Linhir(n, w, city and s) [se, sw, e, ne and s]  A yellow beeswax candle (burned out)  A signpost  A hitching post !HP:230EP:133!SG "finder find trap You tell Finder: find trap !HP:230EP:131!SG Finder tells you: trap in Linhir. around Gondor, The Stone-Land Finder tells you: room: the first bank of Linhir. city A road in the refugee camp(out and s) !HP:230EP:131!SG s A road in the refugee camp(n, w, e and s)  A refugee woman is sitting here  A cheerful woman is aiding the refugees !HP:230EP:131!SG s s A crossroad in the refugee camp(n, w, e and s) !HP:230EP:129!SG s A road in the refugee camp(n, w, e and s) !HP:230EP:129!SG s Before the Linhir city gates(enter and n) !HP:230EP:129!SG s You can't go that way! !HP:230EP:129!SG You can't go that way! !HP:230EP:129!SG enter You sneak past the guards into the city. At the town square inside the main gate of the city(n, out, se, w, e, guardhouse and s)  A handcrafted arrow !HP:230EP:129!SG e In the town square of Linhir(n, se, w, sw, e and s) !HP:230EP:129!SG e In the town square of Linhir(n, se, w, sw, e, ne and s)  Thelma busily tends her vegetable cart  A vegetable cart !HP:230EP:129!SG ^ (OOC) Gilik: if by higher you mean al-trig, then yes. :D se The first bank of Linhir(out)  Trap Springer the hobbit Sentinel (Angelic)  A strong guard watches the transactions Triggered! doing: hunt trap !HP:230EP:130!SG You begin to hunt Trap. !HP:230EP:130!SG trigger off Trigger deactivated. !HP:230EP:128!SG l  This impressive building serves as the bank for the town of Linhir. Since Linhir is a busy trading town, the bank has seen a lot of traffic in the past, and despite all the unfortunate tidings lately, it remains a safe place for people to store their money in. A rather large and impressive counter hosts a pretty blond teller waiting to serve you,  while behind her you can just barely make out a thick steel vault. A brass sign is mounted on the wall next to you.   The only obvious exit is out.  Trap Springer the hobbit Sentinel (Angelic)  A strong guard watches the transactions !HP:230EP:128!SG legend trap Trap Springer the hobbit Sentinel (Angelic) On for: 4h 24m 44s Gender: male Age: 7d 21h 6m 40s Can be mailed: Trap@Osgiliath Trap has recorded a life story. Info: UnderGround Enterprises. (CEO)  !HP:230EP:127!SG i Gold:101 Encumbrance: heavily encumbered You are carrying the following on your person: *A mixed potion (in hands). *A dwarven deathmask (worn). *A set of climbing gear (worn). *A simple sheepskin sheath containing a Morimacil (worn). *A long haradrim bone sword. *A small black-bladed dagger. *A leather necklace with a vial (full) (worn). *A spiked shield (mended) (worn). *A bloodstained cloak (worn). *Chainmail gloves (worn). *A leather necklace with a vial (full) (worn). *An Orc courier pack (worn). *An exquisite set of steel chainmail (worn). *A small gold pendant engraved with the name 'Queenmaeve' (worn). *Malek's Ice Wolf medallion (worn). *A pipe belt [0 pipes, 2 pipe-weed] (worn). *Parethian's gold wedding band (worn). *The 9th Two Towers EVENT! badge. *A medal clip holding a medal. *A tribal pipe. *The 8th Two Towers EVENT! badge. *A rank insignia. *The 7th Two Towers EVENT! badge. !HP:230EP:126!SG j Do: starting commands. !HP:230EP:126!SG As you slip the ring on it seems as though the light around is drawn into it. You wear an ominous dark ring (eclipsing). !HP:230EP:126!SG As you slip the ring on it seems as though the light around is drawn into it. You wear an ominous dark ring (eclipsing). !HP:230EP:126!SG You put your lips to the potion and gulp it all down. You feel more aware of the tactics of battle. !HP:230EP:146!SG You let out an ear piercing battle-cry as the blade of the sword gives off a reddish glow. You whip Morimacil, the dark sword from a simple sheepskin sheath with a whisk of menace! You wield Morimacil, the dark sword. !HP:230EP:146!SG You are already hunting Trap! !HP:230EP:146!SG You attack Trap. You sneak up and stab Trap from behind! You obliterate Trap, sending torn tissue