Nightmare

Posted by
Daywalker [legacy]
Uploaded
19 November 2011 00:00:00
Type
Player Kill

No clue who that is, but it talks too much. (bonus tidbit inside) Posting for Faneti Mazakura.




Outside the gates of Pelargir(gate, n, s, se, w and e) [nw, w and se]
 Hrastan's white stallion
 Arcanus' dark brown mare
 Arcanus' black stallion
 A bundle of arrows [2]
 A signpost
HP:230 EP:163> i

Gold: 56               Encumbrance: heavily encumbered  
You are carrying the following on your person:
*A small black-bladed dagger.
 A mixed potion (in hands).
*A black studded leather baldric containing a great bone-handled flamberge (worn).
*A dwarven deathmask (worn).
*An ornate iron key (worn).
*A spiked shield (worn).
*Sturdy armour (worn).
*A shiny set of steel leggings (worn).
*A large harvester's pack (open) (worn).
*A small gold pendant engraved with the name 'Slipp' (worn).
*A spellbook.
HP:230 EP:162> trigger Nightmare todo hunt nightmare

The next time you see 'Nightmare', you will do: 'hunt nightmare'.
HP:230 EP:162> gate

The east gates of Pelargir(gate, stables, gatehouse and sw)
 Cathor's black stallion (hitched)
 A gate guard [2]
 A hitching post
HP:230 EP:162> sw

King's Gate Way(ne, nw, se and sw)
 Derrida's travel horse
 Ryzin's tan stallion
HP:230 EP:162> nw

You open the northwest door.
The Mucky Duck Inn(u and se)
 Talmir, the innkeeper
You close the southeast door.
HP:230 EP:162> visit nightmare

Nightmare does not have a room here.
Triggered!  doing: hunt nightmare
HP:230 EP:162> e

There is no such living object here.
HP:230 EP:162> 
You can't go that way!
HP:230 EP:162> se

You open the southeast door.
King's Gate Way(ne, nw, se and sw)
 Derrida's travel horse
 Ryzin's tan stallion
You close the northwest door.
HP:230 EP:161> ne

Nightmare enters.
Triggered!  doing: hunt nightmare
You begin to hunt Nightmare.
HP:230 EP:161> 
Nightmare leaves northeast.
You follow Nightmare  ...............  Northeast
The east gates of Pelargir(gate, stables, gatehouse and sw)
 Nightmare the dunedain Weaponsmaster (Moral)
 Cathor's black stallion (hitched)
 A gate guard [2]
 A hitching post
Nightmare leaves gate.
You follow Nightmare  ...............  Gate
Outside the gates of Pelargir(gate, n, s, se, w and e) [nw, w and se]
 Nightmare the dunedain Weaponsmaster (Moral)
 Hrastan's white stallion
 Arcanus' dark brown mare
 Arcanus' black stallion
 A bundle of arrows [2]
 A signpost
gate
You can't go that way!
HP:230 EP:161> 
The east gates of Pelargir(gate, stables, gatehouse and sw)
 Cathor's black stallion (hitched)
 A gate guard [2]
 A hitching post
HP:230 EP:161> 
Arcanus tells you: the dude wont even come to edoras :P
g
The east gates of Pelargir(gate, stables, gatehouse and sw)
 Cathor's black stallion (hitched)
 A gate guard [2]
 A hitching post
HP:230 EP:161> gate

