We find Arithon inside.

Posted by
Winnetou [legacy]
Uploaded
09 November 2010 00:00:00
Type
Player Kill

At least 2man has some honor in it.


The Isenmouthe(n, w, se, sw and s)
 An empty dish [2]
Daywalker enters.
HP:190 EP:161>
Do: Commands completed.
HP:190 EP:161>
Daywalker downs a potion.
sw
Orc path(w, e, ne and s)
Daywalker enters.
HP:190 EP:161>
w
Orc path(se, w, e and s)
Daywalker enters.
HP:190 EP:161>
w
Orc path(w, sw and e)
Daywalker enters.
HP:190 EP:161>
Daywalker gets a big razor-sharp meat cleaver from a leather scout ruck.
w
Orc path(nw, e and s)
Daywalker enters.
HP:190 EP:161>
Daywalker grips his weapon with two hands.
Daywalker wields his meat cleaver.
nw
Orc Camp(n, nw and se)
Daywalker enters.
HP:190 EP:161>
n
A dark entrance(gateway and s)
Daywalker enters.
HP:190 EP:160>
gateway
The guard room(n and out)
 A huge ugly orc guard
Daywalker enters.
HP:190 EP:160>
The orc mumbles to itself in some strange tongue: narangst ug narangst
     snortporl ingornt gruntsquee orntgrunt untmerk grunt.

Daywalker gives Guard some gold coins.
Guard whispers something to Daywalker and looks very happy.
Guard whispers something to Daywalker and looks very happy.
Daywalker leaves north.
give 10 to guard
n
read black book
You give 10 gold coins to Guard.
The orc jumps for joy and says in some strange tongue: intork ashunth!
     narangst coorg, khazunth ari.

HP:190 EP:161>
Guard winks at you.
The bedroom(s)
 Daywalker the dunedain Forest Warden (Demonic)
HP:190 EP:161>
    Surprisingly, the book has been written in Westron, a language
that you understand. It contains references to various methods of
disguise and also some construction techniques that have been used
to hide valuables. There is a whole section on secret doors but
unfortunately, these pages have been damaged by water and the ink
is smudged and unclear.
    You are able to pick up the following sentence: "The secret is
often located in a certain object on the wall near the passage itself.
The most popular objects are  ..rches tha...".
    The rest of the text is too unreadable. You replace the book
on the shelf.
HP:190 EP:161>
Daywalker leaves south.
The orc jumps for joy and says in some strange tongue: intork ashunth!
     narangst coorg, khazunth ari.

s
The guard room(n and out)
 Daywalker the dunedain Forest Warden (Demonic)
 A huge ugly orc guard
HP:190 EP:160>
Daywalker gives Guard some gold coins.
Guard whispers something to Daywalker and looks very happy.
give 10 to guard
Guard whispers something to Daywalker and looks very happy.
You give 10 gold coins to Guard.
The orc jumps for joy and says in some strange tongue: intork ashunth!
     narangst coorg, khazunth ari.

HP:190 EP:160>
The wall spins around, taking Daywalker with it!
The orc jumps for joy and says in some strange tongue: intork ashunth!
     narangst coorg, khazunth ari.

