Nalthic Dies

Posted by
Deathmatch [legacy]
Uploaded
24 March 2008 00:00:00
Type
Player Kill

" Another one bites the Dust "


GUILDWAR: Your guilds are in a state of Mutual Warfare.
          This crime is not reportable.
You attack Nalthic.
HP:194 EP:164> 
You extend the blade towards Nalthic but fail to make contact.
Murray misses Nalthic.
Mute misses Nalthic.
Nalthic opens the east door.
Nalthic leaves east.
Murray leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    To the west of the city lies the more prosperous of Laketown's
merchants, those who deal in the importation and exportation of goods
from Thranduil's, Erebor, and Dale. The storefronts to the west are 
simple but elegant, excellently upkept but with little frills. Their 
main clientele are barge-merchants and travelling wains, who make 
their money by moving their goods about upper East Arda, either by 
river or by road.
The Market-Pool lies to the northeast.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The west door is open.
    The only obvious exits are east, northeast, south, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Mute enters.
Nalthic closes the west door.
Nalthic leaves south.
Murray leaves south.
Mute leaves south.
You follow your leader south.........................................................................SOUTH...........................................................SOUTH
    You are standing at the intersection of Merchant's Lane, which
runs north-south, and Lake's Deep, which runs west-east. To the southwest, 
you can see Town Hall, where all who defy the law are brought to 
justice. To the northeast lies the waterfront, and peering down the 
street to the west you can make out the Great Gates of Esgaroth. The 
road south appears to lead out to the quays, whereas the streets north 
and east lead further into the city.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    The only obvious exits are east, northeast, south, north and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Nalthic leaves east.
Murray leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    Held up by wooden supports sunk deep into the lake and coated
with pitch, the grey boards run north-south to form a level, but 
narrow street. Pitch has been poured between the boards, to prevent
small gold coins and other valuables from slipping through the cracks
and falling into the lake. Heat and cold have caused the pitch to
crack in places, necessitating patches of tar to be placed here and 
there along the street.
The Market-Pool is to the northeast.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The south door is closed.
    The only obvious exits are east, northeast, south, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A beaten urchin lurks in the shadows
 A streetlamp
Mute enters.
Nalthic leaves east.
Murray leaves east.
Mute leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    Held up by wooden supports sunk deep into the lake and coated
with pitch, the grey boards run north-south to form a level, but 
narrow street. Pitch has been poured between the boards, to prevent
small gold coins and other valuables from slipping through the cracks
and falling into the lake. Heat and cold have caused the pitch to
crack in places, necessitating patches of tar to be placed here and 
there along the street.
The Market-Pool is to the north.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The south door is open.
    The only obvious exits are east, northeast, south, northwest, north
and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Nalthic leaves east.
Murray leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    Held up by wooden supports sunk deep into the lake and coated
with pitch, the grey boards run north-south to form a level, but 
narrow street. Pitch has been poured between the boards, to prevent
small gold coins and other valuables from slipping through the cracks
and falling into the lake. Heat and cold have caused the pitch to
crack in places, necessitating patches of tar to be placed here and 
there along the street.
The Market-Pool is to the northwest.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The south door is closed.
    The only obvious exits are east, south, northwest, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Mute enters.
Nalthic leaves north.
Murray leaves north.
Mute leaves north.
You follow your leader north.........................................................................NORTH...........................................................NORTH
    Three wooden steps descend off the streets of Laketown, forming
concentric boxes within themselves as they frame the Market-Pool of
Esgaroth. Branching off from the main steps are many sets of mini-
steps, which continue eight or nine steps down to the water. As you
look about the Market-Pool, you occasionally see a merchant barge
docked to one of the stairs, providing easy access to the storage
holds.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    There is water to the northwest.
    The only obvious exits are southwest, east, south, northeast, north,
southeast and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
You tap Nalthic lightly with the tip of the blade.
Murray misses Nalthic.
Mute cracks Nalthic's head with the flat of the blade!
Nalthic leaves east.
Murray leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    The smell of fish lingers to the east side of the city, growing 
stronger to the southeast corner of the city where the fishermen 
bring in their daily catch to be cleaned. The dirty wooden boards 
beneath your feet echo hollowly as you move about, reminding you that 
only their meager thickness stands between you and the cold waters 
of Long Lake.
You can see the Market-Pool to the northwest.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The east door is closed.
    The only obvious exits are east, south, northwest, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Mute enters.
Nalthic leaves west.
Murray leaves west.
Mute leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    Three wooden steps descend off the streets of Laketown, forming
concentric boxes within themselves as they frame the Market-Pool of
Esgaroth. Branching off from the main steps are many sets of mini-
steps, which continue eight or nine steps down to the water. As you
look about the Market-Pool, you occasionally see a merchant barge
docked to one of the stairs, providing easy access to the storage
holds.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    There is water to the northwest.
    The only obvious exits are southwest, east, south, northeast, north,
southeast and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
Nalthic leaves west.
Murray leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    Three wooden steps descend off the streets of Laketown, forming
concentric boxes within themselves as they frame the Market-Pool of
Esgaroth. Branching off from the main steps are many sets of mini-
steps, which continue eight or nine steps down to the water. As you
look about the Market-Pool, you occasionally see a merchant barge
docked to one of the stairs, providing easy access to the storage
holds.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    There is water to the north.
    The only obvious exits are southwest, east, south, southeast and
west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A gossipy fisherman [28 rumours, 28 new]
Mute enters.
You extend the blade towards Nalthic but fail to make contact.
Murray misses Nalthic.
Mute misses Nalthic.
Nalthic leaves east.
Murray leaves east.
Mute leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    Three wooden steps descend off the streets of Laketown, forming
concentric boxes within themselves as they frame the Market-Pool of
Esgaroth. Branching off from the main steps are many sets of mini-
steps, which continue eight or nine steps down to the water. As you
look about the Market-Pool, you occasionally see a merchant barge
docked to one of the stairs, providing easy access to the storage
holds.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    There is water to the northwest.
    The only obvious exits are southwest, east, south, northeast, north,
southeast and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
Nalthic leaves west.
