e, s, nw, n and w)
 A streetlamp
HP:62 EP:68>
Do: Commands completed.
HP:62 EP:68>
request healing
request healing
You open the east door.
A musty herbarium(w)
 Cadfael the herbalist minds his herbs
You close the west door.
HP:62 EP:68>
Cadfael says: Sorry, you don't have enough money to afford the treatment.
HP:62 EP:68>
Cadfael says: Sorry, you don't have enough money to afford the treatment.
HP:62 EP:68>
Cadfael says: Sorry, you don't have enough money to afford the treatment.
HP:62 EP:68>
Gold: 18               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A gleaming runed blade (wielded).
 A dwarven hauberk (worn).
 An emerald shield (worn).
 A black riding cloak (worn).
 A campaign pack (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A set of rose quartz runes.
 A silver harp.
 A beautiful, albeit empty pipe.
 A glass flute.
 Calicious' Philosopher lute.
 Calicious' King Kong drum.
 A soprano recorder.
 A spellbook.
 The 9th Two Towers EVENT! badge.
HP:62 EP:68>
trigger Brubaker todo hunt brubaker
merciful off
w
Cadfael says: Sorry, you don't have enough money to afford the treatment.
HP:62 EP:68>
Cadfael says: Sorry, you don't have enough money to afford the treatment.
HP:62 EP:68>
4s
The next time you see 'Brubaker', you will do: 'hunt brubaker'.
HP:62 EP:68>
3w
n
Merciful is already off!
HP:62 EP:68>
You open the west door.
Fisherman's Row(sw, e, s, nw, n and w)
 A streetlamp
You close the east door.
HP:62 EP:68>
Do: starting commands.
HP:62 EP:68>
Fisherman's Row(e, s, nw, n and w)
 A streetlamp
HP:62 EP:68>
The intersection of Fisherman's Row and Lake's Deep(e, s, nw, n and w)
 A streetlamp
HP:62 EP:68>
Fisherman's Row(e, s and n)
 A streetlamp
HP:62 EP:68>
The South Quays of Laketown(e, n and w) [sw, s and se]
 An elderly scribe looks about nervously
HP:62 EP:68>
Do: Commands completed.
HP:62 EP:68>
do s,3w,6n,5e,n
s
w
Your eyes ache from the strain of maintaining your enhanced vision.
Do: starting commands.
HP:62 EP:67>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A young apprentice awaits the siege
HP:62 EP:67>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A defender of Esgaroth protects his city
HP:62 EP:67>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A wandering girl looks for someone...
HP:62 EP:67>
Do: Commands completed.
HP:62 EP:67>
An empty warehouse(s and back)
 A doused arrow (burned out)
HP:62 EP:67>
n
Do: starting commands.
HP:62 EP:67>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A wandering girl looks for someone...
HP:62 EP:67>
The South Quays of Laketown(e, n and w) [sw, s and se]
 An anxious orc is ready to fight
 A young archer stares out over the water
 A nervous fisherman awaits the foe
 A young fishing lad rubs his hands together
HP:62 EP:67>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A scarred orc awaits the battle
 A vicious orc is ready to rumble
 A pesky little orc runs about, ready for war
HP:62 EP:67>
The southwest corner of the Quays of Laketown(e and n) [sw, s, nw, se and w]
 A vicious orc is ready to rumble
 A hired mercenary stands vigil
HP:62 EP:67>
Near the Great Bridge and the Gate to Esgaroth(e, s, n and w) [sw and nw]
 A maniacal orc stares at you with evil in his eyes
 A perplexed orc scratches his scalp
 A sly cat slinks in the shadows
HP:62 EP:67>
The West Quays of Laketown(e, s and n) [sw, nw and w]
 A scarred orc awaits the battle
HP:62 EP:67>
The West Quays of Laketown(e, s and n) [sw, nw and w]
 A perplexed orc scratches his scalp
 A young fisherman defends his city
 A young apprentice awaits the siege
 A wandering craftsman defends the city of his birth
HP:62 EP:67>
The West Quays of Laketown(e, s and n) [sw, nw and w]
 An anxious orc is ready to fight
 A burly wagoneer stares at the water
HP:62 EP:67>
The West Quays of Laketown(e, s and n) [sw, nw and w]
 An anxious orc is ready to fight
HP:62 EP:67>
withdraw 150
s
e
The West Quays of Laketown(e, s and n) [sw, nw and w]
 A pesky little orc runs about, ready for war
 An anxious orc is ready to fight
 An angry orc rushes about
HP:62 EP:67>
n
Wharf Row(e, n and w)
 A streetlamp
HP:62 EP:67>
Intersection of Wharf Row and Merchant's Lane(e, s, n, se and w)
 A defender of Esgaroth protects his city
 A streetlamp
HP:62 EP:67>
Wharf Row(e, s, n, se and w)
 A fat merchant moves swiftly about
 A streetlamp
HP:62 EP:67>
Wharf Row(sw, e, s, n, se and w)
 A streetlamp
HP:62 EP:67>
Wharf Row(sw, e, s, n and w)
 A messenger boy runs to and fro
 A streetlamp
HP:62 EP:67>
You open the north door.
The foyer of the Guard Barracks(u, s and n)
 A warrior pupil practices his sword [2]
 DeVac, the Captain of the Guard
You close the south door.
HP:62 EP:67>
Do: Commands completed.
HP:62 EP:67>
You open the south door.
Wharf Row(sw, e, s, n and w)
 A messenger boy runs to and fro
 A streetlamp
You close the north door.
HP:62 EP:67>
Wharf Row(sw, e, s, n, se and w)
 A streetlamp
HP:62 EP:67>
do s,5w,6s,3e,n
s
You open the north door.
The Bank of Laketown(s)
 A strong guard watches the transactions
You close the south door.
HP:62 EP:67>
3e
4n
You withdraw 150 gold.
The bank takes 8 gold in fees from your account balance.
You get 150 gold.
Your current balance is 18576 gold.
HP:62 EP:67>
You open the south door.
Wharf Row(sw, e, s, n, se and w)
 A streetlamp
You close the north door.
HP:62 EP:67>
Wharf Row(sw, e, s, n and w)
 A messenger boy runs to and fro
 A streetlamp
HP:62 EP:67>
You open the north door.
The foyer of the Guard Barracks(u, s and n)
 A warrior pupil practices his sword [2]
 DeVac, the Captain of the Guard
You close the south door.
HP:62 EP:67>
e
request healing
Do: starting commands.
HP:63 EP:68>
request healing
You open the south door.
Wharf Row(sw, e, s, n and w)
 A messenger boy runs to and fro
 A streetlamp
You close the north door.
HP:63 EP:68>
Wharf Row(sw, e, s, n, se and w)
 A streetlamp
HP:63 EP:68>
Wharf Row(e, s, n, se and w)
 A fat merchant moves swiftly about
 A streetlamp
HP:63 EP:68>
Intersection of Wharf Row and Merchant's Lane(e, s, n, se and w)
 A defender of Esgaroth protects his city
 A streetlamp
HP:63 EP:68>
Wharf Row(e, n and w)
 A streetlamp
HP:63 EP:68>
The West Quays of Laketown(e, s and n) [sw, nw and w]
 A pesky little orc runs about, ready for war
 An anxious orc is ready to fight
 An angry orc rushes about
HP:63 EP:68>
The West Quays of Laketown(e, s and n) [sw, nw and w]
 An anxious orc is ready to fight
HP:63 EP:68>
The West Quays of Laketown(e, s and n) [sw, nw and w]
 An anxious orc is ready to fight
 A burly wagoneer stares at the water
HP:63 EP:68>
The West Quays of Laketown(e, s and n) [sw, nw and w]
 A perplexed orc scratches his scalp
 A young fisherman defends his city
 A young apprentice awaits the siege
 A wandering craftsman defends the city of his birth
HP:63 EP:68>
gold
The West Quays of Laketown(e, s and n) [sw, nw and w]
 A scarred orc awaits the battle
HP:63 EP:68>
request healing
request healing
Near the Great Bridge and the Gate to Esgaroth(e, s, n and w) [sw and nw]
 Bentelbow StonePipe the dwarf Champion (Heroic)
 A maniacal orc stares at you with evil in his eyes
 A perplexed orc scratches his scalp
 A sly cat slinks in the shadows
HP:63 EP:68>
The southwest corner of the Quays of Laketown(e and n) [sw, s, nw, se and w]
 A vicious orc is ready to rumble
 A hired mercenary stands vigil
HP:63 EP:68>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A scarred orc awaits the battle
 A vicious orc is ready to rumble
 A pesky little orc runs about, ready for war
HP:63 EP:68>
The South Quays of Laketown(e, n and w) [sw, s and se]
 An anxious orc is ready to fight
 A young archer stares out over the water
 A nervous fisherman awaits the foe
 A young fishing lad rubs his hands together
HP:63 EP:67>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A wandering girl looks for someone...
HP:63 EP:67>
An empty warehouse(s and back)
 A doused arrow (burned out)
HP:63 EP:67>
Do: Commands completed.
HP:63 EP:67>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A wandering girl looks for someone...
HP:63 EP:67>
Do: starting commands.
HP:63 EP:67>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A defender of Esgaroth protects his city
HP:63 EP:67>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A young apprentice awaits the siege
HP:63 EP:67>
The South Quays of Laketown(e, n and w) [sw, s and se]
 An elderly scribe looks about nervously
HP:63 EP:67>
Do: Commands completed.
HP:63 EP:67>
Do: starting commands.
HP:63 EP:67>
Fisherman's Row(e, s and n)
 A streetlamp
HP:63 EP:67>
The intersection of Fisherman's Row and Lake's Deep(e, s, nw, n and w)
 A streetlamp
HP:63 EP:67>
$ss was out
Fisherman's Row(e, s, nw, n and w)
 A streetlamp
HP:63 EP:67>
request healing
request healing
Fisherman's Row(sw, e, s, nw, n and w)
 A streetlamp
HP:63 EP:67>
Do: Commands completed.
HP:63 EP:67>
You open the east door.
A musty herbarium(w)
 Cadfael the herbalist minds his herbs
You close the west door.
HP:63 EP:67>
Cadfael forces you to inhale some leaves and you feel better.
HP:85 EP:89>
Cadfael says: Just hold on a second please, I'm busy healing someone.
HP:85 EP:89>
You search your pockets and find 138 gold.
HP:85 EP:89>
Cadfael says: Just hold on a second please, I'm busy healing someone.
HP:85 EP:89>
Cadfael says: Just hold on a second please, I'm busy healing someone.
HP:85 EP:89>
[ Baruk Khazad-dum ] Skyman: ss was out
HP:85 EP:86>
Cadfael says: Just hold on a second please, I'm busy healing someone.
HP:85 EP:86>
Cadfael says: Just hold on a second please, I'm busy healing someone.
HP:85 EP:86>
request healing
request healing
request healing
Cadfael says: Just hold on a second please, I'm busy healing someone.
HP:85 EP:86>
request healing
request healing
Cadfael forces you to inhale some leaves and you feel better.
HP:122 EP:123>
Cadfael says: Just hold on a second please, I'm busy healing someone.
HP:122 EP:123>
Cadfael says: Just hold on a second please, I'm busy healing someone.
HP:122 EP:123>
Cadfael says: Just hold on a second please, I'm busy healing someone.
HP:122 EP:123>
$i mean its in
request healing
request healing
[ Baruk Khazad-dum ] Skyman: i mean its in
HP:122 EP:120>
Cadfael forces you to inhale some leaves and you feel better.
HP:155 EP:153>
Cadfael says: Just hold on a second please, I'm busy healing someone.
HP:155 EP:153>
$but didnt get it
request healing
request healing
[ Baruk Khazad-dum ] Skyman: but didnt get it
HP:155 EP:149>
request healing
request healing
trigger
Cadfael forces you to inhale some leaves and you feel better.
HP:175 EP:169>
request healing
request healing
Cadfael says: Just hold on a second please, I'm busy healing someone.
HP:175 EP:169>
The west door swings open.
Brubaker enters.
Triggered!  doing: hunt brubaker
Brubaker closes the west door.
You begin to hunt Brubaker. Target: Brubaker
HP:175 EP:169>
You are too busy to be healed.
HP:175 EP:169>
You are too busy to be healed.
HP:175 EP:169>
request healing
request healing
Current trigger: 'Brubaker' todo 'hunt brubaker'
HP:175 EP:169>
You are too busy to be healed.
HP:175 EP:169>
You are too busy to be healed.
HP:175 EP:169>
You bash Brubaker with the hilt of the sword.
Cadfael says: These Orcs will never defeat Esgaroth.
You are too busy to be healed.
HP:175 EP:169>
You are too busy to be healed.
HP:175 EP:169>
shape all
Brubaker is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
Brubaker has a bad headache.
Triggered!  doing: hunt brubaker
HP:175 EP:169>
w
w
You are already hunting Brubaker!
HP:175 EP:169>
You open the west door.
Fisherman's Row(sw, e, s, nw, n and w)
 A streetlamp
You close the east door.
HP:175 EP:169>
About the waterfront of the Market-Pool(e, ne, s, n and se) [w]
 A ruined merchant wails in despair
 A large river barge
HP:175 EP:169>
e
e
Fisherman's Row(sw, e, s, nw, n and w)
 A streetlamp
HP:175 EP:169>
shape all
You open the east door.
A musty herbarium(w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 Cadfael the herbalist minds his herbs
Triggered!  doing: hunt brubaker
You close the west door.
HP:175 EP:169>
You begin to hunt Brubaker. Target: Brubaker
HP:175 EP:169>
Brubaker misses you.
You are too busy to make an attack!
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Brubaker has a bad headache.
Triggered!  doing: hunt brubaker
HP:175 EP:168>
You are already hunting Brubaker!
HP:175 EP:168>
[ Baruk Khazad-dum ] Balzamon: brubaker?
Brubaker misses you.
Triggered!  doing: hunt brubaker
You miss Brubaker.
You are already hunting Brubaker!
HP:176 EP:168>
shape all
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Brubaker has a bad headache.
Triggered!  doing: hunt brubaker
HP:176 EP:168>
You are already hunting Brubaker!
HP:176 EP:168>
Brubaker misses you.
You miss Brubaker.
Brubaker looks at you.
Triggered!  doing: hunt brubaker
You are already hunting Brubaker!
HP:176 EP:168>
Brubaker opens the west door.
Brubaker leaves west.
You follow Brubaker West.
Fisherman's Row(sw, e, s, nw, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A streetlamp
Brubaker closes the east door.
You miss Brubaker.
Brubaker leaves south.
Triggered!  doing: hunt brubaker
You follow Brubaker South.
Fisherman's Row(e, s, nw, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A streetlamp
You are already hunting Brubaker!
HP:176 EP:166>
$yes, im hunting him
[ Baruk Khazad-dum ] Skyman: yes, im hunting him
HP:176 EP:163>
i
Brubaker misses you.
Triggered!  doing: hunt brubaker
You stab Brubaker, tearing muscle from the bone.
You are already hunting Brubaker!
HP:176 EP:162>
Gold: 50      (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A gleaming runed blade (wielded).
 A dwarven hauberk (worn).
 An emerald shield (worn).
 A black riding cloak (worn).
 A campaign pack (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A set of rose quartz runes.
 A silver harp.
 A beautiful, albeit empty pipe.
 A glass flute.
 Calicious' Philosopher lute.
 Calicious' King Kong drum.
 A soprano recorder.
 A spellbook.
 The 9th Two Towers EVENT! badge.
HP:176 EP:162>
Brubaker leaves south.
You follow Brubaker South.
The intersection of Fisherman's Row and Lake's Deep(e, s, nw, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A streetlamp
Brubaker leaves west.
Triggered!  doing: hunt brubaker
You follow Brubaker West.
Lake's Deep(e, s, nw, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A streetlamp
You are already hunting Brubaker!
HP:176 EP:162>
Brubaker leaves west.
You follow Brubaker West.
Lake's Deep(e, ne, s, nw, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A beaten urchin lurks in the shadows
 A streetlamp
Brubaker leaves west.
You follow Brubaker West.
Lake's Deep(e, ne, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A streetlamp
Brubaker leaves west.
You follow Brubaker West.
Intersection of Merchant's Lane and Lake's Deep(e, ne, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A streetlamp
Brubaker leaves west.
You follow Brubaker West.
Lake's Deep(e, s and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A streetlamp
Brubaker leaves west.
You follow Brubaker West.
Near the Great Bridge and the Gate to Esgaroth(e, s, n and w) [sw and nw]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A maniacal orc stares at you with evil in his eyes
 A perplexed orc scratches his scalp
 A sly cat slinks in the shadows
trigger ^Brubaker climasdte. todo climasdes
The next time you see '^Brubaker cliasde.', you will do: 'cliasdates'.
HP:176 EP:162>
Brubaker hits you.
You miss Brubaker.
shape all
Brubaker hmms.
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Brubaker has a bad headache.
HP:171 EP:161>
Brubaker leaves west.
You follow Brubaker West.
The Great Bridge of Laketown(e and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
shape all
Brubaker misses you.
You miss Brubaker.
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Brubaker has a bad headache.
HP:171 EP:159>
Brubaker leaves west.
You follow Brubaker West.
Before the Great Bridge of Laketown(e, s, n, se and w) [sw, ne and se]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A small fishing boat
 A signpost
shape all
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Brubaker has a bad headache.
HP:171 EP:159>
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
Brubaker wields his dark blade.
shape all
Brubaker is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
Brubaker has a bad headache.
HP:171 EP:158>
Brubaker misses you.
You miss Brubaker.
Brubaker leaves north.
You follow Brubaker North.
The Plains(s, n and w) [e and ne]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves north.
You follow Brubaker North.
Path to Dale(s, n and w) [e and se]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A signpost
Brubaker leaves west.
You follow Brubaker West.
The Mirkwood path(sw, e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves southwest.
You follow Brubaker Southwest.
The Mirkwood path(e, ne, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves west.
You follow Brubaker West.
The Mirkwood path(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves west.
You follow Brubaker West.
The Mirkwood path(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves west.
You follow Brubaker West.
The Mirkwood path(e, s, n and w) [sw]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves west.
You follow Brubaker West.
The Mirkwood path(e, n and w) [sw and s]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves west.
You follow Brubaker West.
The Mirkwood path(sw, e, n and w) [sw, s and se]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
Brubaker leaves southwest.
You follow Brubaker Southwest.
A Bridge(s, ne, n and stairs) [e and w]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 Kaoz Kadôkhôneg the dunedain Battlemage (Hand of Eru)
 A signpost
 A hitching post
trigger ^Brubaker fasddows. todo kasds
The next time you see '^Brubaker fadeasdfdows.', you will do: 'knosdftes'.
HP:172 EP:156>
Kaoz leaves stairs.
Tlaloc enters.
shape all
Brubaker is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
Brubaker has a bad headache.
HP:172 EP:156>
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
shape all
Brubaker doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Brubaker has a bad headache.
HP:172 EP:155>
Brubaker misses you.
You hack Brubaker taking off several layers of skin!
You see a giant eagle, servant of Gwaihir fly overhead.
Giant eagle flies off north.
Brubaker says: wasn't in?
Brubaker looks at you.
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
Vedalhan enters.
do s,n,hunt brubaker
Do: starting commands.
HP:172 EP:154>
The Mirkwood path(sw, e, s, n and w) [ne, nw and n]
HP:172 EP:154>
A Bridge(s, ne, n and stairs) [e and w]
 Vedalhan of Mirkwood, the dunedain Battle Lord (Shadowspawn)
 Tlaloc the dunlending God of Rain (Titanic)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A signpost
 A hitching post
HP:172 EP:154>
You are already hunting Brubaker!
HP:172 EP:154>
Do: Commands completed.
HP:172 EP:154>
Brubaker misses you.
You miss Brubaker.
Brubaker leaves stairs.
You follow Brubaker Stairs.
The Stone Stairs(bridge and terrace)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 An orc leader
 An orc
 Corpse of Orc
Leader attacks you.
Orc attacks you.
shape all
Brubaker leaves terrace.
You follow Brubaker Terrace.
A grassy terrace(w, gates and stairs)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 An orc warrior
 An orc warlord
 An orc underling
 Corpse of elf
Brubaker leaves gates.
You follow Brubaker Gates.
The gates to Thranduil's kingdom(terrace)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 An attacking division of orcs
Brubaker fades into the shadows.
Triggered!  doing: kasdfes
    Silently you creep through the battle unnoticed and knock on the huge
    gates.  A hollow, ominous thudding sound meets your every knock
                          BOOM....BOOM...BOOM.

    After a moment, a small sliding peep-slot opens and you feel you're
    being examined.

    Seconds later, the huge gate opens just enough for many rough hands
    to reach out and pull you inside!

