A Bridge(stairs, ne, s and n) [e and w] A flaming arrow (burning) Manic the dunlending Dark Sorcerer (Shadowspawn) Valium the dwarf Guilty (Armed & Dangerous) An empty cup  A signpost  A hitching post |HP:230| |EP:156| <ROV> Do: Commands completed. |HP:230| |EP:156| <ROV> ttrs Travelto: Journey begun! Press return or type any command to stop. |HP:230| |EP:156| <ROV> The Mirkwood path(e, sw, s, n and w) [ne, n and nw] A small skiff Manic enters. Valium enters. |HP:230| |EP:156| <ROV> The Mirkwood path(e, sw, s, ne, n and w) Valium enters. Manic enters. |HP:230| |EP:156| <ROV> The Mirkwood path(e, sw, s, ne, n, nw and w) Manic enters. Valium enters. |HP:230| |EP:156| <ROV> Valium misses you. Manic misses you. You are too busy to make an attack! The Mirkwood path(e, s, ne, n and w) Valium enters. Manic enters. |HP:230| |EP:156| <ROV> The Mirkwood path(e, sw, s, n and w) Manic enters. Valium enters. |HP:230| |EP:156| <ROV> The Mirkwood path(e, s, ne, n and w) Valium enters. Manic enters. |HP:230| |EP:156| <ROV> The Mirkwood path(e, s, n and w) Manic enters. Valium enters. |HP:230| |EP:156| <ROV> The Mirkwood path(e, s, n and w) [nw] Valium enters. Manic enters. |HP:230| |EP:156| <ROV> The Mirkwood path(e, s and w) [n and w] Manic enters. Valium enters. |HP:230| |EP:156| <ROV> The Bridge(e and w) [sw and ne] Valium enters. Manic enters. |HP:230| |EP:156| <ROV> The Mirkwood path(e, n and w) [e and s] Manic enters. Valium enters. |HP:230| |EP:156| <ROV> [WARNING] VALIUM is shaping you! [WARNING] Valium misses you. Manic misses you. You wish you had hit Valium. ttr quickly The Mirkwood path(e, s, n and w) [se] Valium enters. Manic enters. |HP:230| |EP:156| <ROV> The Mirkwood path(e, s, n and w) Manic enters. Valium enters. |HP:230| |EP:156| <ROV> The Mirkwood path(e, s, n and w) Valium enters. Manic enters. |HP:230| |EP:156| <ROV> The Mirkwood path(e, s, n and w) Manic enters. Valium enters. |HP:230| |EP:156| <ROV> The Mirkwood path(e, s, n and w) Valium enters. Manic enters. |HP:230| |EP:156| <ROV> Travelto: aborted! Type 'travelto resume' to continue. Travelto: resuming journey. Travelto: changing speed of travel! |HP:230| |EP:156| <ROV> The Mirkwood path(e, s, n, nw and w) Manic enters. Valium enters. |HP:230| |EP:156| <ROV> The Mirkwood path(e, s, n, w and se) Valium enters. Manic enters. |HP:230| |EP:156| <ROV> The Mirkwood path(e, s, n and w) Manic enters. Valium enters. |HP:230| |EP:156| <ROV> The Mirkwood path(e, s, n and w) Valium enters. Manic enters. |HP:230| |EP:156| <ROV> The Mirkwood path(e, s, n and w) Manic enters. Valium enters. |HP:230| |EP:156| <ROV> The Mirkwood path(e, s, n and w) Valium enters. Manic enters. |HP:230| |EP:156| <ROV> Valium cracks your head with the flat of the blade! Manic misses you. You wish you had hit Valium. The Mirkwood path(e, s, n, nw and w) Manic enters. Valium enters. |HP:226| |EP:156| <ROV> The Mirkwood path(e, s, n, w and se) Valium enters. Manic enters. |HP:226| |EP:156| <ROV> The Mirkwood path(e, s, n and w) Manic enters. Valium enters. |HP:226| |EP:153| <ROV> The Mirkwood path(e, s, n and w) Valium enters. Manic enters. |HP:226| |EP:153| <ROV> The Mirkwood path(e, s, n and w) Manic enters. Valium enters. |HP:226| |EP:153| <ROV> The Mirkwood path(e, s, n and w) Valium enters. Manic enters. |HP:226| |EP:153| <ROV> The Mirkwood path(e, s, n and w) Manic enters. Valium enters. |HP:226| |EP:153| <ROV> The Mirkwood path(e, s, n, nw and w) Valium enters. Manic enters. |HP:226| |EP:153| <ROV> The Mirkwood path(e, s, n, w and se) Manic enters. Valium enters. |HP:226| |EP:153| <ROV> The Mirkwood path(e, s, n and w) Valium enters. Manic enters. |HP:226| |EP:153| <ROV> The Mirkwood path(e, s, n and w) Manic enters. Valium enters. |HP:226| |EP:153| <ROV> The Mirkwood path(e, s, n and w) Valium enters. Manic enters. |HP:226| |EP:153| <ROV> Forest Gate(e, s, n and w) Manic enters. Valium enters. |HP:226| |EP:150| <ROV> The Plains(e, s, n and w) Valium enters. Manic enters. |HP:226| |EP:150| <ROV> The Plains(e, s, n and w) Manic enters. Valium enters. |HP:226| |EP:150| <ROV> The Plains(e, s, n and w) Valium enters. Manic enters. |HP:226| |EP:150| <ROV> The Plains(e, s, n and w) Manic enters. Valium enters. |HP:226| |EP:150| <ROV> The Plains(e, s, n and w) A Beorning scout examines you Valium enters. Manic enters. |HP:226| |EP:150| <ROV> The Plains(e, s, n and w) Manic enters. Valium enters. |HP:226| |EP:150| <ROV> Valium misses you. Manic misses you. You nearly decapitate Valium. The Plains(e, s, n and w) A Beorning leader Valium enters. Manic enters. |HP:226| |EP:150| <ROV> The Plains(e, s, n and w) Manic enters. Valium enters. |HP:226| |EP:150| <ROV> The Plains(e, s, n and w) Valium enters. Manic enters. |HP:226| |EP:150| <ROV> Manic gets a mysterious amber vial from an iridescent black cloak. The Plains(e, s, n and w) Manic enters. Valium enters. |HP:226| |EP:147| <ROV> Manic opens a mysterious amber vial. The Plains(e, s, n and w) Valium enters. Manic enters. |HP:226| |EP:147| <ROV> The Plains(e, s, n and w) Manic enters. Valium enters. |HP:226| |EP:147| <ROV> The Plains(e, s, n and w) Valium enters. Manic enters. |HP:226| |EP:147| <ROV> The Plains(e, s, n and w) A Beorning warrior Manic enters. Valium enters. |HP:226| |EP:147| <ROV> The Plains(e, s, n and w) A Beorning warrior Valium enters. Manic enters. |HP:226| |EP:147| <ROV> The Plains(e, s, n and w) Manic enters. Valium enters. |HP:226| |EP:147| <ROV> The Plains(e, s, n and w) A Beorning scout examines you Valium enters. Manic enters. |HP:226| |EP:147| <ROV> The Plains(e, s, n and w) Manic enters. Valium enters. |HP:226| |EP:147| <ROV> The Plains(e, s, n and w) Valium