Murray leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    Three wooden steps descend off the streets of Laketown, forming
concentric boxes within themselves as they frame the Market-Pool of
Esgaroth. Branching off from the main steps are many sets of mini-
steps, which continue eight or nine steps down to the water. As you
look about the Market-Pool, you occasionally see a merchant barge
docked to one of the stairs, providing easy access to the storage
holds.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    There is water to the north.
    The only obvious exits are southwest, east, south, southeast and
west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A gossipy fisherman [28 rumours, 28 new]
Mute enters.
Nalthic leaves west.
Murray leaves west.
Mute leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    Three wooden steps descend off the streets of Laketown, forming
concentric boxes within themselves as they frame the Market-Pool of
Esgaroth. Branching off from the main steps are many sets of mini-
steps, which continue eight or nine steps down to the water. As you
look about the Market-Pool, you occasionally see a merchant barge
docked to one of the stairs, providing easy access to the storage
holds.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    There is water to the northeast.
    The only obvious exits are southwest, east, south, north, northwest,
southeast and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A craftsman paints shields on the waterfront
Nalthic leaves west.
Murray leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    To the west of the city lies the more prosperous of Laketown's
merchants, those who deal in the importation and exportation of goods
from Thranduil's, Erebor, and Dale. The storefronts to the west are 
simple but elegant, excellently upkept but with little frills. Their 
main clientele are barge-merchants and travelling wains, who make 
their money by moving their goods about upper East Arda, either by 
river or by road.
The Market-Pool lies to the northeast.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The west door is closed.
    The only obvious exits are east, northeast, south, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Mute enters.
Nalthic opens the west door.
Nalthic leaves west.
Murray leaves west.
Mute leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    The smell of fish seems to grow twenty times stronger as you
step into this small specialty shop. Unlike most of the other shops 
in Laketown, this one was not looted by panicked citizens searching 
for anything to keep back the orcish intruders. Fishing spears, poles, 
and nets lie upon worn shelves, and a wooden sign hangs in front of 
the counter. 
The east door is open.
    The only obvious exit is east.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A trash can
 Gallux the fisherman's merchant
Nalthic closes the east door.
You extend the blade towards Nalthic but fail to make contact.
Murray misses Nalthic.
Mute staggers and grazes Nalthic, leaving a line of blood from a shallow cut.
Nalthic opens the east door.
Nalthic leaves east.
Murray leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    To the west of the city lies the more prosperous of Laketown's
merchants, those who deal in the importation and exportation of goods
from Thranduil's, Erebor, and Dale. The storefronts to the west are 
simple but elegant, excellently upkept but with little frills. Their 
main clientele are barge-merchants and travelling wains, who make 
their money by moving their goods about upper East Arda, either by 
river or by road.
The Market-Pool lies to the northeast.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The west door is open.
    The only obvious exits are east, northeast, south, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Mute enters.
Nalthic closes the west door.
Nalthic leaves south.
Murray leaves south.
Mute leaves south.
You follow your leader south.........................................................................SOUTH...........................................................SOUTH
    You are standing at the intersection of Merchant's Lane, which
runs north-south, and Lake's Deep, which runs west-east. To the southwest, 
you can see Town Hall, where all who defy the law are brought to 
justice. To the northeast lies the waterfront, and peering down the 
street to the west you can make out the Great Gates of Esgaroth. The 
road south appears to lead out to the quays, whereas the streets north 
and east lead further into the city.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    The only obvious exits are east, northeast, south, north and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Nalthic leaves west.
Murray leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    Held up by wooden supports sunk deep into the lake and coated
with pitch, the grey boards run north-south to form a level, but 
narrow street. Pitch has been poured between the boards, to prevent
small gold coins and other valuables from slipping through the cracks
and falling into the lake. Heat and cold have caused the pitch to
crack in places, necessitating patches of tar to be placed here and 
there along the street.
The town hall is to the south.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The south door is closed.
    The only obvious exits are east, south and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Mute enters.
Nalthic leaves west.
Murray leaves west.
Mute leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    To the west stand the Great Gates of Esgaroth, barring the entrance 
from the Great Bridge into the city. The gates are higher than two 
men, and are made out of stout wood, banded together with iron. While 
the gates are balanced upon sturdy hinges of iron, it would take several 
people operating the two mechanical winches to either side to open 
or close the gates. You can hear furious beating and scrabbling upon 
the gates as the Orcs attempt to force their way into the valiant 
city. Two archer's posts have been built on either side of the gates, 
and from them the archers of Esgaroth can be positioned to rain fire 
and death upon the enemy. Two ladders lead up into the posts.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    There is water to the southwest and northwest.
    The only obvious exits are east, south and north.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
You extend the blade towards Nalthic but fail to make contact.
Murray misses Nalthic.
Mute cracks Nalthic's head with the flat of the blade!
You extend the blade towards Nalthic but fail to make contact.
Murray misses Nalthic.
Mute cracks Nalthic's head with the flat of the blade!
You extend the blade towards Nalthic but fail to make contact.
Murray buries the sword into Nalthic.
Mute misses Nalthic.
Nalthic leaves east.
Murray leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    Held up by wooden supports sunk deep into the lake and coated
with pitch, the grey boards run north-south to form a level, but 
narrow street. Pitch has been poured between the boards, to prevent
small gold coins and other valuables from slipping through the cracks
and falling into the lake. Heat and cold have caused the pitch to
crack in places, necessitating patches of tar to be placed here and 
there along the street.
The town hall is to the south.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The south door is closed.
    The only obvious exits are east, south and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Mute enters.
Nalthic opens the south door.
Nalthic leaves east.
Murray leaves east.
Mute leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    You are standing at the intersection of Merchant's Lane, which
runs north-south, and Lake's Deep, which runs west-east. To the southwest, 
you can see Town Hall, where all who defy the law are brought to 
justice. To the northeast lies the waterfront, and peering down the 
street to the west you can make out the Great Gates of Esgaroth. The 
road south appears to lead out to the quays, whereas the streets north 
and east lead further into the city.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    The only obvious exits are east, northeast, south, north and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
You extend the blade towards Nalthic but fail to make contact.