Outside the gates of Pelargir(gate, n, s, se, w and e) [nw, w and se]
 Nightmare the dunedain Weaponsmaster (Moral)
 Hrastan's white stallion
 Arcanus' dark brown mare
 Arcanus' black stallion
 A bundle of arrows [2]
 A signpost
Triggered!  doing: hunt nightmare
HP:230 EP:161> 
You begin to hunt Nightmare.
HP:230 EP:161> 
Nightmare leaves southeast.
You follow Nightmare  ...............  Southeast
A bridge over the Anduin(nw and se) [ne and w]
 Nightmare the dunedain Weaponsmaster (Moral)
Nightmare leaves southeast.
You follow Nightmare  ...............  Southeast
The Harad Road(n, s, nw, w and e) [nw]
 Nightmare the dunedain Weaponsmaster (Moral)
Nightmare leaves east.
You follow Nightmare  ...............  East
The Harad Road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Moral)
Nightmare leaves east.
You follow Nightmare  ...............  East
The Harad Road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Moral)
Nightmare leaves east.
You follow Nightmare  ...............  East
The Harad Road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Moral)
Nightmare leaves east.
You follow Nightmare  ...............  East
The Harad Road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Moral)
Nightmare leaves east.
You follow Nightmare  ...............  East
The Harad Road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Moral)
Nightmare leaves east.
You follow Nightmare  ...............  East
The Harad Road(n, s, se, w and e)
 Nightmare the dunedain Weaponsmaster (Moral)
Nightmare leaves east.
Triggered!  doing: hunt nightmare
You follow Nightmare  ...............  East
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Moral)
You are already hunting Nightmare!
HP:230 EP:161> 
Nightmare leaves east.
You follow Nightmare  ...............  East
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Moral)
 A haradrim archer
Nightmare leaves east.
You follow Nightmare  ...............  East
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Moral)
Nightmare leaves east.
You follow Nightmare  ...............  East
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Moral)
Nightmare leaves east.
You follow Nightmare  ...............  East
The Harad Road(n, s, nw, se, w, sw and e)
 Nightmare the dunedain Weaponsmaster (Moral)
shape nightmare
Nightmare leaves east.
Triggered!  doing: hunt nightmare
You follow Nightmare  ...............  East
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Moral)
You are already hunting Nightmare!
HP:230 EP:159> 
Nightmare leaves east.
You follow Nightmare  ...............  East
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Moral)
 A young countryman
Nightmare leaves east.
You follow Nightmare  ...............  East
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Moral)
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, w and e) [s and se]
 Nightmare the dunedain Weaponsmaster (Moral)
Nightmare leaves west.
You follow Nightmare  ...............  West
The plains(n, s, w and e) [se and sw]
 Nightmare the dunedain Weaponsmaster (Moral)
Nightmare leaves south.
You follow Nightmare  ...............  South
The north gate of Kadar(n, s, nw and e)
 Nightmare the dunedain Weaponsmaster (Moral)
 A signpost
 A hitching post
 A tough haradrim guard [2]
 A menacing haradrim archer [2]
Nightmare is in perfect shape.
---------------> P E R F E C T!
HP:230 EP:159> 
Guard paces back and forth.
Guard steps forward and blocks Nightmare's way!
Triggered!  doing: hunt nightmare
You are already hunting Nightmare!
HP:230 EP:158> 
Guard steps forward and blocks Nightmare's way!
Guard steps forward and blocks Nightmare's way!
Guard steps forward and blocks Nightmare's way!
Guard steps forward and blocks Nightmare's way!
Guard steps forward and blocks Nightmare's way!
Guard steps forward and blocks Nightmare's way!
Guard steps forward and blocks Nightmare's way!
g nightmare
Nightmare the dunedain Weaponsmaster (Moral)

Nightmare is a Sergeant in the army of Gondor
with 0 wins and 0 losses.
Nightmare has been solemnly blessed by Elves.
He has the look of a tribesman!
 He is carrying:
A pair of mail pants (worn).
A sailor's cutlass (wielded).
Triggered!  doing: hunt nightmare
HP:230 EP:158> 
You are already hunting Nightmare!
HP:230 EP:158> 
Nightmare leaves south.
Triggered!  doing: hunt nightmare
You follow Nightmare  ...............  South
A large stone road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
You are already hunting Nightmare!
HP:230 EP:157> 
Nightmare leaves south.
You follow Nightmare  ...............  South
A large stone road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 Kevol's tan stallion
 Zaran's dark brown mare
Nightmare leaves south.
You follow Nightmare  ...............  South
A large stone road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
You follow Nightmare  ...............  South
A large bridge(n and s)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A menacing haradrim archer scanning the river {above you}
Nightmare leaves south.
You follow Nightmare  ...............  South
A large stone road(n, s, nw, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
You follow Nightmare  ...............  South
A large stone road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 Vakheresh's tan stallion
 Rosanna's tan stallion
Nightmare leaves south.
You follow Nightmare  ...............  South
A large stone road(n, s, se, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A young boy
Nightmare leaves south.
You follow Nightmare  ...............  South
The south gate of Kadar(n, s, se and sw)
 Nightmare the dunedain Weaponsmaster (Demonic)
 Toruk's tan stallion (hitched)
 Gervasi's striped quagga
 Rosanna's tan stallion
 A signpost
 A hitching post
Nightmare leaves south.
Triggered!  doing: hunt nightmare
You follow Nightmare  ...............  South
The plains(n, s, w and e) [ne and nw]
 Nightmare the dunedain Weaponsmaster (Demonic)
 A serval searching for food
You are already hunting Nightmare!
HP:230 EP:157> 
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A serval searching for food
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A patrol of orcs scans the horizon
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A young countryman
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A young countryman
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A patrol of orcs scans the horizon
Nightmare leaves south.
Triggered!  doing: hunt nightmare
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
You are already hunting Nightmare!
HP:230 EP:157> 
Nightmare leaves south.
You follow Nightmare  ...............  South
The Harad Road(n, ne, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
Triggered!  doing: hunt nightmare
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
You are already hunting Nightmare!
HP:230 EP:155> 
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A small patrol of haradrim fighters
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
i
Gold: 56               Encumbrance: heavily encumbered  
You are carrying the following on your person:
*A small black-bladed dagger.
 A mixed potion (in hands).
*A black studded leather baldric containing a great bone-handled flamberge (worn).
*A dwarven deathmask (worn).
*An ornate iron key (worn).
*A spiked shield (worn).
*Sturdy armour (worn).
*A shiny set of steel leggings (worn).
*A large harvester's pack (open) (worn).
*A small gold pendant engraved with the name 'Slipp' (worn).
*A spellbook.
HP:230 EP:155> 
Nightmare leaves south.
Triggered!  doing: hunt nightmare
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A simple arrow
You are already hunting Nightmare!
HP:230 EP:155> 
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
Triggered!  doing: hunt nightmare
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
You are already hunting Nightmare!
HP:230 EP:154> 
Nightmare leaves south.
You follow Nightmare  ...............  South
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves south.
You follow Nightmare  ...............  South
The Harad Road(n, s, nw, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves east.
You follow Nightmare  ...............  East
The Harad Road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves east.
You follow Nightmare  ...............  East
The Harad Road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves east.
You follow Nightmare  ...............  East
The Harad Road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves east.
You follow Nightmare  ...............  East
The Harad Road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves east.
You follow Nightmare  ...............  East
The Harad Road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves east.
You follow Nightmare  ...............  East
The Harad Road(n, s, se, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves east.
Triggered!  doing: hunt nightmare
You follow Nightmare  ...............  East
An entrance to an outpost(s, enter and w)
 Nightmare the dunedain Weaponsmaster (Demonic)
You are already hunting Nightmare!
HP:230 EP:154> 
Nightmare leaves south.
You follow Nightmare  ...............  South
The Harad Road(n, s, nw, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves east.
You follow Nightmare  ...............  East
The Harad Road(n, s, se, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves north.
Triggered!  doing: hunt nightmare
You follow Nightmare  ...............  North
A well-hidden campsite(s)
 Nightmare the dunedain Weaponsmaster (Demonic)
You are already hunting Nightmare!
HP:230 EP:152> do drink mixed potion,wield twilight dagger from pack,get sword from sheath,remove sword,wield dagger,backstab Nightmare,wield sword,double wield