turn torch
Which torch do you want to turn?
HP:190 EP:160>
Your eyes ache from the strain of maintaining your enhanced vision.
Alexa tells you: black plate gauntlets are now on sale as lot 311, minimum
     bid 200 gold FRESH!
turn east torch
As you ponder the torch on the eastern wall, suddenly you remember
the passage in the black book. The missing words become meaningful:
    'THE TORCHES'! 
You examine the torch closely. As you twist the torch, it suddenly
moves upwards! There is a grinding sound and a section of wall turns,
taking you with it!
Stairway down(d)
 Daywalker the dunedain Forest Warden (Demonic)
HP:190 EP:159>
'kak e trig
You say in Westron: kak e trig
HP:190 EP:159>
Party say from Daywalker: nz
'np
You say in Westron: np
HP:190 EP:158>
d
Party say from Daywalker: davai
d
Hallway(n and u)
Daywalker enters.
HP:190 EP:158>
You can't go that way!
HP:190 EP:158>
trigger Arithon todo hunt arithon
The next time you see 'Arithon', you will do: 'hunt arithon'.
HP:190 EP:159>
n
Hallway(n and s)
Daywalker enters.
HP:190 EP:159>
Daywalker embarrasses himself with a pathetic attempt to bash the north door.
bash door
You pound the door and it bursts open under the strain.
HP:190 EP:144>
n
Hall of Nenosok(fireplace and s)
 Corpse of Nenosok
 Arithon the dunlending Justicar of Dunland
Triggered!  doing: hunt arithon
Daywalker enters.
HP:190 EP:144>
You begin to hunt Arithon. Target: Arithon
HP:190 EP:144>
Variable: t                   Arithon
do hunt Arithon,drink mixed potion,single wield,remove horn,blow horn for attack,wear horn,wear bands from pack,wield dagger,backstab Arithon,wield cleaver,wield sword,shift grip,shape all
Arithon gets a skull key and the twilight dagger from corpse of Nenosok
     into an Orc courier pack.
Triggered!  doing: hunt arithon
You are already hunting Arithon!
HP:190 EP:144>
Arithon gets some gold coins from corpse of Nenosok.
Do: starting commands.
HP:190 EP:144>
You are already hunting Arithon!
HP:190 EP:144>
You put your lips to the potion and gulp it all down.
You feel more aware of the tactics of battle.
HP:190 EP:164>
You must be wielding the Morimacil to do that!
HP:190 EP:164>
You don't possess a horn.
HP:190 EP:164>
What?
HP:190 EP:164>
No horn here!
HP:190 EP:164>
There is no bands in the pack.
HP:190 EP:164>
You wield your twilight dagger.
HP:190 EP:164>
In these lawless lands, this act is not a crime!
You attack Arithon.
You sneak up and stab Arithon from behind!
A shadow suddenly envelops the surroundings.
You sink the blade into Arithon's abdominal cavity.
HP:190 EP:114>
Wield what?
HP:190 EP:114>
You remove the twilight dagger.
You let out an ear piercing battle-cry as the blade of the
sword gives off a reddish glow.
You wield your Morimacil.
HP:190 EP:114>
You sheath the twilight dagger.
You position the blade to be wielded in two hands.
HP:190 EP:114>
Arithon doesn't look so great.          DLSG             DLSG             DLSG             DLSG
HP:190 EP:114>
Do: Commands completed.
HP:190 EP:114>
Arithon completely misses you!
You wish you had hit Arithon.
Arithon leaves south.
Triggered!  doing: hunt arithon
You follow Arithon South.
Hallway(n and s)
 Arithon the dunlending Justicar of Dunland
Daywalker enters.
shape all
You are already hunting Arithon!
HP:190 EP:112>
Arithon doesn't look so great.          DLSG             DLSG             DLSG             DLSG
HP:190 EP:112>
Daywalker attacks Arithon.
Daywalker fluidly feints to Arithon's left, catching him completely off
     guard with a vicious attack!
Daywalker zips the cleaver almost past Arithon.
headbutt
You move in close to attack, but fail to connect due to poor timing.
You can't do that.
HP:190 EP:112>
headbutt
You move in close to attack, but fail to connect due to poor timing.
You can't do that.
HP:190 EP:112>
headbutt
You move in close to attack, but fail to connect due to poor timing.
You can't do that.
HP:190 EP:112>
headbutt
You move in close to attack, but fail to connect due to poor timing.
You can't do that.
HP:190 EP:112>
Arithon completely misses Daywalker!
Triggered!  doing: hunt arithon
You sever the sinews of Arithon's torso.
Daywalker misses Arithon.
You are already hunting Arithon!
HP:190 EP:111>
headbutt
Arithon leaves south.
You follow Arithon South.
Hallway(n and u)
 Arithon the dunlending Justicar of Dunland
Daywalker enters.
You pull Arithon closer to you and headbutt him square in the face.
HP:190 EP:76>
Arithon leaves up.
You follow Arithon Up.
Stairway down(d)
 Arithon the dunlending Justicar of Dunland
Daywalker enters.
shape all
Arithon is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
HP:190 EP:76>
i
Gold: 108     (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
 Morimacil, the dark sword (wielded).
 The twilight dagger.
*A pair of mail pants (worn).
*A leather scout ruck (open) (worn).
*A studded leather baldric (worn).
*A pair of armoured gauntlets (worn).
*A dwarven hauberk (worn).
*An elven shield (worn).
HP:190 EP:76>
Arithon completely misses you!
Triggered!  doing: hunt arithon
You wish you had hit Arithon.
Daywalker misses Arithon.
You are already hunting Arithon!
HP:190 EP:75>
Daywalker hurts his neck attacking Arithon.
Daywalker rams a spiked shield into someone's chest!
The wall spins around, taking Arithon with it!
Triggered!  doing: hunt arithon
There is no such living object here.
HP:190 EP:75>
The wall spins around, taking Daywalker with it!
search wall
    You start examining the wall behind the cobweb. You move your hand 
across the rough surface, and you find a loose brick.