enters. Manic enters. |HP:226| |EP:147| <ROV> The Plains(e, s, n and w) A Beorning warrior Manic enters. Valium enters. |HP:226| |EP:144| <ROV> The Plains(e, s, n and w) Valium enters. Manic enters. |HP:226| |EP:144| <ROV> The Plains(e, s, n and w) Manic enters. Valium enters. |HP:226| |EP:144| <ROV> Outside Rhosgobel(sw, e, s, cave, n, se and w) A swift hawk A banner bearing the mark of the Beornings  A signpost Valium enters. Manic enters. Travelto: Destination reached! |HP:226| |EP:144| <ROV> Valium misses you. Manic misses you. You wish you had hit Valium. e Valium hehs. e Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. Someone enters. |HP:227| |EP:145| <ROV> e Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. |HP:227| |EP:145| <ROV> e Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. |HP:227| |EP:145| <ROV> Someone tries to feint to your left, but stumbles, nearly drops their large training prod, and misses. e Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. |HP:227| |EP:145| <ROV> e Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. |HP:227| |EP:145| <ROV> Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. |HP:227| |EP:145| <ROV> e Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. |HP:227| |EP:145| <ROV> e Old ruins(sw, e, s, n, se and w) Manic enters. |HP:227| |EP:145| <ROV> Manic misses you. You wish you had hit Manic. Manic tries to feint to your left, but stumbles, nearly drops his large training prod, and misses. s Old ruins(s, n and w) Manic enters. |HP:227| |EP:145| <ROV> Manic misses you. You wish you had hit Manic. Manic leaves north. st You remove Morimacil, the dark sword. You store Morimacil, the dark sword in an old leather baldric. |HP:227| |EP:145| <ROV> n Old ruins(sw, e, s, n, se and w) |HP:227| |EP:145| <ROV> w Darkness surrounds you. Mirkwood(e, s, n and w) |HP:227| |EP:145| <ROV> w Darkness surrounds you. Mirkwood(e, s, n and w) |HP:227| |EP:145| <ROV> w Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. |HP:227| |EP:145| <ROV> w Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. |HP:227| |EP:145| <ROV> w Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. |HP:227| |EP:145| <ROV> w Someone misses you. You are too busy to make an attack! w Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. |HP:227| |EP:145| <ROV> Someone leaves west. w Darkness surrounds you. Mirkwood(e, s, n and w) |HP:227| |EP:145| <ROV> Outside Rhosgobel(sw, e, s, cave, n, se and w) A swift hawk A banner bearing the mark of the Beornings  A signpost Manic enters. |HP:227| |EP:145| <ROV> Valium enters. w Manic leaves west. The Plains(e, s, n and w) Manic the dunlending Dark Sorcerer (Shadowspawn) Valium enters. |HP:227| |EP:145| <ROV> Manic leaves west. e Outside Rhosgobel(sw, e, s, cave, n, se and w) A swift hawk A banner bearing the mark of the Beornings  A signpost Valium enters. |HP:227| |EP:145| <ROV> You .........MISS Valium. do 8e,s,get small runed key from pack, get small runed key from cloak, get small runed key, unlock south door,s,lock north door Do: starting commands. |HP:227| |EP:145| <ROV> Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. |HP:227| |EP:145| <ROV> Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. |HP:227| |EP:145| <ROV> Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. |HP:227| |EP:145| <ROV> Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. |HP:227| |EP:145| <ROV> Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. |HP:227| |EP:145| <ROV> Someone misses you. You .........MISS someone. Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. |HP:227| |EP:145| <ROV> Darkness surrounds you. Mirkwood(e, s, n and w) Someone enters. |HP:227| |EP:145| <ROV> Old ruins(sw, e, s, n, se and w) Valium enters. |HP:227| |EP:145| <ROV> Old ruins(s, n and w) Valium enters. |HP:227| |EP:145| <ROV> Ok. |HP:227| |EP:145| <ROV> There is no cloak here. |HP:227| |EP:145| <ROV> There is no small runed key here to get. |HP:227| |EP:145| <ROV> You unlock the south door. |HP:227| |EP:145| <ROV> You open the south door. A dark passage(webs and n) Valium enters. You close the north door. |HP:227| |EP:145| <ROV> You lock the north door. |HP:227| |EP:145| <ROV> draw sword Valium sinks the blade into you with the blood curdling shout of a pirate! You are too busy to make an attack! l Do: Commands completed. |HP:210| |EP:145| <ROV> You do not have enough free hands to draw your Morimacil. You fail to draw Morimacil, the dark sword from an old leather baldric. |HP:210| |EP:145| <ROV>  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. Valium the dwarf Guilty (Armed & Dangerous) |HP:210| |EP:145| <ROV> [WARNING] VALIUM is shaping you! [WARNING] Valium misses you. You are too busy to make an attack! put key into pack Ok. |HP:210| |EP:145| <ROV> draw sword You let out an ear piercing battle-cry as the blade of the sword gives off a reddish glow. You whip Morimacil, the dark sword from an old leather baldric with careless ease. You wield Morimacil, the dark sword. |HP:210| |EP:145| <ROV> cf You are too busy to cast a spell now. |HP:210| |EP:145| <ROV> cf Valium brutally plunges the blade into you. You are too busy to make an attack! You are too busy to cast a spell now. |HP:198| |EP:146| <ROV> sa Valium is in good shape. (GS GS GOOD GS GS) -Valium- (GS GS GOOD GS GS) |HP:198| |EP:146| <ROV> cf You are too busy to cast a spell now. |HP:198| |EP:146| <ROV> cf You are too busy to cast a spell now. |HP:198| |EP:146| <ROV> cf You are too busy to cast a spell now. |HP:198| |EP:146| <ROV> cf You are too busy to cast a spell now. |HP:198| |EP:146| <ROV> Valium brutally plunges the blade into you. You are too busy to make