Murray tears Nalthic apart with gruesome efficiency.
Mute misses Nalthic.
You extend the blade towards Nalthic but fail to make contact.
Murray misses Nalthic.
Mute misses Nalthic.
You extend the blade towards Nalthic but fail to make contact.
Murray misses Nalthic.
Mute misses Nalthic.
HP:195 EP:165> 
Nalthic leaves east.
Murray leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    Held up by wooden supports sunk deep into the lake and coated
with pitch, the grey boards run north-south to form a level, but 
narrow street. Pitch has been poured between the boards, to prevent
small gold coins and other valuables from slipping through the cracks
and falling into the lake. Heat and cold have caused the pitch to
crack in places, necessitating patches of tar to be placed here and 
there along the street.
The Market-Pool is to the northeast.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The south door is closed.
    The only obvious exits are east, northeast, south, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A beaten urchin lurks in the shadows
 A streetlamp
Mute enters.
Nalthic leaves east.
Murray leaves east.
Mute leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    Held up by wooden supports sunk deep into the lake and coated
with pitch, the grey boards run north-south to form a level, but 
narrow street. Pitch has been poured between the boards, to prevent
small gold coins and other valuables from slipping through the cracks
and falling into the lake. Heat and cold have caused the pitch to
crack in places, necessitating patches of tar to be placed here and 
there along the street.
The Market-Pool is to the north.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The south door is open.
    The only obvious exits are east, northeast, south, northwest, north
and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Nalthic leaves north.
Murray leaves north.
You follow your leader north.........................................................................NORTH...........................................................NORTH
    Three wooden steps descend off the streets of Laketown, forming
concentric boxes within themselves as they frame the Market-Pool of
Esgaroth. Branching off from the main steps are many sets of mini-
steps, which continue eight or nine steps down to the water. As you
look about the Market-Pool, you occasionally see a merchant barge
docked to one of the stairs, providing easy access to the storage
holds.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    There is water to the north.
    The only obvious exits are southwest, east, south, southeast and
west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A gossipy fisherman [28 rumours, 28 new]
Mute enters.
You jab Nalthic, evoking a slight yelp of pain.
Murray misses Nalthic.
Mute misses Nalthic.
Party say from Murray: we can't hit!
Nalthic leaves south.
Murray leaves south.
Mute leaves south.
You follow your leader south.........................................................................SOUTH...........................................................SOUTH
    Held up by wooden supports sunk deep into the lake and coated
with pitch, the grey boards run north-south to form a level, but 
narrow street. Pitch has been poured between the boards, to prevent
small gold coins and other valuables from slipping through the cracks
and falling into the lake. Heat and cold have caused the pitch to
crack in places, necessitating patches of tar to be placed here and 
there along the street.
The Market-Pool is to the north.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The south door is open.
    The only obvious exits are east, northeast, south, northwest, north
and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Nalthic leaves east.
Murray leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    Held up by wooden supports sunk deep into the lake and coated
with pitch, the grey boards run north-south to form a level, but 
narrow street. Pitch has been poured between the boards, to prevent
small gold coins and other valuables from slipping through the cracks
and falling into the lake. Heat and cold have caused the pitch to
crack in places, necessitating patches of tar to be placed here and 
there along the street.
The Market-Pool is to the northwest.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The south door is closed.
    The only obvious exits are east, south, northwest, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Mute enters.
Nalthic leaves north.
Murray leaves north.
Mute leaves north.
You follow your leader north.........................................................................NORTH...........................................................NORTH
    Three wooden steps descend off the streets of Laketown, forming
concentric boxes within themselves as they frame the Market-Pool of
Esgaroth. Branching off from the main steps are many sets of mini-
steps, which continue eight or nine steps down to the water. As you
look about the Market-Pool, you occasionally see a merchant barge
docked to one of the stairs, providing easy access to the storage
holds.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    There is water to the northwest.
    The only obvious exits are southwest, east, south, northeast, north,
southeast and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
You extend the blade towards Nalthic but fail to make contact.
Murray mangles Nalthic with extreme precision.
Mute misses Nalthic.
Nalthic leaves south.
Murray leaves south.
You follow your leader south.........................................................................SOUTH...........................................................SOUTH
    Held up by wooden supports sunk deep into the lake and coated
with pitch, the grey boards run north-south to form a level, but 
narrow street. Pitch has been poured between the boards, to prevent
small gold coins and other valuables from slipping through the cracks
and falling into the lake. Heat and cold have caused the pitch to
crack in places, necessitating patches of tar to be placed here and 
there along the street.
The Market-Pool is to the northwest.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The south door is closed.
    The only obvious exits are east, south, northwest, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Mute enters.
Nalthic leaves east.
Murray leaves east.
Mute leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    You are standing at the intersection of Fisherman's Row and Lake's 
Deep. The smell of fish is very strong in this section of town, and 
it is here where most of the fishing folk perform their business. To 
the northwest, you can see the waterfront, and the quays of Laketown 
can be glimpsed to the south and east. The streets lead to cleaner 
smelling areas of the city to the north and west.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    The only obvious exits are east, south, northwest, north and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Nalthic leaves east.
Murray leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    Held up by wooden supports sunk deep into the lake and coated
with pitch, the grey boards run north-south to form a level, but 
narrow street. Pitch has been poured between the boards, to prevent
small gold coins and other valuables from slipping through the cracks
and falling into the lake. Heat and cold have caused the pitch to
crack in places, necessitating patches of tar to be placed here and 
there along the street.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    The only obvious exits are east, south and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Mute enters.
shape
Nalthic leaves south.
Murray leaves south.
Mute leaves south.
You follow your leader south.........................................................................SOUTH...........................................................SOUTH
    FAUGH! What a stench! The smell of fish guts, both old and new 
reek through the building. Upon tables, in crates, and in small buckets 
of water lie fish parts, mostly the unwanted heads and fins of today's 
catch. You wonder idly if fish parts are going to be Esgaroth's secret 
weapon against the orcs... It's certainly potent enough to make you 
want to lose your lunch!
