He was tabbed looking for a friend on myspace or something for the first few rounds, I trigger some wrong breaks but maintain pursuit, getting lucky that his trigger didn't wimpy off causing him to run into the cave ... 4.9k Contract The Bridge(e and w) [sw and ne] <<HP:230 EP:192>> (ROV)  The Mirkwood path(e, s and w) [n and w] <<HP:230 EP:192>> (ROV)  The Mirkwood path(e, s, n and w) [nw] <<HP:230 EP:192>> (ROV)  The Mirkwood path(e, s, n and w) <<HP:230 EP:192>> (ROV)  ^ (OOC) Bentelbow: pick-a-path and stuff The Mirkwood path(e, s, ne, n and w) <<HP:230 EP:192>> (ROV)  The Mirkwood path(e, sw, s, n and w) <<HP:230 EP:192>> (ROV)  The Mirkwood path(e, s, ne, n and w) <<HP:230 EP:192>> (ROV)  The Mirkwood path(e, sw, s, ne, n, nw and w) <<HP:230 EP:192>> (ROV)  The Mirkwood path(e, sw, s, ne, n and w) <<HP:230 EP:192>> (ROV)  The Mirkwood path(e, sw, s, n and w) [ne, n and nw]  Klardin the dwarf Marauder (Moral) Triggered! doing: hunt klardin <<HP:230 EP:192>> (ROV)  Travelto: aborted! Type 'travelto resume' to continue. You begin to hunt Klardin. l Klardin Ninja He is carrying: A dark chainmail shirt (worn). A dark runed battle axe (wielded). A great Dunlending shield (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. A beautiful, albeit empty pipe. A metal necklace (worn). Klardin's Domechecka pipe. A translucent black gem. A silver harp. An empty event case (open) (worn). The 9th Two Towers EVENT! badge. Triggered! doing: hunt Klardin <<HP:230 EP:190>> (ROV)  You are already hunting Klardin! <<HP:230 EP:190>> (ROV)  ^ (OOC) Warrax: first you get knocked out because the acceleration is  too high i Gold: 163 Encumbrance: lightly encumbered You are carrying the following on your person: *A wooden staff with a blade on each end (wielded). *A contract. *A great tower shield (worn). *An exquisite set of steel chainmail (worn). *A large black cloak (worn). *A simple snakeskin sheath (worn). *A simple-looking necklace (worn). *A simple-looking necklace (worn). *An Orc courier pack (worn). *A haradrim helmet (worn). *A medal clip holding a medal. *A metal necklace (worn). <<HP:230 EP:190>> (ROV)  ^ (OOC) Gelvan: you befriend some mad scientist on the block. One of  the "bad endings" was that the experiment destabilizes molecules and  spreads <<HP:230 EP:189>> (ROV)  You attack Klardin. You sneak up and stab Klardin from behind! You cleave Klardin with an awesome roundhouse swing! Your movement reveals you. <<HP:230 EP:139>> (ROV)  Do: Commands completed. <<HP:230 EP:139>> (ROV) h Klardin You move in close to attack, but fail to connect due to poor timing. You can't do that. <<HP:230 EP:139>> (ROV) h Klardin You move in close to attack, but fail to connect due to poor timing. You can't do that. <<HP:230 EP:139>> (ROV) h Klardin Klardin misses you. You almost hit Klardin. <-------Eaglesight on-------><-------Eaglesight on-------><-------Eaglesight on-------> YOU MISSED A HEADBUTT ON Klardin! <<HP:230 EP:118>> (ROV) h Klardin Your neck still hurts too much to attempt to headbutt again. <<HP:230 EP:118>> (ROV) h Klardin Your neck still hurts too much to attempt to headbutt again. <<HP:230 EP:118>> (ROV) h Klardin Your neck still hurts too much to attempt to headbutt again. <<HP:230 EP:118>> (ROV) h Klardin Your neck still hurts too much to attempt to headbutt again. <<HP:230 EP:118>> (ROV) h Klardin Your neck still hurts too much to attempt to headbutt again. <<HP:230 EP:118>> (ROV) h Klardin Your neck still hurts too much to attempt to headbutt again. <<HP:230 EP:118>> (ROV) h Klardin Your neck still hurts too much to attempt to headbutt again. <<HP:230 EP:118>> (ROV)  Klardin misses you. You shred Klardin's face into tattered strips of skin! h Klardin YOU MISSED A HEADBUTT ON Klardin! <<HP:230 EP:98>> (ROV) h Klardin Your neck still hurts too much to attempt to headbutt again. <<HP:230 EP:98>> (ROV) a The next time you see 'fades', you will do: 'knock on gates'. <<HP:230 