an attack! [WARNING] VALIUM is shaping you! [WARNING] cf You are too busy to cast a spell now. |HP:187| |EP:146| <ROV> cf You are too busy to cast a spell now. |HP:187| |EP:146| <ROV> Valium misses you. You are too busy to make an attack! sa Valium is in good shape. (GS GS GOOD GS GS) -Valium- (GS GS GOOD GS GS) |HP:187| |EP:146| <ROV> cf You are too busy to cast a spell now. |HP:187| |EP:146| <ROV> cf You are too busy to cast a spell now. |HP:187| |EP:146| <ROV> l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. Valium the dwarf Guilty (Armed & Dangerous) |HP:187| |EP:146| <ROV> Valium embarrasses himself with a pathetic attempt to bash the north door. You are too busy to make an attack! cf You are too busy to cast a spell now. |HP:187| |EP:146| <ROV> cf cf You are too busy to cast a spell now. |HP:187| |EP:146| <ROV> You are too busy to cast a spell now. |HP:187| |EP:146| <ROV> You are too busy to make an attack! [WARNING] VALIUM is shaping you! [WARNING] l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. Valium the dwarf Guilty (Armed & Dangerous) |HP:187| |EP:146| <ROV> yawn You yawn. |HP:187| |EP:146| <ROV> You are too busy to make an attack! sa Valium is in good shape. (GS GS GOOD GS GS) -Valium- (GS GS GOOD GS GS) |HP:187| |EP:146| <ROV> cf You start casting fireball. |HP:187| |EP:146| <ROV> cf You are too busy casting another spell. |HP:187| |EP:146| <ROV> Valium staggers and grazes you, leaving a line of blood from a shallow cut. You are still casting your spell. |HP:186| |EP:143| <ROV> You chuckle as Valium feebly attempts to headbutt you. You hear a loud noise coming from the north. Valium misses you. You are still casting your spell. The attack breaks your concentration! Your spell is aborted! Valium sinks the blade into you with the blood curdling shout of a pirate! You wish you had hit Valium. sa Valium is in good shape. (GS GS GOOD GS GS) -Valium- (GS GS GOOD GS GS) |HP:173| |EP:141| <ROV> cf You start casting fireball. |HP:173| |EP:141| <ROV> Valium cracks your head with the flat of the blade! You are still casting your spell. Valium cracks your head with the flat of the blade! You are still casting your spell. The attack breaks your concentration! Your spell is aborted! Valium brutally plunges the blade into you. You wish you had hit Valium. l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. Valium the dwarf Guilty (Armed & Dangerous) |HP:151| |EP:135| <ROV> [WARNING] VALIUM is shaping you! [WARNING] sigh You sigh. |HP:151| |EP:135| <ROV> Valium misses you. You nearly decapitate Valium. sa Valium is in good shape. (GS GS GOOD GS GS) -Valium- (GS GS GOOD GS GS) |HP:151| |EP:135| <ROV> Valium misses you. You wish you had hit Valium. sa Valium is in good shape. (GS GS GOOD GS GS) -Valium- (GS GS GOOD GS GS) |HP:151| |EP:135| <ROV> Valium misses you. You wish you had hit Valium. [WARNING] VALIUM is shaping you! [WARNING] h You grapple with Valium, your cranium colliding with his face. |HP:151| |EP:100| <ROV> Valium misses you. You wish you had hit Valium. sa Valium is in good shape. (GS GS GOOD GS GS) -Valium- (GS GS GOOD GS GS) |HP:151| |EP:100| <ROV> cf You start casting fireball. |HP:151| |EP:100| <ROV> Valium misses you. You are still casting your spell. The attack breaks your concentration! Your spell is aborted! Valium sinks the blade into you with the blood curdling shout of a pirate! You sever the sinews of Valium's torso. Valium cackles spitefully at you. cf You start casting fireball. |HP:132| |EP:98| <ROV> Valium brutally plunges the blade into you. You are still casting your spell. [WARNING] VALIUM is shaping you! [WARNING] Valium misses you. You are still casting your spell. Valium misses you. You are still casting your spell. Valium misses you. A blast of fire shoots from your hand and strikes Valium!!! sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:123| |EP:67| <ROV> cf You move in close to attack, but fail to connect due to poor timing. You cannot kill that person. |HP:123| |EP:67| <ROV> Valium gets a silver flask from a bloodstained cloak. Valium opens a silver flask. Valium drinks from a silver flask. Valium closes a silver flask. Valium puts a silver flask into a bloodstained cloak. Valium misses you. You nearly decapitate Valium. sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:123| |EP:67| <ROV> h Valium almost chuckles as you plant a pathetic headbutt on him. |HP:123| |EP:32| <ROV> sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:123| |EP:32| <ROV> Valium staggers and grazes you, leaving a line of blood from a shallow cut. You wish you had hit Valium. sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:120| |EP:32| <ROV> Valium gets a silver flask from a bloodstained cloak. Valium opens a silver flask. Valium drinks from a silver flask. Valium closes a silver flask. Valium puts a silver flask into a bloodstained cloak. cf You are too tired to cast such a fireball. |HP:120| |EP:32| <ROV> Valium misses you. You sever the sinews of Valium's torso. sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:121| |EP:33| <ROV> [WARNING] VALIUM is shaping you! [WARNING] Valium misses you. You wish you had hit Valium. sa Valium is in average shape. (AVG AVG AVERAGE AVG AVG) -Valium- (AVG AVG AVERAGE AVG AVG) |HP:121| |EP:33| <ROV> cf You start casting fireball. |HP:121| |EP:33| <ROV> Valium misses you. You are still casting your spell. Valium misses you. You are still casting your spell. Valium misses you. You are still casting your spell. You stop focusing on your skills. You chuckle as Valium feebly attempts to headbutt you. Valium misses you. A blast of fire shoots from your hand and strikes