Triggered! doing: hunt loot There is no such living object here. Ararim tells you: wanna help? :p trigger ^You killed todo do dismount horse, get all from corpse into panniers, get all from corpse into sheath 2,get all from corpse into pack, get all from corpse into basket, get all from corpse,get all from corpse into sheath 2, mount horse The next time you see '^You killed', you will do: 'do dismount horse, get all from corpse into panniers, get all from corpse into sheath 2,get all from corpse into pack, get all from corpse into basket, get all from corpse,get all from corpse into sheath 2, mount horse'. g Outside the gates of Pelargir(n, gate, se, w, e and s) [nw, se and w] Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic)  A signpost HP:220 EP:199 - SG > Duergan leaves west. You sTaLk Duergan.........WEST A Wooden Bridge(w and e) [n, se and s] Duergan the eorling Wolf Spirit (Demonic) Ararim enters. Duergan leaves west. Ararim leaves west. You sTaLk Duergan.........WEST The Lebennin Road(n, w, e and s) [se, e and ne] Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) Duergan leaves west. You sTaLk Duergan.........WEST The Lebennin Road(n, w, e and s) Duergan the eorling Wolf Spirit (Demonic)  A traveling lad Ararim enters. Duergan leaves west. Ararim leaves west. You sTaLk Duergan.........WEST The Lebennin Road(n, w, sw, e and s) Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) Duergan leaves southwest. You sTaLk Duergan.........SOUTHWEST The Lebennin Road(n, w, e, ne and s) Duergan the eorling Wolf Spirit (Demonic) Ararim enters. Duergan leaves west. Ararim leaves west. You sTaLk Duergan.........WEST The Lebennin Road(n, w, e and s) Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) Duergan leaves west. You sTaLk Duergan.........WEST The Lebennin Road(n, w, sw, e and s) Duergan the eorling Wolf Spirit (Demonic) Ararim enters. "ararim yeah:P Duergan leaves southwest. Ararim leaves southwest. You sTaLk Duergan.........SOUTHWEST The Lebennin Road(n, w, e, ne and s) Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) Duergan leaves west. You sTaLk Duergan.........WEST The Lebennin Road(n, w, e and s) Duergan the eorling Wolf Spirit (Demonic)  A traveling lad Ararim enters. Duergan leaves west. Ararim leaves west. You sTaLk Duergan.........WEST The Lebennin Road(n, w, sw, e and s) Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) Duergan leaves southwest. You sTaLk Duergan.........SOUTHWEST The Lebennin Road(n, w, e, ne and s) Duergan the eorling Wolf Spirit (Demonic) Ararim enters. Duergan leaves west. Ararim leaves west. You sTaLk Duergan.........WEST The Lebennin Road(n, w, e and s) Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) You tell Ararim: yeah:P HP:220 EP:198 - SG > g Duergan leaves west. You sTaLk Duergan.........WEST The Lebennin Road(n, w, sw, e and s) [nw] Duergan the eorling Wolf Spirit (Demonic)  An empty bottle Ararim enters. Duergan leaves southwest. Ararim leaves southwest. You sTaLk Duergan.........SOUTHWEST The Lebennin Road(n, w, e, ne and s) Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic)  An old gossiper [25 rumours] Duergan leaves west. You sTaLk Duergan.........WEST The Lebennin Road(n, w, e and s) [nw] Duergan the eorling Wolf Spirit (Demonic) Ararim enters. The Lebennin Road(n, w, e and s) [nw] Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) Duergan leaves west. Ararim leaves west. You sTaLk Duergan.........WEST The Lebennin Road(w, e and s) [nw and n] Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) Duergan leaves west. You sTaLk Duergan.........WEST The Lebennin Road(w, e and s) [nw, n and ne] Duergan the eorling Wolf Spirit (Demonic) Ararim enters. Duergan leaves west. Ararim leaves west. You sTaLk Duergan.........WEST The Lebennin Road(nw, w, e and s) [nw, n and