A Twisting Tunnel(out and deeper)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A division of elven defenders
HP:172 EP:153>
Brubaker leaves deeper.
You follow Brubaker Deeper.
A Twisting Tunnel(out and deeper)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves out.
You follow Brubaker Out.
A Twisting Tunnel(out and deeper)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A division of elven defenders
Brubaker leaves out.
You follow Brubaker Out.
The gates to Thranduil's kingdom(terrace)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 An attacking division of orcs
Brubaker fades into the shadows.
Shape all what?
HP:172 EP:153>
Tlaloc tells you: invite
stairs
terrace
gates
knock on gates
deeper
deeper
w
nw
sw
w
w
nw
ne
e
Variable: t                   Brubaker
trigger Brubaker todo hunt brubaker
merciful off
What?
HP:172 EP:153>
g
A grassy terrace(w, gates and stairs)
 An orc warrior
 An orc warlord
 An orc underling
 Corpse of elf
HP:172 EP:153>
The gates to Thranduil's kingdom(terrace)
 An attacking division of orcs
HP:172 EP:153>
    Silently you creep through the battle unnoticed and knock on the huge
    gates.  A hollow, ominous thudding sound meets your every knock
                          BOOM....BOOM...BOOM.

    After a moment, a small sliding peep-slot opens and you feel you're
    being examined.

    Seconds later, the huge gate opens just enough for many rough hands
    to reach out and pull you inside!

A Twisting Tunnel(out and deeper)
 A division of elven defenders
HP:172 EP:153>
A Twisting Tunnel(out and deeper)
HP:172 EP:153>
Crossroads(out, ne and w)
HP:172 EP:153>
A Twisting Tunnel(sw, e and nw)
 A wine servant
 A patrolling guard
HP:172 EP:153>
Crossroads(sw, n and se)
HP:172 EP:153>
A Twisting Tunnel(ne, nw and w)
 A wine servant
 A caretaker
HP:172 EP:153>
A Twisting Tunnel(e and w)
HP:172 EP:153>
A Twisting Tunnel(e and nw)
 A caretaker
HP:172 EP:153>
A Cavern(ne, w and se)
HP:172 EP:152>
A Twisting Tunnel(e, sw, ne and w)
 A wine servant
HP:172 EP:152>
The Thranduil shop(w)
 A trash can
 Brenen the shopkeeper
HP:172 EP:152>
The next time you see 'Brubaker', you will do: 'hunt brubaker'.
HP:172 EP:152>
Merciful is already off!
HP:172 EP:152>
The Thranduil shop(w)
 A trash can
 Brenen the shopkeeper
HP:172 EP:152>
$find him
Tlaloc tells you: vzeh weap
w
sw
se
e
e
ne
se
e
out
out
out
terrace
stairs
bridge
[ Baruk Khazad-dum ] Skyman: find him
HP:172 EP:149>
A Twisting Tunnel(e, sw, ne and w)
 A wine servant
HP:172 EP:149>
A Cavern(ne, w and se)
HP:173 EP:150>
A Twisting Tunnel(e and nw)
 A caretaker
HP:173 EP:150>
A Twisting Tunnel(e and w)
HP:173 EP:150>
A Twisting Tunnel(ne, nw and w)
 A wine servant
 A caretaker
HP:173 EP:150>
Crossroads(sw, n and se)
HP:173 EP:150>
A Twisting Tunnel(sw, e and nw)
 A wine servant
 A patrolling guard
HP:173 EP:150>
Crossroads(out, ne and w)
HP:173 EP:150>
A Twisting Tunnel(out and deeper)
HP:173 EP:150>
A Twisting Tunnel(out and deeper)
 A division of elven defenders
HP:173 EP:150>
The gates to Thranduil's kingdom(terrace)
 An attacking division of orcs
HP:173 EP:150>
A grassy terrace(w, gates and stairs)
 An orc warrior
 An orc warlord
 An orc underling
 Corpse of elf
HP:173 EP:150>
The Stone Stairs(bridge and terrace)
 An orc leader
 An orc
 Corpse of Orc
HP:173 EP:150>
A Bridge(s, ne, n and stairs) [e and w]
 Tlaloc the dunlending God of Rain (Titanic)
 A signpost
 A hitching post
HP:173 EP:150>
tt esgaroth quickly
Travelto: Journey begun!  Press return or type any command to stop.
HP:173 EP:149>
The Mirkwood path(sw, e, n and w) [sw, s and se]
HP:173 EP:149>
The Mirkwood path(e, n and w) [sw and s]
HP:173 EP:149>
The Mirkwood path(e, s, n and w) [sw]
HP:173 EP:149>
The Mirkwood path(e, s, n and w)
HP:173 EP:149>
The Mirkwood path(e, s, n and w)
HP:173 EP:146>
The Mirkwood path(e, ne, s, n and w)
HP:173 EP:146>
The Mirkwood path(sw, e, s, n and w)
HP:173 EP:146>
Path to Dale(s, n and w) [e and se]
 A signpost
HP:173 EP:146>
The Plains(s, n and w) [e and ne]
HP:173 EP:146>
Before the Great Bridge of Laketown(e, s, n, se and w) [sw, ne and se]
 A small fishing boat
 A signpost
Travelto: Destination reached!
HP:173 EP:146>
do e,climb gates,swim ne,s,6e,2n,e
request healing
Do: starting commands.
HP:173 EP:146>
trigger
trigger
The Great Bridge of Laketown(e and w)
HP:173 EP:146>
Gathering all your strength, you climb over the gates.
Near the Great Bridge and the Gate to Esgaroth(e, s, n and w) [sw and nw]
 A maniacal orc stares at you with evil in his eyes
 A perplexed orc scratches his scalp
HP:173 EP:136>
You cannot swim that way!
HP:173 EP:136>
The southwest corner of the Quays of Laketown(e and n) [sw, s, nw, se and w]
 A sly cat slinks in the shadows
 A vicious orc is ready to rumble
 A hired mercenary stands vigil
HP:173 EP:136>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A scarred orc awaits the battle
 A vicious orc is ready to rumble
 A pesky little orc runs about, ready for war
HP:173 EP:136>
The South Quays of Laketown(e, n and w) [sw, s and se]
HP:173 EP:136>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A wandering girl looks for someone...
HP:173 EP:136>
The South Quays of Laketown(e, n and w) [sw, s and se]
HP:173 EP:136>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A young apprentice awaits the siege
HP:173 EP:136>
The South Quays of Laketown(e, n and w) [sw, s and se]
 An elderly scribe looks about nervously
HP:173 EP:136>
Fisherman's Row(e, s and n)
 A streetlamp
HP:173 EP:136>
The intersection of Fisherman's Row and Lake's Deep(e, s, nw, n and w)
 A streetlamp
HP:173 EP:136>
Lake's Deep(e, s and w)
 A streetlamp
HP:173 EP:136>
Do: Commands completed.
HP:173 EP:136>
request healing
request healing
What?
HP:173 EP:136>
[ Baruk Khazad-dum ] Balzamon: rhov mirk
Current trigger: 'Brubaker' todo 'hunt brubaker'
HP:173 EP:136>
Current trigger: 'Brubaker' todo 'hunt brubaker'
HP:173 EP:136>
What?
HP:173 EP:136>
What?
HP:173 EP:136>
n
e
You can't go that way!
HP:173 EP:136>
request healing
[ Baruk Khazad-dum ] Tlaloc: sw of theans
The East Quays of Laketown(s, n and w) [e, ne and se]
HP:173 EP:136>
What?
HP:173 EP:136>
n
Your eyes ache from the strain of maintaining your enhanced vision.
e
request healing
The East Quays of Laketown(s, n and w) [e, ne and se]
HP:173 EP:135>
You can't go that way!
HP:173 EP:135>
What?
HP:173 EP:135>
$again tlal
s
s
[ Baruk Khazad-dum ] Skyman: again tlal
HP:173 EP:132>
8w
The East Quays of Laketown(s, n and w) [e, ne and se]
HP:173 EP:132>
The southeast corner of the Quays of Laketown(n and w) [sw, e, ne, s and se]
 A defender of Esgaroth protects his city
HP:173 EP:132>
Do: starting commands.
HP:173 EP:132>
The South Quays of Laketown(e, n and w) [sw, s and se]
 An elderly scribe looks about nervously
HP:173 EP:132>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A young apprentice awaits the siege
HP:173 EP:132>
The South Quays of Laketown(e, n and w) [sw, s and se]
HP:173 EP:132>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A wandering girl looks for someone...
HP:173 EP:132>
The South Quays of Laketown(e, n and w) [sw, s and se]
HP:173 EP:132>
The South Quays of Laketown(e, n and w) [sw, s and se]
 A scarred orc awaits the battle
 A vicious orc is ready to rumble
 A pesky little orc runs about, ready for war
HP:173 EP:132>
The southwest corner of the Quays of Laketown(e and n) [sw, s, nw, se and w]
 A sly cat slinks in the shadows
 A vicious orc is ready to rumble
 A hired mercenary stands vigil
HP:173 EP:132>
Vicious orc misses Hired mercenary.
Hired mercenary grazes Vicious orc.
You can't go that way!
HP:173 EP:132>
Do: Commands completed.
HP:173 EP:132>
n
Near the Great Bridge and the Gate to Esgaroth(e, s, n and w) [sw and nw]
 A maniacal orc stares at you with evil in his eyes
 A perplexed orc scratches his scalp
HP:173 EP:132>
[ Baruk Khazad-dum ] Tlaloc: rhos
6e
2n
Do: starting commands.
HP:173 EP:131>
e
request healing
request healing
Lake's Deep(e, s and w)
 A streetlamp
HP:173 EP:131>
Intersection of Merchant's Lane and Lake's Deep(e, ne, s, n and w)
 A streetlamp
HP:173 EP:131>
Lake's Deep(e, ne, s, n and w)
 A streetlamp
HP:173 EP:131>
Lake's Deep(e, ne, s, nw, n and w)
 A beaten urchin lurks in the shadows
 A streetlamp
HP:173 EP:131>
Lake's Deep(e, s, nw, n and w)
 A streetlamp
HP:173 EP:131>
The intersection of Fisherman's Row and Lake's Deep(e, s, nw, n and w)
 A streetlamp
HP:173 EP:131>
Do: Commands completed.
HP:173 EP:131>
request healing
request healing
request healing
Do: starting commands.
HP:173 EP:131>
Fisherman's Row(e, s, nw, n and w)
 A streetlamp
HP:173 EP:131>
Fisherman's Row(sw, e, s, nw, n and w)
 A streetlamp
HP:173 EP:131>
Do: Commands completed.
HP:173 EP:131>
request healing
request healing
You open the east door.
A musty herbarium(w)
 Cadfael the herbalist minds his herbs
You close the west door.
HP:173 EP:131>
Cadfael forces you to inhale some leaves and you feel better.
HP:208 EP:166>
Cadfael says: Just hold on a second please, I'm busy healing someone.
HP:208 EP:166>
Cadfael says: Just hold on a second please, I'm busy healing someone.
HP:208 EP:166>
Cadfael says: Just hold on a second please, I'm busy healing someone.
HP:208 EP:166>
$again
request healing
Cadfael says: Just hold on a second please, I'm busy healing someone.
HP:209 EP:167>
Cadfael says: Just hold on a second please, I'm busy healing someone.
HP:209 EP:167>
Cadfael says: Just hold on a second please, I'm busy healing someone.
HP:209 EP:167>
request healing
request healing
[ Baruk Khazad-dum ] Skyman: again
HP:209 EP:164>
request healing
request healing
request healing
Cadfael says: Sorry, you don't have enough money to afford the treatment.
HP:209 EP:164>
Cadfael says: Sorry, you don't have enough money to afford the treatment.
HP:209 EP:164>
request healing
Cadfael says: Sorry, you don't have enough money to afford the treatment.
HP:209 EP:164>
w
2s
Cadfael says: Sorry, you don't have enough money to afford the treatment.
HP:209 EP:164>
Cadfael says: Sorry, you don't have enough money to afford the treatment.
HP:209 EP:164>
Cadfael says: Sorry, you don't have enough money to afford the treatment.
HP:209 EP:164>
8w
Cadfael says: Sorry, you don't have enough money to afford the treatment.
HP:209 EP:164>
travelto thranduils quickly
You open the west door.
Fisherman's Row(sw, e, s, nw, n and w)
 A streetlamp
You close the east door.
HP:209 EP:164>
Do: starting commands.
HP:209 EP:164>
Fisherman's Row(e, s, nw, n and w)
 A streetlamp
HP:209 EP:164>
The intersection of Fisherman's Row and Lake's Deep(e, s, nw, n and w)
 A streetlamp
HP:209 EP:164>
Do: Commands completed.
HP:209 EP:164>
Do: starting commands.
HP:209 EP:164>
Lake's Deep(e, s, nw, n and w)
 A streetlamp
HP:209 EP:164>
Lake's Deep(e, ne, s, nw, n and w)
 A beaten urchin lurks in the shadows
 A streetlamp
HP:209 EP:164>
Lake's Deep(e, ne, s, n and w)
 A streetlamp
HP:209 EP:164>
Intersection of Merchant's Lane and Lake's Deep(e, ne, s, n and w)
 A streetlamp
HP:209 EP:164>
Lake's Deep(e, s and w)
 A streetlamp
HP:209 EP:164>
Near the Great Bridge and the Gate to Esgaroth(e, s, n and w) [sw and nw]
 A maniacal orc stares at you with evil in his eyes
 A perplexed orc scratches his scalp
HP:209 EP:164>
The Great Bridge of Laketown(e and w)
HP:209 EP:164>
Before the Great Bridge of Laketown(e, s, n, se and w) [sw, ne and se]
 A small fishing boat
 A signpost
HP:209 EP:164>
Do: Commands completed.
HP:209 EP:164>
Travelto: Journey begun!  Press return or type any command to stop.
HP:209 EP:164>
The Plains(s, n and w) [e and ne]
HP:209 EP:164>
Path to Dale(s, n and w) [e and se]
 A signpost
HP:209 EP:164>
The Mirkwood path(sw, e, s, n and w)
HP:209 EP:164>
You stop focusing on your skills.
The Mirkwood path(e, ne, s, n and w)
HP:209 EP:163>
The Mirkwood path(e, s, n and w)
HP:209 EP:160>
The Mirkwood path(e, s, n and w)
HP:209 EP:160>
The Mirkwood path(e, s, n and w) [sw]
HP:209 EP:160>
The Mirkwood path(e, n and w) [sw and s]
HP:209 EP:160>
The Mirkwood path(sw, e, n and w) [sw, s and se]
HP:209 EP:160>
A Bridge(s, ne, n and stairs) [e and w]
 Vedalhan of Mirkwood, the dunedain Battle Lord (Shadowspawn)
 A signpost
 A hitching post
Travelto: Destination reached!
HP:209 EP:160>
travelto rhosgobel quickly
Travelto: Journey begun!  Press return or type any command to stop.
HP:209 EP:160>
The Mirkwood path(sw, e, s, n and w) [ne, nw and n]
HP:209 EP:160>
The Mirkwood path(sw, e, ne, s, n and w)
HP:209 EP:160>
The Mirkwood path(sw, e, ne, s, nw, n and w)
HP:209 EP:160>
The Mirkwood path(e, ne, s, n and w)
HP:209 EP:160>
The Mirkwood path(sw, e, s, n and w)
HP:209 EP:157>
The Mirkwood path(e, ne, s, n and w)
HP:209 EP:157>
The Mirkwood path(e, s, n and w)
HP:209 EP:157>
The Mirkwood path(e, s, n and w) [nw]
HP:209 EP:157>
The Mirkwood path(e, s and w) [n and w]
HP:209 EP:157>
trigger
The Bridge(e and w) [sw and ne]
HP:209 EP:157>
The Mirkwood path(e, n and w) [e and s]
HP:209 EP:157>
The Mirkwood path(e, s, n and w) [se]
HP:209 EP:157>
The Mirkwood path(e, s, n and w)
HP:209 EP:157>
The Mirkwood path(e, s, n and w)
HP:209 EP:157>
The Mirkwood path(e, s, n and w)
HP:209 EP:154>
The Mirkwood path(e, s, n and w)
HP:209 EP:154>
The Mirkwood path(e, s, nw, n and w)
HP:209 EP:154>
The Mirkwood path(e, s, n, se and w)
HP:209 EP:154>
The Mirkwood path(e, s, n and w)
HP:209 EP:154>
The Mirkwood path(e, s, n and w)
HP:209 EP:154>
The Mirkwood path(e, s, n and w)
HP:209 EP:154>
travelto resume
Travelto: aborted!  Type 'travelto resume' to continue.
Current trigger: 'Brubaker' todo 'hunt brubaker'
HP:209 EP:154>
Travelto: resuming journey.
HP:209 EP:154>
The Mirkwood path(e, s, n and w)
HP:209 EP:154>
The Mirkwood path(e, s, nw, n and w)
HP:209 EP:154>
The Mirkwood path(e, s, n, se and w)
HP:209 EP:154>
The Mirkwood path(e, s, n and w)
HP:209 EP:151>
The Mirkwood path(e, s, n and w)
HP:209 EP:151>
The Mirkwood path(e, s, n and w)
HP:209 EP:151>
$and again
The Mirkwood path(e, s, n and w)
HP:209 EP:151>
The Mirkwood path(e, s, n and w)
HP:209 EP:151>
The Mirkwood path(e, s, nw, n and w)
 Tlaloc the dunlending God of Rain (Titanic)
HP:209 EP:151>
The Mirkwood path(e, s, n, se and w)
HP:209 EP:151>
The Mirkwood path(e, s, n and w)
HP:209 EP:151>
The Mirkwood path(e, s, n and w)
HP:209 EP:151>
The Mirkwood path(e, s, n and w)
HP:209 EP:151>
Forest Gate(e, s, n and w)
HP:209 EP:148>
The Plains(e, s, n and w)
HP:209 EP:148>
The Plains(e, s, n and w)
HP:209 EP:148>
The Plains(e, s, n and w)
HP:209 EP:148>
The Plains(e, s, n and w)
HP:209 EP:148>
The Plains(e, s, n and w)
HP:209 EP:148>
travelto resume
Travelto: aborted!  Type 'travelto resume' to continue.
[ Baruk Khazad-dum ] Skyman: and again
HP:209 EP:145>
Travelto: resuming journey.
HP:209 EP:145>
The Plains(e, s, n and w)
HP:209 EP:145>
The Plains(e, s, n and w)
HP:209 EP:145>
The Plains(e, s, n and w)
HP:209 EP:145>
The Plains(e, s, n and w)
HP:209 EP:145>
The Plains(e, s, n and w)
HP:209 EP:142>
The Plains(e, s, n and w)
HP:209 EP:142>
The Plains(e, s, n and w)
HP:209 EP:142>
The Plains(e, s, n and w)
HP:209 EP:141>
[ Baruk Khazad-dum ] Tlaloc: sw of rhos
The Plains(e, s, n and w)
HP:209 EP:141>
The Plains(e, s, n and w)
HP:209 EP:141>
The Plains(e, s, n and w)
HP:209 EP:141>
The Plains(e, s, n and w)
HP:209 EP:141>
The Plains(e, s, n and w)
HP:209 EP:141>
The Plains(e, s, n and w)
HP:209 EP:141>
The Plains(e, s, n and w)
HP:209 EP:138>
The Plains(e, s, n and w)
HP:209 EP:138>
The Plains(e, s, n and w)
HP:209 EP:138>
Outside Rhosgobel(e, sw, s, n, cave, w and se)
 Masakari's horse
 Masakari is riding Masakari's horse
 A signpost
 A swift hawk
Travelto: Destination reached!
HP:209 EP:138>
Tlaloc enters.
travelto lothlorien quickly
Travelto: Journey begun!  Press return or type any command to stop.
HP:209 EP:138>
The old forest road(sw, e, ne, s, n and w)
HP:209 EP:138>
The old forest road(e, ne, s, n and w)
HP:209 EP:138>
The old forest road(e, s, n and w)
HP:209 EP:138>
The old forest road(e, s, n and w) [sw, nw and w]
HP:209 EP:138>
The Old Ford(e and w) [s and n]
HP:209 EP:135>
The old forest road(e, s, n and w) [e, ne and se]
HP:209 EP:135>
The old forest road(e, s, n and w)
HP:209 EP:135>
The old forest road(e, s, n and w)
HP:209 EP:135>
The old forest road(e, s, n and w)
HP:209 EP:135>
The old forest road(e, s, n and w)
HP:209 EP:135>
The old forest road(e, s, n and w)
HP:209 EP:135>
The Plains(e, s, n and w)
HP:209 EP:135>
trigger
The Plains(e, s, n and w)
HP:209 EP:135>
The Plains(e, s, n and w)
HP:209 EP:135>
The Plains(e, s, n and w)
HP:209 EP:132>
The Plains(e, s, n and w)
HP:209 EP:132>
The Plains(e, s, n and w)
HP:209 EP:132>
The Plains(e, s, n and w)
HP:209 EP:132>
The Plains(e, s, n and w)
HP:209 EP:132>
The Plains(e, s, n and w)
HP:209 EP:132>
The Plains(e, s, n and w)
HP:209 EP:132>
The Plains(e, s, n and w)
HP:209 EP:132>
The Plains(e, s, n and w)
HP:209 EP:132>
The Plains(e, s, n and w)
HP:209 EP:132>
The Plains(e, s, n and w)
HP:209 EP:129>
The Plains(e, s, n and w)
HP:209 EP:129>
The Plains(e, s, n and w)
HP:209 EP:129>
travelto resume
Travelto: aborted!  Type 'travelto resume' to continue.
Current trigger: 'Brubaker' todo 'hunt brubaker'
HP:209 EP:129>
Travelto: resuming journey.
HP:209 EP:129>
The Plains(e, s, n and w)
HP:209 EP:129>
The Plains(e, s, n and w)
HP:209 EP:129>
The Plains(e, s, n and w)
HP:209 EP:129>
The Plains(e, s, n and w)
HP:209 EP:129>
The Plains(e, s, n and w)
HP:209 EP:129>
The Plains(e, s, n and w) [se]
HP:209 EP:129>
The Plains(s, n and w) [sw, e and s]
HP:209 EP:129>
A ford over the Gladden River(e, s and n) [ne and w]
HP:210 EP:126>
The Plains(e, s, n and w) [nw and n]
HP:210 EP:126>
The Plains(e, s, n and w)
HP:210 EP:126>
The Plains(e, s, n and w)
 A Dale messenger
HP:210 EP:126>
The Plains(e, s, n and w)
HP:210 EP:126>
The Plains(e, s, n and w)
HP:210 EP:126>
The Plains(e, s, n and w)
HP:210 EP:126>
The Plains(e, s, n and w)
HP:210 EP:126>
The Plains(e, s, n and w)
HP:210 EP:126>
The Plains(e, s, n and w)
HP:210 EP:126>
The Plains(e, s, n and w)
HP:210 EP:123>
The Plains(e, s, n and w)
HP:210 EP:123>
The Plains(e, s, n and w)
HP:210 EP:123>
The Plains(e, s, n and w)
HP:210 EP:123>
The Plains(e, s, n and w)
HP:210 EP:123>
$Again
travelto resume
The Plains(e, s, n and w)
HP:210 EP:123>
The Plains(e, s, n and w)
HP:210 EP:123>
The Plains(e, s, n and w)
HP:210 EP:123>
The Plains(e, s, n and w)
HP:210 EP:123>
The Plains(e, s, n and w)
HP:210 EP:123>
The Plains(e, s, n and w)
HP:210 EP:120>
The Plains(e, s, n and w)
HP:210 EP:120>
[ Baruk Khazad-dum ] Tlaloc: frams
Travelto: aborted!  Type 'travelto resume' to continue.
[ Baruk Khazad-dum ] Skyman: Again
HP:210 EP:117>
Travelto: resuming journey.
HP:210 EP:117>
The Plains(e, s, n and w)
HP:210 EP:117>
Lothlórien(e, s, n and w)
 An ugly Orc scout
HP:210 EP:117>
Lothlórien(e, s, n and w)
 An ugly Orc scout
HP:210 EP:117>
Cerin Amroth(e, s, n and w)
 A signpost
Travelto: Destination reached!
HP:210 EP:117>
travelto rhosgobel quickly
Travelto: Journey begun!  Press return or type any command to stop.
HP:210 EP:117>
Lothlórien(e, s, n and w)
 An ugly Orc scout
HP:210 EP:117>
Lothlórien(e, s, n and w)
 An ugly Orc scout
HP:210 EP:117>
The Plains(e, s, n and w)
HP:210 EP:117>
The Plains(e, s, n and w)
HP:210 EP:117>
The Plains(e, s, n and w)
HP:210 EP:114>
The Plains(e, s, n and w)
HP:210 EP:114>
The Plains(e, s, n and w)
HP:210 EP:114>
The Plains(e, s, n and w)
HP:210 EP:114>
The Plains(e, s, n and w)
HP:210 EP:114>
The Plains(e, s, n and w)
HP:210 EP:114>
The Plains(e, s, n and w)
HP:210 EP:114>
The Plains(e, s, n and w)
HP:210 EP:114>
The Plains(e, s, n and w)
HP:210 EP:114>
The Plains(e, s, n and w)
HP:210 EP:114>
The Plains(e, s, n and w)
HP:210 EP:111>
The Plains(e, s, n and w)
HP:210 EP:111>
The Plains(e, s, n and w)
HP:210 EP:111>
The Plains(e, s, n and w)
HP:210 EP:111>
The Plains(e, s, n and w)
HP:210 EP:111>
The Plains(e, s, n and w)
HP:210 EP:111>
The Plains(e, s, n and w)
HP:210 EP:111>
The Plains(e, s, n and w)
 A Dale messenger
HP:210 EP:111>
The Plains(e, s, n and w)
HP:210 EP:111>
The Plains(e, s, n and w) [nw and n]
HP:210 EP:111>
A ford over the Gladden River(e, s and n) [ne and w]
HP:210 EP:108>
The Plains(s, n and w) [sw, e and s]
HP:210 EP:108>
The Plains(e, s, n and w) [se]
HP:210 EP:108>
The Plains(e, s, n and w)
HP:210 EP:108>
The Plains(e, s, n and w)
HP:210 EP:108>
The Plains(e, s, n and w)
HP:210 EP:108>
The Plains(e, s, n and w)
HP:210 EP:107>
The Plains(e, s, n and w)
HP:210 EP:107>
The Plains(e, s, n and w)
HP:210 EP:107>
The Plains(e, s, n and w)
HP:210 EP:107>
The Plains(e, s, n and w)
HP:210 EP:104>
The Plains(e, s, n and w)
HP:210 EP:104>
The Plains(e, s, n and w)
HP:210 EP:104>
The Plains(e, s, n and w)
HP:210 EP:104>
The Plains(e, s, n and w)
HP:210 EP:104>
The Plains(e, s, n and w)
HP:210 EP:104>
The Plains(e, s, n and w)
HP:210 EP:104>
The Plains(e, s, n and w)
HP:210 EP:104>
The Plains(e, s, n and w)
HP:210 EP:104>
The Plains(e, s, n and w)
HP:210 EP:104>
The Plains(e, s, n and w)
HP:210 EP:101>
The Plains(e, s, n and w)
HP:210 EP:101>
The Plains(e, s, n and w)
HP:210 EP:101>
The Plains(e, s, n and w)
HP:210 EP:101>
The old forest road(e, s, n and w)
HP:210 EP:101>
The old forest road(e, s, n and w)
HP:210 EP:101>
The old forest road(e, s, n and w)
HP:210 EP:101>
The old forest road(e, s, n and w)
HP:210 EP:101>
The old forest road(e, s, n and w)
HP:210 EP:101>
The old forest road(e, s, n and w) [e, ne and se]
HP:210 EP:101>
The Old Ford(e and w) [s and n]
HP:210 EP:98>
The old forest road(e, s, n and w) [sw, nw and w]
HP:210 EP:98>
The old forest road(e, s, n and w)
HP:210 EP:98>
The old forest road(e, ne, s, n and w)
HP:210 EP:98>
The old forest road(sw, e, ne, s, n and w)
 Tlaloc the dunlending God of Rain (Titanic)
HP:210 EP:98>
Outside Rhosgobel(e, sw, s, n, cave, w and se)
 A signpost
 A swift hawk
Travelto: Destination reached!
HP:210 EP:98>
do s,w,sw,10w,nw,4w,30n,n
[ Baruk Khazad-dum ] Tlaloc: out of EP
Do: starting commands.
HP:210 EP:98>
The old forest road(e, s, n and w)
HP:210 EP:98>
The old forest road(sw, e, ne, s, n and w)
 Tlaloc the dunlending God of Rain (Titanic)
HP:210 EP:98>
The old forest road(e, ne, s, n and w)
HP:210 EP:98>
The old forest road(e, s, n and w)
HP:210 EP:98>
The old forest road(e, s, n and w) [sw, nw and w]
HP:210 EP:98>
The Old Ford(e and w) [s and n]
HP:210 EP:98>
The old forest road(e, s, n and w) [e, ne and se]
HP:210 EP:98>
The old forest road(e, s, n and w)
HP:210 EP:98>
The old forest road(e, s, n and w)
HP:210 EP:98>
The old forest road(e, s, n and w)
HP:210 EP:98>
The old forest road(e, s, n and w)
HP:210 EP:98>
The old forest road(e, s, n and w)
HP:210 EP:98>
The old forest road(e, s, nw, n and w)
HP:210 EP:98>
The old forest road(e, s, n, se and w)
HP:210 EP:98>
The old forest road(e, s, n and w)
HP:210 EP:98>
The old forest road(e, s, n and w)
HP:210 EP:98>
The old forest road(e, s, n and w)
HP:210 EP:98>
trigger
The old forest road(e, s, n and w)
HP:210 EP:97>
Rocky Ground(e, s, n and w)
HP:210 EP:97>
Rocky Ground(e, s, n and w)
HP:210 EP:97>
Rocky Ground(e, s, n and w)
HP:210 EP:97>
Rocky Ground(e, s, n and w)
HP:210 EP:97>
Rocky Ground(e, s, n and w)
HP:210 EP:97>
Rocky Ground(e, s, n and w)
HP:210 EP:97>
Rocky Ground(e, s, n and w)
HP:210 EP:97>
Rocky Ground(e, s, n and w)
HP:210 EP:97>
Rocky Ground(e, s, n and w)
HP:210 EP:97>
Rocky Ground(e, s, n and w)
HP:210 EP:97>
Rocky Ground(e, s, n and w)
HP:210 EP:97>
Rocky Ground(e, s, n and w)
HP:210 EP:97>
Rocky Ground(e, s, n and w)
HP:210 EP:97>
Rocky Ground(e, s, n and w)
HP:210 EP:97>
Rocky Ground(e, s, n and w)
HP:210 EP:97>
Rocky Ground(e, s, n and w)
HP:210 EP:97>
Rocky Ground(e, s, n and w)
HP:211 EP:98>
Rocky Ground(e, s, n and w)
HP:211 EP:98>
The Plains(e, s, n and w)
HP:211 EP:98>
The Plains(e, s, n and w)
HP:211 EP:98>
The Plains(e, s, n and w)
HP:211 EP:98>
The Plains(e, s, n and w)
HP:211 EP:98>
[ Baruk Khazad-dum ] Balzamon: frams
The Plains(e, s, n and w)
HP:211 EP:98>
The Plains(e, s, n and w)
HP:211 EP:98>
The Plains(e, s, n and w)
HP:211 EP:98>
The Plains(e, s, n and w)
HP:211 EP:98>
The Plains(e, s, n and w)
HP:211 EP:98>
The Plains(e, s, n and w)
HP:211 EP:97>
The Plains(e, s, n and w) [ne, nw and n]
HP:211 EP:97>
The Ford of Framsburg(s and n) [e and w]
HP:211 EP:97>
Entrance to Framsburg(e, s, n and w) [sw, s and se]
 A hitching post
HP:211 EP:97>
Do: Commands completed.
HP:211 EP:97>
Current trigger: 'Brubaker' todo 'hunt brubaker'
HP:211 EP:97>
n
w
A cobblestone road(e, s, n and w)
HP:211 EP:97>
A residential district(e and w)
 A cute little girl
 A large soldier
 A gruff soldier
HP:211 EP:97>
w
A ruined house that has a smell of stew all about it(e, n and w)
 A trash can
 The father
 A tired mother
HP:211 EP:97>
n
A residential area(e, s and n)
 A tired nurse
HP:211 EP:97>
request healing
The nurse shakes her head at you, denying her services.
HP:211 EP:97>
s
Tlaloc tells you: invite me
w
A ruined house that has a smell of stew all about it(e, n and w)
 A trash can
 The father
 A tired mother
HP:211 EP:96>
Half of a ruined house(e)
 An intimidating guard
 The men's leader
HP:211 EP:96>
e
e
e
A ruined house that has a smell of stew all about it(e, n and w)
 A trash can
 The father
 A tired mother
HP:211 EP:96>
e
Father says: Have you seen my children?
A residential district(e and w)
 A cute little girl
 A large soldier
 A gruff soldier
HP:211 EP:96>
A cobblestone road(e, s, n and w)
HP:211 EP:96>
A ruined store(w)
HP:211 EP:96>
w
n
A cobblestone road(e, s, n and w)
HP:211 EP:96>
e
A cobblestone road(e, s, n and w)
HP:211 EP:96>
w
A ruined pub(w)
HP:211 EP:96>
s
s
A cobblestone road(e, s, n and w)
HP:211 EP:96>
A cobblestone road(e, s, n and w)
HP:211 EP:96>
Entrance to Framsburg(e, s, n and w) [sw, s and se]
 Tlaloc the dunlending God of Rain (Titanic)
 A hitching post
HP:211 EP:96>
$where in frams
[ Baruk Khazad-dum ] Skyman: where in frams
HP:211 EP:92>
Masakari enters, riding Masakari's horse.
do party form,party invite tlaloc
Do: starting commands.
HP:211 EP:92>
You form a new party.
HP:211 EP:92>
You invited Tlaloc to join your party.
HP:211 EP:92>
Do: Commands completed.
HP:211 EP:92>
Masakari leaves north, riding Masakari's horse.
l tlaloc
A Visionary...