    The only obvious exits are north and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 An old fisherman guts fish
Nalthic is near death.
HP:196 EP:166> 
You sunder Nalthic's defenses and find a chance for a quick blow.
Murray misses Nalthic.
Mute misses Nalthic.
Nalthic leaves north.
Murray leaves north.
You follow your leader north.........................................................................NORTH...........................................................NORTH
    Held up by wooden supports sunk deep into the lake and coated
with pitch, the grey boards run north-south to form a level, but 
narrow street. Pitch has been poured between the boards, to prevent
small gold coins and other valuables from slipping through the cracks
and falling into the lake. Heat and cold have caused the pitch to
crack in places, necessitating patches of tar to be placed here and 
there along the street.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    The only obvious exits are east, south and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Mute enters.
ND ND ND ND ND ND ND ND ND ND ND ND
k
You extend the blade towards Nalthic but fail to make contact.
Murray misses Nalthic.
Mute cracks Nalthic's head with the flat of the blade!
Nalthic says in Westron: shit
You attack Nalthic.
HP:196 EP:166> 
Nalthic grips his weapon with one hand.
Nalthic removes a 'man-catcher' pole-arm.
Nalthic gets a silver flask from a black riding cloak.
Nalthic opens a silver flask.
Nalthic drinks from a silver flask.
Nalthic closes a silver flask.
Nalthic puts a silver flask into a black riding cloak.
Nalthic grips his weapon with two hands.
Nalthic wields his man-catcher.
Nalthic grips his weapon with one hand.
Nalthic removes a 'man-catcher' pole-arm.
Nalthic gets a silver flask from a black riding cloak.
Nalthic opens a silver flask.
Nalthic drinks from a silver flask.
Nalthic closes a silver flask.
Nalthic puts a silver flask into a black riding cloak.
Nalthic grips his weapon with two hands.
Nalthic wields his man-catcher.
You extend the blade towards Nalthic but fail to make contact.
Murray misses Nalthic.
Mute misses Nalthic.
Mute feints to Nalthic's right and lands a surprise blow!
Mute cracks Nalthic's head with the flat of the blade!
Nalthic leaves west.
Murray leaves west.
Mute leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    You are standing at the intersection of Fisherman's Row and Lake's 
Deep. The smell of fish is very strong in this section of town, and 
it is here where most of the fishing folk perform their business. To 
the northwest, you can see the waterfront, and the quays of Laketown 
can be glimpsed to the south and east. The streets lead to cleaner 
smelling areas of the city to the north and west.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    The only obvious exits are east, south, northwest, north and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Nalthic leaves west.
Murray leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    Held up by wooden supports sunk deep into the lake and coated
with pitch, the grey boards run north-south to form a level, but 
narrow street. Pitch has been poured between the boards, to prevent
small gold coins and other valuables from slipping through the cracks
and falling into the lake. Heat and cold have caused the pitch to
crack in places, necessitating patches of tar to be placed here and 
there along the street.
The Market-Pool is to the northwest.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The south door is closed.
    The only obvious exits are east, south, northwest, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Mute enters.
Nalthic leaves west.
Murray leaves west.
Mute leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    Held up by wooden supports sunk deep into the lake and coated
with pitch, the grey boards run north-south to form a level, but 
narrow street. Pitch has been poured between the boards, to prevent
small gold coins and other valuables from slipping through the cracks
and falling into the lake. Heat and cold have caused the pitch to
crack in places, necessitating patches of tar to be placed here and 
there along the street.
The Market-Pool is to the north.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The south door is open.
    The only obvious exits are east, northeast, south, northwest, north
and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Nalthic leaves north.
Murray leaves north.
You follow your leader north.........................................................................NORTH...........................................................NORTH
    Three wooden steps descend off the streets of Laketown, forming
concentric boxes within themselves as they frame the Market-Pool of
Esgaroth. Branching off from the main steps are many sets of mini-
steps, which continue eight or nine steps down to the water. As you
look about the Market-Pool, you occasionally see a merchant barge
docked to one of the stairs, providing easy access to the storage
holds.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    There is water to the north.
    The only obvious exits are southwest, east, south, southeast and
west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A gossipy fisherman [28 rumours, 28 new]
Mute enters.
You thrust the blade deep into Nalthic.
Murray misses Nalthic.
Mute misses Nalthic.
Nalthic leaves west.
Murray leaves west.
Mute leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    Three wooden steps descend off the streets of Laketown, forming
concentric boxes within themselves as they frame the Market-Pool of
Esgaroth. Branching off from the main steps are many sets of mini-
steps, which continue eight or nine steps down to the water. As you
look about the Market-Pool, you occasionally see a merchant barge
docked to one of the stairs, providing easy access to the storage
holds.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    There is water to the northeast.
    The only obvious exits are southwest, east, south, north, northwest,
southeast and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A craftsman paints shields on the waterfront
Nalthic leaves west.
Murray leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    To the west of the city lies the more prosperous of Laketown's
merchants, those who deal in the importation and exportation of goods
from Thranduil's, Erebor, and Dale. The storefronts to the west are 
simple but elegant, excellently upkept but with little frills. Their 
main clientele are barge-merchants and travelling wains, who make 
their money by moving their goods about upper East Arda, either by 
river or by road.
The Market-Pool lies to the northeast.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The west door is closed.
    The only obvious exits are east, northeast, south, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Mute enters.
Nalthic opens the west door.
Nalthic leaves west.
Murray leaves west.
Mute leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    The smell of fish seems to grow twenty times stronger as you
step into this small specialty shop. Unlike most of the other shops 
in Laketown, this one was not looted by panicked citizens searching 
for anything to keep back the orcish intruders. Fishing spears, poles, 
and nets lie upon worn shelves, and a wooden sign hangs in front of 
the counter. 
The east door is open.
    The only obvious exit is east.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A trash can
 Gallux the fisherman's merchant
Nalthic closes the east door.
You pounce on Nalthic and plunge the blade through him.
Murray misses Nalthic.
Mute staggers and grazes Nalthic, leaving a line of blood from a shallow cut.
Nalthic opens the east door.
Nalthic leaves east.