Valium!!! sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:121| |EP:7| <ROV> Valium embarrasses himself with a pathetic attempt to bash the north door. You nearly decapitate Valium. Valium gets a silver flask from a bloodstained cloak. Valium opens a silver flask. Valium drinks from a silver flask. Valium closes a silver flask. Valium puts a silver flask into a bloodstained cloak. put staff into pack Ok. |HP:121| |EP:7| <ROV> You are too busy to make an attack! do get flask from pack,open flask,4drink flask,close flask,put flask into pack,drop empty flask from pack Do: starting commands. |HP:121| |EP:7| <ROV> Ok. |HP:121| |EP:7| <ROV> You open a silver flask. |HP:121| |EP:7| <ROV> The miruvor is cool and sweet. |HP:121| |EP:7| <ROV> The miruvor is cool and sweet. |HP:121| |EP:7| <ROV> The miruvor is cool and sweet. |HP:121| |EP:7| <ROV> The miruvor is cool and sweet. |HP:121| |EP:7| <ROV> You close a silver flask. |HP:121| |EP:7| <ROV> Ok. |HP:121| |EP:7| <ROV> Drop what? |HP:121| |EP:7| <ROV> Do: Commands completed. |HP:121| |EP:7| <ROV>  You are too busy to make an attack! sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:122| |EP:8| <ROV> i You hear a clicking sound from the north door. Gold: 119 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *Morimacil, the dark sword (wielded). *A crystalline shield (worn). *An old leather baldric (worn). *A crystal (worn). *A tower guard's helmet (worn). *A pair of mail pants (worn). *An Orc courier pack (worn). *A dark chainmail shirt (worn). *A brooch of amber carved into the form of a roaring bear (concealed) (worn). *A commemorative token from the Event-2009. *The 11th Two Towers EVENT! badge. *An engraved mithril ring, inlaid with a moonstone (worn). *The 10th Two Towers EVENT! badge. *An engraved crimson steel ring, inlaid with an eyestone (worn). *A small armband worn by those instructed in first-aid (worn). *A ranger's herb satchel (open) (worn). *An event case containing four memorabilia (open) (worn). *A spellbook. |HP:122| |EP:8| <ROV> Valium misses you. You are too busy to make an attack! You hear a faint 'click' from the north door. sa Valium is in average shape. (AVG AVG AVERAGE AVG AVG) -Valium- (AVG AVG AVERAGE AVG AVG) |HP:122| |EP:8| <ROV> Valium cracks your head with the flat of the blade! You grin evilly and drive the blade into Valium's midsection. A feeling of rejuvenation comes over you. A feeling of rejuvenation comes over you. A feeling of rejuvenation comes over you. A feeling of rejuvenation comes over you. Law Reminder: You have 40 minutes to answer your subpoena. sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:230| |EP:169| <ROV> l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. Valium the dwarf Guilty (Armed & Dangerous) |HP:230| |EP:169| <ROV> sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:230| |EP:169| <ROV> h You pull a muscle in your neck trying to headbutt Valium. |HP:230| |EP:149| <ROV> Valium misses you. You wish you had hit Valium. sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:230| |EP:149| <ROV> i Gold: 112 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *Morimacil, the dark sword (wielded). *A crystalline shield (worn). *An old leather baldric (worn). *A crystal (worn). *A tower guard's helmet (worn). *A pair of mail pants (worn). *An Orc courier pack (worn). *A dark chainmail shirt (worn). *A brooch of amber carved into the form of a roaring bear (concealed) (worn). *A commemorative token from the Event-2009. *The 11th Two Towers EVENT! badge. *An engraved mithril ring, inlaid with a moonstone (worn). *The 10th Two Towers EVENT! badge. *An engraved crimson steel ring, inlaid with an eyestone (worn). *A small armband worn by those instructed in first-aid (worn). *A ranger's herb satchel (open) (worn). *An event case containing four memorabilia (open) (worn). *A spellbook. |HP:230| |EP:149| <ROV> Valium misses you. You wish you had hit Valium. get key from pack Ok. |HP:230| |EP:149| <ROV> Valium misses you. You are too busy to make an attack! You chuckle as Valium feebly attempts to headbutt you. Valium brutally plunges the blade into you. You wish you had hit Valium. Valium gets a silver flask from a bloodstained cloak. Valium opens a silver flask. Valium drinks from a silver flask. Valium closes a silver flask. Valium puts a silver flask into a bloodstained cloak. [WARNING] VALIUM is shaping you! [WARNING] Valium staggers and grazes you, leaving a line of blood from a shallow cut. You wish you had hi t clicks todo do 5 lock door t Valium. The next time you see 'clicks', you will do: 'do 5 lock door'. |HP:214| |EP:149| <ROV> sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:214| |EP:149| <ROV> h You pull a muscle in your neck trying to headbutt Valium. |HP:214| |EP:129| <ROV> h Your neck still hurts too much to attempt to headbutt again. |HP:214| |EP:129| <ROV> Valium misses you. You wish you had hit Valium. sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:215| |EP:130| <ROV> l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. Valium the dwarf Guilty (Armed & Dangerous) |HP:215| |EP:130| <ROV> Valium misses you. You wish you had hit Valium. [WARNING] VALIUM is shaping you! [WARNING] sa Valium is in average shape. (AVG AVG AVERAGE AVG AVG) -Valium- (AVG AVG AVERAGE AVG AVG) |HP:215| |EP:130| <ROV> h You pull Valium closer to you and headbutt him square in the face. |HP:215| |EP:95| <ROV> sa Valium is in average shape. (AVG AVG AVERAGE AVG AVG) -Valium- (AVG AVG AVERAGE AVG AVG) |HP:215| |EP:95| <ROV> l Valium misses you. You wish you had hit Valium. You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. Valium the