EP:98>> (ROV) h Your neck still hurts too much to attempt to headbutt again. <<HP:230 EP:98>> (ROV)  Klardin misses you. You nick Klardin with a blade of the staff. h YOU MISSED A HEADBUTT ON Klardin! <<HP:230 EP:78>> (ROV) h Your neck still hurts too much to attempt to headbutt again. <<HP:230 EP:78>> (ROV) h Your neck still hurts too much to attempt to headbutt again. <<HP:230 EP:78>> (ROV) h Your neck still hurts too much to attempt to headbutt again. <<HP:230 EP:78>> (ROV)  Klardin leaves a gaping slash across your body! You almost hit Klardin. h YOU MISSED A HEADBUTT ON Klardin! <<HP:218 EP:57>> (ROV) shape all - Klardin is in GOOD shape. - GOOD -- GOOD -- - <<HP:218 EP:57>> (ROV)  Klardin misses you. You smack Klardin. h YOU MISSED A HEADBUTT ON Klardin! <<HP:218 EP:37>> (ROV)  Klardin misses you. You shred Klardin's face into tattered strips of skin! Oak enters. Oak leaves west. ^ (OOC) Gelvan: and the scentist's last words are like "Escape? You  could go to the MOON and not outrun it!" Klardin misses you. Klardin misses you. You slice Klardin with a razor-sharp blade. Oak enters. Oak leaves east. Oak enters. Klardin misses you. You nick Klardin with a blade of the staff. Oak leaves south. You carefully fold the blades back into the staff. With the blades back in place, it only requires one hand to wield the staff. To re- extend the blades simply 'press button' again. <<HP:219 EP:37>> (ROV)  Do: starting commands. <<HP:219 EP:37>> (ROV)  You don't possess a cleaver. <<HP:219 EP:37>> (ROV)  There is no sling here. <<HP:219 EP:37>> (ROV)  You very carefully slip a vial of vigour from your cloak. <<HP:219 EP:37>> (ROV)  The fluid tastes bitter in your mouth. <<HP:230 EP:87>> (ROV)  Ok. <<HP:230 EP:87>> (ROV)  You can only conceal things in your hands. <<HP:230 EP:87>> (ROV)  Do: Commands completed. <<HP:230 EP:87>> (ROV)  You depress the button on the staff. Suddenly, a razor sharp blade pops out of either end of the staff! Due to the extra length of the blades, you are forced to wield the staff with two hands. To put the blades back into the staff, simply 'return blades'. <<HP:230 EP:87>> (ROV)  Oak enters. h You grapple with Klardin, your cranium colliding with his face. <<HP:230 EP:52>> (ROV)  Klardin misses you. You almost hit Klardin. shape all - Klardin is in AVERAGE shape. - AVERAGE -- AVERAGE -- AVERAGE -- AVERAGE - <<HP:230 EP:52>> (ROV)  Klardin misses you. You almost hit Klardin. Oak leaves north. hunt Klardin You are already hunting Klardin! <<HP:230 EP:51>> (ROV) score Duergan the eorling Wolf Spirit (Angelic) You are a bit tipsy. Your tummy is very happy, but not yet full. HP: 230/230 END: 51/230 Exp: 1753824 Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 assassin, 5d 14h 28m 52s old. You are extending your vision and hunting Klardin. <<HP:230 EP:51>> (ROV)  ^ (OOC) Gelvan: that scared me for weeks Klardin misses you. You almost hit Klardin. ^ (OOC) Warrax: then, your head gets detached when you get close to  the black hole because at short distances the pull on the head is  much larger than the pull on the feet, assuming you're going head  first Klardin misses you. You cleave Klardin with an awesome roundhouse swing! skills Common Skills: Aim : 110 Attack :  95 Awareness : 90 Defense :  95 Dodge :  95 Evasion : 75 Fire building : 17 Intuition : 0 Riding : 0 Professional Skills: Other Skills: Assassination : 100 6th sense : 10 Deception :  90 Battle instincts : 57 Lethal precision : 100 Blocking : 58 Stalking : 100 Tactics :  70 <<HP:230 EP:51>> (ROV)  Klardin misses you. Klardin misses you. You almost hit Klardin. Klardin leaves north. You follow Klardin north. A Bridge(ne, s, n and stairs) [e and w]  Klardin the dwarf Marauder (Moral)  Riaan's stallion (hitched)  A small wooden bucket  A brand (burned out) [2]  Vork's black horse (hitched)  A signpost  A hitching post Klardin misses you. You shred Klardin's face into tattered strips of