Tlaloc is a Sergeant in the army of Gondor
with 2 wins and 0 losses.
Tlaloc has the look of a seasoned adventurer.
 He is carrying:
Draugnar, the fanged longsword (wielded).
An elven shield (worn).
A campaign pack (worn).
A quality chainmail shirt (worn).
The 10th Two Towers EVENT! badge.
A spellbook.
A set of gold runes.
Rank insignia.
The 8th Two Towers EVENT! badge.
HP:212 EP:93>
party say $HIR$ nedei attack
party say $HIR$ nedei attack
Brubaker tells you: would be funnier if i had no lag
Triggered!  doing: hunt brubaker
party say $HIR$ nedei attack
party say $HIR$ nedei attack
There is no such living object here.
HP:212 EP:93>
There is no one in your party to talk to.
HP:212 EP:93>
There is no one in your party to talk to.
HP:212 EP:93>
There is no one in your party to talk to.
HP:212 EP:93>
[ Baruk Khazad-dum ] Balzamon: cant do room finds
There is no one in your party to talk to.
HP:212 EP:93>
Your eyes ache from the strain of maintaining your enhanced vision.
Tlaloc drops a piece of jerky from a campaign pack.
Tlaloc chews down the jerky.
Tlaloc drops a piece of jerky from a campaign pack.
Tlaloc chews down the jerky.
party say $HIR$ nedei attack
There is no one in your party to talk to.
HP:212 EP:92>
party say $HIR$ nedei attack
party say $HIR$ nedei attack
There is no one in your party to talk to.
HP:212 EP:92>
party say $HIR$ nedei attack
There is no one in your party to talk to.
HP:212 EP:92>
There is no one in your party to talk to.
HP:212 EP:92>
'kade beshe be
You say: kade beshe be
HP:212 EP:92>
g
trigger
Entrance to Framsburg(e, s, n and w) [sw, s and se]
 Tlaloc the dunlending God of Rain (Titanic)
 A hitching post
HP:212 EP:92>
n
Current trigger: 'Brubaker' todo 'hunt brubaker'
HP:212 EP:92>
n
n
A cobblestone road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Triggered!  doing: hunt brubaker
HP:212 EP:92>
You begin to hunt Brubaker. Target: Brubaker
HP:212 EP:92>
A cobblestone road(e, s, n and w)
HP:212 EP:92>
A battlefield(ne and s)
HP:212 EP:92>
s
s
A cobblestone road(e, s, n and w)
HP:212 EP:91>
[ Baruk Khazad-dum ] Bentelbow: same here sorry :/

A cobblestone road(e, s, n and w)
HP:212 EP:91>
HP:212 EP:91>
s
Masakari enters, leading Masakari's horse.
Entrance to Framsburg(e, s, n and w) [sw, s and se]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 Tlaloc the dunlending God of Rain (Titanic)
 A hitching post
Triggered!  doing: hunt brubaker
HP:212 EP:91>
You begin to hunt Brubaker. Target: Brubaker
HP:212 EP:91>
shape all
Brubaker looks at Tlaloc.
Triggered!  doing: hunt brubaker
You are already hunting Brubaker!
HP:212 EP:91>
Brubaker is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
HP:212 EP:91>
Tlaloc tells you: pri men
trigger baasdfgs todo kasdfor
Brubaker misses you.
You are too busy to make an attack!
The next time you see 'baasdfgs', you will do: 'knosdfoor'.
HP:213 EP:90>
Brubaker leaves south.
You follow Brubaker South.
The Ford of Framsburg(s and n) [e and w]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w) [ne, nw and n]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker misses you.
You miss Brubaker.
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
shape all
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker misses you.
You miss Brubaker.
Brubaker is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
HP:213 EP:88>
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
trigger ^Brubaker kicasdd
The next time you see '^Brubaker sdfks', you will do: '2asdfd'.
HP:213 EP:88>
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker misses you.
You stab Brubaker, tearing muscle from the bone.
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The old forest road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
Rocky Ground(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
i
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker misses you.
You miss Brubaker.
Gold: 19      (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A gleaming runed blade (wielded).
 A dwarven hauberk (worn).
 An emerald shield (worn).
 A black riding cloak (worn).
 A campaign pack (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A set of rose quartz runes.
 A silver harp.
 A beautiful, albeit empty pipe.
 A glass flute.
 Calicious' Philosopher lute.
 Calicious' King Kong drum.
 A soprano recorder.
 A spellbook.
 The 9th Two Towers EVENT! badge.
HP:213 EP:85>
Brubaker leaves east.
You follow Brubaker East.
The old forest road(e, s, nw, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The old forest road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The old forest road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The old forest road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The old forest road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The old forest road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The old forest road(e, s, n and w) [e, ne and se]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Old Ford(e and w) [s and n]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The old forest road(e, s, n and w) [sw, nw and w]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The old forest road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The old forest road(e, ne, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
shape all
Brubaker cleaves your stomach in a gruesome display of power!
You miss Brubaker.
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:197 EP:84>
Brubaker leaves north.
You follow Brubaker North.
The old forest road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves north.
You follow Brubaker North.
Outside Rhosgobel(e, sw, s, n, cave, w and se)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A signpost
 A swift hawk
Brubaker misses you.
You stab Brubaker, tearing muscle from the bone.
l brubaker
Brubaker is a Commander in the army of Mordor
with 36 wins and 0 losses.
 He is carrying:
A set of climbing gear (worn).
A stamped staying-permit.
A leather scout ruck (open) (worn).
A dark blade (wielded).
Hide armour (worn).
Arthlor's Super shield (worn).
A commemorative token from the Event-2008.
The 10th Two Towers EVENT! badge.
Rank insignia.
A metal necklace (worn).
A spellbook.
HP:197 EP:82>
Brubaker leaves south.
You follow Brubaker South.
The old forest road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A Beorning scout examines you
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A Beorning leader
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker misses you.
You miss Brubaker.
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A Beorning scout examines you
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
shape all
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:197 EP:81>
Brubaker misses you.
You miss Brubaker.
who enemy
                                                The Two Towers