As you push the brick in, the wall rotates taking you with it!
The guard room(n and out)
 Daywalker the dunedain Forest Warden (Demonic)
 A huge ugly orc guard
HP:190 EP:74>
Variable: t                   Arithon
trigger Arithon todo hunt arithon
The next time you see 'Arithon', you will do: 'hunt arithon'.
HP:190 EP:74>
The orc mumbles to itself in some strange tongue: antharg' ingornt ari
     ocksqua snort orgari.

out
A dark entrance(gateway and s)
 Arithon the dunlending Justicar of Dunland
Triggered!  doing: hunt arithon
Daywalker enters.
HP:190 EP:74>
s
You begin to hunt Arithon. Target: Arithon
HP:190 EP:74>
se
Orc Camp(n, nw and se)
Daywalker enters.
HP:190 EP:74>
Orc path(nw, e and s)
Daywalker enters.
HP:190 EP:74>
nw
Orc Camp(n, nw and se)
Daywalker enters.
HP:190 EP:74>
n
A dark entrance(gateway and s)
 Arithon the dunlending Justicar of Dunland
Triggered!  doing: hunt arithon
Daywalker enters.
HP:190 EP:74>
You begin to hunt Arithon. Target: Arithon
HP:190 EP:74>
Arithon leaves south.
Triggered!  doing: hunt arithon
You follow Arithon South.
Orc Camp(n, nw and se)
 Arithon the dunlending Justicar of Dunland
Daywalker enters.
You are already hunting Arithon!
HP:190 EP:74>
Arithon leaves southeast.
You follow Arithon Southeast.
Orc path(nw, e and s)
 Arithon the dunlending Justicar of Dunland
Daywalker enters.
Arithon leaves east.
You follow Arithon East.
Orc path(w, sw and e)
 Arithon the dunlending Justicar of Dunland
Daywalker enters.
Arithon leaves east.
You follow Arithon East.
Orc path(se, w, e and s)
 Arithon the dunlending Justicar of Dunland
Daywalker enters.
Arithon leaves east.
You follow Arithon East.
Orc path(w, e, ne and s)
 Arithon the dunlending Justicar of Dunland
Daywalker enters.
Arithon leaves northeast.
You follow Arithon Northeast.
The Isenmouthe(n, w, se, sw and s)
 Arithon the dunlending Justicar of Dunland
 An empty dish [2]
Daywalker enters.
shape all
Arithon is near death.       NEAR DEATH       NEAR DEATH       NEAR DEATH        NEAR DEATH
HP:190 EP:74>
headbutt
Arithon completely misses Daywalker!
You are too busy to make an attack!
Suddenly you have a massive headache.
Daywalker quickly thrusts his forehead into the bridge of Arithon's nose.
Triggered!  doing: hunt arithon
You are already hunting Arithon!
HP:190 EP:72>
headbutt
You move in close to attack, but fail to connect due to poor timing.
You can't do that.
HP:190 EP:72>
headbutt
You move in close to attack, but fail to connect due to poor timing.
You can't do that.
HP:190 EP:72>
You move in close to attack, but fail to connect due to poor timing.
You can't do that.
HP:190 EP:72>
headbutt
You move in close to attack, but fail to connect due to poor timing.
You can't do that.
HP:190 EP:72>
headbutt
You move in close to attack, but fail to connect due to poor timing.
You can't do that.
HP:190 EP:72>
headbutt
You move in close to attack, but fail to connect due to poor timing.
You can't do that.
HP:190 EP:72>
headbutt
You move in close to attack, but fail to connect due to poor timing.
You can't do that.
HP:190 EP:72>
headbutt
You move in close to attack, but fail to connect due to poor timing.
You can't do that.
HP:190 EP:72>
headbutt
You move in close to attack, but fail to connect due to poor timing.
You can't do that.
HP:190 EP:72>
headbutt
headbutt
headbutt
headbutt
Arithon has died.
Triggered!  doing: hunt arithon
The ghostly figure eludes you.
HP:190 EP:72>
Headbutt whom?
HP:190 EP:72>
The ghost of Arithon drifts north.
Triggered!  doing: hunt arithon
There is no such living object here.
HP:190 EP:72>
Headbutt whom?
HP:190 EP:72>
Headbutt whom?
HP:190 EP:72>
Headbutt whom?
HP:190 EP:72>
do get all from corpse into pack,get gold from corpse
Do: starting commands.
HP:190 EP:72>
some gold coins : Gold may only be pocketed.
a beautiful set of mithril mail : Too bulky.
an Orc courier pack : Ok.
a long black cowled cloak : Ok.
a grey studded sheath : Ok.
a spiked shield : Too bulky.
a keyring containing 9 keys : Too heavy.
chainmail gloves : Ok.
a great bone-handled flamberge : Too bulky.
HP:190 EP:72>
Ok.
HP:190 EP:72>
Do: Commands completed.