dwarf Guilty (Armed & Dangerous) |HP:215| |EP:95| <ROV> i Gold: 121 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A small runed key (SRS) (in hands). *Morimacil, the dark sword (wielded). *A crystalline shield (worn). *An old leather baldric (worn). *A crystal (worn). *A tower guard's helmet (worn). *A pair of mail pants (worn). *An Orc courier pack (worn). *A dark chainmail shirt (worn). *A brooch of amber carved into the form of a roaring bear (concealed) (worn). *A commemorative token from the Event-2009. *The 11th Two Towers EVENT! badge. *An engraved mithril ring, inlaid with a moonstone (worn). *The 10th Two Towers EVENT! badge. *An engraved crimson steel ring, inlaid with an eyestone (worn). *A small armband worn by those instructed in first-aid (worn). *A ranger's herb satchel (open) (worn). *An event case containing four memorabilia (open) (worn). *A spellbook. |HP:215| |EP:95| <ROV> Valium misses you. You wish you had hit Valium. l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. Valium the dwarf Guilty (Armed & Dangerous) |HP:215| |EP:95| <ROV> Valium misses you. You wish you had hit Valium. h Your neck still hurts from the last headbutt. |HP:215| |EP:95| <ROV> [WARNING] VALIUM is shaping you! [WARNING] Valium misses you. You grin evilly and drive the blade into Valium's midsection. skills Common Skills: Aim : 100 Attack : 99 Awareness : 100 Defense : 98 Dodge : 99 Evasion : 68 Fire building : 94 Intuition : 66 Riding : 66 Professional Skills: Other Skills: 6th sense : 60 Battle instincts : 56 Concentration : 98 Blocking : 56 Control magic : 100 Combat arms : 56 Resist magic : 60 Tactics : 56 |HP:215| |EP:95| <ROV> sa Valium is in average shape. (AVG AVG AVERAGE AVG AVG) -Valium- (AVG AVG AVERAGE AVG AVG) |HP:215| |EP:95| <ROV> h Valium gets a silver flask from a bloodstained cloak. Valium opens a silver flask. Valium closes a silver flask. Valium puts a silver flask into a bloodstained cloak. You pull a muscle in your neck trying to headbutt Valium. |HP:215| |EP:75| <ROV> Valium brutally plunges the blade into you. You wish you had hit Valium. h Your neck still hurts too much to attempt to headbutt again. |HP:203| |EP:75| <ROV> h Your neck still hurts too much to attempt to headbutt again. |HP:203| |EP:75| <ROV> h You grapple with Valium, your cranium colliding with his face. |HP:203| |EP:40| <ROV> h Your neck still hurts from the last headbutt. |HP:203| |EP:40| <ROV> Carver tells you: Hm? sa Valium is in average shape. (AVG AVG AVERAGE AVG AVG) -Valium- (AVG AVG AVERAGE AVG AVG) |HP:203| |EP:40| <ROV> Valium misses you. You nearly decapitate Valium. sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:203| |EP:40| <ROV> Valium misses you. You sever the sinews of Valium's torso. Valium misses you. You wish you had hit Valium. Valium misses you. You cry out in battle-glory and slide the blade through Valium. Valium cracks your head with the flat of the blade! You wish you had hit Valium. tell carver legend valium in a few seconds You tell Carver: legend valium in a few seconds |HP:199| |EP:41| <ROV> sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:199| |EP:41| <ROV> h Valium almost chuckles as you plant a pathetic headbutt on him. |HP:199| |EP:6| <ROV> sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:199| |EP:6| <ROV> Valium misses you. You wish you had hit Valium. l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. Valium the dwarf Guilty (Armed & Dangerous) |HP:199| |EP:6| <ROV> Valium misses you. You wish you had hit Valium. Valium gets a silver flask from a bloodstained cloak. Valium opens a silver flask. Valium closes a silver flask. Valium puts a silver flask into a bloodstained cloak. Valium brutally plunges the blade into you. You wish you had hit Valium. sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:186| |EP:6| <ROV> Valium brutally plunges the blade into you. You wish you had hit Valium. Valium embarrasses himself with a pathetic attempt to bash the north door. yawn You yawn. |HP:177| |EP:6| <ROV> You wish you had hit Valium. You wish you had hit Valium. ' Die please? You say in Westron: Die please? |HP:178| |EP:7| <ROV> sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:178| |EP:7| <ROV> l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. Valium the dwarf Guilty (Armed & Dangerous) |HP:178| |EP:7| <ROV> You wish you had hit Valium. sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:178| |EP:7| <ROV> i Gold: 111 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A small runed key (SRS) (in hands). *Morimacil, the dark sword (wielded). *A crystalline shield (worn). *An old leather baldric (worn). *A crystal (worn). *A tower guard's helmet (worn). *A pair of mail pants (worn). *An Orc courier pack (worn). *A dark chainmail shirt (worn). *A brooch of amber carved into the form of a roaring bear (concealed) (worn). *A commemorative token from the Event-2009. *The 11th Two Towers EVENT! badge. *An engraved mithril ring, inlaid with a moonstone (worn). *The 10th Two Towers EVENT! badge. *An engraved crimson steel ring, inlaid with an eyestone (worn). *A small armband worn by those instructed in first-aid (worn). *A ranger's herb satchel (open) (worn). *An event case containing four memorabilia (open) (worn). *A spellbook. |HP:178| |EP:7| <ROV> Valium misses you. You wish you had hit Valium. focus aim You start focusing on your aim skill. |HP:178| |EP:7| <ROV> Valium cracks your head with the flat of the blade! You wish you had hit Valium. sa Valium doesn't look so great. (<DLSG DLSG DLSG DLSG) -Valium- (<DLSG DLSG DLSG DLSG) |HP:170| |EP:7| <ROV> Valium staggers and grazes you, leaving a