Total enemies: 0
Total users: 32
HP:198 EP:81>
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
shape all
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A Dale messenger
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
A broad path through the forest(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
A broad path through the forest(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
A broad path through the forest(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker misses you.
You miss Brubaker.
Brubaker is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
HP:198 EP:78>
Brubaker leaves east.
You follow Brubaker East.
A broad path through the forest(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 Balforth, the master assassin
Brubaker leaves north.
You follow Brubaker North.
A path up the rocky slopes of a mountain(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
A path up the rocky slopes of a mountain(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves north.
You follow Brubaker North.
A path up the rocky slopes of a mountain(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The black gate of Dol Guldur(e and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A signpost
Tlaloc tells you: deba, bqh v party s balzamon
shape all
Brubaker is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
HP:198 EP:78>
Brubaker leaves east.
You follow Brubaker East.
Inside the outer gate(e and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A towering orcish guard [2]
 A blonde olog-hai
Brubaker leaves east.
You follow Brubaker East.
The guards refuse to open the gate for you.
Tlaloc tells you: kyde?
Variable: t                   Brubaker
trigger Brubaker todo hunt brubaker
merciful off
e
The next time you see 'Brubaker', you will do: 'hunt brubaker'.
HP:198 EP:78>
Merciful is already off!
HP:198 EP:77>
disguise align shadowspawn
The guards refuse to open the gate for you.
HP:198 EP:77>
You hide your immoral tendencies.
HP:198 EP:57>
e
The guards shove the grating for you, letting you pass.
A bridge spanning a deep chasm(e and w)
 An olog-hai, standing guard [2]
HP:198 EP:57>
e
The guards wave you by.
Between the portculli of Dol Guldur(e and w)
HP:198 EP:57>
e
A dark, broad hallway(e, s, n and w)
HP:198 EP:57>
e
e
The western end of the marshalling yard(e, ne, w and se)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Triggered!  doing: hunt brubaker
HP:198 EP:57>
e
You begin to hunt Brubaker. Target: Brubaker
HP:198 EP:57>
e
The centre of the marshalling yard(e, s, n and w)
 An uruk-hai warrior
 A towering black obelisk
HP:198 EP:57>
The eastern end of the marshalling yard(sw, e, nw and w)
HP:198 EP:57>
w
A sinister, gloomy hallway(e, s, n and w)
HP:198 EP:57>
w
w
The eastern end of the marshalling yard(sw, e, nw and w)
HP:198 EP:57>
The centre of the marshalling yard(e, s, n and w)
 An uruk-hai warrior
 A towering black obelisk
HP:198 EP:57>
The western end of the marshalling yard(e, ne, w and se)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Triggered!  doing: hunt brubaker
HP:198 EP:57>
You are already hunting Brubaker!
HP:198 EP:57>
shape all
Brubaker misses you.
Triggered!  doing: hunt brubaker
You are too busy to make an attack!
You are already hunting Brubaker!
HP:198 EP:55>
Brubaker leaves west.
You follow Brubaker West.
A dark, broad hallway(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves west.
You follow Brubaker West.
Between the portculli of Dol Guldur(e and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves west.
You follow Brubaker West.
A bridge spanning a deep chasm(e and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 An olog-hai, standing guard [2]
Brubaker leaves west.
You follow Brubaker West.
Inside the outer gate(e and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A towering orcish guard [2]
 A blonde olog-hai
Brubaker leaves west.
You follow Brubaker West.
The black gate of Dol Guldur(e and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A signpost
Brubaker is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
HP:198 EP:55>
i
Gold: 19      (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A gleaming runed blade (wielded).
 A dwarven hauberk (worn).
 An emerald shield (worn).
 A black riding cloak (worn).
 A campaign pack (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A set of rose quartz runes.
 A silver harp.
 A beautiful, albeit empty pipe.
 A glass flute.
 Calicious' Philosopher lute.
 Calicious' King Kong drum.
 A soprano recorder.
 A spellbook.
 The 9th Two Towers EVENT! badge.
HP:198 EP:55>
Brubaker hews you in the leg, as chunks of bloody flesh fall to the ground.
Triggered!  doing: hunt brubaker
You stab Brubaker, tearing muscle from the bone.
You are already hunting Brubaker!
HP:190 EP:55>
shape all
Brubaker leaves west.
You follow Brubaker West.
A path up the rocky slopes of a mountain(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
A path up the rocky slopes of a mountain(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves west.
You follow Brubaker West.
A path up the rocky slopes of a mountain(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
A broad path through the forest(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 Balforth, the master assassin
Brubaker leaves west.
You follow Brubaker West.
A broad path through the forest(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves west.
You follow Brubaker West.
A broad path through the forest(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
HP:190 EP:55>
Brubaker leaves west.
Triggered!  doing: hunt brubaker
You follow Brubaker West.
A broad path through the forest(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
You are already hunting Brubaker!
HP:190 EP:55>
Brubaker leaves west.
You follow Brubaker West.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker misses you.
You miss Brubaker.
Brubaker leaves south.
Triggered!  doing: hunt brubaker
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
You are already hunting Brubaker!
HP:190 EP:54>
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A sneakily quiet Orc scout
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
Triggered!  doing: hunt brubaker
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
shape all
Brubaker misses you.
You miss Brubaker.
You are already hunting Brubaker!
Triggered!  doing: hunt brubaker
HP:190 EP:52>
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
You are already hunting Brubaker!
HP:190 EP:52>
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
Triggered!  doing: hunt brubaker
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)

Brubaker swipes the blade through you slicing through soft, pulpy insides.
You bash Brubaker with the hilt of the sword.
Brubaker leaves south.
Triggered!  doing: hunt brubaker
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
You are already hunting Brubaker!
HP:179 EP:51>
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
You are already hunting Brubaker!
HP:179 EP:51>
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker doesn't look so great.          DLSG             DLSG             DLSG             DLSG
HP:179 EP:51>
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A sneakily quiet Orc scout
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A sneakily quiet Orc scout
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
Triggered!  doing: hunt brubaker
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A sneakily quiet Orc scout
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
shape all
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
Brubaker leaves south.
Triggered!  doing: hunt brubaker
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
You are already hunting Brubaker!
HP:179 EP:50>
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
You are already hunting Brubaker!
HP:179 EP:50>
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
HP:179 EP:50>
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A sneakily quiet Orc scout
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
trigger ^Brubaker pouasdfhin. todo pouasdfe
Brubaker leaves south.
Triggered!  doing: hunt brubaker
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A Dale messenger
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
You are already hunting Brubaker!
Triggered!  doing: hunt brubaker
HP:179 EP:48>
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
You are already hunting Brubaker!
HP:179 EP:48>
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker doesn't look so great.          DLSG             DLSG             DLSG             DLSG
HP:179 EP:48>
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Southward Road(e, ne, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Southward Road(e, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Southward Road(e, ne, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Southward Road(e, ne, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Southward Road(e, ne, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Southward Road(e, ne, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Southward Road(e, ne, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Southward Road(e, ne, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Southward Road(e, s, nw, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Southward Road(e, ne, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Southward Road(e, s, nw, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Southward Road(e, ne, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc's invitation to join your party has expired.
Brubaker leaves south.
Triggered!  doing: hunt brubaker
You follow Brubaker South.
The Southward Road(e, ne, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Southward Road(e, ne, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Southward Road(e, ne, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Southward Road(e, s, nw, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Southward Road(sw, e, ne, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves southwest.
You follow Brubaker Southwest.
The Southward Road(e, ne, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Southward Road(sw, e, ne, s, n and w) [se]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
shape all
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
You are already hunting Brubaker!
Triggered!  doing: hunt brubaker
HP:179 EP:47>
Brubaker leaves southwest.
You follow Brubaker Southwest.
The Southward Road(e, ne, s and w) [sw, s, nw, se and w]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
You are already hunting Brubaker!
HP:179 EP:47>
Brubaker leaves south.
You follow Brubaker South.
A bridge over the Morgulduin(s, n and se) [sw, e, nw and w]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A signpost
The next time you see '^Brubaker pasdforted wiasdfin.', you will do: 'pound on gate'.
HP:179 EP:47>
Brubaker doesn't look so great.          DLSG             DLSG             DLSG             DLSG
HP:179 EP:47>
[ Baruk Khazad-dum ] Balzamon: skyman south rhov
shape all
Brubaker misses you.
You stab Brubaker, tearing muscle from the bone.
Brubaker is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
HP:179 EP:46>
Brubaker hacks wildly at you pricking a finger.
You miss Brubaker.
Your eyes ache from the strain of maintaining your enhanced vision.
shape all
Brubaker is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
HP:176 EP:46>
Brubaker swipes the blade through you slicing through soft, pulpy insides.
You miss Brubaker.
Brubaker misses you.
You miss Brubaker.
Brubaker leaves north.
You follow Brubaker North.
The Southward Road(e, ne, s and w) [sw, s, nw, se and w]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves west.
You follow Brubaker West.
East Gate of Osgiliath(e and w) [s, n and se]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves west.
You follow Brubaker West.
The East gate of Osgiliath(e)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker pounds on the gate and is escorted within.

Triggered!  doing: pouasdate
You follow Brubaker Gate.
You can't go that way!
    You cautiously step up to the great gate and give it three solid raps.
For a moment you think the city has been abandoned; then a guard comes out
and escorts you in.
The road through Osgiliath(gate and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A silent sentinel stands watch over the gate
HP:165 EP:46>
    Brubaker pushes the gate open with great effort, and lets it
slam shut again.
Brubaker leaves gate.
You follow Brubaker Gate.
    With a great effort, you push the gate open and walk out,
being sure to close it behind you.
The East gate of Osgiliath(e)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker pounds on the gate and is escorted within.

You follow Brubaker Gate.
You can't go that way!
shape all
Shape all what?
HP:165 EP:46>
Variable: t                   Brubaker
trigger Brubaker todo hunt brubaker
merciful off
The next time you see 'Brubaker', you will do: 'hunt brubaker'.
HP:165 EP:45>
do n,2w,pound on gate,w,nw,n,3e
Merciful is already off!
HP:165 EP:45>
out
Do: starting commands.
HP:165 EP:45>
w
ne
You can't go that way!
HP:165 EP:45>
You can't go that way!
HP:165 EP:45>
You can't go that way!
HP:165 EP:45>
    You cautiously step up to the great gate and give it three solid raps.
For a moment you think the city has been abandoned; then a guard comes out
and escorts you in.
The road through Osgiliath(gate and w)
 A silent sentinel stands watch over the gate
HP:165 EP:45>
The Sentinel nods at you and allows you to pass.
The road through Osgiliath(e, n and nw)
HP:165 EP:45>
The road through Osgiliath(s, n, w and se)
 A runty little orc searches through the rubble
HP:165 EP:45>
North Street(e, s and n)
 An Uruk patrols the city
HP:165 EP:45>
A road in Osgiliath(e and w)
HP:165 EP:45>
A path through Osgiliath(e, ne, n and w)
HP:165 EP:45>
An end to the path(s, tent and w)
 An Uruk-Hai groundskeeper
HP:165 EP:45>
n
request healing
Groundskeeper glares stonily into space.
Do: Commands completed.
HP:165 EP:45>
You can't go that way!
HP:165 EP:45>
request healing
A path through Osgiliath(e, ne, n and w)
HP:165 EP:45>
A collapsed building(sw and n)
 An injured Uruk-Hai lieutenant
HP:165 EP:45>
A run-down room(s)
 An Uruk-Hai healer
HP:165 EP:45>
Uruk-hai healer says: I don't work for free!
HP:165 EP:45>
[ Baruk Khazad-dum ] Balzamon: bru osg
Uruk-hai healer says: I don't work for free!
HP:165 EP:45>
$find
[ Baruk Khazad-dum ] Skyman: find
HP:165 EP:42>
do s,sw,2w,s,2w,nw,sw,6w
Do: starting commands.
HP:165 EP:42>
A collapsed building(sw and n)
 An injured Uruk-Hai lieutenant
HP:165 EP:42>
A path through Osgiliath(e, ne, n and w)
HP:165 EP:42>
A road in Osgiliath(e and w)
HP:165 EP:42>
North Street(e, s and n)
 An Uruk patrols the city
HP:165 EP:42>
The road through Osgiliath(s, n, w and se)
 A runty little orc searches through the rubble
HP:165 EP:42>
Bridge of Osgiliath(e and w)
 A runty little orc searches through the rubble
 A large nasty Uruk protects the archers
 An Uruk archer stands guard over the bridge [2]
HP:165 EP:42>
The Uruk blocking your way steps aside, bowing to you, servant of Sauron.
Center of Osgiliath(sw, e and nw)
HP:165 EP:42>
The center of Osgiliath(sw and se)
HP:165 EP:42>
The center of Osgiliath(ne, se and w)
 An Uruk-Hai guard
HP:165 EP:42>
A bridge of Osgiliath(e and w)
 A large nasty Uruk protects the archers
 An Uruk archer stands guard over the bridge [2]
HP:165 EP:41>
On the west road(e, s, n and w)
HP:165 EP:41>
On the west road near the dome(e and w)
HP:165 EP:41>
Inside the city(e, n and w)
HP:165 EP:41>
West gate of Osgiliath(e, s and w)
HP:165 EP:41>
West of Osgiliath(e, sw, s, n and w) [e, ne and se]
 A signpost
 A hitching post
HP:165 EP:41>
Do: Commands completed.
HP:165 EP:41>
i
Gold: 18               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A gleaming runed blade (wielded).
 A dwarven hauberk (worn).
 An emerald shield (worn).
 A black riding cloak (worn).
 A campaign pack (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A set of rose quartz runes.
 A silver harp.
 A beautiful, albeit empty pipe.
 A glass flute.
 Calicious' Philosopher lute.
 Calicious' King Kong drum.
 A soprano recorder.
 A spellbook.
 The 9th Two Towers EVENT! badge.
HP:165 EP:41>
2n
10w
Do: starting commands.
HP:165 EP:41>
The Plains(s, n, trail and w) [e, ne and se]
HP:165 EP:41>
The Plains(s, n and w) [e, ne and se]
HP:165 EP:41>
Do: Commands completed.
HP:165 EP:41>
meditate
Do: starting commands.
HP:165 EP:41>
The Plains(e, s, n and w)
HP:165 EP:41>
A quiet grassy area(e, s, n, field and w)
HP:165 EP:41>
The Great West Road(e, s, n and w)
HP:165 EP:41>
The Plains(e, s, n and w)
HP:165 EP:41>
The Plains(e, n and w)
HP:165 EP:41>
Drúadan Forest(e, s, n and w)
HP:165 EP:41>
Drúadan Forest(e, s, n and w)
HP:165 EP:41>
Drúadan Forest(e, s, n and w)
HP:165 EP:41>
Drúadan Forest(e, s, n and w)
HP:165 EP:41>
You have activated a trap. All of a sudden you're upside down and heading
up. A moment later you're heading down. BANG. You hit the ground. Looking up
you see a net which you are lucky to have slipped out of. You
continue on your way.
Drúadan Forest(e, s, n, w and village)
 A statue of a stumpy man
HP:159 EP:41>
10e
2s
Brubaker tells you: uberlag:p
Triggered!  doing: hunt brubaker
There is no such living object here.
HP:160 EP:42>
Do: Commands completed.
HP:160 EP:42>
    You sit down next to the statue, crossing your legs and close
your eyes, attempting to connect with your inner self. However, you
are unable to fully relax.
HP:160 EP:42>
Do: starting commands.
HP:160 EP:42>
Drúadan Forest(e, s, n and w)
HP:160 EP:42>
Drúadan Forest(e, s, n and w)
HP:160 EP:42>
Drúadan Forest(e, s, n and w)
HP:160 EP:42>
Drúadan Forest(e, s, n and w)
HP:160 EP:42>
The Plains(e, n and w)
HP:160 EP:42>
The Plains(e, s, n and w)
HP:160 EP:42>
$where in rhos
The Great West Road(e, s, n and w)
HP:160 EP:42>
A quiet grassy area(e, s, n, field and w)
HP:160 EP:42>
The Plains(e, s, n and w)
HP:160 EP:42>
The Plains(s, n and w) [e, ne and se]
HP:160 EP:42>
i
Do: Commands completed.
HP:160 EP:41>
Do: starting commands.
HP:160 EP:41>
The Plains(s, n, trail and w) [e, ne and se]
HP:160 EP:41>
West of Osgiliath(e, sw, s, n and w) [e, ne and se]
 A signpost
 A hitching post
HP:160 EP:41>
Do: Commands completed.
HP:160 EP:41>
[ Baruk Khazad-dum ] Skyman: where in rhos
HP:160 EP:38>
Gold: 18               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A gleaming runed blade (wielded).
 A dwarven hauberk (worn).
 An emerald shield (worn).
 A black riding cloak (worn).
 A campaign pack (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A set of rose quartz runes.
 A silver harp.
 A beautiful, albeit empty pipe.
 A glass flute.
 Calicious' Philosopher lute.
 Calicious' King Kong drum.
 A soprano recorder.
 A spellbook.
 The 9th Two Towers EVENT! badge.
HP:160 EP:38>
do 6e,ne,se,2e,n,3e,rent tent,tent
Do: starting commands.
HP:160 EP:38>
out
West gate of Osgiliath(e, s and w)
HP:160 EP:38>
Inside the city(e, n and w)
HP:160 EP:38>
On the west road near the dome(e and w)
HP:160 EP:38>
On the west road(e, s, n and w)
HP:160 EP:38>
A bridge of Osgiliath(e and w)
 A large nasty Uruk protects the archers
 An Uruk archer stands guard over the bridge [2]
HP:160 EP:38>
The Uruk blocking your way steps aside, bowing to you, servant of Sauron.
The center of Osgiliath(ne, se and w)
 An Uruk-Hai guard
HP:160 EP:38>
The center of Osgiliath(sw and se)
HP:160 EP:38>
Center of Osgiliath(sw, e and nw)
HP:160 EP:38>
Bridge of Osgiliath(e and w)
 A runty little orc searches through the rubble
 A large nasty Uruk protects the archers
 An Uruk archer stands guard over the bridge [2]
HP:160 EP:38>
The road through Osgiliath(s, n, w and se)
 A runty little orc searches through the rubble
HP:160 EP:38>
North Street(e, s and n)
 An Uruk patrols the city
HP:160 EP:38>
A road in Osgiliath(e and w)
HP:160 EP:38>
A path through Osgiliath(e, ne, n and w)
HP:160 EP:38>
An end to the path(s, tent and w)
 An Uruk-Hai groundskeeper
HP:160 EP:38>
    You are tossed a standard issue tent and pointed to the nearby alley,
where you are forced to set up the tent all by yourself.  After some
fussing, you are satisfied with your work, and wander back.
HP:160 EP:38>
Inside a damaged tent(out)
 A trash can
HP:160 EP:38>
Do: Commands completed.
HP:160 EP:38>
An end to the path(s, tent and w)
 An Uruk-Hai groundskeeper
HP:160 EP:38>
visit brubaker
Brubaker does not have a tent here.
Triggered!  doing: hunt brubaker
HP:160 EP:38>
There is no such living object here.
HP:160 EP:38>
Groundskeeper points to the sign.
Uruk-hai guard enters.
s
n
A large tent(n)
 An uruk-hai warlord
HP:160 EP:38>
w
An end to the path(s, tent and w)
 An Uruk-Hai guard
 An Uruk-Hai groundskeeper
HP:160 EP:38>
ne
n
A path through Osgiliath(e, ne, n and w)
HP:160 EP:38>
request healing
A collapsed building(sw and n)
 An injured Uruk-Hai lieutenant
HP:160 EP:38>
request healing
i
A run-down room(s)
 An Uruk-Hai healer
HP:160 EP:38>
Uruk-hai healer says: I don't work for free!
HP:160 EP:38>
Tlaloc tells you: na harad camp sym
Uruk-hai healer says: I don't work for free!
HP:160 EP:37>
Gold: 13               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A gleaming runed blade (wielded).
 A dwarven hauberk (worn).
 An emerald shield (worn).
 A black riding cloak (worn).
 A campaign pack (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A set of rose quartz runes.
 A silver harp.
 A beautiful, albeit empty pipe.
 A glass flute.
 Calicious' Philosopher lute.
 Calicious' King Kong drum.
 A soprano recorder.
 A spellbook.
 The 9th Two Towers EVENT! badge.
HP:160 EP:37>
do s,sw,2w,s,2w,nw,sw,6w
Do: starting commands.
HP:160 EP:37>
A collapsed building(sw and n)
 An injured Uruk-Hai lieutenant
HP:160 EP:37>
A path through Osgiliath(e, ne, n and w)
HP:160 EP:37>
A road in Osgiliath(e and w)
HP:160 EP:37>
North Street(e, s and n)
 An Uruk patrols the city
HP:160 EP:37>
The road through Osgiliath(s, n, w and se)
 A runty little orc searches through the rubble
HP:160 EP:37>
Bridge of Osgiliath(e and w)
 A runty little orc searches through the rubble
 A large nasty Uruk protects the archers
 An Uruk archer stands guard over the bridge [2]
HP:160 EP:37>
The Uruk blocking your way steps aside, bowing to you, servant of Sauron.
Center of Osgiliath(sw, e and nw)
HP:160 EP:37>
The center of Osgiliath(sw and se)
HP:160 EP:37>
The center of Osgiliath(ne, se and w)
 An Uruk-Hai guard
HP:160 EP:37>
A bridge of Osgiliath(e and w)
 A large nasty Uruk protects the archers
 An Uruk archer stands guard over the bridge [2]
HP:160 EP:37>
On the west road(e, s, n and w)
HP:160 EP:37>
On the west road near the dome(e and w)
HP:160 EP:37>
Inside the city(e, n and w)
HP:160 EP:37>
West gate of Osgiliath(e, s and w)
HP:160 EP:37>tell tlaloc findni go ve