skin! Suddenly you have a massive headache. a The next time you see 'xxx', you will do: 'yyy'. <<HP:230 EP:49>> (ROV)  Klardin leaves north. You follow Klardin north. Mirkwood(e, s, n and w) [sw, s and se]  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. Mirkwood(e, s, n and w)  Klardin the dwarf Marauder (Moral)  Corpse of Orc leader  Corpse of Orc Klardin leaves north. You follow Klardin north. Mirkwood(e, s, n and w)  Klardin the dwarf Marauder (Moral)  A simple arrow [10]  A bundle of arrows [2]  A large tree stump Klardin leaves north. You follow Klardin north. Mirkwood(e, s, n and w)  Klardin the dwarf Marauder (Moral)  A bundle of arrows Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin exposes bone, slicing chunks of flesh from you! The runes glow dimly as the blade slices you to the bone! You almost hit Klardin. Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) shape all Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) - Klardin is in DLSG shape. - DLSG -- DLSG -- DLSG -- DLSG -- DLSG <<HP:217 EP:48>> (NER)  Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. The Grey Mountains(sw, e, s and n)  Klardin the dwarf Marauder (Moral) Klardin misses you. You almost hit Klardin. turn torch Klardin leaves north. You follow Klardin north. Wall(s)  Klardin the dwarf Marauder (Moral) Klardin is swiftly taken by a revolving hidden door. When you turn the torch the ground and wall before you revolves somewhere else. Cave(out and n)  A Troll  A Troll guard [2] <<HP:217 EP:46>> (NER) turn torch What? <<HP:217 EP:46>> (NER) n Firepit(u, e, s and w) <<HP:217 EP:46>> (NER) s Cave(out and n)  A Troll  A Troll guard [2] <<HP:217 EP:46>> (NER) out Wall(s) <<HP:217 EP:46>> (NER) Do: starting commands. <<HP:217 EP:46>> (NER)  The Grey Mountains(sw, e, s and n) <<HP:217 EP:46>> (NER)  The Plains(e, s, n and w) <<HP:217 EP:46>> (NER)  The Plains(e, s, n and w) <<HP:217 EP:46>> (NER)  The Plains(e, s, n and w) <<HP:217 EP:46>> (NER)  The Plains(e, s, n and w) <<HP:217 EP:46>> (NER)  The Plains(e, s, n and w) <<HP:217 EP:46>> (NER)  The Plains(e, s, n and w) <<HP:217 EP:46>> (NER)  The Plains(e, s, n and w) <<HP:217 EP:46>> (NER)  The Plains(e, s, n and w) <<HP:217 EP:46>> (NER)  The Plains(e, s, n and w) <<HP:217 EP:46>> (NER)  The Plains(e, s, n and w) <<HP:217 EP:46>> (NER)  The Plains(e, s, n and w) <<HP:217 EP:46>> (NER)  The Plains(e, s, n and w) <<HP:217 EP:46>> (NER)  The Plains(e, s, n and w) <<HP:217 EP:46>> (NER)  Mirkwood(e, s, n and w)  A bundle of arrows <<HP:217 EP:46>> (NER)  Mirkwood(e, s, n and w)  A simple arrow [10]  A bundle of arrows [2]  A large tree stump <<HP:217 EP:46>> (NER)  Mirkwood(e, s, n and w)  Corpse of Orc leader  The somewhat decayed remains of Orc <<HP:217 EP:46>> (NER)  Mirkwood(e, s, n and w) [sw, s and se] <<HP:217 EP:46>> (NER)  Do: Commands completed. <<HP:217 EP:46>> (NER) trigger Klardin todo hunt Klardin The next time you see 'Klardin', you will do: 'hunt Klardin'. <<HP:217 EP:45>> (NER) s A Bridge(ne, s, n and stairs) [e and w] -----thranhb, thranb2, thranhb3 -----  Riaan's stallion (hitched)  A small wooden bucket  A brand (burned out) [2]  Vork's black horse (hitched)  A signpost  A hitching post <<HP:217 EP:45>> (ROV) find Klardin Klardin is in Grey Mountains at Trolls' cave. Triggered! doing: hunt Klardin <<HP:217 EP:25>> (ROV)  There is no such living object here. <<HP:217 EP:25>> (ROV)  Do: starting commands. <<HP:217 EP:25>> (ROV)  The Stone Stairs(bridge and terrace)  Corpse of Orc <<HP:217 EP:25>> (NER)  A grassy terrace(gates, stairs and w)  Corpse of elf <<HP:217 EP:25>> (NER)  The gates to Thranduil's kingdom(terrace)  An attacking division of orcs <<HP:217 EP:25>> (NER)  Silently you creep through the battle unnoticed and knock on the huge gates. A hollow, ominous thudding sound meets your every knock BOOM....BOOM...BOOM. After a moment, a small sliding peep-slot opens and you feel you're being examined. Seconds