line of blood from a shallow cut. You clumsily smack Valium with the edge of the blade. You hear a clicking sound from the north door. Valium opens the north door. Valium leaves north. The north door swings shut. The north door swings open. Manic enters. Manic closes the north door. sa Manic is in perfect shape. (PERF PERFECT PERF) -Manic- (PERF PERFECT PERF) |HP:167| |EP:7| <ROV> l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is closed. The only obvious exits are webs and north. Manic the dunlending Dark Sorcerer (Shadowspawn) |HP:167| |EP:7| <ROV> You cry out in battle-glory and slide the blade through Manic. sa Manic is in good shape. (GS GS GOOD GS GS) -Manic- (GS GS GOOD GS GS) |HP:167| |EP:7| <ROV> You hear a faint 'click' from the north door. lock door The north door is already locked. |HP:167| |EP:7| <ROV> Manic misses you. You wish you had hit Manic. lock door Manic spits on the floor rudely. lock door The north door is already locked. |HP:167| |EP:7| <ROV> The north door is already locked. |HP:167| |EP:7| <ROV> sa Manic is in good shape. (GS GS GOOD GS GS) -Manic- (GS GS GOOD GS GS) |HP:167| |EP:7| <ROV> l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. Manic the dunlending Dark Sorcerer (Shadowspawn) |HP:167| |EP:7| <ROV> Manic misses you. You wish you had hit Manic. t Current trigger: 'clicks' todo 'do 5 lock door' |HP:168| |EP:8| <ROV> Manic scorches you on the shoulder with a large bolt, charring flesh! You wish you had hit Manic. sa Manic is in good shape. (GS GS GOOD GS GS) -Manic- (GS GS GOOD GS GS) |HP:161| |EP:8| <ROV> [WARNING] MANIC is shaping you! [WARNING] l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. Manic the dunlending Dark Sorcerer (Shadowspawn) |HP:161| |EP:8| <ROV> [WARNING] MANIC is shaping you! [WARNING] Manic misses you. You wish you had hit Manic. [WARNING] MANIC is shaping you! [WARNING] i Gold: 102 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A small runed key (SRS) (in hands). *Morimacil, the dark sword (wielded). *A crystalline shield (worn). *An old leather baldric (worn). *A crystal (worn). *A tower guard's helmet (worn). *A pair of mail pants (worn). *An Orc courier pack (worn). *A dark chainmail shirt (worn). *A brooch of amber carved into the form of a roaring bear (concealed) (worn). *A commemorative token from the Event-2009. *The 11th Two Towers EVENT! badge. *An engraved mithril ring, inlaid with a moonstone (worn). *The 10th Two Towers EVENT! badge. *An engraved crimson steel ring, inlaid with an eyestone (worn). *A small armband worn by those instructed in first-aid (worn). *A ranger's herb satchel (open) (worn). *An event case containing four memorabilia (open) (worn). *A spellbook. |HP:161| |EP:8| <ROV> Manic misses you. You nearly decapitate Manic. [WARNING] MANIC is shaping you! [WARNING] sa Manic is in good shape. (GS GS GOOD GS GS) -Manic- (GS GS GOOD GS GS) |HP:161| |EP:8| <ROV> l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. Manic the dunlending Dark Sorcerer (Shadowspawn) |HP:161| |EP:8| <ROV> Manic misses you. You wish you had hit Manic. [WARNING] MANIC is shaping you! [WARNING] i Gold: 86 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A small runed key (SRS) (in hands). *Morimacil, the dark sword (wielded). *A crystalline shield (worn). *An old leather baldric (worn). *A crystal (worn). *A tower guard's helmet (worn). *A pair of mail pants (worn). *An Orc courier pack (worn). *A dark chainmail shirt (worn). *A brooch of amber carved into the form of a roaring bear (concealed) (worn). *A commemorative token from the Event-2009. *The 11th Two Towers EVENT! badge. *An engraved mithril ring, inlaid with a moonstone (worn). *The 10th Two Towers EVENT! badge. *An engraved crimson steel ring, inlaid with an eyestone (worn). *A small armband worn by those instructed in first-aid (worn). *A ranger's herb satchel (open) (worn). *An event case containing four memorabilia (open) (worn). *A spellbook. |HP:161| |EP:8| <ROV> [WARNING] MANIC is shaping you! [WARNING] Manic misses you. You wish you had hit Manic. l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. Manic the dunlending Dark Sorcerer (Shadowspawn) |HP:161| |EP:8| <ROV> Manic misses you. You grin evilly and drive the blade into Manic's midsection. Manic drinks some liquid from a mysterious amber vial. Manic misses you. You wish you had hit Manic. Manic spits at you rudely. ' do that on purpose? You say in Westron: do that on purpose? |HP:161| |EP:8| <ROV> [WARNING] MANIC is shaping you! [WARNING] Manic misses you. You wish you had hit Manic. i Gold: 104 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A small runed key (SRS) (in hands). *Morimacil, the dark sword (wielded). *A crystalline shield (worn). *An old leather baldric (worn). *A crystal (worn). *A tower guard's helmet (worn). *A pair of mail pants (worn). *An Orc courier pack (worn). *A dark chainmail shirt (worn). *A brooch of amber carved into the form of a roaring bear (concealed) (worn). *A commemorative token from the Event-2009. *The 11th Two Towers EVENT! badge. *An engraved mithril ring, inlaid with a moonstone (worn). *The 10th Two Towers EVENT! badge. *An engraved crimson steel ring, inlaid with an eyestone (worn). *A small armband worn by those instructed in first-aid (worn). *A ranger's herb satchel (open) (worn). *An event case containing four memorabilia (open) (worn). *A spellbook. |HP:162| |EP:9| <ROV> sa Manic is in perfect shape. (PERF PERFECT PERF) -Manic- (PERF PERFECT PERF) Manic is a bit tipsy. |HP:162| |EP:9| <ROV> l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. Manic the dunlending Dark Sorcerer (Shadowspawn) |HP:162| |EP:9| <ROV> Manic misses you. You wish you had hit Manic. [WARNING] MANIC is shaping you! [WARNING] sa Manic is in perfect shape. (PERF PERFECT PERF) -Manic- (PERF PERFECT PERF) Manic is a bit tipsy. |HP:162| |EP:9| <ROV> i Gold: 93 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A small runed key (SRS) (in hands). *Morimacil, the dark sword (wielded). *A crystalline shield (worn). *An old leather baldric (worn). *A crystal (worn). *A tower guard's helmet (worn). *A pair of mail pants (worn). *An Orc courier pack (worn). *A dark chainmail shirt (worn). *A brooch of amber carved into the form of a roaring bear (concealed) (worn). *A commemorative token from the Event-2009. *The 11th Two Towers EVENT! badge. *An engraved mithril ring, inlaid with a moonstone (worn). *The 10th Two Towers EVENT! badge. *An engraved crimson steel ring, inlaid with an eyestone (worn). *A small armband worn by those instructed in first-aid (worn). *A ranger's herb satchel (open) (worn). *An event case containing four memorabilia (open) (worn). *A spellbook. |HP:162| |EP:9| <ROV> Manic misses you. You nearly decapitate Manic. sa Manic is in good shape. (GS GS GOOD GS GS) -Manic- (GS GS GOOD GS GS) Manic has a bad headache. |HP:162| |EP:9| <ROV> Manic misses you. You grin evilly and drive the blade into Manic's midsection. t Current trigger: 'clicks' todo 'do 5 lock door' |HP:162| |EP:9| <ROV> sa Manic is in good shape. (GS GS GOOD GS GS) -Manic- (GS GS GOOD GS GS) Manic has a bad headache. |HP:162| |EP:9| <ROV> Manic says in Westron: mother fucker Manic misses you. You sever the sinews of Manic's torso. Manic spits at you rudely. Manic misses you. You sever the sinews of Manic's torso. Manic singes you. You wish you had hit Manic. [WARNING] MANIC is shaping you! [WARNING] Manic misses you. You sever the sinews of Manic's torso. You chuckle as Manic feebly attempts to headbutt you. t clicks todo lock door The next time you see 'clicks', you will do: 'lock door'. |HP:161| |EP:9| <ROV> sa Manic is in good shape. (GS GS GOOD GS GS) -Manic- (GS GS GOOD GS GS) Manic has a bad headache. |HP:161| |EP:9| <ROV> l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. Manic the dunlending Dark Sorcerer (Shadowspawn) |HP:161| |EP:9| <ROV> Manic scorches you on the shoulder with a large bolt, charring flesh! You nearly decapitate Manic. sa Manic is in average shape. (AVG AVG AVERAGE AVG AVG) -Manic- (AVG AVG AVERAGE AVG AVG) Manic has a bad headache. |HP:154| |EP:10| <ROV> i [WARNING] MANIC is shaping you! [WARNING] Gold: 98 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A small runed key (SRS) (in hands). *Morimacil, the dark sword (wielded). *A crystalline shield (worn). *An old leather baldric (worn). *A crystal (worn). *A tower guard's helmet (worn). *A pair of mail pants (worn). *An Orc courier pack (worn). *A dark chainmail shirt (worn). *A brooch of amber carved into the form of a roaring bear (concealed) (worn). *A commemorative token from the Event-2009. *The 11th Two Towers EVENT! badge. *An engraved mithril ring, inlaid with a moonstone (worn). *The 10th Two Towers EVENT! badge. *An engraved crimson steel ring, inlaid with an eyestone (worn). *A small armband worn by those instructed in first-aid (worn). *A ranger's herb satchel (open) (worn). *An event case containing four memorabilia (open) (worn). *A spellbook. |HP:154| |EP:10| <ROV> Manic misses you. You wish you had hit Manic. Manic singes you. You wish you had hit Manic. Manic drops a mysterious amber vial (empty). Manic scorches you on the shoulder with a large bolt, charring flesh! You sever the sinews of Manic's torso. Manic gets a silver flask from an iridescent black cloak. l Manic opens a silver flask. Manic closes a silver flask. Manic puts a silver flask into an iridescent black cloak. You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. A mysterious amber vial (empty) Manic the dunlending Dark Sorcerer (Shadowspawn) |HP:149| |EP:10| <ROV> Manic singes you. You wish you had hit Manic. [WARNING] MANIC is shaping you! [WARNING] sa Manic is in average shape. (AVG AVG AVERAGE AVG AVG) -Manic- (AVG AVG AVERAGE AVG AVG) Manic has a bad headache. |HP:148| |EP:10| <ROV> l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. A mysterious amber vial (empty) Manic the dunlending Dark Sorcerer (Shadowspawn) |HP:148| |EP:10| <ROV> Manic misses you. You sever the sinews of Manic's torso. sa Manic is in average shape. (AVG AVG AVERAGE AVG AVG) -Manic- (AVG AVG AVERAGE AVG AVG) Manic has a bad headache. |HP:148| |EP:10| <ROV> [WARNING] MANIC is shaping you! [WARNING] Manic zaps you with a staggering shockwave. You wish you had hit Manic. [WARNING] MANIC is shaping you! [WARNING] sa Manic is in average shape. (AVG AVG AVERAGE AVG AVG) -Manic- (AVG AVG AVERAGE AVG AVG) Manic has a bad headache. |HP:135| |EP:10| <ROV> [WARNING] MANIC is shaping you! [WARNING] Manic misses you. You sever the sinews of Manic's torso. chuckle You chuckle. |HP:135| |EP:10| <ROV> [WARNING] MANIC is shaping you! [WARNING] Manic misses you. You clumsily smack Manic with the edge of the blade. l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is locked. The only obvious exits are webs and north. A mysterious amber vial (empty) Manic the dunlending Dark Sorcerer (Shadowspawn) |HP:136| |EP:11| <ROV> [WARNING] MANIC is shaping you! [WARNING] Manic misses you. You cry out in battle-glory and slide the blade through Manic. Manic misses you. You sever the sinews of Manic's torso. Manic misses you. You nearly decapitate Manic. Manic embarrasses himself with a pathetic attempt to bash the north door. sa Manic doesn't look so great. (<DLSG DLSG