West of Osgiliath(e, sw, s, n and w) [e, ne and se]
 A signpost
 A hitching post
HP:160 EP:37>
Do: Commands completed.
HP:160 EP:37>
i
You tell Tlaloc: findni go ve
HP:160 EP:37>
Gold: 13               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A gleaming runed blade (wielded).
 A dwarven hauberk (worn).
 An emerald shield (worn).
 A black riding cloak (worn).
 A campaign pack (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A set of rose quartz runes.
 A silver harp.
 A beautiful, albeit empty pipe.
 A glass flute.
 Calicious' Philosopher lute.
 Calicious' King Kong drum.
 A soprano recorder.
 A spellbook.
 The 9th Two Towers EVENT! badge.
HP:160 EP:37>
do 2w,4s,3se,2s,2sw,2s
Do: starting commands.
HP:160 EP:37>
trigger
The Plains(e, s, n and w)
HP:160 EP:37>
The Plains(e, s, n and w)
HP:160 EP:37>
The Plains(e, s, n and w)
HP:160 EP:37>
Outside the Rammas Echor(e, s, ne, n, nw and w)
HP:160 EP:37>
The Great West Road(e, s, n and w)
 Dernhelm is riding a great grey steed
 Meriadoc is riding a great grey steed
 A great grey steed
 A fiery white horse
 Theoden is riding a fiery white horse
HP:160 EP:37>
The Great West Road(e, ne, s, nw, n, se and w)
HP:160 EP:36>
The Great West Road(e, s, nw, n, se and w)
 An enraged Southron
HP:160 EP:36>
The Great West Road(e, s, nw, n, se and w)
HP:160 EP:36>
The Great West Road(e, s, nw, n and w)
HP:160 EP:36>
The Great West Road(e, s, n and w)
HP:160 EP:36>
The Great West Road(sw, e, s, n and w)
HP:160 EP:36>
The Great West Road(sw, e, ne, s, n and w)
HP:160 EP:36>
The Great West Road(sw, e, ne, s and w)
 A savage Orc soldier
HP:160 EP:36>
The Great West Road(e, s, n and w)
HP:160 EP:36>
Bentelbow tells you: brubaker in linhir
The Great Gates of Minas Tirith(enter, e, s and n)
 A signpost
 A hitching post
HP:160 EP:36>
Do: Commands completed.
HP:160 EP:36>
Current trigger: 'Brubaker' todo 'hunt brubaker'
HP:160 EP:36>
do 2s,2sw,4s,sw,5s,9w,15s,11w,4s,7w,nw,n
Do: starting commands.
HP:161 EP:37>
The South Road(e, s, n and w)
 A sneaky easterling
HP:161 EP:37>
The South Road(sw, e, nw, n and w)
 An orc army tent
HP:161 EP:37>
The South Road(sw, e, ne, s, n, se and w)
HP:161 EP:37>
The South Road(e, ne, s, n and w)
HP:161 EP:37>
The South Road(e, s, n and w)
 A huge Orc stumbles along, hewing heads with a great axe
HP:161 EP:37>
The South Road(sw, e, s, n, se and w)
 A filthy Variag of Khand
HP:161 EP:37>
The South Road(e, s, n and w)
HP:161 EP:37>
Outside the Rammas Echor(sw, n and w) [e and s]
HP:161 EP:37>
The South Road(ne, s, n and w) [e and se]
HP:161 EP:37>
The South Road(s, n and w) [e, ne and se]
HP:161 EP:37>
The South Road(sw, s, n and w) [e, ne and se]
 A traveling lad
HP:161 EP:37>
The Plains(s, n and w) [e and ne]
HP:161 EP:37>
The Plains(e, s, n and w) [sw and ne]
HP:161 EP:37>
Tlaloc tells you: belfalas
The Plains(e, n and w) [s and w]
HP:161 EP:36>
A Wooden Bridge(e, s, n and w) [nw and se]
HP:161 EP:36>
The Plains(e, s and w) [e and n]
HP:161 EP:36>
The Plains(e, s, n and w) [ne]
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, s, n and w) [nw]
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, s, n and w) [sw]
HP:161 EP:36>
The Plains(e, s and n) [sw and w]
HP:161 EP:36>
The Plains(e, s and n) [sw, nw and w]
HP:161 EP:36>
The Plains(e, s and n) [sw, nw and w]
HP:161 EP:36>
The Plains(e, s and n) [sw, nw and w]
HP:161 EP:36>
The South Road(e, ne, s, n and se) [sw, nw and w]
HP:161 EP:36>
Outside the gates of Pelargir(e, s, n, gate, se and w) [nw, se and w]
 A signpost
HP:161 EP:36>
A Wooden Bridge(e and w) [s, n and se]
HP:161 EP:36>
The Lebennin Road(e, s, n and w) [e, ne and se]
HP:161 EP:36>
i pack
The Lebennin Road(e, s, n and w)
HP:161 EP:36>
The Lebennin Road(sw, e, s, n and w)
 A young lad trudges off to war
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Plains(e, n and w) [nw]
HP:161 EP:36>
drop jerky from pack
eat jerky
The Plains(e and s) [n and w]
HP:161 EP:36>
drop jerky from pack
eat jerky
drop jerky from pack
eat jerky
The Plains(e, s, n and w) [nw]
HP:161 EP:36>
The Plains(e, s, n and w)
HP:161 EP:36>
The Lebennin Road(e, ne, s, n and w)
HP:161 EP:36>
drop jerky from pack
eat jerky
The Plains(e, s, n and w)
HP:161 EP:35>
The Plains(e, s, n and w)
HP:161 EP:35>
The Plains(e, s, n and w)
HP:161 EP:35>
The Lebennin Road(e, ne, s, n and w)
HP:161 EP:35>
The Lebennin Road(e, s, n and w) [nw]
HP:161 EP:35>
The Lebennin Road(e, s and w) [nw and n]
HP:161 EP:35>
The Lebennin Road(e, s and w) [ne, nw and n]
HP:161 EP:35>
The Lebennin Road(e, s, nw and w) [ne, nw and n]
HP:161 EP:35>
A Natural Ford(s, nw, n and se) [e, ne and w]
HP:161 EP:35>
Linhir(s, n, city and w) [sw, e, ne, s and se]
 A signpost
 A hitching post
HP:161 EP:35>
tell tlalo room
Do: Commands completed.
HP:161 EP:35>
Gold: 13               Encumbrance: lightly encumbered  
You dig around in your campaign pack and find:
Your campaign pack is about half full.
 A 'man-catcher' pole-arm.
 A platter of smoked fish (2).
 A simple iron key.
 A piece of jerky (2).
 A small runed key.
 A bottle of dark wine (2).
HP:161 EP:35>
Ok.
HP:161 EP:35>
You chew down the jerky.
HP:181 EP:55>
Ok.
HP:181 EP:55>
You chew down the jerky.
HP:201 EP:75>
Drop what?
HP:201 EP:75>
There is no jerky here.
HP:201 EP:75>
Drop what?
HP:201 EP:75>
There is no jerky here.
HP:201 EP:75>
That person does not exist.
HP:201 EP:75>
do 6w,18n,3w
Do: starting commands.
HP:201 EP:75>
The Lebennin Road(e, n, se and w) [s and se]
HP:201 EP:75>
The Plains(e, s, n and w) [se]
 A large grey wolf bares its teeth at your presence
HP:201 EP:75>
The Plains(e, s, n and w)
 A young woman
HP:201 EP:75>
The Plains(e, s, n and w)
HP:201 EP:75>
The Plains(e, s, n and w)
 A wandering wain
 An old farmer
HP:201 EP:75>
The Plains(e, s, n and w)
HP:201 EP:75>
The Plains(e, s, n and w)
 A large grey wolf bares its teeth at your presence
HP:201 EP:75>
The Plains(e, s, n and w)
HP:201 EP:75>
The Plains(e, s, n and w)
 An old farmer
HP:201 EP:75>
The Plains(e, s, n and w)
 A large grey wolf bares its teeth at your presence
HP:201 EP:75>
The Plains(e, s, n and w)
HP:201 EP:75>
The Plains(e, s, n and w)
HP:201 EP:75>
The Plains(e, s, n and w)
 A farmer's lad
HP:201 EP:75>
The Plains(e, s, n and w)
HP:201 EP:75>
The Plains(e, s, n and w)
HP:201 EP:75>
The Plains(e, s, n and w)
HP:201 EP:75>
The Plains(e, s, n and w)
 An old farmer
HP:201 EP:75>
The Plains(e, s, n and w)
 A tired ox
HP:201 EP:75>
tell tlaloc staq mi dai
The Plains(e, s, n and w)
HP:201 EP:75>
The Plains(e, s, n and w)
 An old farmer
HP:201 EP:75>
The Plains(e, s, n and w)
HP:201 EP:75>
The Plains(e, s, n and w)
 An old farmer
HP:202 EP:75>
The south end of Ethring(e, s, n, w and se) [nw and n]
 A hitching post
HP:202 EP:75>
To the south of the ford of Ethring(e, s, n and w)
HP:202 EP:75>
A winding path to the west of the Lamedon Road(e, s and w)
 A winsome young lad studies the river
HP:202 EP:75>
A stone well at the end of the path(sw, e, s and w)
 A covered well
 A gossipy farm-wife [28 rumours, 24 new]
HP:202 EP:75>
You open the west door.
A local herbalist's home(e)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A fireplace
 A plain healer studies her herbs
Triggered!  doing: hunt brubaker
You close the east door.
HP:202 EP:75>
You begin to hunt Brubaker. Target: Brubaker
HP:202 EP:75>
Do: Commands completed.
HP:202 EP:75>
You tell Tlaloc: staq mi dai
HP:202 EP:75>
shape all
Tlaloc tells you: na pel SP sym nqmam ep za finds
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
Triggered!  doing: hunt brubaker
HP:202 EP:75>
You are already hunting Brubaker!
HP:202 EP:75>
Tlaloc tells you: na pel SP sym nqmam ep za finds
Brubaker hews you in the stomach, as chunks of bloody flesh fall to the ground.
You are too busy to make an attack!
Tlaloc tells you: na pel SP sym nqmam ep za finds
Tlaloc tells you: na pel SP sym nqmam ep za finds
Brubaker misses you.
Triggered!  doing: hunt brubaker
You miss Brubaker.
You are already hunting Brubaker!
HP:194 EP:74>
Brubaker opens the east door.
Brubaker leaves east.
You follow Brubaker East.
A stone well at the end of the path(sw, e, s and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A covered well
 A gossipy farm-wife [28 rumours, 24 new]
Brubaker closes the west door.
Brubaker leaves east.
You follow Brubaker East.
A winding path to the west of the Lamedon Road(e, s and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A winsome young lad studies the river
Brubaker leaves east.
You follow Brubaker East.
To the south of the ford of Ethring(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The south end of Ethring(e, s, n, w and se) [nw and n]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A hitching post
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 An old farmer
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 An old farmer
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A tired ox
Brubaker leaves south.
Triggered!  doing: hunt brubaker
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 An old farmer
You are already hunting Brubaker!
HP:194 EP:74>
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
You stab Brubaker, tearing muscle from the bone.
Brubaker leaves south.
Triggered!  doing: hunt brubaker
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A farmer's lad
You are already hunting Brubaker!
HP:194 EP:72>
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A large grey wolf bares its teeth at your presence
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 An old farmer
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A large grey wolf bares its teeth at your presence
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A wandering wain
 An old farmer
Brubaker leaves east.
Triggered!  doing: hunt brubaker
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
You are already hunting Brubaker!
HP:194 EP:72>
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A young woman
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w) [se]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A large grey wolf bares its teeth at your presence
Brubaker leaves east.
You follow Brubaker East.
The Lebennin Road(e, n, se and w) [s and se]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker misses you.
You stab Brubaker, tearing muscle from the bone.
Brubaker leaves east.
Triggered!  doing: hunt brubaker
You follow Brubaker East.
Linhir(s, n, city and w) [sw, e, ne, s and se]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A signpost
 A hitching post
You are already hunting Brubaker!
HP:194 EP:71>
You notice Brubaker sizing you up.
trigger Tlaloc todo party invite tlaloc
The next time you see 'Tlaloc', you will do: 'party invite tlaloc'.
HP:194 EP:71>
Brubaker leaves city.
You follow Brubaker City.
A road in the refugee camp(out and s)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
A road in the refugee camp(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A refugee woman is sitting here
Brubaker leaves south.
You follow Brubaker South.
A crossroad in the refugee camp(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A cheerful woman is aiding the refugees
Brubaker leaves south.
You follow Brubaker South.
A road in the refugee camp(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Before the Linhir city gates(enter and n)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A guard of Linhir [2]
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
Brubaker leaves enter.
You follow Brubaker Enter.
    As you dash through the gate, a guard shouts "Come back, scum!" and
starts chasing you.
Guard of Linhir attacks you.
At the town square inside the main gate of the city(e, out, s, guardhouse, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A guard of Linhir
Guard of Linhir enters.
Brubaker leaves southeast.
You follow Brubaker Southeast.
A fountain at the center of the town square(sw, e, s, ne, n, nw, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 An old gossiper [28 rumours, 24 new]
Guard of Linhir enters.
shape all
Brubaker leaves north.
You follow Brubaker North.
In the town square of Linhir(sw, e, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 An old fisherman
 A fish cart
 A shopper
Guard of Linhir enters.
Guard of Linhir is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Brubaker is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
HP:194 EP:70>
Brubaker misses you.
You stab Guard of Linhir, tearing muscle from the bone.
Your eyes ache from the strain of maintaining your enhanced vision.
Guard of Linhir inflicts massive damage to you.
k brubaker
k brubaker
You attack Brubaker.
HP:178 EP:68>
You attack Brubaker.
HP:178 EP:68>
k brubaker
k brubaker
You attack Brubakek brubaker
r.
HP:178 EP:68>
You attack Brubaker.
HP:178 EP:68>
Brubaker misses you.
You miss Brubaker.
Guard of Linhir misses you.
k brubaker
You attack Brubaker.
HP:178 EP:67>
k brubaker
g
You attack Brubaker.
HP:178 EP:67>
You attack Brubaker.
HP:178 EP:67>
In the town square of Linhir(sw, e, s, n, se and w)
 A guard of Linhir is watching you
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 An old fisherman
 A fish cart
 A shopper
HP:178 EP:67>
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
Guard of Linhir hits you.
Brubaker leaves south.
You follow Brubaker South.
A fountain at the center of the town square(sw, e, s, ne, n, nw, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 An old gossiper [28 rumours, 24 new]
Guard of Linhir enters.
Brubaker leaves west.
You follow Brubaker West.
In the town square of Linhir(e, s, ne, n, w and se)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A flower cart
Guard of Linhir enters.
Brubaker swipes the blade through you slicing through soft, pulpy insides.
You miss Brubaker.
Guard of Linhir misses you.
Patsy enters.
tell tlaloc vl inhir sym
You tell Tlaloc: vl inhir sym
Triggered!  doing: party invite tlaloc
HP:161 EP:66>
There is no one by that name here.
HP:161 EP:66>
Tlaloc tells you: full, ne moga da qm
k brubaker
k brubaker
You attack Brubaker.
HP:161 EP:66>
You attack Brubaker.
HP:161 EP:66>
Brubaker misses you.
You miss Brubaker.
Guard of Linhir misses you.
k brubaker
You attack Brubaker.
HP:161 EP:65>
k brubaker
You attack Brubaker.
HP:161 EP:65>
k brubaker
You attack Brubaker.
HP:161 EP:65>
Brubaker misses you.
You miss Brubaker.
Guard of Linhir misses you.
k brubaker
k brubaker
You attack Brubaker.
HP:161 EP:65>
You attack Brubaker.
HP:161 EP:65>
k brubaker
You attack Brubaker.
HP:161 EP:65>
Brubaker misses you.
You hack Brubaker taking off several layers of skin!
Guard of Linhir misses you.
g
In the town square of Linhir(e, s, ne, n, w and se)
 A young lady tends her cart
 A guard of Linhir is watching you
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A flower cart
HP:161 EP:64>
shape all
You almost chuckle at Brubaker's pathetically weak headbutt.
Brubaker doesn't look so great.          DLSG             DLSG             DLSG             DLSG
Guard of Linhir is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:151 EP:64>
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
Guard of Linhir misses you.
k brubaker
You attack Brubaker.
HP:151 EP:64>
k brubaker
k brubaker
You attack Brubaker.
HP:151 EP:64>
Brubaker misses you.
You miss Brubaker.
Guard of Linhir hits you.
You attack Brubaker.
HP:146 EP:64>
Brubaker leaves north.
You follow Brubaker North.
At the town square inside the main gate of the city(e, out, s, guardhouse, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A guard of Linhir
Guard of Linhir enters.
Tlaloc enters.
Triggered!  doing: party invite tlaloc
You invited Tlaloc to join your party.
HP:146 EP:64>
k brubaker
k brubaker
You attack Brubaker.
HP:146 EP:64>
You attack Brubaker.
HP:146 EP:64>
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
Guard of Linhir misses you.
k brubaker
k brubaker
You attack Brubaker.
HP:146 EP:62>
k brubaker
You attack Brubaker.
HP:146 EP:62>
k brubaker
You attack Brubaker.
HP:146 EP:62>
k brubaker
Brubaker leaves north.
You follow Brubaker North.
The guard blocks your way, yelling: Go away, scum!
k brubaker
You don't see that here.
HP:146 EP:62>
You don't see that here.
HP:146 EP:62>
You don't see that here.
HP:146 EP:62>
You attack Guard of Linhir.
You hack Guard of Linhir taking off several layers of skin!
Guard of Linhir misses you.
Guard of Linhir misses you.
Tlaloc joins your party.
Triggered!  doing: party invite tlaloc
You have already invited Tlaloc.
HP:147 EP:63>
Tlaloc nods.
Triggered!  doing: party invite tlaloc
out
You have already invited Tlaloc.
HP:147 EP:63>
You stab Guard of Linhir, tearing muscle from the bone.
Guard of Linhir misses you.
Guard of Linhir misses you.
As you leave the city, the guard stops chasing you.
Guard of Linhir leaves to other duties.
Before the Linhir city gates(enter and n)
 A guard of Linhir [2]
Tlaloc enters.
Triggered!  doing: party invite tlaloc
HP:147 EP:63>
You have already invited Tlaloc.
HP:147 EP:63>
disguise align hand
You hide your immoral tendencies.
HP:147 EP:43>
remove sword
You switch your grip to one hand.
You remove a gleaming runed blade.
HP:147 EP:42>
enter
    A guard steps forward and informs you that all visitors to Linhir are
required to obtain a 'staying permit' if they wish to remain in the city
for longer than just a brief visit.  The guard instructs you to find the
government offices on the north side of the main square in the city, and
to request a permit there.  The guard also informs you that you will have
an escort until you obtain such a permit.  The guard waves you and your
escort through, with a final admonition not to tarry before obtaining a
permit, or you will be escorted out of the city.
At the town square inside the main gate of the city(e, out, s, guardhouse, n, se and w)
 A guard of Linhir
Guard of Linhir enters.
Tlaloc enters.
Triggered!  doing: party invite tlaloc
HP:147 EP:42>
do e,n,request permit,u,give permit to secretary,get permit,d,s,w
You have already invited Tlaloc.
HP:147 EP:42>
Variable: t                   Brubaker
trigger Brubaker todo hunt brubaker
merciful off
Do: starting commands.
HP:147 EP:42>
In the town square of Linhir(sw, e, s, n, se and w)
 An old fisherman
 A fish cart
 A shopper
Tlaloc enters.
Guard of Linhir enters.
HP:147 EP:42>
A government office(u and s)
 The head clerk
 A very busy clerk
Guard of Linhir enters.
Tlaloc enters.
HP:147 EP:42>
Busy clerk hands you a staying-permit.
Busy clerk says: This is not valid until it is properly stamped.  To get
     the permit stamped, you'll have to see the secretary upstairs.
HP:147 EP:42>
The office of the Governor's private secretary(d and n)
 The governor's secretary
Tlaloc enters.
Guard of Linhir enters.
HP:147 EP:42>
You give Governor's secretary a staying-permit.
Governor's secretary nods as if preoccupied with other matters.  He
     stamps your staying permit without really reading it.
Governor's secretary fumbles the permit while trying to hand it to you.
     It flutters down onto his desk.
HP:147 EP:42>
Ok.
HP:147 EP:42>
    The escort guard nods with approval at your permit.  He salutes you
cavalierly as you depart.  He leaves you to return to his other duties.
Guard of Linhir walks off.
A government office(u and s)
 The head clerk
 A very busy clerk
Tlaloc enters.
HP:147 EP:42>
In the town square of Linhir(sw, e, s, n, se and w)
 An old fisherman
 A fish cart
 A shopper
Tlaloc enters.
HP:147 EP:42>
At the town square inside the main gate of the city(e, out, s, guardhouse, n, se and w)
 A guard of Linhir
Tlaloc enters.
HP:147 EP:42>
Do: Commands completed.
HP:147 EP:42>
The next time you see 'Brubaker', you will do: 'hunt brubaker'.
HP:147 EP:42>
Hold on a second!  You are busy!
HP:147 EP:42>
You are too busy to make an attack!
Guard of Linhir misses you.
n
Within a turret inside the Linhir city wall(u and s)
Tlaloc enters.
HP:147 EP:42>
u
Inside a turret atop the Linhir city wall(sw, ne and d)
 A guard of Linhir walks the battlements
Tlaloc enters.
HP:147 EP:42>
9ne
Do: starting commands.
HP:147 EP:42>
9e
On the battlements atop the Linhir city wall(sw and ne)
Tlaloc enters.
HP:147 EP:42>
On the battlements atop the Linhir city wall(sw and ne)
Tlaloc enters.
HP:147 EP:42>
Inside a turret atop the Linhir city wall(sw, e and d)
 A guard of Linhir patrols atop the wall
Tlaloc enters.
HP:147 EP:42>
You can't go that way!
HP:147 EP:42>
You can't go that way!
HP:147 EP:42>
You can't go that way!
HP:147 EP:42>
You can't go that way!
HP:147 EP:42>
You can't go that way!
HP:147 EP:42>
You can't go that way!
HP:147 EP:42>
Do: Commands completed.
HP:147 EP:42>
trigger
Do: starting commands.
HP:147 EP:42>
On the battlements atop the Linhir city wall(e and w)
Tlaloc enters.
HP:147 EP:42>
On the battlements atop the Linhir city wall(e and w)
Tlaloc enters.
HP:147 EP:42>
On the battlements atop the Linhir city wall(e and w)
Tlaloc enters.
HP:147 EP:42>
On the battlements atop the Linhir city wall(e and w)
Tlaloc enters.
HP:147 EP:42>
d
Inside a turret atop the Linhir city wall(e, d and w)
 A guard of Linhir keeps watch over the battlements
Tlaloc enters.
HP:147 EP:41>
On the battlements atop the Linhir city wall(e and w)
Tlaloc enters.
HP:147 EP:41>
Inside a turret atop the Linhir city wall(d and w)
 A guard of Linhir walks the battlements
Tlaloc enters.
HP:147 EP:41>
You can't go that way!
HP:147 EP:41>
You can't go that way!
HP:147 EP:41>
Do: Commands completed.
HP:147 EP:41>
Current trigger: 'Brubaker' todo 'hunt brubaker'
HP:147 EP:41>
sw
Within a turret inside the Linhir city wall(sw and u)
Tlaloc enters.
HP:147 EP:41>
4w
Inside the north gate of the city(ne, s, guardhouse, nw and w)
 A guard of Linhir
Tlaloc enters.
HP:147 EP:41>
Do: starting commands.
HP:147 EP:41>
The high road of Linhir(e and w)
Tlaloc enters.
HP:147 EP:41>
The high road intersects a winding road(e, s and w)
Tlaloc enters.
HP:147 EP:41>
The high road of Linhir(e and w)
 A lonely student wanders aimlessly
Tlaloc enters.
HP:147 EP:41>
The high road of Linhir(sw, e and nw)
Tlaloc enters.
HP:147 EP:41>
Do: Commands completed.
HP:147 EP:41>
3w
sw
Do: starting commands.
HP:147 EP:41>
2w
You can't go that way!
HP:147 EP:41>
You can't go that way!
HP:147 EP:41>
You can't go that way!
HP:147 EP:41>
Do: Commands completed.
HP:147 EP:41>
The high road of Linhir(sw, ne and se)
Tlaloc enters.
HP:147 EP:41>
Do: starting commands.
HP:147 EP:41>
You can't go that way!
HP:147 EP:41>
You can't go that way!
HP:147 EP:41>
Do: Commands completed.
HP:147 EP:41>
sw
The high road of Linhir(sw and ne)
Tlaloc enters.
HP:147 EP:41>
3w
i
Do: starting commands.
HP:147 EP:41>
sw
You can't go that way!
HP:147 EP:41>
You can't go that way!
HP:147 EP:41>
You can't go that way!
HP:147 EP:41>
Do: Commands completed.
HP:147 EP:41>
Gold: 13               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A stamped staying-permit.
 A gleaming runed blade (in hands).
 A dwarven hauberk (worn).
 An emerald shield (worn).
 A black riding cloak (worn).
 A campaign pack (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A set of rose quartz runes.
 A silver harp.
 A beautiful, albeit empty pipe.
 A glass flute.
 Calicious' Philosopher lute.
 Calicious' King Kong drum.
 A soprano recorder.
 A spellbook.
 The 9th Two Towers EVENT! badge.
HP:147 EP:41>
In the town square of Linhir(sw, e, ne, s, n, se and w)
Tlaloc enters.
HP:147 EP:41>
3w
Do: starting commands.
HP:147 EP:41>
trigger
In the town square of Linhir(sw, e, s, n, se and w)
 An old fisherman
 A fish cart
 A shopper
Tlaloc enters.
HP:147 EP:41>
At the town square inside the main gate of the city(e, out, s, guardhouse, n, se and w)
 A guard of Linhir
Tlaloc enters.
HP:147 EP:41>
Within a turret inside the Linhir city wall(e and u)
Tlaloc enters.
HP:147 EP:41>
Do: Commands completed.
HP:147 EP:41>
wield sword
Current trigger: 'Brubaker' todo 'hunt brubaker'
HP:148 EP:41>
e
You switch your grip to two hands.
You wield your gleaming runed blade.
HP:148 EP:41>
do out,4n,out
At the town square inside the main gate of the city(e, out, s, guardhouse, n, se and w)
 A guard of Linhir
Tlaloc enters.
HP:148 EP:41>
do 6w,18n,3w
Do: starting commands.
HP:148 EP:41>
Before the Linhir city gates(enter and n)
 A guard of Linhir [2]
Tlaloc enters.
HP:148 EP:41>
A road in the refugee camp(e, s, n and w)
Tlaloc enters.
HP:148 EP:41>
A crossroad in the refugee camp(e, s, n and w)
 A cheerful woman is aiding the refugees
Tlaloc enters.
HP:148 EP:41>
A road in the refugee camp(e, s, n and w)
 A refugee woman is sitting here
Tlaloc enters.
HP:148 EP:41>
A road in the refugee camp(out and s)
Tlaloc enters.
HP:148 EP:41>
Linhir(s, n, city and w) [sw, e, ne, s and se]
 A signpost
 A hitching post
Tlaloc enters.
HP:148 EP:41>
Do: Commands completed.
HP:148 EP:41>
Do: starting commands.
HP:148 EP:41>
The Lebennin Road(e, n, se and w) [s and se]
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w) [se]
 A large grey wolf bares its teeth at your presence
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w)
 A young woman
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w)
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w)
 A wandering wain
 An old farmer
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w)
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w)
 A large grey wolf bares its teeth at your presence
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w)
Tlaloc enters.
HP:148 EP:41>
request healing
The Plains(e, s, n and w)
 An old farmer
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w)
 A large grey wolf bares its teeth at your presence
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w)
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w)
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w)
 A farmer's lad
Tlaloc enters.
HP:148 EP:41>
'findni go
The Plains(e, s, n and w)
Tlaloc enters.
HP:148 EP:41>
request healing
request healing
The Plains(e, s, n and w)
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w)
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w)
 An old farmer
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w)
 A tired ox
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w)
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w)
 An old farmer
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w)
Tlaloc enters.
HP:148 EP:41>
The Plains(e, s, n and w)
 An old farmer
Tlaloc enters.
HP:148 EP:41>
request healing
The south end of Ethring(e, s, n, w and se) [nw and n]
 A hitching post
Tlaloc enters.
HP:148 EP:41>
request healing
request healing
To the south of the ford of Ethring(e, s, n and w)
Tlaloc enters.
HP:148 EP:41>
A winding path to the west of the Lamedon Road(e, s and w)
 A winsome young lad studies the river
Tlaloc enters.
HP:148 EP:41>
A stone well at the end of the path(sw, e, s and w)
 A covered well
 A gossipy farm-wife [28 rumours, 24 new]
Tlaloc enters.
HP:148 EP:41>
You open the west door.
A local herbalist's home(e)
 A fireplace
 A plain healer studies her herbs
Tlaloc enters.
You close the east door.
HP:148 EP:40>
Do: Commands completed.
HP:148 EP:40>
Alliera says: Sorry, you don't have enough money to afford the treatment.
HP:148 EP:40>
You say: findni go
HP:148 EP:40>
Alliera says: Sorry, you don't have enough money to afford the treatment.
HP:148 EP:40>
Alliera says: Sorry, you don't have enough money to afford the treatment.
HP:148 EP:40>
Alliera says: Sorry, you don't have enough money to afford the treatment.
HP:148 EP:40>
Alliera says: Sorry, you don't have enough money to afford the treatment.
HP:148 EP:40>
Alliera says: Sorry, you don't have enough money to afford the treatment.
HP:148 EP:40>
request healing
Alliera says: Sorry, you don't have enough money to afford the treatment.
HP:148 EP:40>
guild list
Alliera smiles softly. 'I heal those who request it.'
Tuned to the Baruk Khazad-dum line are:
Balzamon, Bentelbow, Skyman, Tlaloc
HP:148 EP:40>
$get a find
[ Baruk Khazad-dum ] Skyman: get a find
HP:148 EP:37>
party say $HIR$ dai godl
party say $HIR$ dai godl
You say to your party:  dai godlparty say $HIR$ dai godl