later, the huge gate opens just enough for many rough hands to reach out and pull you inside! A Twisting Tunnel(deeper and out)  A division of elven defenders <<HP:217 EP:25>> (NER)  A Twisting Tunnel(deeper and out) <<HP:217 EP:25>> (NER)  Crossroads(out, ne and w) <<HP:217 EP:25>> (NER)  A Twisting Tunnel(sw, e and nw) <<HP:217 EP:25>> (NER)  Crossroads(sw, n and se)  A patrolling guard [3]  A caretaker <<HP:217 EP:25>> (NER)  A Twisting Tunnel(s and nw)  A patrolling guard <<HP:217 EP:25>> (NER)  A Cavern(ne, n, se and w)  An empty bottle (open) <<HP:217 EP:25>> (NER)  Crossroads(e, sw and n)  A caretaker [2] <<HP:217 EP:25>> (NER)  You can't go that way! <<HP:217 EP:25>> (NER)  A Twisting Tunnel(sw, ne and nw)  A patrolling guard <<HP:217 EP:25>> (NER)  A Twisting Tunnel(e, sw, ne and w)  A wine servant <<HP:217 EP:25>> (NER)  The Thranduil shop(w)  A trash can  Brenen the shopkeeper <<HP:217 EP:24>> (NER) w Do: Commands completed. <<HP:217 EP:24>> (NER)  A Twisting Tunnel(e, sw, ne and w)  A wine servant <<HP:217 EP:24>> (NER) f Do: starting commands. <<HP:217 EP:24>> (NER)  You replace the gem back into position and rest it on your chest. You feel the heat slowly release and the light returns to normal. <<HP:217 EP:24>> (NER)  You replace the gem back into position and rest it on your chest. You feel the heat slowly release and the light returns to normal. <<HP:217 EP:24>> (NER)  Do: Commands completed. <<HP:217 EP:24>> (NER) sw A Cavern(ne, w and se) <<HP:217 EP:24>> (NER) se A Twisting Tunnel(e and nw) <<HP:217 EP:24>> (NER) e A Twisting Tunnel(e and w)  A wine servant [2] <<HP:217 EP:24>> (NER) e A Twisting Tunnel(ne, nw and w)  Oak VanDane the dunedain Loremaster (Angelic)  A senile healer  A patrolling guard  Thranduil's head cook <<HP:217 EP:24>> (NER) e You can't go that way! <<HP:217 EP:24>> (NER)  Oak leaves northwest. ask for heal The senile healer says: We request that you donate 20 gold pieces. The senile healer takes 20 gold from you. The senile healer forces you to eat a nasty smelling shroom. <<HP:230 EP:63>> (NER) ask for heal The senile healer says: We request that you donate 20 gold pieces. The senile healer takes ask for heal 20 gold from you. The senile healer forces you to eat a nasty smelling shroom. <<HP:230 EP:91>> (NER) ask for heal The senile healer says: We request that you donate 20 gold pieces. The senile healer takes 20 gold from you. The senile healer accidentally poisons you! <<HP:225 EP:91>> (NER) ask for heal The senile healer says: We request that you donate 20 gold pieces. The senile healer takes 20 gold from you. The senile healer forces you to eat a nasty smelling shroom. <<HP:230 EP:124>> (NER) ask for heal The senile healer says: We request that you donate 20 gold pieces. The senile healer takes 20 gold from you. The senile healer forces you to eat a nasty smelling shroom. <<HP:230 EP:158>> (NER)  The senile healer says: We request that you donate 20 gold pieces. The senile healer takes 20 gold from you. The senile healer accidentally poisons you! <<HP:225 EP:158>> (NER) gold You search your pockets and find 43 gold. <<HP:225 EP:158>> (NER) ask for heal The senile healer says: We request that you donate 20 gold pieces. The senile healer takes 20 gold from you. The senile healer forces you to eat a nasty smelling shroom. <<HP:230 EP:179>> (NER) ask for heal The senile healer says: We request that you donate 20 gold pieces. The senile healer takes 20 gold from you. The senile healer forces you to eat a nasty smelling shroom. <<HP:230 EP:209>> (NER) w A Twisting Tunnel(e and w)  A wine servant [2] <<HP:230 EP:209>> (NER) w A Twisting Tunnel(e and nw) <<HP:230 EP:209>> (NER) w You can't go that way! <<HP:230 EP:209>> (NER) w You can't go that way! <<HP:230 EP:208>> (NER) nw A Cavern(ne, w and se) <<HP:230 EP:208>> (NER) ne A Twisting Tunnel(e, sw, ne and w)  A wine servant <<HP:230 EP:208>> (NER) e The Thranduil shop(w)  