Murray leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    To the west of the city lies the more prosperous of Laketown's
merchants, those who deal in the importation and exportation of goods
from Thranduil's, Erebor, and Dale. The storefronts to the west are 
simple but elegant, excellently upkept but with little frills. Their 
main clientele are barge-merchants and travelling wains, who make 
their money by moving their goods about upper East Arda, either by 
river or by road.
The Market-Pool lies to the northeast.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The west door is open.
    The only obvious exits are east, northeast, south, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Mute enters.
Nalthic closes the west door.
[ Durmanhoth ] Dvalin: Rowen -> Northeast Rhovanion at
     Woodsman's cabin.
Nalthic leaves south.
Murray leaves south.
Mute leaves south.
You follow your leader south.........................................................................SOUTH...........................................................SOUTH
    You are standing at the intersection of Merchant's Lane, which
runs north-south, and Lake's Deep, which runs west-east. To the southwest, 
you can see Town Hall, where all who defy the law are brought to 
justice. To the northeast lies the waterfront, and peering down the 
street to the west you can make out the Great Gates of Esgaroth. The 
road south appears to lead out to the quays, whereas the streets north 
and east lead further into the city.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    The only obvious exits are east, northeast, south, north and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Nalthic leaves south.
Murray leaves south.
You follow your leader south.........................................................................SOUTH...........................................................SOUTH
    To the west of the city lies the more prosperous of Laketown's
merchants, those who deal in the importation and exportation of goods
from Thranduil's, Erebor, and Dale. The storefronts to the west are 
simple but elegant, excellently upkept but with little frills. Their 
main clientele are barge-merchants and travelling wains, who make 
their money by moving their goods about upper East Arda, either by 
river or by road.
The Town Hall lies to the west.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The west door is open.
    The only obvious exits are south, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Mute enters.
[ Durmanhoth ] Dvalin: In the room -> a dark treasure room.
You extend the blade towards Nalthic but fail to make contact.
Murray tears Nalthic apart with gruesome efficiency.
Mute cracks Nalthic's head with the flat of the blade!
[ Durmanhoth ] Dvalin: Nalthic -> Northeast Rhovanion
     at Esgaroth.
[ Durmanhoth ] Dvalin: In the room -> Merchant's Lane.
You extend the blade towards Nalthic but fail to make contact.
Murray tears Nalthic apart with gruesome efficiency.
Mute cracks Nalthic's head with the flat of the blade!
Nalthic leaves south.
Murray leaves south.
Mute leaves south.
You follow your leader south.........................................................................SOUTH...........................................................SOUTH
    The water laps up against the wooden quays, which surround the 
city of Laketown. The old wooden boards used to create the pier have 
turned a dark grey, from being exposed constantly to the raw elements. 
Pitch has been poured over the wooden supports which hold up the city, 
keeping the wood from rotting away. As you look out, away from the city, 
the dark blue waters of Long Lake ripple and murmur as they flow under 
the pier.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A young fishing lad rubs his hands together
Nalthic leaves east.
Murray leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    Being careful not to fall into the water, you stand upon the 
edge of the quays and gaze out upon the dark waters of Long Lake. 
The greenish-blue surface ripples and churns, sliding past the supports 
of Laketown as if the city's presence matters not in the overall 
scheme of things. The grey boards under your feet, which separate 
you from the cold water, seem so insignificant to the seemingly endless 
greenish-blue surface of Long Lake.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The north door is open.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
Mute enters.
[ Durmanhoth ] Dvalin: Stobhach -> Northeast Rhovanion at
     Esgaroth.
[ Durmanhoth ] Dvalin: In the room -> the entrance to the Town Hall.
Nalthic leaves east.
Murray leaves east.
Mute leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    The wooden boards beneath your feet end abruptly as the quays 
give way to the cold waters of Long Lake. The waves murmur as they 
wash up against the long wooden supports buried deep into the lake, 
occasionally spraying the grey boards of the quays with a fine mist 
of freshwater. The city of Esgaroth casts a dark shadow upon the 
surface of the lake, which ripples and moves as the waters flow forever
onwards.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The north door is open.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A wandering girl looks for someone...
 A sly cat slinks in the shadows
 A young fishing lad rubs his hands together
Nalthic leaves east.
Murray leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    You have reached the end of Laketown, where the wooden boards 
form the quays that mark the end of the city proper. Here, fishermen 
land and launch their skiffs into the lake, using the very surface 
beneath your feet as their hunting ground. The greenish-blue waters 
of Long Lake stretch out in all directions about the city, filled 
with all manner of aquatic life.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The north door is closed.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
Mute enters.
You extend the blade towards Nalthic but fail to make contact.
Murray misses Nalthic.
Mute cracks Nalthic's head with the flat of the blade!
Burly wagoneer enters.
Nalthic opens the north door.
Nalthic leaves north.
Murray leaves north.
Mute leaves north.
You follow your leader north.........................................................................NORTH...........................................................NORTH
    Dirty laundry and uncleaned messes mar this otherwise plain home. 
In the center of the room sits a new cradle, undoubtedly the source 
of all of this mess. Dirty diapers stink in one corner, while dried 
food stains cling to the table top. The covers on the plain bed in 
the corner are messed, making you wonder if the occupant got any sleep 
at all.
The south door is open.
    The only obvious exit is south.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A young wife tends to her family
 A mother in law turns up her nose
 A wailing baby cries here
Nalthic closes the south door.
Nalthic opens the south door.
Nalthic leaves south.
Murray leaves south.
You follow your leader south.........................................................................SOUTH...........................................................SOUTH
    You have reached the end of Laketown, where the wooden boards 
form the quays that mark the end of the city proper. Here, fishermen 
land and launch their skiffs into the lake, using the very surface 
beneath your feet as their hunting ground. The greenish-blue waters 
of Long Lake stretch out in all directions about the city, filled 
with all manner of aquatic life.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The north door is open.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A burly wagoneer stares at the water
Mute enters.
Nalthic closes the north door.
Nalthic leaves east.
Murray leaves east.