ne] Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic)  A wandering wain An old gossiper [25 rumours] Duergan leaves northwest. You sTaLk Duergan.........NORTHWEST A Natural Ford(nw, n, se and s) [w, e and ne] Duergan the eorling Wolf Spirit (Demonic) Ararim enters. Duergan leaves northwest. Ararim leaves northwest. You sTaLk Duergan.........NORTHWEST The Lebennin Road(n, se, w and e) [se and s] Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) Duergan leaves east. You sTaLk Duergan.........EAST Linhir(n, city, w and s) [se, sw, e, ne and s] (lib, lic, lig, lit, liw)  Duergan the eorling Wolf Spirit (Demonic)  A large key (Coglith) [3] A signpost A hitching post Ararim enters. Duergan leaves city. Ararim leaves city. You sTaLk Duergan.........CITY A road in the refugee camp(out and s) Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) grin You grin. HP:220 EP:196 - SG > g Duergan leaves south. You sTaLk Duergan.........SOUTH A road in the refugee camp(n, w, e and s) Duergan the eorling Wolf Spirit (Demonic) Ararim enters. Duergan leaves south. Ararim leaves south. You sTaLk Duergan.........SOUTH A crossroad in the refugee camp(n, w, e and s) Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic)  A refugee woman is sitting here Duergan leaves south. You sTaLk Duergan.........SOUTH A road in the refugee camp(n, w, e and s) Duergan the eorling Wolf Spirit (Demonic)  A little girl is playing here A little boy is playing here Ararim enters. Duergan leaves south. Ararim leaves south. You sTaLk Duergan.........SOUTH Before the Linhir city gates(n and enter) Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) Before the Linhir city gates(n and enter) Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) HP:220 EP:195 - SG > score Frumgar II the dunedain Mercenary (Demonic) HP: 220/220 END: 194/220 Exp: 709407 Avg. Stats: 98 Strength: 100 Agility: 97 Charisma: 99 Constitution: 100 Coordination: 96 Intelligence: 96 Level 18 assassin, 9d 22h 35m 12s old. You are extending your vision and hunting Duergan. HP:220 EP:194 - SG > disguise align hand You hide your alignment. HP:220 EP:173 - SG > g Before the Linhir city gates(n and enter) Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) Duergan tells you: he's in linhir nod You nod. HP:220 EP:174 - SG > g Before the Linhir city gates(n and enter) Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) Duergan tells you: want to camo and go check it out? g Before the Linhir city gates(n and enter) Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) HP:220 EP:173 - SG > nod You nod. camo You are unable to match yourself to your surroundings. HP:220 EP:158 - SG > camo You are unable to match yourself to your surroundings. HP:220 EP:143 - SG > camo You take note of your surroundings, and begin the arduous process of matching your look, your attire, and your movements to blend into the area. After several minutes, you are able to use your skill to blend into your surroundings. HP:220 EP:112 - SG > enter You sneak past the guards into the city. At the town square inside the main gate of the city(guardhouse, n, se, w, e, out and s) An empty dark vial s In the town square of Linhir(n, w, se, e, s and ne) A young lady tends her cart A flower cart w A courthouse(w and e) A wanted poster shows: Wanted! Sevrin e In the town square of Linhir(n, w, se, e, s and ne) A young lady tends her cart A flower cart HP:220 EP:112 - SG > n At the town square inside the main gate of the city(guardhouse, n, se, w, e, out and s) An empty dark vial 5se Do: starting commands. A fountain at the center of the town square(n, nw, se, w, sw, e, s and ne) An old gossiper [25 rumours] The town square meets a wide street(nw, n, se, w and e) HP:220 EP:112 - SG > A wide street runs between the docks and town square(nw, se, sw and ne) A wide street runs between the docks