A trash can  Brenen the shopkeeper <<HP:230 EP:208>> (NER) a The next time you see 'xxx', you will do: 'yyy'. <<HP:230 EP:208>> (NER) i Gold: 3 Encumbrance: lightly encumbered You are carrying the following on your person: *A wooden staff with a blade on each end (wielded). *A contract. *A great tower shield (worn). *An exquisite set of steel chainmail (worn). *A large black cloak (worn). *A simple snakeskin sheath (worn). *A simple-looking necklace (worn). *A simple-looking necklace (worn). *An Orc courier pack (worn). *A haradrim helmet (worn). *A medal clip holding a medal. *A metal necklace (worn). <<HP:230 EP:208>> (NER)  Do: starting commands. <<HP:230 EP:208>> (NER)  A Twisting Tunnel(e, sw, ne and w)  A wine servant <<HP:230 EP:208>> (NER)  A Twisting Tunnel(sw, ne and nw)  A patrolling guard <<HP:230 EP:208>> (NER)  Crossroads(e, sw and n)  A caretaker [2] <<HP:230 EP:208>> (NER)  A Cavern(ne, n, se and w)  An empty bottle (open) <<HP:230 EP:208>> (NER)  You can't go that way! <<HP:230 EP:208>> (NER)  A Twisting Tunnel(s and nw)  A patrolling guard <<HP:230 EP:208>> (NER)  Crossroads(sw, n and se)  A patrolling guard [3]  A caretaker <<HP:230 EP:208>> (NER)  A Twisting Tunnel(sw, e and nw) <<HP:230 EP:208>> (NER)  Crossroads(out, ne and w) <<HP:230 EP:208>> (NER)  A Twisting Tunnel(deeper and out) <<HP:230 EP:208>> (NER)  A Twisting Tunnel(deeper and out)  A division of elven defenders <<HP:230 EP:208>> (NER)  The gates to Thranduil's kingdom(terrace)  An attacking division of orcs <<HP:230 EP:208>> (NER)  A grassy terrace(gates, stairs and w)  Corpse of elf <<HP:230 EP:208>> (NER)  The Stone Stairs(bridge and terrace)  Corpse of Orc <<HP:230 EP:208>> (NER)  A Bridge(ne, s, n and stairs) [e and w]  Riaan's stallion (hitched)  A small wooden bucket  A brand (burned out) [2]  Vork's black horse (hitched)  A signpost  A hitching post <<HP:230 EP:208>> (ROV)  Do: Commands completed. <<HP:230 EP:208>> (ROV) 2detach gem Do: starting commands. <<HP:230 EP:208>> (ROV)  As you detach the gem on your necklace, it begins to pulsate an evil red, absorbing the light around you. <<HP:230 EP:208>> (ROV)  As you detach the gem on your necklace, it begins to pulsate an evil red, absorbing the light around you. <<HP:230 EP:208>> (ROV)  Do: Commands completed. <<HP:230 EP:208>> (ROV) trigger Klardin todo hunt Klardin The next time you see 'Klardin', you will do: 'hunt Klardin'. <<HP:230 EP:207>> (ROV)  You almost hit someone. find Klardin Try fighting first, then worry about other stuff. <<HP:230 EP:208>> (ROV)  Klardin leaves south. Triggered! doing: hunt Klardin There is no such living object here. <<HP:230 EP:208>> (ROV) s The Mirkwood path(e, sw, s, n and w) [ne, n and nw]  An empty vial <<HP:230 EP:208>> (ROV)  <-------Eaglesight on-------><-------Eaglesight on-------><-------Eaglesight on-------> n A Bridge(ne, s, n and stairs) [e and w]  Riaan's stallion (hitched)  A small wooden bucket  A brand (burned out) [2]  Vork's black horse (hitched)  A signpost  A hitching post <<HP:230 EP:207>> (ROV) travelto rhosgobel quickly Travelto: Journey begun! Press return or type any command to stop. <<HP:230 EP:207>> (ROV)  The Mirkwood path(e, sw, s, n and w) [ne, n and nw]  An empty vial <<HP:230 EP:207>> (ROV)  The Mirkwood path(e, sw, s, ne, n and w) <<HP:230 EP:207>> (ROV)  The Mirkwood path(e, sw, s, ne, n, nw and w) <<HP:230 EP:207>> (ROV)  The Mirkwood path(e, s, ne, n and w) <<HP:230 EP:207>> (ROV)  The Mirkwood path(e, sw, s, n and w) <<HP:230 EP:204>> (ROV)  The Mirkwood path(e, s, ne, n and w) <<HP:230 EP:204>> (ROV)  The Mirkwood path(e, s, n and w) <<HP:230 EP:204>> (ROV)  The Mirkwood path(e, s, n and w) [nw] <<HP:230 EP:204>> (ROV)  The Mirkwood path(e, s and w) [n and w] <<HP:230 EP:204>> (ROV)  The Bridge(e and w) [sw and ne] <<HP:230 EP:204>> (ROV)  The Mirkwood path(e, n and w) [e and s] <<HP:230 EP:204>> (ROV)  The Mirkwood path(e, s, n and w) [se] <<HP:230 