Mute leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    The wooden boards beneath your feet end abruptly as the quays 
give way to the cold waters of Long Lake. The waves murmur as they 
wash up against the long wooden supports buried deep into the lake, 
occasionally spraying the grey boards of the quays with a fine mist 
of freshwater. The city of Esgaroth casts a dark shadow upon the 
surface of the lake, which ripples and moves as the waters flow forever
onwards.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The north door is open.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
Nalthic leaves north.
Murray leaves north.
You follow your leader north.........................................................................NORTH...........................................................NORTH
    Mud has been tracked all over the floor of this simple boatman's 
home, caking the brown dirt floor with a smear of red. The footprints 
seem to drift from the floor, to the simple table to the east of the 
home, then to the bed in the back of the room. Whomever left the 
footprints must have been exhausted, for it looks like they jumped 
into bed without removing their still muddy boots!
The south door is open.
    The only obvious exit is south.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A young woman looks worried
 A young boy guards the house
Mute enters.
Your hack at Nalthic draws out a thin line of blood.
Murray mangles Nalthic with extreme precision.
Mute sinks the blade into Nalthic with the blood curdling shout of a pirate!
Nalthic leaves south.
Murray leaves south.
Mute leaves south.
You follow your leader south.........................................................................SOUTH...........................................................SOUTH
    The wooden boards beneath your feet end abruptly as the quays 
give way to the cold waters of Long Lake. The waves murmur as they 
wash up against the long wooden supports buried deep into the lake, 
occasionally spraying the grey boards of the quays with a fine mist 
of freshwater. The city of Esgaroth casts a dark shadow upon the 
surface of the lake, which ripples and moves as the waters flow forever
onwards.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The north door is open.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
Nalthic leaves east.
Murray leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    Being careful not to fall into the water, you stand upon the 
edge of the quays and gaze out upon the dark waters of Long Lake. 
The greenish-blue surface ripples and churns, sliding past the supports 
of Laketown as if the city's presence matters not in the overall 
scheme of things. The grey boards under your feet, which separate 
you from the cold water, seem so insignificant to the seemingly endless 
greenish-blue surface of Long Lake.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A defender of Esgaroth protects his city
 A young apprentice awaits the siege
Mute enters.
Nalthic leaves north.
Murray leaves north.
Mute leaves north.
You follow your leader north.........................................................................NORTH...........................................................NORTH
    The smell of fish lingers to the east side of the city, growing 
stronger to the southeast corner of the city where the fishermen 
bring in their daily catch to be cleaned. The dirty wooden boards 
beneath your feet echo hollowly as you move about, reminding you that 
only their meager thickness stands between you and the cold waters 
of Long Lake.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    The only obvious exits are east, south and north.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
You extend the blade towards Nalthic but fail to make contact.
Murray misses Nalthic.
Mute misses Nalthic.
$ killing nalthic at the moment 
Nalthic grips his weapon with one hand.
Nalthic removes a 'man-catcher' pole-arm.
Nalthic gets a mysterious amber vial from a black riding cloak.
Nalthic opens a mysterious amber vial.
Nalthic drinks some liquid from a mysterious amber vial.
Nalthic closes a mysterious amber vial.
Nalthic puts a mysterious amber vial into a black riding cloak.
Nalthic grips his weapon with two hands.
Nalthic wields his man-catcher.
[ Durmanhoth ] Dvalin: ok i am out, die all :)
You sunder Nalthic's defenses and find a chance for a quick blow.
Murray tears Nalthic apart with gruesome efficiency.
Mute misses Nalthic.
[ Durmanhoth ] Deathmatch: killing nalthic at the moment
HP:197 EP:164> 
Nalthic grips his weapon with one hand.
Nalthic removes a 'man-catcher' pole-arm.
Nalthic gets a mysterious amber vial from a black riding cloak.
Nalthic opens a mysterious amber vial.
Nalthic drinks some liquid from a mysterious amber vial.
Nalthic closes a mysterious amber vial.
Nalthic puts a mysterious amber vial into a black riding cloak.
Nalthic grips his weapon with two hands.
Nalthic wields his man-catcher.
Nalthic grips his weapon with one hand.
Nalthic removes a 'man-catcher' pole-arm.
Nalthic gets a mysterious amber vial from a black riding cloak.
Nalthic opens a mysterious amber vial.
Nalthic closes a mysterious amber vial.
Nalthic puts a mysterious amber vial into a black riding cloak.
Nalthic grips his weapon with two hands.
Nalthic wields his man-catcher.
Nalthic grips his weapon with one hand.
Nalthic removes a 'man-catcher' pole-arm.
Nalthic gets a mysterious amber vial from a black riding cloak.
Nalthic opens a mysterious amber vial.
Nalthic closes a mysterious amber vial.
Nalthic puts a mysterious amber vial into a black riding cloak.
Nalthic grips his weapon with two hands.
Nalthic wields his man-catcher.
Nalthic leaves south.
Murray leaves south.
You follow your leader south.........................................................................SOUTH...........................................................SOUTH
    Being careful not to fall into the water, you stand upon the 
edge of the quays and gaze out upon the dark waters of Long Lake. 
The greenish-blue surface ripples and churns, sliding past the supports 
of Laketown as if the city's presence matters not in the overall 
scheme of things. The grey boards under your feet, which separate 
you from the cold water, seem so insignificant to the seemingly endless 
greenish-blue surface of Long Lake.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A defender of Esgaroth protects his city
Mute enters.
[ Durmanhoth ] Dvalin: cya soon
Nalthic leaves west.
Murray leaves west.
Mute leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    The wooden boards beneath your feet end abruptly as the quays 
give way to the cold waters of Long Lake. The waves murmur as they 
wash up against the long wooden supports buried deep into the lake, 
occasionally spraying the grey boards of the quays with a fine mist 
of freshwater. The city of Esgaroth casts a dark shadow upon the 
surface of the lake, which ripples and moves as the waters flow forever
onwards.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The north door is open.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A young apprentice awaits the siege
shape
Nalthic leaves west.