and town square(nw and se) Inside the river gate of the city(guardhouse, nw, e, out, sw, s and ne) HP:220 EP:111 - SG > Do: Commands completed. out Outside the river gate at the port of Linhir(office, e and enter) enter You sneak past the guards into the city. Inside the river gate of the city(guardhouse, nw, e, out, sw, s and ne) east up Within a turret inside the Linhir city wall(w and u) HP:220 EP:111 - SG > sw Inside a turret atop the Linhir city wall(d and sw) On the battlements atop the Linhir city wall(sw and ne) Corpse of Guard of Linhir A guard of Linhir keeps watch over the battlements Sevrin the dunedain Champion (Angelic) HP:220 EP:110 - SG > sw Inside a turret atop the Linhir city wall(d and ne) ne On the battlements atop the Linhir city wall(sw and ne) Corpse of Guard of Linhir A guard of Linhir keeps watch over the battlements Sevrin the dunedain Champion (Angelic) h sevrin You begin to hunt Sevrin. Prey set to: Sevrin Secondary prey is now: Duergan Alias: j (backstab Sevrin) altered. HP:220 EP:110 - SG > Alias: jj (shape Sevrin) altered. Sevrin stores a shining sword of Linhir in a simple sheepskin sheath. jj Sevrin gets a serrated knife from corpse of Guard of Linhir. Sevrin --> AVG Sevrin --> AVG Sevrin --> AVG Sevrin --> AVG Sevrin leaves northeast. You sTaLk Sevrin.........NORTHEAST Inside a turret atop the Linhir city wall(d and sw) Sevrin the dunedain Champion (Angelic) Sevrin leaves down. You sTaLk Sevrin.........DOWN Within a turret inside the Linhir city wall(w and u) Sevrin the dunedain Champion (Angelic) Sevrin leaves west. You sTaLk Sevrin.........WEST Inside the river gate of the city(guardhouse, nw, e, out, sw, s and ne) Sevrin the dunedain Champion (Angelic) Sevrin leaves northwest. You sTaLk Sevrin.........NORTHWEST A wide street runs between the docks and town square(nw and se) Sevrin the dunedain Champion (Angelic) Sevrin leaves northwest. You sTaLk Sevrin.........NORTHWEST A wide street runs between the docks and town square(nw, se, sw and ne) Sevrin the dunedain Champion (Angelic) Sevrin leaves northwest. You sTaLk Sevrin.........NORTHWEST The town square meets a wide street(nw, n, se, w and e) Sevrin the dunedain Champion (Angelic) Sevrin leaves northwest. You sTaLk Sevrin.........NORTHWEST A fountain at the center of the town square(n, nw, se, w, sw, e, s and ne) Sevrin the dunedain Champion (Angelic)  An old gossiper [25 rumours] Sevrin leaves northwest. You sTaLk Sevrin.........NORTHWEST At the town square inside the main gate of the city(guardhouse, n, se, w, e, out and s) Sevrin the dunedain Champion (Angelic)  An empty dark vial Sevrin leaves out. You sTaLk Sevrin.........OUT Before the Linhir city gates(n and enter) Sevrin the dunedain Champion (Angelic)  Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) A fight begins! Duergan attacks Sevrin. Duergan misses Sevrin. Sevrin swings the shadow sword wildly above Duergan. g Before the Linhir city gates(n and enter) Sevrin the dunedain Champion (Angelic)  Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) HP:220 EP:106 - SG > Duergan looks at Sevrin. Duergan misses Sevrin. Sevrin swings the shadow sword wildly above Duergan. Duergan smiles. Duergan misses Sevrin. Pure evil leaps off the shadow sword and massacres Duergan! Sevrin swings the shadow sword wildly above Duergan. l sevrin Power radiates from him, inspiring awe.  