DLSG DLSG) -Manic- (<DLSG DLSG DLSG DLSG) Manic has a bad headache. |HP:136| |EP:11| <ROV> i You nearly decapitate Manic. Gold: 87 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A small runed key (SRS) (in hands). *Morimacil, the dark sword (wielded). *A crystalline shield (worn). *An old leather baldric (worn). *A crystal (worn). *A tower guard's helmet (worn). *A pair of mail pants (worn). *An Orc courier pack (worn). *A dark chainmail shirt (worn). *A brooch of amber carved into the form of a roaring bear (concealed) (worn). *A commemorative token from the Event-2009. *The 11th Two Towers EVENT! badge. *An engraved mithril ring, inlaid with a moonstone (worn). *The 10th Two Towers EVENT! badge. *An engraved crimson steel ring, inlaid with an eyestone (worn). *A small armband worn by those instructed in first-aid (worn). *A ranger's herb satchel (open) (worn). *An event case containing four memorabilia (open) (worn). *A spellbook. |HP:136| |EP:11| <ROV> sa Manic doesn't look so great. (<DLSG DLSG DLSG DLSG) -Manic- (<DLSG DLSG DLSG DLSG) Manic has a bad headache. |HP:136| |EP:11| <ROV> You wish you had hit Manic. [WARNING] MANIC is shaping you! [WARNING] You wish you had hit Manic. put key into pack Ok. |HP:136| |EP:11| <ROV> You hear a loud noise coming from the north. The north door is bashed open with a THUD! Manic leaves webs. do get flask from pack,open flask,4drink flask,close flask,put flask into pack,drop empty flask from pack Do: starting commands. |HP:136| |EP:11| <ROV> Ok. |HP:136| |EP:11| <ROV> You open a silver flask. |HP:136| |EP:11| <ROV> The miruvor is cool and sweet. |HP:136| |EP:11| <ROV> You can't. It is empty. |HP:136| |EP:11| <ROV> You can't. It is empty. |HP:136| |EP:11| <ROV> You can't. It is empty. |HP:136| |EP:11| <ROV> What's the point? It's empty. |HP:136| |EP:11| <ROV> Ok. |HP:136| |EP:11| <ROV> Ok. |HP:136| |EP:11| <ROV> Do: Commands completed. |HP:136| |EP:11| <ROV>  l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is bashed open. The only obvious exits are webs and north. A silver flask (empty) A mysterious amber vial (empty) |HP:136| |EP:11| <ROV> i Gold: 100 Encumbrance: lightly encumbered You are carrying the following on your person: *Morimacil, the dark sword (wielded). *A crystalline shield (worn). *An old leather baldric (worn). *A crystal (worn). *A tower guard's helmet (worn). *A pair of mail pants (worn). *An Orc courier pack (worn). *A dark chainmail shirt (worn). *A brooch of amber carved into the form of a roaring bear (concealed) (worn). *A commemorative token from the Event-2009. *The 11th Two Towers EVENT! badge. *An engraved mithril ring, inlaid with a moonstone (worn). *The 10th Two Towers EVENT! badge. *An engraved crimson steel ring, inlaid with an eyestone (worn). *A small armband worn by those instructed in first-aid (worn). *A ranger's herb satchel (open) (worn). *An event case containing four memorabilia (open) (worn). *A spellbook. |HP:137| |EP:12| <ROV> l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is bashed open. The only obvious exits are webs and north. A silver flask (empty) A mysterious amber vial (empty) |HP:137| |EP:12| <ROV> i Gold: 100 Encumbrance: lightly encumbered You are carrying the following on your person: *Morimacil, the dark sword (wielded). *A crystalline shield (worn). *An old leather baldric (worn). *A crystal (worn). *A tower guard's helmet (worn). *A pair of mail pants (worn). *An Orc courier pack (worn). *A dark chainmail shirt (worn). *A brooch of amber carved into the form of a roaring bear (concealed) (worn). *A commemorative token from the Event-2009. *The 11th Two Towers EVENT! badge. *An engraved mithril ring, inlaid with a moonstone (worn). *The 10th Two Towers EVENT! badge. *An engraved crimson steel ring, inlaid with an eyestone (worn). *A small armband worn by those instructed in first-aid (worn). *A ranger's herb satchel (open) (worn). *An event case containing four memorabilia (open) (worn). *A spellbook. |HP:137| |EP:12| <ROV> A feeling of rejuvenation comes over you. get key from pack Ok. |HP:173| |EP:48| <ROV> l  You look upon a long sloping passage leading into darkness. The passage here is filled with cobwebs and dust. As you walk further down the hall, the cobwebs begin to thicken. You can now see that the end of this hall is sealed from top to bottom with thick strands of dust and cobwebs. The floor is covered in debris, most of which is also covered in a layer of webs and dust. It appears that no one has been here in quite some time. The north door is bashed open. The only obvious exits are webs and north. A silver flask (empty) A mysterious amber vial (empty) |HP:173| |EP:48| <ROV> webs Wizard's lab(n) A despairing wizard |HP:173| |EP:48| <ROV> sa Shape all what? |HP:173| |EP:48| <ROV> n A dark passage(webs and n) A silver flask (empty) A mysterious amber vial (empty) |HP:173| |EP:48| <ROV> n Old ruins(s, n and w) |HP:173| |EP:48| <ROV> n Old ruins(sw, e, s, n, se and w) |HP:173| |EP:48| <ROV> w Darkness surrounds you. Mirkwood(e, s, n and w) |HP:173| |EP:48| <ROV> w Darkness surrounds you. Mirkwood(e, s, n and w) |HP:173| |EP:48| <ROV> w Darkness surrounds you. Mirkwood(e, s, n and w) |HP:173| |EP:48| <ROV> w Darkness surrounds you. Mirkwood(e, s, n and w) |HP:173| |EP:48| <ROV> w Darkness surrounds you. Mirkwood(e, s, n and w) |HP:173| |EP:48| <ROV> w Darkness surrounds you. Mirkwood(e, s, n and w) |HP:173| |EP:48| <ROV> w Darkness surrounds you. Mirkwood(e, s, n and w) |HP:173| |EP:48| <ROV> w w w Outside Rhosgobel(sw, e, s, cave, n, se and w) A swift hawk A banner bearing the mark of the Beornings  A signpost |HP:173| |EP:48| <ROV>