HP:148 EP:37>
i
You say to your party:  dai godl
HP:148 EP:37>
You say to your party:  dai godl
HP:148 EP:37>
Gold: 13               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A stamped staying-permit.
 A gleaming runed blade (wielded).
 A dwarven hauberk (worn).
 An emerald shield (worn).
 A black riding cloak (worn).
 A campaign pack (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A set of rose quartz runes.
 A silver harp.
 A beautiful, albeit empty pipe.
 A glass flute.
 Calicious' Philosopher lute.
 Calicious' King Kong drum.
 A soprano recorder.
 A spellbook.
 The 9th Two Towers EVENT! badge.
HP:148 EP:37>
request healing
request healing
Alliera says: Sorry, you don't have enough money to afford the treatment.
HP:148 EP:36>
Alliera says: Sorry, you don't have enough money to afford the treatment.
HP:148 EP:36>
i pack
Gold: 13               Encumbrance: lightly encumbered  
You dig around in your campaign pack and find:
Your campaign pack is less than half full.
 A 'man-catcher' pole-arm.
 A platter of smoked fish (2).
 A simple iron key.
 A small runed key.
 A bottle of dark wine (2).
HP:148 EP:36>
i cloak
Gold: 13               Encumbrance: lightly encumbered  
You dig around in your cloak and find:
Your cloak is almost empty.
 A silver flask.
HP:148 EP:36>
request healing
request healing
Alliera says: Sorry, you don't have enough money to afford the treatment.
HP:148 EP:36>
request healing
Alliera says: Sorry, you don't have enough money to afford the treatment.
HP:148 EP:36>
request healing
Alliera says: Sorry, you don't have enough money to afford the treatment.
HP:148 EP:36>
request healing
Alliera says: Sorry, you don't have enough money to afford the treatment.
HP:148 EP:36>
Alliera says: Sorry, you don't have enough money to afford the treatment.
HP:149 EP:37>
request healing
request healing
Alliera says: Sorry, you don't have enough money to afford the treatment.
HP:149 EP:37>
Alliera says: Sorry, you don't have enough money to afford the treatment.
HP:149 EP:37>
request healing
Alliera says: Sorry, you don't have enough money to afford the treatment.
HP:149 EP:37>
[ Baruk Khazad-dum ] Balzamon: gondor pele fields
'dai gold
You say: dai gold
HP:149 EP:36>
'dai gold
'dai gold
You say: dai gold
HP:149 EP:36>
g
Tlaloc gives you 120 gold coins.
You say: dai gold
HP:149 EP:36>
A local herbalist's home(e)
 Tlaloc the dunlending God of Rain (Titanic)
 A fireplace
 A plain healer studies her herbs
HP:149 EP:36>
request healing
request healing
request healing
Alliera sighs: 'I need the salierim flower for a potion...'
You put 120 gold in your pockets.
request healing
request healing
Alliera brews up a strange potion, and forces you to drink it.
You feel strangely better.
You give 20 gold to Alliera.
HP:179 EP:66>
Variable: t                   Brubaker
trigger Brubaker todo hunt brubaker
merciful off
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:179 EP:66>
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:179 EP:66>
request healing
request healing
request healing
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:179 EP:66>
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:179 EP:66>
request healing
request healing
The next time you see 'Brubaker', you will do: 'hunt brubaker'.
HP:179 EP:66>
Merciful is already off!
HP:179 EP:66>
request healing
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:179 EP:66>
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:179 EP:66>
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:179 EP:66>
request healing
Alliera brews up a strange potion, and forces you to drink it.
You feel strangely better.
You give 20 gold to Alliera.
HP:206 EP:93>
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:206 EP:93>
request healing
request healing
request healing
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:206 EP:93>
Tlaloc drops a piece of jerky from a campaign pack.
Tlaloc chews down the jerky.
request healing
request healing
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:206 EP:93>
request healing
request healing
request healing
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:206 EP:93>
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:206 EP:93>
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:206 EP:93>
request healing
request healing
request healing
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:206 EP:93>
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:206 EP:93>
request healing
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:206 EP:93>
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:206 EP:93>
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:206 EP:93>
Your eyes ache from the strain of maintaining your enhanced vision.
do 3e,18s,6e
Alliera brews up a strange potion, and forces you to drink it.
You feel strangely better.
You give 20 gold to Alliera.
HP:220 EP:123>
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:220 EP:123>
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:220 EP:123>
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:220 EP:123>
$Again
Do: starting commands.
HP:220 EP:123>
You open the east door.
A stone well at the end of the path(sw, e, s and w)
 A covered well
 A gossipy farm-wife [28 rumours, 24 new]
Tlaloc enters.
You close the west door.
HP:220 EP:123>
A winding path to the west of the Lamedon Road(e, s and w)
 A winsome young lad studies the river
Tlaloc enters.
HP:220 EP:123>
To the south of the ford of Ethring(e, s, n and w)
Tlaloc enters.
HP:220 EP:123>
The south end of Ethring(e, s, n, w and se) [nw and n]
 A hitching post
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
 An old farmer
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
 An old farmer
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
 A tired ox
Tlaloc enters.
HP:220 EP:123>
travelto minastirith quickly
The Plains(e, s, n and w)
 An old farmer
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
 A farmer's lad
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
 A large grey wolf bares its teeth at your presence
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
 An old farmer
Tlaloc enters.
HP:220 EP:123>
trigger
travelto resume
The Plains(e, s, n and w)
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
 A large grey wolf bares its teeth at your presence
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
 A wandering wain
 An old farmer
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w)
 A young woman
Tlaloc enters.
HP:220 EP:123>
The Plains(e, s, n and w) [se]
 A large grey wolf bares its teeth at your presence
Tlaloc enters.
HP:220 EP:123>
The Lebennin Road(e, n, se and w) [s and se]
Tlaloc enters.
HP:220 EP:123>
Linhir(s, n, city and w) [sw, e, ne, s and se]
 A signpost
 A hitching post
Tlaloc enters.
HP:220 EP:123>
Do: Commands completed.
HP:220 EP:123>
[ Baruk Khazad-dum ] Skyman: Again
HP:220 EP:120>
Travelto: Journey begun!  Press return or type any command to stop.
HP:220 EP:120>
Travelto: aborted!  Type 'travelto resume' to continue.
Current trigger: 'Brubaker' todo 'hunt brubaker'
HP:220 EP:120>
Travelto: resuming journey.
HP:220 EP:120>
The Lebennin Road(e, n, se and w) [s and se]
Tlaloc enters.
HP:220 EP:120>
A Natural Ford(s, nw, n and se) [e, ne and w]
Tlaloc enters.
HP:220 EP:120>
The Lebennin Road(e, s, nw and w) [ne, nw and n]
Tlaloc enters.
HP:220 EP:120>
The Lebennin Road(e, s and w) [ne, nw and n]
Tlaloc enters.
HP:220 EP:120>
The Lebennin Road(e, s and w) [nw and n]
Tlaloc enters.
HP:220 EP:117>
The Lebennin Road(e, s, n and w) [nw]
Tlaloc enters.
HP:220 EP:117>
The Lebennin Road(e, ne, s, n and w)
Tlaloc enters.
HP:220 EP:117>
The Lebennin Road(sw, e, s, n and w) [nw]
Tlaloc enters.
HP:220 EP:117>
The Lebennin Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:117>
The Lebennin Road(e, ne, s, n and w)
Tlaloc enters.
HP:220 EP:117>
The Lebennin Road(sw, e, s, n and w)
Tlaloc enters.
HP:220 EP:117>
The Lebennin Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:117>
The Lebennin Road(e, ne, s, n and w)
Tlaloc enters.
HP:220 EP:117>
The Lebennin Road(sw, e, s, n and w)
Tlaloc enters.
HP:220 EP:116>
The Lebennin Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:113>
The Lebennin Road(e, ne, s, n and w)
Tlaloc enters.
HP:220 EP:113>
The Lebennin Road(sw, e, s, n and w)
 A young lad trudges off to war
Tlaloc enters.
HP:220 EP:113>
The Lebennin Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:113>
The Lebennin Road(e, s, n and w) [e, ne and se]
Tlaloc enters.
HP:220 EP:113>
A Wooden Bridge(e and w) [s, n and se]
Tlaloc enters.
HP:220 EP:113>
Outside the gates of Pelargir(e, s, n, gate, se and w) [nw, se and w]
 A signpost
Tlaloc enters.
HP:220 EP:113>
The South Road(e, ne, s, n and se) [sw, nw and w]
Tlaloc enters.
HP:220 EP:113>
The South Road(sw, e, ne, s, n, se and w)
 An old gossiper [28 rumours, 24 new]
Tlaloc enters.
HP:220 EP:113>
The South Road(sw, e, s, n, se and w)
Tlaloc enters.
HP:220 EP:113>
The South Road(e, ne, s, n and w)
 An old gossiper [28 rumours, 24 new]
Tlaloc enters.
HP:220 EP:110>
The South Road(sw, e, s, n and w)
 A traveling lad
Tlaloc enters.
HP:220 EP:110>
The South Road(e, ne, s, n and w)
Tlaloc enters.
HP:220 EP:110>
The South Road(sw, e, s, n and w)
Tlaloc enters.
HP:220 EP:110>
The South Road(e, ne, s, n and w)
Tlaloc enters.
HP:220 EP:110>
The South Road(sw, e, ne, s, n and w)
Tlaloc enters.
HP:220 EP:110>
The South Road(sw, e, s, n and w)
Tlaloc enters.
HP:220 EP:110>
The South Road(e, ne, s, n and w)
Tlaloc enters.
HP:220 EP:110>
The South Road(sw, e, s, n and w)
 An old gossiper [28 rumours, 24 new]
Tlaloc enters.
HP:220 EP:110>
The South Road(e, ne, s, n and w)
 A traveling lad
Tlaloc enters.
HP:220 EP:110>
The South Road(sw, s, n and w) [e and n]
 A traveling lad
Tlaloc enters.
HP:220 EP:107>
A Wooden Bridge(e, s, n and w) [nw and se]
Tlaloc enters.
HP:220 EP:108>
The South Road(e, s and n) [s, nw and w]
Tlaloc enters.
HP:220 EP:108>
The South Road(e, ne, s and n) [sw and w]
Tlaloc enters.
HP:220 EP:108>
The South Road(sw, s, n and w) [e, ne and se]
 A traveling lad
Tlaloc enters.
HP:220 EP:108>
The South Road(s, n and w) [e, ne and se]
Tlaloc enters.
HP:220 EP:108>
The South Road(ne, s, n and w) [e and se]
Tlaloc enters.
HP:220 EP:108>
Outside the Rammas Echor(sw, n and w) [e and s]
Tlaloc enters.
HP:220 EP:108>
The South Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:108>
The South Road(sw, e, s, n, se and w)
Tlaloc enters.
HP:220 EP:108>
The South Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:105>
The South Road(e, ne, s, n and w)
 Orcs scramble to assemble an army tent
Tlaloc enters.
HP:220 EP:105>
The South Road(sw, e, ne, s, n, se and w)
Tlaloc enters.
HP:220 EP:105>
The South Road(sw, e, nw, n and w)
 An orc army tent
Tlaloc enters.
HP:220 EP:105>
The South Road(e, s, n and w)
 Lord Golasgil of Anfalas
 Rider is riding a great war mumak of the Haradrim
 A great war mumak of the Haradrim
Rider attacks you.
Tlaloc enters.
Rider attacks Tlaloc.
HP:220 EP:105>
The Great Gates of Minas Tirith(enter, e, s and n)
 Vedalhan of Mirkwood, the dunedain Battle Lord (Shadowspawn)
 Dragrun the easterling Reaver
 A signpost
 A hitching post
Tlaloc enters.
Travelto: Destination reached!
HP:220 EP:105>
travelto osgiliath quickly
Travelto: Journey begun!  Press return or type any command to stop.
HP:220 EP:105>
The Great West Road(e, s, n and w)
 A lord is riding a horse of Dol Amroth
 A horse of Dol Amroth
Tlaloc enters.
HP:220 EP:105>
The Great West Road(sw, e, ne, s and w)
 A young Haradrim warrior
Tlaloc enters.
HP:220 EP:105>
The Great West Road(sw, e, ne, s, n and w)
 A small Orc tries to stay back from the battle
 Rohirrim warrior is riding a Rohan steed
 A Rohan steed
Tlaloc enters.
HP:220 EP:105>
The Great West Road(sw, e, s, n and w)
 Intense Rohan soldier is riding a powerful Rohirrim stallion
 A powerful Rohirrim stallion
Tlaloc enters.
HP:220 EP:105>
The Great West Road(e, s, n and w)
 Warrior is riding a fighting Rohan horse
 A fighting Rohan horse
Tlaloc enters.
HP:220 EP:102>
The Great West Road(e, s, nw, n and w)
Tlaloc enters.
HP:220 EP:102>
The Great West Road(e, s, nw, n, se and w)
Tlaloc enters.
HP:220 EP:102>
The Great West Road(e, s, nw, n, se and w)
Tlaloc enters.
HP:220 EP:102>
The Great West Road(e, ne, s, nw, n, se and w)
Tlaloc enters.
HP:220 EP:102>
The Great West Road(e, s, n and w)
 Dernhelm is riding a great grey steed
 Meriadoc is riding a great grey steed
 A great grey steed
 A fiery white horse
 Theoden is riding a fiery white horse
Tlaloc enters.
HP:220 EP:102>
Outside the Rammas Echor(e, s, ne, n, nw and w)
Tlaloc enters.
HP:220 EP:102>
The Southward Road(sw, e, ne, s, n and w)
Tlaloc enters.
HP:220 EP:102>
West of Osgiliath(e, sw, s, n and w) [e, ne and se]
 A signpost
 A hitching post
Tlaloc enters.
Travelto: Destination reached!
HP:220 EP:102>
Variable: t                   Brubaker
trigger Brubaker todo hunt brubaker
merciful off
[ Baruk Khazad-dum ] Balzamon: edoras
do 6e,ne,se,2e,n,2e,ne,n
The next time you see 'Brubaker', you will do: 'hunt brubaker'.
HP:220 EP:102>
Merciful is already off!
HP:220 EP:102>
Do: starting commands.
HP:220 EP:102>
West gate of Osgiliath(e, s and w)
Tlaloc enters.
HP:220 EP:102>
Inside the city(e, n and w)
Tlaloc enters.
HP:220 EP:102>
On the west road near the dome(e and w)
Tlaloc enters.
HP:220 EP:102>
On the west road(e, s, n and w)
Tlaloc enters.
HP:220 EP:102>
A bridge of Osgiliath(e and w)
 A large nasty Uruk protects the archers
 An Uruk archer stands guard over the bridge [2]
Tlaloc enters.
HP:220 EP:102>
An Uruk charges towards you, knocking you to thedo s,sw,2w,s,2w,nw,sw,6w
 floor.
HP:206 EP:101>
You can't go that way!
HP:206 EP:101>
You can't go that way!
HP:206 EP:101>
An Uruk charges towards you, knocking you to the floor.
HP:200 EP:101>
An Uruk charges towards you, knocking you to the floor.
HP:187 EP:101>
You can't go that way!
HP:187 EP:101>
An Uruk charges towards you, knocking you to the floor.
HP:173 EP:101>
An Uruk charges towards you, knocking you to the floor.
HP:162 EP:101>
You can't go that way!
HP:162 EP:101>
You can't go that way!
HP:162 EP:101>
Do: Commands completed.
HP:162 EP:101>
Do: starting commands.
HP:162 EP:101>
You can't go that way!
HP:162 EP:101>
You can't go that way!
HP:162 EP:101>
On the west road(e, s, n and w)
Tlaloc enters.
HP:162 EP:101>
On the west road near the dome(e and w)
Tlaloc enters.
HP:162 EP:101>
You can't go that way!
HP:162 EP:101>
Inside the city(e, n and w)
Tlaloc enters.
HP:162 EP:101>
West gate of Osgiliath(e, s and w)
Tlaloc enters.
HP:162 EP:101>
You can't go that way!
HP:162 EP:101>
You can't go that way!
HP:162 EP:101>
West of Osgiliath(e, sw, s, n and w) [e, ne and se]
 A signpost
 A hitching post
Tlaloc enters.
HP:162 EP:101>
The Plains(e, s, n and w)
Tlaloc enters.
HP:162 EP:101>
The Plains(e, s, n and w)
Tlaloc enters.
HP:162 EP:101>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:162 EP:101>
The Plains(e, s, n and w)
Tlaloc enters.
HP:162 EP:101>
Rocky Ground(e, s, n and w)
Tlaloc enters.
HP:162 EP:101>
Do: Commands completed.
HP:162 EP:101>
disguise align shadowspawn
You hide your immoral tendencies.
HP:162 EP:81>
6e
Do: starting commands.
HP:162 EP:81>
The Plains(e, s, n and w)
Tlaloc enters.
HP:162 EP:81>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:162 EP:81>
The Plains(e, s, n and w)
Tlaloc enters.
HP:162 EP:81>
The Plains(e, s, n and w)
Tlaloc enters.
HP:162 EP:81>
West of Osgiliath(e, sw, s, n and w) [e, ne and se]
 A signpost
 A hitching post
Tlaloc enters.
HP:162 EP:81>
West gate of Osgiliath(e, s and w)
Tlaloc enters.
HP:162 EP:81>
Do: Commands completed.
HP:162 EP:81>
i
Gold: 73               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A stamped staying-permit.
 A gleaming runed blade (wieldeddo 6e,ne,se,2e,n,2e,ne,n
request healing
).
 A dwarven hauberk (worn).
 An emerald shield (worn).
 A black riding cloak (worn).
 A campaign pack (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A set of rose quartz runes.
 A silver harp.
 A beautiful, albeit empty pipe.
 A glass flute.
 Calicious' Philosopher lute.
 Calicious' King Kong drum.
 A soprano recorder.
 A spellbook.
 The 9th Two Towers EVENT! badge.
HP:162 EP:80>
request healing
request healing
Do: starting commands.
HP:162 EP:80>
Inside the city(e, n and w)
Tlaloc enters.
HP:162 EP:80>
On the west road near the dome(e and w)
Tlaloc enters.
HP:162 EP:80>
On the west road(e, s, n and w)
Tlaloc enters.
HP:162 EP:80>
A bridge of Osgiliath(e and w)
 A large nasty Uruk protects the archers
 An Uruk archer stands guard over the bridge [2]
Tlaloc enters.
HP:162 EP:80>
The Uruk blocking your way steps aside, bowing to you, servant of Sauron.
The center of Osgiliath(ne, se and w)
 An Uruk-Hai guard
HP:162 EP:80>
You can't go that way!
HP:162 EP:80>
The center of Osgiliath(sw and se)
HP:162 EP:80>
Center of Osgiliath(sw, e and nw)
 A runty little orc searches through the rubble
HP:162 EP:80>
Bridge of Osgiliath(e and w)
 A large nasty Uruk protects the archers
 An Uruk archer stands guard over the bridge [2]
HP:162 EP:80>
The road through Osgiliath(s, n, w and se)
 A runty little orc searches through the rubble
HP:162 EP:80>
North Street(e, s and n)
 An Uruk patrols the city
HP:162 EP:80>
A road in Osgiliath(e and w)
HP:162 EP:80>
A path through Osgiliath(e, ne, n and w)
HP:162 EP:80>
request healing
request healing
request healing
A collapsed building(sw and n)
 An injured Uruk-Hai lieutenant
HP:162 EP:80>
$AGain
A run-down room(s)
 An Uruk-Hai healer
HP:162 EP:80>
Do: Commands completed.
HP:162 EP:80>
The healer says: I don't work for free!
The healer takes 21 gold from your pockets.
The healer forces you to drink a repulsive dark green colored liquid, and
after you stop gagging from the taste, you begin to feel better.
HP:197 EP:115>
Uruk-hai healer says: Hold your elf-slaves! I'm busy!
HP:197 EP:115>
Uruk-hai healer says: Hold your elf-slaves! I'm busy!
HP:197 EP:115>
Uruk-hai healer says: Hold your elf-slaves! I'm busy!
HP:197 EP:115>
Uruk-hai healer says: Hold your elf-slaves! I'm busy!
HP:197 EP:115>
Uruk-hai healer says: Hold your elf-slaves! I'm busy!
HP:197 EP:115>
request healing
request healing
[ Baruk Khazad-dum ] Skyman: AGain
HP:197 EP:112>
request healing
request healing
request healing
The healer says: I don't work for free!
The healer takes 21 gold from your pockets.
The healer forces you to drink a repulsive dark green colored liquid, and
after you stop gagging from the taste, you begin to feel better.
HP:220 EP:137>
request healing
request healing
Uruk-hai healer says: Hold your elf-slaves! I'm busy!
HP:220 EP:137>
Uruk-hai healer says: Hold your elf-slaves! I'm busy!
HP:220 EP:137>
Uruk-hai healer says: Hold your elf-slaves! I'm busy!
HP:220 EP:137>
do s,sw,2w,s,2w,nw,sw,6w
Uruk-hai healer says: Hold your elf-slaves! I'm busy!
HP:220 EP:137>
Uruk-hai healer says: You no need heal! C'mere, lemme smack you up some first!
HP:220 EP:137>
Uruk-hai healer says: You no need heal! C'mere, lemme smack you up some first!
HP:220 EP:137>
travelto edoras quickly
Do: starting commands.
HP:220 EP:137>
A collapsed building(sw and n)
 An injured Uruk-Hai lieutenant
HP:220 EP:137>
A path through Osgiliath(e, ne, n and w)
HP:220 EP:137>
A road in Osgiliath(e and w)
HP:220 EP:137>
North Street(e, s and n)
 An Uruk patrols the city
HP:220 EP:137>
The road through Osgiliath(s, n, w and se)
 A runty little orc searches through the rubble
HP:220 EP:137>
Bridge of Osgiliath(e and w)
 A large nasty Uruk protects the archers
 An Uruk archer stands guard over the bridge [2]
HP:220 EP:137>
The Uruk blocking your way steps aside, bowing to you, servant of Sauron.
Center of Osgiliath(sw, e and nw)
 A runty little orc searches through the rubble
HP:220 EP:137>
The center of Osgiliath(sw and se)
HP:220 EP:137>
The center of Osgiliath(ne, se and w)
 An Uruk-Hai guard
HP:220 EP:137>
A bridge of Osgiliath(e and w)
 Tlaloc the dunlending God of Rain (Titanic)
 A large nasty Uruk protects the archers
 An Uruk archer stands guard over the bridge [2]
HP:220 EP:137>
On the west road(e, s, n and w)
Tlaloc enters.
HP:220 EP:137>
On the west road near the dome(e and w)
Tlaloc enters.
HP:220 EP:137>
Inside the city(e, n and w)
Tlaloc enters.
HP:220 EP:137>
West gate of Osgiliath(e, s and w)
Tlaloc enters.
HP:220 EP:137>
West of Osgiliath(e, sw, s, n and w) [e, ne and se]
 A signpost
 A hitching post
Tlaloc enters.
HP:220 EP:137>
Do: Commands completed.
HP:220 EP:137>
Travelto: Journey begun!  Press return or type any command to stop.
HP:220 EP:137>
The Plains(e, s, n and w)
Tlaloc enters.
HP:220 EP:137>
The Plains(e, s, n and w)
Tlaloc enters.
HP:220 EP:137>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:137>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:137>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:134>
The Great West Road(e, s, nw, n and w)
Tlaloc enters.
HP:220 EP:134>
The Great West Road(e, s, nw, n, se and w)
Tlaloc enters.
HP:220 EP:134>
The Great West Road(e, s, n, se and w)
Tlaloc enters.
HP:220 EP:134>
The Great West Road(e, ne, s, n and w)
Tlaloc enters.
HP:220 EP:134>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:134>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:134>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:134>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:134>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:134>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:131>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:131>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:131>
The Great West Road(e, s, nw, n and w)
Tlaloc enters.
HP:220 EP:131>
party status
The Great West Road(e, s, n, se and w)
Tlaloc enters.
HP:220 EP:131>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:131>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:131>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:131>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:131>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:131>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:128>
The Great West Road(e, s, nw, n and w)
Tlaloc enters.
HP:220 EP:128>
The Great West Road(e, s, n, se and w)
Tlaloc enters.
HP:220 EP:128>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:128>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:128>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:128>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:128>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:128>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:128>
travelto resume
Travelto: aborted!  Type 'travelto resume' to continue.
Your party status is:
Tlaloc is in good shape and looks completely sober.
Skyman is in perfect shape and looks completely sober.
HP:220 EP:128>
Travelto: resuming journey.
HP:220 EP:128>
The Great West Road(e, s, nw, n and w)
Tlaloc enters.
HP:220 EP:128>
The Great West Road(e, s, n, se and w)
Tlaloc enters.
HP:220 EP:125>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:125>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:125>
The Great West Road(e, s, nw, n and w)
Tlaloc enters.
HP:220 EP:125>
The Great West Road(e, s, n, se and w)
Tlaloc enters.
HP:220 EP:125>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:125>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:125>
The Great West Road(e, s, nw, n and w)
Tlaloc enters.
HP:220 EP:125>
The Great West Road(e, s, n, se and w)
Tlaloc enters.
HP:220 EP:125>
The Great West Road(e, s, nw, n, se and w) [nw]
Tlaloc enters.
HP:220 EP:125>
The Great West Road(e, s, nw, n and w) [nw and n]
Tlaloc enters.
HP:220 EP:122>
The Great West Road(sw, e, ne, s, n and w) [sw, ne, n and w]
Tlaloc enters.
HP:220 EP:122>
The Mering Stream(e, ne, s, n and w) [ne and s]
Tlaloc enters.
HP:220 EP:122>
The Great West Road(e, s, n, se and w) [e and se]
Tlaloc enters.
HP:220 EP:122>
The Great West Road(e, s, nw, n and w)
Tlaloc enters.
HP:220 EP:122>
The Great West Road(e, s, nw, n, se and w)
Tlaloc enters.
HP:220 EP:122>
The Great West Road(e, s, n, se and w)
Tlaloc enters.
HP:220 EP:122>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:122>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:122>
The Great West Road(e, s, nw, n and w)
Tlaloc enters.
HP:220 EP:122>
The Great West Road(e, s, nw, n, se and w)
Tlaloc enters.
HP:220 EP:119>
trigger
The Great West Road(e, s, n, se and w)
Tlaloc enters.
HP:220 EP:119>
travelto resume
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:119>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:119>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:119>
The Great West Road(e, s, nw, n and w)
Tlaloc enters.
HP:220 EP:119>
The Great West Road(e, s, nw, n, se and w)
Tlaloc enters.
HP:220 EP:119>
The Great West Road(e, s, nw, n, se and w)
Tlaloc enters.
HP:220 EP:119>
[ Baruk Khazad-dum ] Balzamon: same
Travelto: aborted!  Type 'travelto resume' to continue.
Current trigger: 'Brubaker' todo 'hunt brubaker'
HP:220 EP:118>
Travelto: resuming journey.
HP:220 EP:118>
The Great West Road(e, s, nw, n, se and w)
Tlaloc enters.
HP:220 EP:118>
The Great West Road(e, s, n, se and w)
Tlaloc enters.
HP:220 EP:118>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:115>
The Great West Road(e, s, n and w)
Tlaloc enters.
HP:220 EP:115>
The Great West Road(e, s, nw, n and w)
Tlaloc enters.
HP:220 EP:115>
The Great West Road(e, s, nw, n, se and w)
Tlaloc enters.
HP:220 EP:115>
The Great West Road(e, s, nw, n, se and w)
Tlaloc enters.
HP:220 EP:115>
The Great West Road(e, s, nw, n, se and w)
Tlaloc enters.
HP:220 EP:115>
The Great West Road(e, s, se and w) [ne, nw and n]
Tlaloc enters.
HP:220 EP:115>
The Great West Road(e, s and w) [ne, n and w]
Tlaloc enters.
HP:220 EP:115>
Approaching Edoras(e, s, n and w) [sw and ne]
Tlaloc enters.
HP:220 EP:115>
The north gate(e, s, n and w) [n and w]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A signpost
 A hitching post
 A guard stands watch over the gate [2]
Triggered!  doing: hunt brubaker
Tlaloc enters.
Travelto: Destination reached!
HP:220 EP:115>
You begin to hunt Brubaker. Target: Brubaker
HP:220 EP:115>
asdf
Do: starting commands.
HP:220 EP:115>
The main street(e, s, n and w)
Tlaloc enters.
HP:220 EP:115>
The main street(e, s, n and w)
 A cat wanders around looking for food
Tlaloc enters.
HP:220 EP:115>
Before the Golden Hall(e, u, n and w)
 An old gossiper [28 rumours, 24 new]
Tlaloc enters.
HP:220 EP:115>
Do: Commands completed.
HP:220 EP:115>
Do: starting commands.
HP:220 EP:115>
The main street(e, s, n and w)
 A peasant worker looks at you in wonder
Tlaloc enters.
HP:220 EP:115>
The main street(e, n and w)
Tlaloc enters.
HP:220 EP:115>
The western wall(e, s and n)
Tlaloc enters.
HP:220 EP:115>
Do: Commands completed.
HP:220 EP:115>
Do: starting commands.
HP:220 EP:115>
A back alley(s and n)
 A dunlending thug
Tlaloc enters.
HP:220 EP:115>
A back alley(e and s)
 A dunlending thug
Tlaloc enters.
HP:220 EP:115>
Do: Commands completed.
HP:220 EP:115>
    You rap on the wall four times, scraping your knuckles.  Just as you
are about to give up hope, you hear a shuffling sound from the other
side of the wall, then a sharp CRRRRRAAAACKKKK, and the wall swings
open!  An old man looks up at you suspiciously, then grabs your arm
and hustles you into his hideout.
A wizard's hideout(out)
 A wizened old man looks at you with interest
HP:220 EP:115>
A back alley(e and s)
 Tlaloc the dunlending God of Rain (Titanic)
 A dunlending thug
HP:220 EP:115>
Do: starting commands.
HP:220 EP:115>
A back alley(s and n)
 A dunlending thug
Tlaloc enters.
HP:220 EP:115>
The western wall(e, s and n)
Tlaloc enters.
HP:220 EP:115>
Do: Commands completed.
HP:220 EP:115>
Do: starting commands.
HP:220 EP:115>
The main street(e, n and w)
Tlaloc enters.
HP:220 EP:115>
The main street(e, s, n and w)
 A peasant worker looks at you in wonder
Tlaloc enters.
HP:220 EP:115>
Before the Golden Hall(e, u, n and w)
 An old gossiper [28 rumours, 24 new]
Tlaloc enters.
HP:220 EP:115>
Do: Commands completed.
HP:220 EP:115>
Do: starting commands.
HP:220 EP:115>
The main street(e, s, n and w)
 A cat wanders around looking for food
Tlaloc enters.
HP:220 EP:115>
The main street(e, s, n and w)
Tlaloc enters.
HP:220 EP:115>
The north gate(e, s, n and w) [n and w]
 A signpost
 A hitching post
 A guard stands watch over the gate [2]
Tlaloc enters.
HP:220 EP:115>
Do: Commands completed.
HP:220 EP:115>
do 3s,3e,3s,w
Do: starting commands.
HP:220 EP:115>
The main street(e, s, n and w)
Tlaloc enters.
HP:220 EP:115>
The main street(e, s, n and w)
 A cat wanders around looking for food
Tlaloc enters.
HP:220 EP:115>
Before the Golden Hall(e, u, n and w)
 An old gossiper [28 rumours, 24 new]
Tlaloc enters.
HP:220 EP:115>
The main street(sw, e and w)
 A trash can
 A kid is here selling cider
Tlaloc enters.
HP:220 EP:115>
The main street(sw, e, s, n and w)
Tlaloc enters.
HP:220 EP:115>
The eastern wall(s, n and w)
Tlaloc enters.
HP:220 EP:115>
A side street(s and n)
Tlaloc enters.
HP:220 EP:115>
A side street(s, n and w)
Tlaloc enters.
HP:220 EP:115>
A side street(s, n and w)
Tlaloc enters.
HP:220 EP:115>
You open the west door.
A Healer's Home(e)
 An elderly healer
Tlaloc enters.
You close the east door.
HP:220 EP:115>
Do: Commands completed.
HP:220 EP:115>
e
You open the east door.
A side street(s, n and w)
Tlaloc enters.
You close the west door.
HP:220 EP:114>
s
w
A side street(n and w)
Tlaloc enters.
HP:220 EP:114>
A back alley(e and w)
Tlaloc enters.
HP:220 EP:114>
e
n
A side street(n and w)
Tlaloc enters.
HP:220 EP:114>
n
A side street(s, n and w)
Tlaloc enters.
HP:220 EP:114>
w
A side street(s, n and w)
Tlaloc enters.
HP:220 EP:114>
The Courthouse(e)
Tlaloc enters.
HP:220 EP:114>
do e,2n,3w,3n
w
Do: starting commands.
HP:220 EP:114>
A side street(s, n and w)
Tlaloc enters.
HP:220 EP:114>
A side street(s and n)
Tlaloc enters.
HP:220 EP:114>
The eastern wall(s, n and w)
Tlaloc enters.
HP:220 EP:114>
The main street(sw, e, s, n and w)
Tlaloc enters.
HP:220 EP:114>
The main street(sw, e and w)
 A trash can
 A kid is here selling cider
Tlaloc enters.
HP:220 EP:114>
Before the Golden Hall(e, u, n and w)
 An old gossiper [28 rumours, 24 new]
Tlaloc enters.
HP:220 EP:114>
The main street(e, s, n and w)
 A cat wanders around looking for food
Tlaloc enters.
HP:220 EP:114>
The main street(e, s, n and w)
Tlaloc enters.
HP:220 EP:114>
$now?
The north gate(e, s, n and w) [n and w]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A signpost
 A hitching post
 A guard stands watch over the gate [2]
Triggered!  doing: hunt brubaker
Tlaloc enters.
HP:220 EP:115>
You begin to hunt Brubaker. Target: Brubaker
HP:220 EP:115>
Do: Commands completed.
HP:220 EP:115>
The bank(e)
 A strong guard watches the transactions
Tlaloc enters.
HP:220 EP:115>
[ Baruk Khazad-dum ] Skyman: now?
HP:220 EP:112>
e
The north gate(e, s, n and w) [n and w]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A signpost
 A hitching post
 A guard stands watch over the gate [2]
Triggered!  doing: hunt brubaker
Tlaloc enters.
HP:220 EP:112>
You are already hunting Brubaker!
HP:220 EP:112>
Tlaloc shields you, and Brubaker hits Tlaloc.
Brubaker slices you across the face, throwing blood through the air.
You are too busy to make an attack!
$nm
[ Baruk Khazad-dum ] Skyman: nm
HP:218 EP:107>
shape all
Brubaker is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
Triggered!  doing: hunt brubaker
HP:218 EP:107>
trigger ^Brubaker reaasdf todo toucasdfden
You are already hunting Brubaker!
HP:218 EP:107>
Brubaker misses you.
You miss Brubaker.
The next time you see '^Brubaker reachasdfouch', you will do: 'toasdfh maasdfden'.
HP:218 EP:106>
Brubaker leaves north.
You follow Brubaker North.
Approaching Edoras(e, s, n and w) [sw and ne]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s and w) [ne, n and w]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, se and w) [ne, nw and n]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
shape all
Brubaker leaves south.
You follow Brubaker South.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves south.
You follow Brubaker South.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker is in perfect shape.         PERFECT         PERFECT      PERFECT         PERFECT
HP:218 EP:106>
Brubaker misses you.
You miss Brubaker.
Brubaker leaves south.
You follow Brubaker South.
The Great West Road(e, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.

Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
HP:218 EP:105>
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
shape all
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:218 EP:103>
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n, se and w) [e and se]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Mering Stream(e, ne, s, n and w) [ne and s]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker misses you.
You miss Brubaker.
align me
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(sw, e, ne, s, n and w) [sw, ne, n and w]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, nw, n and w) [nw and n]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, nw, n, se and w) [nw]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
You are Villainous.
You are disguised as Shadowspawn.
Skyman has murdered many Mordor citizens!
Skyman is suspected of several murders in Edoras.
Skyman is in good standing with the community of Erebor.
Skyman is a mass-murderer and is forbidden to enter Esgaroth!
Skyman is a mass-murderer and is forbidden to enter Grey Havens!
Skyman is suspected of several murders in Kadar.
There are rumours of Skyman murdering Khamul citizens.
Skyman is a mass-murderer and is forbidden to enter Linhir!
Skyman is in good standing with the community of Lothlórien.
Skyman has murdered many Minas Tirith citizens!
Skyman is suspected of several murders in Osgiliath.
There are rumours of Skyman murdering Pelargir citizens.
You show no mercy to opponents.
HP:218 EP:102>
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker misses you.
You miss Brubaker.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker misses you.
You miss Brubaker.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Tlaloc shields you, and Brubaker hits Tlaloc.
Brubaker slices you across the face, throwing blood through the air.
You hack Brubaker taking off several layers of skin!
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 Xaron Ixanatar the dunedain Dark Warden of the Ephel Duath (Raiding)
Tlaloc enters.
Xaron leaves northwest.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Tlaloc enters.
Tlaloc left your party.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker misses you.
You miss Brubaker.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, ne, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker hews you in the arm, as chunks of bloody flesh fall to the ground.
You miss Brubaker.
Your eyes ache from the strain of maintaining your enhanced vision.
Brubaker leaves south.
You follow Brubaker South.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Outside the Rammas Echor(e, s, ne, n, nw and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 Dernhelm is riding a great grey steed
 Meriadoc is riding a great grey steed
 A great grey steed
 A fiery white horse
 Theoden is riding a fiery white horse
Brubaker leaves south.
You follow Brubaker South.
The Great West Road(e, ne, s, nw, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A great grey steed
 Eomer is riding a great grey steed
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 Horseman of Rohan is riding a fighting Rohan horse
 A fighting Rohan horse
shape all
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:208 EP:96>
Brubaker leaves southeast.
You follow Brubaker Southeast.
The Great West Road(e, s, nw, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 Warrior is riding a fighting Rohan horse
 A fighting Rohan horse
Warrior attacks you.
Brubaker leaves south.
You follow Brubaker South.
The Great West Road(sw, e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 Intense Rohan soldier is riding a powerful Rohirrim stallion
 A powerful Rohirrim stallion
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
shape all
Brubaker leaves southwest.
You follow Brubaker Southwest.
The Great West Road(sw, e, ne, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A small Orc tries to stay back from the battle
 Rohirrim warrior is riding a Rohan steed
 A Rohan steed
Brubaker leaves southwest.
You follow Brubaker Southwest.
The Great West Road(sw, e, ne, s and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A young Haradrim warrior
Brubaker leaves south.
You follow Brubaker South.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A lord is riding a horse of Dol Amroth
 A horse of Dol Amroth
Brubaker leaves south.
You follow Brubaker South.
The Great Gates of Minas Tirith(enter, e, s and n)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A signpost
 A hitching post
Brubaker is in good shape.         GOOD          GOOD          GOOD          GOOD
HP:208 EP:95>