He is carrying: A serrated knife. The shadow sword (encased in a pulsating aura!) (wielded). A stamped staying-permit. A simple sheepskin sheath containing a sword of Linhir (worn). A dwarven deathmask (worn). A small silver ring (STS) (worn). Chainmail gloves (worn). A suit of sparkling armour (worn). A black riding cloak (worn). A large, tarnished shield (worn). An ornate iron key (worn). A leather ranger's ruck (open) (worn). A ranger's herb satchel (open) (worn). HP:220 EP:104 - SG > Ararim attacks Sevrin. Sevrin removes the shadow sword. Sevrin whips a shining sword of Linhir from a simple sheepskin sheath in a blinding blur of motion!! Sevrin wields a shining sword of Linhir. g Before the Linhir city gates(n and enter) Sevrin the dunedain Champion (Angelic)  Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) Duergan misses Sevrin. Ararim misses Sevrin. Your eyes ache from the strain of maintaining your enhanced vision. Duergan misses Sevrin. Ararim almost debones Sevrin like a dead chicken. Duergan shields Ararim, Sevrin hits Duergan. Sevrin scratches Ararim. Duergan downs a potion. Sevrin drops a serrated knife. "duergan i'm here camoed::p You tell Duergan: i'm here camoed::p HP:220 EP:102 - SG > g Before the Linhir city gates(n and enter) A serrated knife Sevrin the dunedain Champion (Angelic)  Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) Duergan misses Sevrin. Ararim misses Sevrin. Duergan shields Ararim, Sevrin grazes Duergan. Sevrin scratches Ararim. Duergan wields his spiked axe like a weaponsmaster!! Ararim misses Sevrin. Sevrin misses Ararim. Ararim hurts his neck attacking Sevrin! Ararim almost debones Sevrin like a dead chicken. Sevrin misses Ararim. Ararim hurts his neck attacking Sevrin! Ararim slices Sevrin like a cook slices an onion. Sevrin misses Ararim. Ararim misses Sevrin. Duergan shields Ararim, Sevrin grazes Duergan. Sevrin scratches Ararim. Duergan quickly thrusts his forehead into the bridge of Sevrin's nose. Duergan scrapes Sevrin lightly. Ararim misses Sevrin. Sevrin misses Duergan. Duergan misses Sevrin with a wild swing. Ararim misses Sevrin. Sevrin misses Duergan. Sevrin removes a shining sword of Linhir. Sevrin drops a shining sword of Linhir. "duergan will attack if anything won't go like it should go You tell Duergan: will attack if anything won't go like it should go HP:220 EP:98 - SG > g Before the Linhir city gates(n and enter) A shining sword of Linhir A serrated knife Sevrin the dunedain Champion (Angelic)  Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) Duergan slashes Sevrin with a mighty swing. Ararim misses Sevrin. Sevrin misses Duergan. As Sevrin wields the shadow sword, it is encased in a pulsating aura! Sevrin wields his shadow sword. Duergan misses Sevrin with a wild swing. Ararim carves Sevrin up like a pig. Sevrin swings the shadow sword wildly above Duergan. Ararim hurts his neck attacking Sevrin! Sevrin takes a mysterious amber vial from a black riding cloak. Duergan slashes Sevrin with a mighty swing. Ararim misses Sevrin. Sevrin swings the shadow sword wildly above Ararim. g Before the Linhir city gates(n and enter) A shining sword of Linhir A serrated knife Sevrin the dunedain Champion (Angelic)  Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) HP:220 EP:96 - SG > Duergan tells you: we cuffing Duergan pulls Sevrin closer to him and headbutts him square in the face. Duergan crushes Sevrin with a heavy blow. Ararim almost debones Sevrin like a dead chicken. Sevrin swings the shadow sword wildly above Duergan. The criminal has been defeated, and is dragged off to jail. Sevrin fades into the shadows. "duergan yeah g You tell Duergan: yeah HP:220 EP:94 - SG > Duergan falls down laughing. Parethian enters. Before the Linhir city gates(n and enter) Parethian Gurthang the dwarf Master Wolf (Howling)  A shining sword of Linhir A serrated knife Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) smirk You smirk in amusement. Your movement reveals you. g Before the Linhir city gates(n and enter) Parethian Gurthang the dwarf Master Wolf (Howling)  A shining sword of Linhir A serrated knife Ararim the dwarf Crime Lord (Demonic)  Duergan the eorling Wolf Spirit (Demonic) Duergan gets a shining sword of Linhir and a serrated knife into a