Outside the gates of Pelargir(gate, s, n, w, se and e) [nw, se and w] Talmar the dunedain Warlord (Demonic) A bundle of arrows [2]  A signpost Talmar leaves west. You -PURSUE- Talmar..................................WEST A Wooden Bridge(w and e) [s, n and se] Talmar the dunedain Warlord (Demonic) Talmar leaves west. You -PURSUE- Talmar..................................WEST The Lebennin Road(s, n, w and e) [ne, se and e] Talmar the dunedain Warlord (Demonic) An old gossiper [24 rumours] Talmar leaves west. You -PURSUE- Talmar..................................WEST The Lebennin Road(s, n, w and e) Talmar the dunedain Warlord (Demonic) Talmar leaves west. You -PURSUE- Talmar..................................WEST The Lebennin Road(s, n, w, sw and e) Talmar the dunedain Warlord (Demonic) Talmar leaves west. You -PURSUE- Talmar..................................WEST The Plains(s, n, w and e) Talmar the dunedain Warlord (Demonic) A farmer's lad Talmar leaves west. You -PURSUE- Talmar..................................WEST The Plains(s, n, w and e) Talmar the dunedain Warlord (Demonic) A large grey wolf bares its teeth at your presence Talmar leaves west. You -PURSUE- Talmar..................................WEST The Plains(s, n, w and e) Talmar the dunedain Warlord (Demonic) A young woman Talmar leaves west. You -PURSUE- Talmar..................................WEST The Plains(s, n, w and e) Talmar the dunedain Warlord (Demonic) Talmar leaves west. You -PURSUE- Talmar..................................WEST The Plains(s, n, w and e) Talmar the dunedain Warlord (Demonic) A large grey wolf bares its teeth at your presence Talmar leaves south. You -PURSUE- Talmar..................................SOUTH The Plains(s, n, w and e) Talmar the dunedain Warlord (Demonic) Talmar leaves west. You -PURSUE- Talmar..................................WEST The Village of Lendin(s, n, w and e) Talmar the dunedain Warlord (Demonic) Talmar leaves north. You -PURSUE- Talmar..................................NORTH Path to Lendin(s, n and e) Talmar the dunedain Warlord (Demonic) Talmar leaves north. You -PURSUE- Talmar..................................NORTH Main road(s, n and w) Talmar the dunedain Warlord (Demonic) A large, scraggly black dog Talmar leaves north. You -PURSUE- Talmar..................................NORTH Main road(ne, s, n and e) Talmar the dunedain Warlord (Demonic) Talmar opens the northeast door. Talmar leaves northeast. You -PURSUE- Talmar..................................NORTHEAST Abandoned house(n, w and sw) Talmar the dunedain Warlord (Demonic) Talmar closes the southwest door. Talmar opens the west door. Talmar leaves west. You -PURSUE- Talmar..................................WEST Soldier's bedroom(d and e) Talmar the dunedain Warlord (Demonic) Talmar closes the east door. Talmar gets a large, rusty key from a long black cowled cloak. Talmar opens the down door. Talmar leaves down. You -PURSUE- Talmar..................................DOWN Cellar(u) Talmar the dunedain Warlord (Demonic) Talmar closes the up door. Talmar locks the up door. Talmar puts a large, rusty key into a courier pack of Barad-dur. l  You can barely see in this dark and dusty cellar. Cobwebs cover every square inch of the room. You warily move forward, discovering a small, open crate. The dust stirred by your entrance makes you lapse into a horrible coughing fit. Still, you decide to remain and satisfy the curiosity which led you into this house. The up door is locked. The only obvious exit is up. Talmar the dunedain Warlord (Demonic) |HP:200| |EP:48| <SG> i Gold: 119 Encumbrance: lightly encumbered You are carrying the following on your person: *Morimacil, the dark sword (wielded). *A spear sheath (worn). *A camouflaged cloak (worn). *A pair of mail pants (worn). *An Orc courier pack (worn). *A studded leather baldric (worn). *An emerald shield (worn). *A dwarven hauberk (worn). *A keyring containing 17 keys (worn). *The 11th