ne The Morgul Road(sw and ne)  A mysterious amber vial (empty) HP:229 MOR EP:190 (camo) ne The Morgul Road(sw and e)  Sylar the uruk-hai Burglar  Kigaren Seregorhin the uruk-hai Priest of Melkor (Ancient)  Terpen the dunedain Master Assassin (Demonic)  A wooden bowl Triggered! doing: hunt Sylar HP:229 MOR EP:190 (camo)  You begin to hunt Sylar. HP:229 MOR EP:190 (camo)  Sylar leaves southwest. You follow Sylar southwest. The Morgul Road(sw and ne)  Sylar the uruk-hai Burglar  A mysterious amber vial (empty) shape sylar Sylar doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG Triggered! doing: hunt Sylar HP:230 MOR EP:190 (camo)  You are already hunting Sylar! HP:230 MOR EP:190 (camo)  Sylar leaves northeast. Triggered! doing: hunt Sylar You follow Sylar northeast. The Morgul Road(sw and e)  Sylar the uruk-hai Burglar  Kigaren Seregorhin the uruk-hai Priest of Melkor (Ancient)  Terpen the dunedain Master Assassin (Demonic)  A wooden bowl You are already hunting Sylar! HP:230 MOR EP:190 (camo)  Sylar leaves southwest. You follow Sylar southwest. The Morgul Road(sw and ne)  Sylar the uruk-hai Burglar  A mysterious amber vial (empty) jjj Do: starting commands. HP:230 MOR EP:188 (camo)  As you detach the gem on your necklace, it begins to pulsate an evil red, absorbing the light around you. HP:230 MOR EP:188 (camo)  You have already detached the gem. HP:230 MOR EP:188 (camo)  You switch your grip to one hand. You remove a great bone-handled flamberge. You wield your twilight dagger. HP:230 MOR EP:188 (camo)  You focused on aim last time, try something different! HP:230 MOR EP:188 (camo)  Do: Commands completed. HP:230 MOR EP:188 (camo) backstab Sylar In these lawless lands, this act is not a crime! You attack Sylar. Triggered! doing: hunt Sylar You sneak up and stab Sylar from behind! A shadow suddenly envelops the surroundings. You sink the blade into Sylar's abdominal cavity. Your movement reveals you. HP:230 MOR EP:138 (camo)  You are already hunting Sylar! HP:230 MOR EP:138 (camo) ws You are no longer camouflaged. You remove the twilight dagger. You sheath the twilight dagger. You switch your grip to two hands. You wield your great bone-handled flamberge. HP:230 MOR EP:138  shape Sylar is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND Triggered! doing: hunt Sylar HP:230 MOR EP:138   You are already hunting Sylar! HP:230 MOR EP:138   Sylar leaves southwest. You follow Sylar southwest. The Morgul Road(sw and ne)  Sylar the uruk-hai Burglar  A leather necklace with a vial (empty)  A metal flask (empty) Sylar leaves southwest. You follow Sylar southwest. The Morgul Road(sw and ne)  Sylar the uruk-hai Burglar Sylar leaves southwest. You follow Sylar southwest. The Morgul Road(sw and ne)  Sylar the uruk-hai Burglar Sylar leaves southwest. You follow Sylar southwest. The Morgul Road(ne and w)  Sylar the uruk-hai Burglar Sylar leaves west. You follow Sylar west. The Morgul Road(e and w)  Sylar the uruk-hai Burglar Sylar leaves west. You follow Sylar west. The Morgul Road(sw and e)  Sylar the uruk-hai Burglar  An empty vial Sylar leaves southwest. You follow Sylar southwest. The Morgul Road(sw and ne)  Sylar the uruk-hai Burglar Sylar leaves southwest. You follow Sylar southwest. The Morgul Road(sw and ne)  Sylar the uruk-hai Burglar You completely miss Sylar! Sylar falls to the ground. Sylar is bleeding to death and needs to be bandaged!  k You decide to put Sylar out of his misery. Triggered! doing: hunt Sylar HP:230 MOR EP:137   You are already hunting Sylar! HP:230 MOR EP:137   You killed Sylar. Full of glee, you raise Sylar's head, cut one of his ears and string it onto your necklace as a trophy of your victory, for all to see. Sylar has died. In these lawless lands, this act is not a crime!   Sylar says in Westron: CMON Triggered! doing: hunt Sylar The ghostly figure eludes you. HP:230 MOR EP:136  ^ legend sylar ^ (OOC) Cruice: legend sylar HP:230 MOR EP:131    ss You switch your grip to one hand. You remove a great bone-handled flamberge. You store a great bone-handled flamberge in a simple snakeskin sheath. HP:230 MOR EP:131  l  You are travelling along the Morgul Road, the ancient highway which connects Mordor to the rest of Gondor. It lies in the Imlad Morgul, a  long valley which runs along the breadth of the Mountains of Shadow. To  the north, alongside the road, run the pale waters of the Morgulduin, its  slowly-churning waters flowing out of Mordor. The road, created a  millennia ago by the men of Gondor, has fallen into disrepair and is in  quite poor condition; not to mention the noxious odors that come from the  river which make you feel rather nauseated. It will probably be a tough  journey ahead. The sky is clear yet still dark as night.  The only obvious exits are southwest and northeast.  The ghost of Sylar  Corpse of Sylar Triggered! doing: hunt Sylar HP:230 MOR EP:131   The ghostly figure eludes you. HP:230 MOR EP:131  'newbie You say in Westron: newbie HP:230 MOR EP:131   ^ (OOC) Stareagle: hmmmm cool I never knew legend legends before but then  I am most mud ignorant lol Sylar says in Westron: we're not in fight? Triggered! doing: hunt Sylar loot The ghostly figure eludes you. HP:230 MOR EP:131   Do: starting commands. HP:230 MOR EP:131   some gold coins : Gold may only be pocketed. a dwarven hauberk (mended) : Too heavy. a black ruby shield : Ok. a bladed pole-arm : Too bulky. HP:230 MOR EP:131   some gold coins : Ok. a dwarven hauberk (mended) : Too heavy. a bladed pole-arm : Ok. You switch your grip to two hands. You wield a bladed pole-arm. HP:230 MOR EP:131   Do: Commands completed. HP:230 MOR EP:131