dwarven mining pack. l parethian Here stands before you Parethian of Khazad-dum. A strong looking dwarf indeed His long grey hair flows down to his collar bone as you gaze upon him you are frozen in spot. For the glare he puts on you runs chills up your spine In his belt he holds two axes one made of mithril and the other of a metal you know nothing about A quick glance at Parethian's ring finger reveals a wedding ring. He has the look of a tribesman! Parethian is a Sergeant in the army of Gondor with 11 wins and 4 losses. Parethian has the look of a seasoned adventurer.  He is carrying: A phial of blood brew. A magnificent engraved longsword (MELS) (wielded). Chainmail gloves (worn). A great tower shield (worn). A beautiful set of mithril mail (worn). A long black cowled cloak (worn). An Orc courier pack (worn). A pipe belt [0 pipes, 2 pipe-weed] (worn). A black, hooded Meglivornth cloak (worn). A small gold pendant engraved with the name 'Queenmaeve' (worn). Parethian's gold wedding band (worn). The 9th Two Towers EVENT! badge. A medal clip holding a medal. A tribal pipe. The 8th Two Towers EVENT! badge. A rank insignia. The 7th Two Towers EVENT! badge. HP:220 EP:94 - SG > Duergan leaves north. Ararim leaves north. legend parethian Parethian Gurthang the dwarf Master Wolf (Howling) On for: 2m 45s Gender: male Age: 52d 23h 30m 28s Can be mailed: Parethian@Combe Parethian has recorded a life story. HP:220 EP:93 - SG > g Running to bree now! HP:213 EP:179 - > ne The Combe Town Square(nw, n, se, e, sw and s) A merchant HP:213 EP:178 - > north A road(n, e, ne and s) north west A road(n, w and s) The weapon shop(e) An old cobalt key A cell key (MD) An old key An iron horseshoe A trash can David the shopkeeper i Gold: 91 Encumbrance: lightly encumbered You are carrying the following on your person: A contract. A pair of sheriff's handcuffs. *An ominous rod of the ocean (wielded). *A crystal in the shape of the Eye (worn). *Ornate elven gauntlets (worn). *A pair of mail pants (worn). *An onyx helmet (worn). *A charred morgul guard cloak (worn). *A leather scout ruck (open) (worn). *A great tower shield (worn). *A dark chainmail shirt (worn). *A shiny fishing lure. *A black medallion (concealed) (worn). *A metal necklace (worn). HP:213 EP:178 - > sell all from pack a small silver dagger : You get 37 gold. David tells you: Thanks for your business! Please come again. east south A road(n, w and s) south A road(n, e, ne and s) nw The Combe Town Square(nw, n, se, e, sw and s) A merchant HP:213 EP:178 - > The Combe doctor's office(se) The town doctor Do: starting commands. se sw The doctor takes your 20 gold and heals you. HP:220 EP:201 - > Ask about ? Do: Commands completed. The Combe Town Square(nw, n, se, e, sw and s) A merchant A path leading to Combe(valley, ne and s) HP:220 EP:201 - > The last few clouds completely vanish from the sky. valley A scenic valley(n, w, farm, e, town, ne and s) A hitching post A town guard west Bree-hill(n, w, e and s) south Bree-hill(n, w, e and s) south South Gate of Bree(n, w, se, sw, e, ne and s) A town guard [2] HP:220 EP:201 - > west north Outside Ferny's Place(n, e and s) A grimy-looking beggar north South main street of Bree(n, w, e and s) A grimy-looking beggar [2] west west West main street of Bree(n, se, w, e and s) Ratty the goat Inside the West Gate of Bree(n, w and e) A wealthy looking chubby man HP:220 EP:200 - > West Gate of Bree(nw, n, w, e and s) (beb, bec, bef, bem, bes, bew)  Mornaur the silvan Footman (Heroic)  A pipe cart Dorgy, a hideous man A keg of Mead of Rohan A town guard [2] A maypole streaming with ribbons A big sign An old wise-looking ranger Sevrin enters. south The Greenway(n, nw, w, se, e, s and ne) A brand (burned out) Sevrin enters. l sevrin Power radiates from him, inspiring awe.  