Two Towers EVENT! badge. *An engraved crimson steel ring, inlaid with an almandine (worn). *A brooch of amber carved into the form of a roaring bear (concealed) (worn). *A metal necklace (worn). *A small gold pendant engraved with the name 'Ulfanil' (worn). |HP:200| |EP:46| <SG> i keyring Gold: 119 Encumbrance: lightly encumbered You dig around in your keyring and find: Your keyring is almost empty. A large key A well-used bronze key. An ornate iron key An ordinary key. A small wooden key An old engraved key A large, pitted iron key. A small iron key on a string. A heavy iron key A small, greasy key A large, rusty key.  <------ lookie that! A tiny steel key A key. A small runed key A gleaming red key A key made of brass A wooden key |HP:200| |EP:45| <SG> l  You can barely see in this dark and dusty cellar. Cobwebs cover every square inch of the room. You warily move forward, discovering a small, open crate. The dust stirred by your entrance makes you lapse into a horrible coughing fit. Still, you decide to remain and satisfy the curiosity which led you into this house. The up door is locked. The only obvious exit is up. Talmar the dunedain Warlord (Demonic) |HP:200| |EP:44| <SG>  A cry of hope can be heard all the way from Minas Tirith! Aragorn comes borne upon a wind from the Sea, and the forces of Mordor know that their doom is at hand. tell talmar Hmm...oh my... You tell Talmar: Hmm...oh my... |HP:200| |EP:40| <SG> tell talmar EP:40 You tell Talmar: EP:40 |HP:200| |EP:39| <SG> tell talmar Looks like I'm fucked :p You tell Talmar: Looks like I'm fucked :p |HP:200| |EP:37| <SG> gl talmar Talmar the dunedain Warlord (Demonic) Talmar's boots shine with the power of lightning. Power radiates from him, inspiring awe. He has the look of a tribesman! He is carrying: A flaming longsword (wielded). A stamped staying-permit. A small black-bladed dagger. A long black cowled cloak (worn). A studded leather baldric (worn). A pair of mail pants (worn). A crystal (worn). A pair of polished panther-hide boots (worn). A haradrim helmet (worn). A suit of sparkling armour (worn). Chainmail gloves (worn). A large, tarnished shield (worn). A courier pack of Barad-dur (open) (worn). |HP:200| |EP:37| <SG> shape Talmar Talmar is in perfect shape. (PERF PERFECT PERF) -Talmar- (PERF PERFECT PERF) |HP:200| |EP:38| <SG> Talmar tells you: right cry You cry. Your movement reveals you. |HP:200| |EP:36| <SG> You are no longer camouflaged. l  You can barely see in this dark and dusty cellar. Cobwebs cover every square inch of the room. You warily move forward, discovering a small, open crate. The dust stirred by your entrance makes you lapse into a horrible coughing fit. Still, you decide to remain and satisfy the curiosity which led you into this house. The up door is locked. The only obvious exit is up. Talmar the dunedain Warlord (Demonic) |HP:200| |EP:36| <SG> ' Ok You say in Westron: Ok |HP:200| |EP:36| <SG> ' Kill me You say in Westron: Kill me |HP:200| |EP:36| <SG> Talmar gets the twilight dagger from a long black cowled cloak. As Talmar lays the sword aside, the flames enveloping it die. Talmar removes a magnificent longsword. Talmar wields his twilight dagger. You are attacked by Talmar! do focus dodge,$:just got $RED$[attacked]$0$ by $HIM$-Talmar-$0$ $BOLD$with $HIG$HP:$BOLD$ 200$0$ and $HIG$EP:$BOLD$ 36 $0$-- $BOLD$in the region of$0$ $HIB$<$HIK$SG$HIB$> $BOLD$in the room: $0$Cellar! $BOLD$Last known Location: $0$Pelargir Without warning, Talmar stabs you from behind! do focus dodge,$:just got $RED$[backstabbed]$0$ by $HIM$-Talmar-$0$ $BOLD$with$0$ $HIG$HP:$BOLD$ 200 $0$and $HIG$EP:$BOLD$ 36$0$ -- $BOLD$in the region of$0$$HIB$ <$HIK$SG$0$$HIB$> $BOLD$in the room: $0$Cellar! $BOLD$Last known Location:$0$ Pelargir A shadow suddenly envelops the surroundings. Talmar sinks the blade into your abdominal cavity. Talmar sheaths the twilight dagger. Talmar wields his sword; it surrounds itself in flame. Talmar