Murray leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    You have reached the end of Laketown, where the wooden boards 
form the quays that mark the end of the city proper. Here, fishermen 
land and launch their skiffs into the lake, using the very surface 
beneath your feet as their hunting ground. The greenish-blue waters 
of Long Lake stretch out in all directions about the city, filled 
with all manner of aquatic life.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The north door is closed.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A burly wagoneer stares at the water
Mute enters.
You sunder Nalthic's defenses and find a chance for a quick blow.
Murray misses Nalthic.
Mute misses Nalthic.
Burly wagoneer paces up and down, up and down, up and down.
Nalthic is near death.
Nalthic is a bit tipsy.
HP:197 EP:164> 
Nalthic leaves west.
Murray leaves west.
Mute leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    The wooden boards beneath your feet end abruptly as the quays 
give way to the cold waters of Long Lake. The waves murmur as they 
wash up against the long wooden supports buried deep into the lake, 
occasionally spraying the grey boards of the quays with a fine mist 
of freshwater. The city of Esgaroth casts a dark shadow upon the 
surface of the lake, which ripples and moves as the waters flow forever
onwards.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The north door is open.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A wandering girl looks for someone...
 A sly cat slinks in the shadows
 A young fishing lad rubs his hands together
ND ND ND ND ND ND ND ND ND ND ND ND
Nalthic grips his weapon with one hand.
Nalthic removes a 'man-catcher' pole-arm.
Nalthic gets a mysterious amber vial from a black riding cloak.
Nalthic opens a mysterious amber vial.
Nalthic closes a mysterious amber vial.
Nalthic puts a mysterious amber vial into a black riding cloak.
Nalthic grips his weapon with two hands.
Nalthic wields his man-catcher.
k
Nalthic leaves west.
Murray leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    Being careful not to fall into the water, you stand upon the 
edge of the quays and gaze out upon the dark waters of Long Lake. 
The greenish-blue surface ripples and churns, sliding past the supports 
of Laketown as if the city's presence matters not in the overall 
scheme of things. The grey boards under your feet, which separate 
you from the cold water, seem so insignificant to the seemingly endless 
greenish-blue surface of Long Lake.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The north door is open.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
Mute enters.
You extend the blade towards Nalthic but fail to make contact.
Murray misses Nalthic.
Mute misses Nalthic.
Nalthic leaves north.
Murray leaves north.
Mute leaves north.
You follow your leader north.........................................................................NORTH...........................................................NORTH
    Papers litter the large table in this home, filled with all the 
trivia and useless information needed to run a city as large as Esgaroth. 
Some papers have fallen to the floor, obscuring the rough wood under 
your feet. Others lie scattered in a trail towards the plain wooden 
bed at the back of the room, where yet another pile of papers lies 
heaped upon the quilt cover. You find yourself doubting that the owner 
of this home gets any sleep.
The south door is open.
    The only obvious exit is south.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A lady of the night eyes you brazenly
You attack Nalthic.
HP:197 EP:164> 
Nalthic leaves south.
Murray leaves south.
You follow your leader south.........................................................................SOUTH...........................................................SOUTH
    Being careful not to fall into the water, you stand upon the 
edge of the quays and gaze out upon the dark waters of Long Lake. 
The greenish-blue surface ripples and churns, sliding past the supports 
of Laketown as if the city's presence matters not in the overall 
scheme of things. The grey boards under your feet, which separate 
you from the cold water, seem so insignificant to the seemingly endless 
greenish-blue surface of Long Lake.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The north door is open.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
Mute enters.
You sunder Nalthic's defenses and find a chance for a quick blow.
Murray misses Nalthic.
Mute cracks Nalthic's head with the flat of the blade!
Nalthic leaves west.
Murray leaves west.
Mute leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    The water laps up against the wooden quays, which surround the 
city of Laketown. The old wooden boards used to create the pier have 
turned a dark grey, from being exposed constantly to the raw elements. 
Pitch has been poured over the wooden supports which hold up the city, 
keeping the wood from rotting away. As you look out, away from the city, 
the dark blue waters of Long Lake ripple and murmur as they flow under 
the pier.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A young fishing lad rubs his hands together
Nalthic leaves east.
Murray leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    Being careful not to fall into the water, you stand upon the 
edge of the quays and gaze out upon the dark waters of Long Lake. 
The greenish-blue surface ripples and churns, sliding past the supports 
of Laketown as if the city's presence matters not in the overall 
scheme of things. The grey boards under your feet, which separate 
you from the cold water, seem so insignificant to the seemingly endless 
greenish-blue surface of Long Lake.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The north door is open.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
Mute enters.
Nalthic leaves east.
Murray leaves east.
Mute leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    The wooden boards beneath your feet end abruptly as the quays 
give way to the cold waters of Long Lake. The waves murmur as they 
wash up against the long wooden supports buried deep into the lake, 
occasionally spraying the grey boards of the quays with a fine mist 
of freshwater. The city of Esgaroth casts a dark shadow upon the 
surface of the lake, which ripples and moves as the waters flow forever
onwards.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The north door is open.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Mute Izarius the dunedain Specialist (Impartial)
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A wandering girl looks for someone...
 A sly cat slinks in the shadows
 A young fishing lad rubs his hands together
Nalthic leaves north.
Murray leaves north.
You follow your leader north.........................................................................NORTH...........................................................NORTH
    Filled with empty crates and wooden boxes, this warehouse smells 
musty with disuse. Boxes lie abandoned on the floor, making it difficult 
to maneuver about. At the back of the room, boxes are stacked up 
in a more organized fashion, forming a barrier between the front 
warehouse and the back. As you approach the row of boxes, a soft 
sound reaches your ears, and you halt to listen.
    The only obvious exits are south and back.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 An empty jug
Mute enters.
Mute leaves back.
Your hack at Nalthic draws out a thin line of blood.
Murray misses Nalthic.
HP:197 EP:164> 
You extend the blade towards Nalthic but fail to make contact.
Murray misses Nalthic.
You extend the blade towards Nalthic but fail to make contact.
Murray tears Nalthic apart with gruesome efficiency.
Nalthic leaves south.
Murray leaves south.