He is carrying: The shadow sword (encased in a pulsating aura!) (wielded). A stamped staying-permit. A simple sheepskin sheath (worn). A dwarven deathmask (worn). A small silver ring (STS) (worn). Chainmail gloves (worn). A suit of sparkling armour (worn). A black riding cloak (worn). A large, tarnished shield (worn). An ornate iron key (worn). A leather ranger's ruck (open) (worn). A ranger's herb satchel (open) (worn). HP:220 EP:201 - > jj Sevrin --> ND Sevrin --> ND Sevrin --> ND Sevrin --> ND h sevrin You begin to hunt Sevrin. Prey set to: Sevrin Secondary prey is now: Sevrin HP:220 EP:200 - > j Alias: j (backstab Sevrin) altered. Alias: jj (shape Sevrin) altered. You attack Sevrin. You sneak up and stab Sevrin from behind! You gut Sevrin calling up a red tide. HP:220 EP:150 - > sa Sevrin --> ND Sevrin --> ND Sevrin --> ND Sevrin --> ND Sevrin swings the shadow sword wildly above you. You miss Sevrin with a gust of wind. You .........MISS Sevrin with a gust of wind. Sevrin leaves north. You sTaLk Sevrin.........NORTH West Gate of Bree(nw, n, w, e and s) (beb, bec, bef, bem, bes, bew)  Sevrin the dunedain Champion (Angelic)  A pipe cart Dorgy, a hideous man A keg of Mead of Rohan A town guard [2] A maypole streaming with ribbons A big sign An old wise-looking ranger Sevrin leaves east. You sTaLk Sevrin.........EAST Inside the West Gate of Bree(n, w and e) Sevrin the dunedain Champion (Angelic)  A wealthy looking chubby man Sevrin leaves east. You sTaLk Sevrin.........EAST West main street of Bree(n, se, w, e and s) Sevrin the dunedain Champion (Angelic)  Ratty the goat Sevrin leaves south. You sTaLk Sevrin.........SOUTH South main street of Bree(n, w, e and s) Sevrin the dunedain Champion (Angelic)  A grimy-looking beggar [2] trigger bed. Sevrin swings the shadow sword wildly above you. You gut Sevrin calling up a red tide. hb Sevrin leaves south. You sTaLk Sevrin.........SOUTH Outside Ferny's Place(n, e and s) Sevrin the dunedain Champion (Angelic)  A grimy-looking beggar hb You decide to put Sevrin out of his misery. HP:220 EP:149 - > You decide to put Sevrin out of his misery. hb Sevrin opens the gate. You decide to put Sevrin out of his misery. The gate swings shut. Sevrin leaves south. You sTaLk Sevrin.........SOUTH The south gate is closed. kill  Full of glee, you raise Sevrin's head, cut one of his ears and string it onto your necklace as a trophy of your victory, for all to see. Now that the blood of your victim has been spilled, you may claim your gold. Kill what? HP:220 EP:148 - > open gate You open the gate. i Gold: 108 Encumbrance: lightly encumbered You are carrying the following on your person: A pair of sheriff's handcuffs. *An ominous rod of the ocean (wielded). *A crystal in the shape of the Eye (worn). *Ornate elven gauntlets (worn). *A pair of mail pants (worn). *An onyx helmet (worn). *A charred morgul guard cloak (worn). *A leather scout ruck (open) (worn). *A great tower shield (worn). *A dark chainmail shirt (worn). *A shiny fishing lure. *A black medallion (concealed) (worn). *A metal necklace (worn). put rod into pack You remove an ominous rod of the ocean. Ok. s The gate swings shut behind you. Ferny's Yard(n and s) The ghost of Sevrin  The pounded remains of Sevrin HP:220 EP:148 - > Sevrin opens the gate. The gate swings shut. The ghost of Sevrin drifts north. l corpse  This is the obliterated corpse of Sevrin. It is barely recognizable after having all its skin beaten away. It looks as if it was blasted with sand and then tossed into the ocean for all forms of sea life to take their share of it! It contains: A leather ranger's ruck (open) An ornate iron key A large, tarnished shield A black riding cloak A suit of sparkling armour Chainmail gloves A small silver ring (STS) A dwarven deathmask A simple sheepskin sheath The shadow sword Duergan tells you: bastard