flying everywhere. Your movement reveals you. !HP:230EP:96!SG Do: Commands completed. !HP:230EP:96!SG You wish you had hit Trap. Trap misses you. sh Trap is in average shape. !HP:230EP:95!SG You wish you had hit Trap. Trap misses you. h You pull a muscle in your neck trying to headbutt Trap. !HP:230EP:75!SG You wish you had hit Trap. Trap misses you. h Disregarding your own personal safety, you smash your head into Trap! !HP:230EP:40!SG You wish you had hit Trap. Suddenly you have a massive headache. Trap misses you. You wish you had hit Trap. Trap misses you. You wish you had hit Trap. Trap misses you. !HP:230EP:39!SG You wish you had hit Trap. Trap misses you. df2 Do: starting commands. !HP:230EP:38!SG Ok. !HP:230EP:38!SG You open a silver flask. !HP:230EP:38!SG The miruvor is cool and sweet. !HP:230EP:38!SG The miruvor is cool and sweet. !HP:230EP:38!SG The miruvor is cool and sweet. !HP:230EP:38!SG You close a silver flask. !HP:230EP:38!SG Ok. !HP:230EP:38!SG Do: Commands completed. !HP:230EP:38!SG You nearly decapitate Trap. Trap misses you. !HP:230EP:38!SG You wish you had hit Trap. Trap misses you. You nearly decapitate Trap. Trap misses you. A feeling of rejuvenation comes over you. A feeling of rejuvenation comes over you. A feeling of rejuvenation comes over you. h You quickly thrust your forehead into the bridge of Trap's nose. !HP:230EP:120!SG You wish you had hit Trap. Trap misses you. sh Trap doesn't look so great. !HP:230EP:120!SG You wish you had hit Trap. Trap misses you. trigger ^dhsj The next time you see '^dhsj'. !HP:230EP:120!SG You wish you had hit Trap. Trap misses you. h !HP:230EP:119!SG h You pull Trap closer to you and headbutt him square in the face. !HP:230EP:84!SG h You wish you had hit Trap. Trap misses you. Your neck still hurts from the last headbutt. !HP:230EP:84!SG ^ (OOC) Lacus: whats the easiest windows language to learn? sh Trap is near death. !HP:230EP:84!SG You wish you had hit Trap. Trap misses you. score Parethian Gurthang the dwarf Crime Lord (Demonic) You have a bad headache. Your stomach is almost full, barely room for another bite. HP: 230/230 END: 84/230 Exp:2979757 Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 assassin, 55d 12h 41m 44s old. You are extending your vision and hunting Trap. !HP:230EP:84!SG You wish you had hit Trap. Trap misses you. Your eyes ache from the strain of maintaining your enhanced vision. skills Common Skills: Aim : 100 Attack : 100 Awareness : 90 Defense : 76 Dodge : 100 Evasion : 42 Fire building : 32 Intuition : 31 Riding : 0 Professional Skills: Other Skills: Assassination : 90 Nature's grace : 21 Deception : 55 Tactics : 110 Lethal precision : 86 Wilderness : 3 Stalking : 86 !HP:230EP:83!SG x tells you: you near linhir? Trap mutters to himself. You wish you had hit Trap. Trap hits you. h You shout out a battlecry as your forehead demolishes Trap's nose. !HP:226EP:48!SG Trap leaves out. You follow Trap out. In the town square of Linhir(n, se, w, sw, e, ne and s)  Trap Springer the hobbit Sentinel (Angelic)  Thelma busily tends her vegetable cart  A vegetable cart !HP:226EP:48!SG You wish you had hit Trap. Trap misses you. focus aim You start focusing on your aim skill. !HP:226EP:47!SG You wish you had hit Trap. Trap misses you. Trap waves his arms over his head in slow motion groaning "l a a   g!". sh Trap is near death. !HP:226EP:45!SG You wish you had hit Trap. Trap misses you. h Your neck still hurts from the last headbutt. !HP:227EP:46!SG You grin evilly and drive the blade into Trap's midsection. Trap misses you. h You quickly thrust your forehead into the bridge of Trap's nose. !HP:227EP:11!SG sh Trap is in critical condition, very close to death. !HP:227EP:11!SG k You decide to put Trap out of his misery. Trap falls to the ground. !HP:227EP:11!SG You wish you had hit Trap. Darkness engulfs your soul as you run the blade straight into the heart of your opponent. You killed Trap. Trap has died. Your vision begins to get a little hazy. The ghost of Trap drifts west.