You follow your leader south.........................................................................SOUTH...........................................................SOUTH
    The wooden boards beneath your feet end abruptly as the quays 
give way to the cold waters of Long Lake. The waves murmur as they 
wash up against the long wooden supports buried deep into the lake, 
occasionally spraying the grey boards of the quays with a fine mist 
of freshwater. The city of Esgaroth casts a dark shadow upon the 
surface of the lake, which ripples and moves as the waters flow forever
onwards.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The north door is open.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A wandering girl looks for someone...
 A sly cat slinks in the shadows
Nalthic leaves west.
Murray leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    Being careful not to fall into the water, you stand upon the 
edge of the quays and gaze out upon the dark waters of Long Lake. 
The greenish-blue surface ripples and churns, sliding past the supports 
of Laketown as if the city's presence matters not in the overall 
scheme of things. The grey boards under your feet, which separate 
you from the cold water, seem so insignificant to the seemingly endless 
greenish-blue surface of Long Lake.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The north door is open.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
Nalthic leaves west.
Murray leaves west.
You follow your leader west.........................................................................WEST...........................................................WEST
    The water laps up against the wooden quays, which surround the 
city of Laketown. The old wooden boards used to create the pier have 
turned a dark grey, from being exposed constantly to the raw elements. 
Pitch has been poured over the wooden supports which hold up the city, 
keeping the wood from rotting away. As you look out, away from the city, 
the dark blue waters of Long Lake ripple and murmur as they flow under 
the pier.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A young fishing lad rubs his hands together
Nalthic leaves north.
Murray leaves north.
You follow your leader north.........................................................................NORTH...........................................................NORTH
    To the west of the city lies the more prosperous of Laketown's
merchants, those who deal in the importation and exportation of goods
from Thranduil's, Erebor, and Dale. The storefronts to the west are 
simple but elegant, excellently upkept but with little frills. Their 
main clientele are barge-merchants and travelling wains, who make 
their money by moving their goods about upper East Arda, either by 
river or by road.
The Town Hall lies to the west.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The west door is open.
    The only obvious exits are south, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A streetlamp
Your hack at Nalthic draws out a thin line of blood.
Murray misses Nalthic.
Nalthic leaves south.
Murray leaves south.
You follow your leader south.........................................................................SOUTH...........................................................SOUTH
    The water laps up against the wooden quays, which surround the 
city of Laketown. The old wooden boards used to create the pier have 
turned a dark grey, from being exposed constantly to the raw elements. 
Pitch has been poured over the wooden supports which hold up the city, 
keeping the wood from rotting away. As you look out, away from the city, 
the dark blue waters of Long Lake ripple and murmur as they flow under 
the pier.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A young fishing lad rubs his hands together
Nalthic leaves east.
Murray leaves east.
You follow your leader east.........................................................................EAST...........................................................EAST
    Being careful not to fall into the water, you stand upon the 
edge of the quays and gaze out upon the dark waters of Long Lake. 
The greenish-blue surface ripples and churns, sliding past the supports 
of Laketown as if the city's presence matters not in the overall 
scheme of things. The grey boards under your feet, which separate 
you from the cold water, seem so insignificant to the seemingly endless 
greenish-blue surface of Long Lake.
The sun shines brightly in the eastern sky.
The faint smell of fish lingers on the lake breeze.
The north door is open.
    There is water to the southwest, south and southeast.
    The only obvious exits are east, north and west.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
k
You sunder Nalthic's defenses and find a chance for a quick blow.
Murray tears Nalthic apart with gruesome efficiency.
Nalthic leaves north.
Murray leaves north.
You follow your leader north.........................................................................NORTH...........................................................NORTH
    Papers litter the large table in this home, filled with all the 
trivia and useless information needed to run a city as large as Esgaroth. 
Some papers have fallen to the floor, obscuring the rough wood under 
your feet. Others lie scattered in a trail towards the plain wooden 
bed at the back of the room, where yet another pile of papers lies 
heaped upon the quilt cover. You find yourself doubting that the owner 
of this home gets any sleep.
The south door is open.
    The only obvious exit is south.
 Murray the dwarf Mercenary (Demonic)
 Nalthic Naakhûrz the dwarf Battle Lord (Demonic)
 A lady of the night eyes you brazenly
You attack Nalthic.
HP:198 EP:165> 
You extend the blade towards Nalthic but fail to make contact.
Murray misses Nalthic.
You extend the blade towards Nalthic but fail to make contact.
Murray misses Nalthic.
You extend the blade towards Nalthic but fail to make contact.
Murray misses Nalthic.
k
[ Dvalin has left The Two Towers ]
You attack Nalthic.
HP:198 EP:165> 
Nalthic skewers you in the thigh!
You extend the blade towards Nalthic but fail to make contact.
Murray tears Nalthic apart with gruesome efficiency.
Nalthic falls to the ground.
Nalthic is bleeding to death and needs to be bandaged!
Murray puts Nalthic out of his misery.
k
Murray removes a dark steel longsword.
Murray drops a dark steel longsword.
You decide to put Nalthic out of his misery.
HP:190 EP:166> 
Nalthic has died.
The ghost of Nalthic drifts south.
Murray wears a dwarven hauberk.
Murray wears a shiny set of steel leggings.
Murray wears a crystal.
Murray wears a black riding cloak.
Murray gets some gold coins, an emerald shield and an Orc courier pack
     from corpse of Nalthic.
Murray drops a piece of jerky from an Orc courier pack.
$ legend nalthic
Murray chews down the jerky.
[ Durmanhoth ] Deathmatch: legend nalthic
HP:190 EP:163> 
Murray removes a rather roomy pack.
Murray puts a rather roomy pack into an Orc courier pack.
Murray wears an Orc courier pack.
^ legend nalthic
Murray drops an emerald shield.
^ (OOC) Deathmatch: legend nalthic
HP:190 EP:158> 
Murray says in Westron: wear
wear shield
You wear an emerald shield.
HP:191 EP:159> 
Murray gets a dark steel longsword into an Orc courier pack.
Murray gets a 'man-catcher' pole-arm from corpse of Nalthic.
Murray grips his weapon with two hands.
Murray wields his man-catcher.