HP:208 EP:95>
Brubaker hews you in the leg, as chunks of bloody flesh fall to the ground.
You stab Brubaker, tearing muscle from the bone.
do l Brubaker,shape Brubaker
Brubaker looks at you.
Brubaker leaves enter.
You follow Brubaker Enter.
Inside the gates of Minas Tirith(s, nw, n, w and pelennor)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Do: starting commands.
HP:200 EP:94>
Brubaker is a Commander in the army of Mordor
with 36 wins and 0 losses.
 He is carrying:
A pair of men's boots (worn).
A set of climbing gear (worn).
A stamped staying-permit.
A leather scout ruck (open) (worn).
A dark blade (wielded).
Hide armour (worn).
Arthlor's Super shield (worn).
A commemorative token from the Event-2008.
The 10th Two Towers EVENT! badge.
Rank insignia.
A metal necklace (worn).
A spellbook.
HP:200 EP:94>
Brubaker is in average shape.        AVERAGE           AVERAGE           AVERAGE           AVERAGE
HP:200 EP:94>
Do: Commands completed.
HP:200 EP:94>
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
Brubaker leaves south.
You follow Brubaker South.
Street(s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A helpful woman [2]
 Boy trying to help
Brubaker leaves south.
You follow Brubaker South.
Street(s and n)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 Boy trying to help
Brubaker leaves south.
You follow Brubaker South.
Street(s and n)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.
Street(s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
trigger off
hunt off
Trigger deactivated.
HP:200 EP:92>
Variable: t                   Brubaker
trigger Brubaker todo hunt brubaker
merciful off
Brubaker leaves west.
You follow Brubaker West.
A heaping mess where once stood a home(e, s and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
You stop hunting Brubaker.
HP:200 EP:92>
Brubaker smacks you with the blade, throwing you off balance.
You are too busy to make an attack!
Brubaker leaves south.
Brubaker enters.
Brubaker leaves south.
The next time you see 'Brubaker', you will do: 'hunt brubaker'.
HP:199 EP:92>
Merciful is already off!
HP:199 EP:92>
Brubaker enters.
Triggered!  doing: hunt brubaker
You begin to hunt Brubaker. Target: Brubaker
HP:199 EP:92>
Brubaker leaves south.
You follow Brubaker South.

    You make your way across the heaping mess stepping on shards
of broken glass, cutting yourself.

A heaping mess where once stood a house(n)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves north.
You follow Brubaker North.

    You make your way back across the shards of glass, cutting
yourself yet again.

A heaping mess where once stood a home(e, s and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.

    You make your way across the heaping mess stepping on shards
of broken glass, cutting yourself.

A heaping mess where once stood a house(n)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves north.
You follow Brubaker North.

    You make your way back across the shards of glass, cutting
yourself yet again.

A heaping mess where once stood a home(e, s and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.

    You make your way across the heaping mess stepping on shards
of broken glass, cutting yourself.

A heaping mess where once stood a house(n)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker misses you.
You stab Brubaker, tearing muscle from the bone.
trigger off
hunt off
Brubaker leaves north.
Triggered!  doing: hunt brubaker
You follow Brubaker North.

    You make your way back across the shards of glass, cutting
yourself yet again.

A heaping mess where once stood a home(e, s and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
You are already hunting Brubaker!
HP:154 EP:92>
Brubaker leaves south.
You follow Brubaker South.

    You make your way across the heaping mess stepping on shards
of broken glass, cutting yourself.

A heaping mess where once stood a house(n)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves north.
You follow Brubaker North.

    You make your way back across the shards of glass, cutting
yourself yet again.

A heaping mess where once stood a home(e, s and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.

    You make your way across the heaping mess stepping on shards
of broken glass, cutting yourself.

A heaping mess where once stood a house(n)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves north.
You follow Brubaker North.

    You make your way back across the shards of glass, cutting
yourself yet again.

A heaping mess where once stood a home(e, s and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.

    You make your way across the heaping mess stepping on shards
of broken glass, cutting yourself.

A heaping mess where once stood a house(n)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves north.
You follow Brubaker North.

    You make your way back across the shards of glass, cutting
yourself yet again.

A heaping mess where once stood a home(e, s and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
You follow Brubaker South.

    You make your way across the heaping mess stepping on shards
of broken glass, cutting yourself.

A heaping mess where once stood a house(n)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves north.
You follow Brubaker North.

    You make your way back across the shards of glass, cutting
yourself yet again.

A heaping mess where once stood a home(e, s and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves south.
Triggered!  doing: hunt brubaker
You follow Brubaker South.

    You make your way across the heaping mess stepping on shards
of broken glass, cutting yourself.

A heaping mess where once stood a house(n)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
You are already hunting Brubaker!
HP:89 EP:92>
Brubaker leaves north.
You follow Brubaker North.

    You make your way back across the shards of glass, cutting
yourself yet again.

A heaping mess where once stood a home(e, s and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Trigger deactivated.
HP:79 EP:92>
Brubaker leaves south.
You follow Brubaker South.

    You make your way across the heaping mess stepping on shards
of broken glass, cutting yourself.

A heaping mess where once stood a house(n)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
You stop hunting Brubaker.
HP:74 EP:92>
Brubaker hews you in the arm, as chunks of bloody flesh fall to the ground.
You stab Brubaker, tearing muscle from the bone.
Brubaker leaves north.
Brubaker enters.
Brubaker leaves north.
Brubaker enters.
Brubaker leaves north.
Brubaker enters.
Brubaker leaves north.
Brubaker enters.
Brubaker leaves north.
Brubaker enters.
Brubaker leaves north.
Brubaker enters.
Brubaker leaves north.
shape all
Brubaker enters.
Brubaker leaves north.
Brubaker enters.
Brubaker leaves north.
Brubaker enters.
Brubaker leaves north.
Brubaker enters.
Brubaker leaves north.
Brubaker enters.
Brubaker doesn't look so great.          DLSG             DLSG             DLSG             DLSG
HP:68 EP:92>
Brubaker leaves north.
Tlaloc tells you: osg iska6e da pravi
n

    You make your way back across the shards of glass, cutting
yourself yet again.

A heaping mess where once stood a home(e, s and w)
HP:58 EP:92>
e
Street(s, n and w)
 Tlaloc the dunlending God of Rain (Titanic)
HP:58 EP:91>
4n
Tlaloc leaves west.
Do: starting commands.
HP:58 EP:91>
Street(s and n)
HP:58 EP:91>
Street(s and n)
 Boy trying to help
HP:58 EP:91>
Street(s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 A helpful woman [2]
 Boy trying to help
HP:58 EP:91>
Inside the gates of Minas Tirith(s, nw, n, w and pelennor)
HP:58 EP:91>
Do: Commands completed.
HP:58 EP:91>
pelennor
yes
The Great Gates of Minas Tirith(enter, e, s and n)
 A signpost
 A hitching post
HP:58 EP:91>
What?
HP:58 EP:91>
Brubaker enters.
You hack Brubaker taking off several layers of skin!
You chuckle as Brubaker feebly attempts to headbutt you.
Tlaloc enters.
You notice Brubaker sizing you up.
travelto edoras quickly
You notice Tlaloc sizing you up.
Travelto: Journey begun!  Press return or type any command to stop.
HP:58 EP:90>
The Great West Road(e, s, n and w)
 A lord is riding a horse of Dol Amroth
 A horse of Dol Amroth
Brubaker enters.
HP:58 EP:90>
The Great West Road(sw, e, ne, s and w)
 A young Haradrim warrior
Brubaker enters.
HP:58 EP:90>
The Great West Road(sw, e, ne, s, n and w)
 A small Orc tries to stay back from the battle
 Rohirrim warrior is riding a Rohan steed
 A Rohan steed
Brubaker enters.
HP:58 EP:90>
The Great West Road(sw, e, s, n and w)
 Intense Rohan soldier is riding a powerful Rohirrim stallion
 A powerful Rohirrim stallion
Brubaker enters.
HP:58 EP:90>
The Great West Road(e, s, n and w)
 Warrior is riding a fighting Rohan horse
 A fighting Rohan horse
Brubaker enters.
HP:58 EP:87>
The Great West Road(e, s, nw, n and w)
Brubaker enters.
HP:58 EP:87>
The Great West Road(e, s, nw, n, se and w)
 Horseman of Rohan is riding a fighting Rohan horse
 A fighting Rohan horse
Brubaker enters.
HP:58 EP:87>
The Great West Road(e, s, nw, n, se and w)
Brubaker enters.
HP:58 EP:87>
The Great West Road(e, ne, s, nw, n, se and w)
 A great grey steed
 Eomer is riding a great grey steed
Brubaker enters.
HP:58 EP:87>
The Great West Road(e, s, n and w)
 Dernhelm is riding a great grey steed
 Meriadoc is riding a great grey steed
 A great grey steed
 A fiery white horse
 Theoden is riding a fiery white horse
Brubaker enters.
HP:58 EP:87>
Outside the Rammas Echor(e, s, ne, n, nw and w)
Brubaker enters.
HP:58 EP:87>
The Plains(e, s, n and w)
Brubaker enters.
HP:58 EP:87>
The Plains(e, s, n and w)
Brubaker enters.
HP:58 EP:87>
The Great West Road(e, s, n and w)
Brubaker enters.
HP:58 EP:87>
The Great West Road(e, s, n and w)
Brubaker enters.
HP:58 EP:84>
You are too busy to make an attack!
The Great West Road(e, s, n and w)
Brubaker enters.
HP:58 EP:84>
The Great West Road(e, s, nw, n and w)
Brubaker enters.
HP:58 EP:84>
The Great West Road(e, s, nw, n, se and w)
Brubaker enters.
HP:58 EP:84>
The Great West Road(e, s, n, se and w)
Brubaker enters.
HP:58 EP:84>
The Great West Road(e, ne, s, n and w)
Brubaker enters.
HP:58 EP:84>
The Great West Road(e, s, n and w)
Brubaker enters.
HP:58 EP:84>
The Great West Road(e, s, n and w)
Brubaker enters.
HP:58 EP:84>
The Great West Road(e, s, n and w)
Brubaker enters.
HP:58 EP:84>
The Great West Road(e, s, n and w)
Brubaker enters.
HP:58 EP:84>
The Great West Road(e, s, n and w)
Brubaker enters.
HP:58 EP:81>
The Great West Road(e, s, n and w)
Brubaker enters.
HP:58 EP:81>
The Great West Road(e, s, n and w)
Brubaker enters.
HP:58 EP:81>
The Great West Road(e, s, n and w)
Brubaker enters.
HP:58 EP:81>
The Great West Road(e, s, nw, n and w)
Brubaker enters.
HP:58 EP:81>
The Great West Road(e, s, n, se and w)
Brubaker enters.
HP:58 EP:81>
The Great West Road(e, s, n and w)
Brubaker enters.
HP:58 EP:81>
hunt brubaker
The Great West Road(e, s, n and w)
Brubaker enters.
HP:58 EP:81>
The Great West Road(e, s, n and w)
Brubaker enters.
HP:58 EP:81>
The Great West Road(e, s, n and w)
Brubaker enters.
HP:58 EP:81>
The Great West Road(e, s, n and w)
Brubaker enters.
HP:58 EP:78>
The Great West Road(e, s, n and w)
Brubaker enters.
HP:58 EP:78>
The Great West Road(e, s, nw, n and w)
Brubaker enters.
HP:58 EP:78>
hunt brubaker
Brubaker hacks wildly at you pricking a finger.
You stab Brubaker, tearing muscle from the bone.
Travelto: aborted!  Type 'travelto resume' to continue.
You begin to hunt Brubaker. Target: Brubaker
HP:54 EP:79>
You almost chuckle at Brubaker's pathetically weak headbutt.
You are already hunting Brubaker!
HP:46 EP:79>
remove sword
You switch your grip to one hand.
You remove a gleaming runed blade.
HP:46 EP:79>
drop phial
do take flask from cloak,open flask,2drink flask,drop empty flask,close flask,put flask into cloak
get phial
Drop what?
HP:46 EP:79>
Do: starting commands.
HP:46 EP:79>
wield sword
Ok.
HP:46 EP:79>
You open a silver flask.
HP:46 EP:79>
The miruvor is cool and sweet.
HP:46 EP:79>
The miruvor is cool and sweet.
HP:46 EP:79>
Drop what?
HP:46 EP:79>
You close a silver flask.
HP:46 EP:79>
Ok.
HP:46 EP:79>
Do: Commands completed.
HP:46 EP:79>
There is no phial here to get.
HP:46 EP:79>
Brubaker misses you.
You miss Brubaker.
  You switch your grip to two hands.
You wield your gleaming runed blade.
HP:46 EP:77>
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
shape all
Brubaker is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
HP:46 EP:77>
Brubaker misses you.
You stab Brubaker, tearing muscle from the bone.
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Great West Road(e, s, n, se and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
headbutt
headbutt
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
headbutt
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
You pull Brubaker closer to you and headbutt him square in the face.
HP:46 EP:41>
Your neck still hurts from the last headbutt.
HP:46 EP:41>
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
Entrance to an orc outpost(enter, e, sw, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
 An orc guard [2]
Brubaker misses you.
You bash Brubaker with the hilt of the sword.
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Your neck still hurts from the last headbutt.
HP:46 EP:40>
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(e, s, n and w)
 Brubaker Glassmaker the dwarf Specialist (Demonic)
Brubaker leaves east.
You follow Brubaker East.
The Plains(s, n and w) [e, ne and se]
 Brubaker Glassmaker the dwarf Specialist (Demonic)
You killed Brubaker.
Brubaker has died.
This kill was an act of self-defense and therefore you cannot be reported for it.
A feeling of rejuvenation comes over you.
A feeling of rejuvenation comes over you.
trigger ^Brubaker pounasdfed within. todo pounasdfate
The ghost of Brubaker drifts south.
The next time you see '^Brubaker poundasdfrted within.', you will do: 'pouasdfe'.
HP:105 EP:98>
^Brubaker.
^ (OOC) Skyman: Brubaker.
HP:105 EP:93>
do get all from corpse into pack,get gold from corpse
Do: starting commands.
HP:105 EP:93>
some gold coins : Gold may only be pocketed.
Arthlor's Super shield : Ok.
hide armour : Too bulky.
a dark blade : Ok.
a leather scout ruck : Too bulky.
a set of climbing gear : Too bulky.
a pair of men's boots : Ok.
HP:105 EP:93>
Ok.
HP:105 EP:93>
Do: Commands completed.
HP:105 EP:93>
You put 195 gold in your pockets.
i
Gold: 226              Encumbrance: moderately encumbered
You are carrying the following on your person:
 A stamped staying-permit.
 A gleaming runed blade (wielded).
 A dwarven hauberk (worn).
 An emerald shield (worn).
 A black riding cloak (worn).
 A campaign pack (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A set of rose quartz runes.
 A silver harp.
 A beautiful, albeit empty pipe.
 A glass flute.
 Calicious' Philosopher lute.
 Calicious' King Kong drum.
 A soprano recorder.
 A spellbook.
 The 9th Two Towers EVENT! badge.
HP:105 EP:92>
l corpse
    It's hard to tell who this unfortunate victim was.  Flesh
and skin have been sliced up, and blood is everywhere. You
wonder what weapon could have caused this.
It contains:
 Hide armour
 A leather scout ruck (open)
 A set of climbing gear
HP:106 EP:93>
Tlaloc tells you: ludnica