wields his magnificent longsword. i Do: starting commands. |HP:151| |EP:36| <SG> You start focusing on your dodge skill. |HP:151| |EP:36| <SG> [ Beorning ] Sadoc just got [attacked] by -Talmar- with HP: 200 and EP: 36 -- in the region of <SG> in the room: Cellar! Last known Location: Pelargir |HP:151| |EP:33| <SG> Do: Commands completed. |HP:151| |EP:33| <SG> Do: starting commands. |HP:151| |EP:33| <SG> You're still focusing dodge. |HP:151| |EP:33| <SG> [ Beorning ] Sadoc just got [backstabbed] by -Talmar- with HP: 200 and EP: 36 -- in the region of <SG> in the room: Cellar! Last known Location: Pelargir |HP:151| |EP:30| <SG> Do: Commands completed. |HP:151| |EP:30| <SG> Gold: 105 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *Morimacil, the dark sword (wielded). *A spear sheath (worn). *A camouflaged cloak (worn). *A pair of mail pants (worn). *An Orc courier pack (worn). *A studded leather baldric (worn). *An emerald shield (worn). *A dwarven hauberk (worn). *A keyring containing 17 keys (worn). *The 11th Two Towers EVENT! badge. *An engraved crimson steel ring, inlaid with an almandine (worn). *A brooch of amber carved into the form of a roaring bear (concealed) (worn). *A metal necklace (worn). *A small gold pendant engraved with the name 'Ulfanil' (worn). |HP:151| |EP:30| <SG> gl Cellar(u) Talmar the dunedain Warlord (Demonic) |HP:151| |EP:30| <SG> Talmar slashes you, leaving a charred mark. You wish you had hit Talmar. [WARNING] TALMAR is shaping you! [WARNING] Talmar misses you. You grin evilly and drive the blade into Talmar's midsection. st You remove Morimacil, the dark sword. You store Morimacil, the dark sword in a studded leather baldric. |HP:145| |EP:30| <SG> [WARNING] TALMAR is shaping you! [WARNING] Talmar misses you. You are too busy to make an attack! [WARNING] TALMAR is shaping you! [WARNING] Talmar misses you. You .........MISS Talmar. get large rusty key from keyring Ok. |HP:146| |EP:31| <SG> Talmar misses you. You .........MISS Talmar. do out Do: starting commands. |HP:146| |EP:31| <SG> There is no rusty key in the cloak to get. |HP:146| |EP:31| <SG> There is no rusty key in the pack to get. |HP:146| |EP:31| <SG> You pull out all of your keys and try them one by one... a large, rusty key : You unlock the up door. |HP:146| |EP:31| <SG> You open the up door. Soldier's bedroom(d and e) You close the down door. |HP:146| |EP:31| <SG> You open the east door. Abandoned house(n, w and sw) You close the west door. |HP:146| |EP:31| <SG> You open the southwest door. Main road(ne, s, n and e) A large, scraggly black dog You close the northeast door. |HP:146| |EP:31| <SG> Main road(s, n and w) |HP:146| |EP:31| <SG> Path to Lendin(s, n and e) |HP:146| |EP:31| <SG> The Village of Lendin(s, n, w and e) |HP:146| |EP:31| <SG> The Plains(s, n, w and e) [nw] |HP:146| |EP:31| <SG> The Plains(s and e) [n and w] |HP:146| |EP:31| <SG> The Plains(s, n, w and e) [nw] A large grey wolf bares its teeth at your presence |HP:146| |EP:31| <SG> The Plains(s and e) [n and w] |HP:146| |EP:31| <SG> The Lebennin Road(s, n, w, sw and e) [nw] |HP:146| |EP:31| <SG> The Plains(s, w and e) [nw and n] |HP:146| |EP:31| <SG> The Plains(s and e) [ne, n and w] |HP:146| |EP:31| <SG> The Lebennin Road(s, n, w and e) [nw] Adrien the silvan True Shot (Angelic) A traveling lad |HP:146| |EP:31| <SG> The Lebennin Road(s, w and e) [nw and n] |HP:146| |EP:31| <SG> The Lebennin Road(s, w and e) [ne, nw and n] |HP:146| |EP:31| <SG> The Lebennin Road(s, nw, w and e) [ne, nw and n] Corpse of Traveling lad |HP:146| |EP:31| <SG> The Plains(s, n, w and e) [ne, nw and n] A large grey wolf bares its teeth at your presence |HP:146| |EP:31| <SG> A Natural Ford(s, nw, n and se) [ne, w and e] |HP:146| |EP:31| <SG> Linhir(s, n, city and w) [ne, s, se, sw and e]  A signpost  A hitching post |HP:146| |EP:31| <SG> Do: Commands completed. |HP:146| |EP:31| <SG> tell talmar sucker You tell Talmar: sucker |HP:146| |EP:31| <SG>