EP:204>> (ROV)  The Mirkwood path(e, s, n and w)  Gelvan the dwarf Warlord (Moral) <<HP:230 EP:204>> (ROV)  Gelvan leaves east. The Mirkwood path(e, s, n and w) <<HP:230 EP:204>> (ROV)  The Mirkwood path(e, s, n and w) <<HP:230 EP:201>> (ROV)  The Mirkwood path(e, s, n and w) <<HP:230 EP:201>> (ROV)  The Mirkwood path(e, s, n, nw and w) <<HP:230 EP:201>> (ROV)  The Mirkwood path(e, s, n, w and se) <<HP:230 EP:201>> (ROV)  The Mirkwood path(e, s, n and w) <<HP:230 EP:201>> (ROV)  The Mirkwood path(e, s, n and w) <<HP:230 EP:201>> (ROV)  The Mirkwood path(e, s, n and w) <<HP:230 EP:201>> (ROV)  The Mirkwood path(e, s, n and w) <<HP:230 EP:201>> (ROV)  The Mirkwood path(e, s, n, nw and w) <<HP:230 EP:201>> (ROV)  The Mirkwood path(e, s, n, w and se) <<HP:230 EP:201>> (ROV)  The Mirkwood path(e, s, n and w) <<HP:230 EP:198>> (ROV)  The Mirkwood path(e, s, n and w) <<HP:230 EP:198>> (ROV)  The Mirkwood path(e, s, n and w) <<HP:230 EP:198>> (ROV)  The Mirkwood path(e, s, n and w) <<HP:230 EP:198>> (ROV)  The Mirkwood path(e, s, n and w) <<HP:230 EP:198>> (ROV)  The Mirkwood path(e, s, n, nw and w) <<HP:230 EP:198>> (ROV)  The Mirkwood path(e, s, n, w and se) <<HP:230 EP:198>> (ROV)  The Mirkwood path(e, s, n and w) <<HP:230 EP:198>> (ROV)  The Mirkwood path(e, s, n and w) <<HP:230 EP:198>> (ROV)  The Mirkwood path(e, s, n and w) <<HP:230 EP:198>> (ROV)  Forest Gate(e, s, n and w) <<HP:230 EP:195>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:195>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:195>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:195>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:195>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:195>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:195>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:195>> (ROV)  The Plains(e, s, n and w)  A Beorning scout examines you <<HP:230 EP:195>> (ROV)  The Plains(e, s, n and w)  A Beorning scout examines you <<HP:230 EP:195>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:192>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:192>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:192>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:192>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:191>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:191>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:191>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:191>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:191>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:191>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:188>> (ROV)  The Plains(e, s, n and w) <<HP:230 EP:188>> (ROV)  The Plains(e, s, n and w)  A handcrafted arrow <<HP:230 EP:188>> (ROV)  Outside Rhosgobel(cave, sw, e, s, n, se and w)  A swift hawk  A signpost Travelto: Destination reached! <<HP:230 EP:188>> (ROV) find Klardin Your find attempt fails. <<HP:230 EP:178>> (ROV) find Klardin Your find attempt fails. <<HP:230 EP:168>> (ROV) find Klardin Your find attempt fails. <<HP:230 EP:158>> (ROV) find Klardin Your find attempt fails. Your 6th sense skill has increased due to use. <<HP:230 EP:148>> (ROV) find Klardin Your find attempt fails. <<HP:230 EP:138>> (ROV) find Klardin Your find attempt fails. <<HP:230 EP:128>> (ROV)  Klardin enters. Triggered! doing: hunt Klardin find Klardin You begin to hunt Klardin. <<HP:230 EP:128>> (ROV)  Try fighting first, then worry about other stuff. <<HP:230 EP:128>> (ROV)  You are not in a party. <<HP:230 EP:128>> (ROV)  Klardin leaves southwest. You follow Klardin southwest. The old forest road(e, sw, s, ne, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves southwest. You follow Klardin southwest. The old forest road(e, s, ne, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves west. You follow Klardin west. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves west. You follow Klardin west. The old forest road(e, s, n and w) [sw, nw and w]  Klardin the dwarf Marauder (Moral) Klardin leaves west. You follow Klardin west. The Old Ford(e and w) [s and n]  Klardin the dwarf Marauder (Moral) Klardin leaves west. You follow Klardin west. The old forest road(e, s, n and w) [e, ne and se]  Klardin the dwarf Marauder (Moral) Klardin leaves west. You follow Klardin west. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves west. You follow Klardin west. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves west. You follow Klardin west. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves west. You follow Klardin west. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves west. Triggered! doing: hunt Klardin You follow Klardin west. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) You are already hunting Klardin! <<HP:230 EP:128>> (ROV)  Klardin leaves west. You follow Klardin west. The old forest road(e, s, n, nw and w)  Klardin the dwarf Marauder (Moral) Klardin leaves northwest. You follow Klardin northwest. The old forest road(e, s, n, w and se)  Klardin the dwarf Marauder (Moral) Klardin leaves west. You follow Klardin west. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves west. You follow Klardin west. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves west. You follow Klardin west. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) shape You smack Klardin. Klardin leaves west. Triggered! doing: hunt Klardin You follow Klardin west. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) You are already hunting Klardin! <<HP:230 EP:126>> (ROV)  Klardin leaves west. You follow Klardin west. The old forest road(e, sw, s, n, nw and w)  Klardin the dwarf Marauder (Moral) - Klardin is in DLSG shape. - DLSG -- DLSG -- DLSG -- DLSG -- DLSG <<HP:230 EP:126>> (ROV)  Klardin leaves west. You follow Klardin west. The Entrance to High Pass(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves west. You follow Klardin west. A mountain pass(e and w)  Klardin the dwarf Marauder (Moral) Klardin leaves west. You follow Klardin west. A mountain pass(e and w)  Klardin the dwarf Marauder (Moral) h h h Klardin leaves west. Triggered! doing: hunt Klardin You follow Klardin west. A mountain side(cave, e and w)  Klardin the dwarf Marauder (Moral) h ^ (OOC) Warrax: well essentially your body kind of gets pulled apart  because even a small difference in distance means one part is getting  pulled with a much stronger force Klardin misses you. Klardin misses you. You almost hit Klardin. You are already hunting Klardin! Triggered! doing: hunt Klardin <<HP:230 EP:126>> ()  Klardin leaves east. You follow Klardin east. A mountain pass(e and w)  Klardin the dwarf Marauder (Moral) You are already hunting Klardin! <<HP:230 EP:126>> ()  Klardin leaves east. You follow Klardin east. A mountain pass(e and w)  Klardin the dwarf Marauder (Moral) shape all Klardin leaves east. Triggered! doing: hunt Klardin You follow Klardin east. The Entrance to High Pass(e, s, n and w)  Klardin the dwarf Marauder (Moral) You are already hunting Klardin! <<HP:230 EP:126>> (ROV)  Klardin leaves east. You follow Klardin east. The old forest road(e, sw, s, n, nw and w)  Klardin the dwarf Marauder (Moral) YOU MISSED A HEADBUTT ON Klardin! <<HP:230 EP:106>> (ROV)  Klardin leaves east. You follow Klardin east. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves east. You follow Klardin east. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves east. You follow Klardin east. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves east. You follow Klardin east. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin misses you. You violently annihilate Klardin with EXCRUCIATING force! Klardin leaves east. Triggered! doing: hunt Klardin You follow Klardin east. The old forest road(e, s, n, w and se)  Klardin the dwarf Marauder (Moral) You are already hunting Klardin! <<HP:230 EP:105>> (ROV)  Klardin leaves southeast. You follow Klardin southeast. The old forest road(e, s, n, nw and w)  Klardin the dwarf Marauder (Moral) Your neck still hurts too much to attempt to headbutt again. <<HP:230 EP:105>> (ROV)  Klardin leaves east. You follow Klardin east. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) Your neck still hurts too much to attempt to headbutt again. <<HP:230 EP:105>> (ROV)  Klardin leaves east. You follow Klardin east. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) Your neck still hurts too much to attempt to headbutt again. <<HP:230 EP:105>> (ROV)  Klardin leaves east. You follow Klardin east. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) - Klardin is in ND shape. - ND -- ND -- ND -- ND -- ND -- ND - <<HP:230 EP:105>> (ROV)  Klardin leaves east. You follow Klardin east. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves east. You follow Klardin east. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves east. You follow Klardin east. The old forest road(e, s, n and w) [e, ne and se]  Klardin the dwarf Marauder (Moral) Klardin leaves east. You follow Klardin east. The Old Ford(e and w) [s and n]  Klardin the dwarf Marauder (Moral) Klardin leaves east. You follow Klardin east. The old forest road(e, s, n and w) [sw, nw and w]  Klardin the dwarf Marauder (Moral) Klardin leaves east. You follow Klardin east. The old forest road(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves east. You follow Klardin east. The old forest road(e, s, ne, n and w)  Klardin the dwarf Marauder (Moral) trigger xxx todo yyy Klardin leaves northeast. Triggered! doing: hunt Klardin You follow Klardin northeast. The old forest road(e, sw, s, ne, n and w)  Klardin the dwarf Marauder (Moral) You are already hunting Klardin! <<HP:230 EP:105>> (ROV)  Klardin leaves northeast. You follow Klardin northeast. Outside Rhosgobel(cave, sw, e, s, n, se and w)  Klardin the dwarf Marauder (Moral)  A swift hawk  A signpost shape all Klardin misses you. Klardin misses you. You shred Klardin's face into tattered strips of skin! The next time you see 'xxx', you will do: 'yyy'. <<HP:230 EP:103>> (ROV)  - Klardin is in ND shape. - ND -- ND -- ND -- ND -- ND -- ND - <<HP:230 EP:103>> (ROV)  Klardin leaves cave. You follow Klardin cave. Rhosgobel - The Home of Radagast(out)  Klardin the dwarf Marauder (Moral)  Radagast the Brown focus aim You're still focusing aim. <<HP:230 EP:103>> (ROV)  Klardin misses you. You slice Klardin with a razor-sharp blade. h YOU MISSED A HEADBUTT ON Klardin! <<HP:230 EP:82>> (ROV)  Klardin leaves out. You follow Klardin out. Outside Rhosgobel(cave, sw, e, s, n, se and w)  Klardin the dwarf Marauder (Moral)  A swift hawk  A signpost Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral)  A handcrafted arrow Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) h ^ (OOC) Warrax: but you won't feel a thing of course, you're knocked  out :P Your neck still hurts too much to attempt to headbutt again. <<HP:230 EP:82>> (ROV)  Klardin crushes you, slamming the shaft into your body! You cleave Klardin with an awesome roundhouse swing! Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. The Plains(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. Mirkwood(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. Mirkwood(e, s, n and w)  Klardin the dwarf Marauder (Moral) Klardin leaves north. You follow Klardin north. Mirkwood(e, s, n and w)  Klardin the dwarf Marauder (Moral)  An ugly orc h Klardin leaves north. You follow Klardin north. Mirkwood(e, s, n and w)  Klardin the dwarf Marauder (Moral) You decide to put Klardin out of his misery. <<HP:221 EP:81>> (ROV)  Klardin leaves north. You follow Klardin north. Mirkwood(e, s, n and w)  Klardin the dwarf Marauder (Moral) You killed Klardin. Full of glee, you raise Klardin's head, cut one of his ears and string it onto your necklace as a trophy of your victory, for all to see. Klardin has died.