Do: starting commands.
HP:230 EP:151> 
You put your lips to the potion and gulp it all down.
You feel more aware of the tactics of battle.
HP:230 EP:171> 
You wield your twilight dagger.
HP:230 EP:171> 
Ok.
HP:230 EP:171> 
Your great bone-handled flamberge is not wielded.
HP:230 EP:171> 
You see more than one dagger.  Using the first of the following:
  on your person: the twilight dagger (wielded)
  on your person: a small black-bladed dagger
You already wield it!
HP:230 EP:171> 
You attack Nightmare.
Triggered!  doing: hunt nightmare
You sneak up and stab Nightmare from behind!
A shadow suddenly envelops the surroundings.
You sink the blade into Nightmare's abdominal cavity.
Your movement reveals you.
You are no longer camouflaged.
HP:230 EP:121> 
You are already hunting Nightmare!
HP:230 EP:121> 
You sheath the twilight dagger.
You switch your grip to two hands.
You wield your great bone-handled flamberge.
HP:230 EP:121> 
You already wield it in two hands!
HP:230 EP:121> 
Do: Commands completed.
HP:230 EP:121> ram

You move in close to attack, but fail to connect due to poor timing.
Your attack fails.
HP:230 EP:121> ram

You move in close to attack, but fail to connect due to poor timing.
Your attack fails.
HP:230 EP:121> ram

You lightly scratch Nightmare's shoulder, doing little damage.
Triggered!  doing: hunt nightmare
Nightmare brutally plunges the blade into you.
You are already hunting Nightmare!
HP:217 EP:121> ram

You ram the spiked shield into someone's chest!
HP:217 EP:101> ram

You are too tired to ram your foe.  Try again later.
HP:217 EP:101> ram

You are too tired to ram your foe.  Try again later.
HP:217 EP:101> ram

You are too tired to ram your foe.  Try again later.
HP:217 EP:101> ram

You are too tired to ram your foe.  Try again later.
HP:217 EP:101> headbutt

You are too tired to ram your foe.  Try again later.
HP:217 EP:101> 
You move in close to attack, but fail to connect due to poor timing.
You can't do that.
HP:217 EP:101> headbutt

You move in close to attack, but fail to connect due to poor timing.
You can't do that.
HP:217 EP:101> headbutt

You move in close to attack, but fail to connect due to poor timing.
You can't do that.
HP:217 EP:101> headbutt

Nightmare leaves south.
Triggered!  doing: hunt nightmare
You follow Nightmare  ...............  South
The plains(n, s and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
You are already hunting Nightmare!
HP:217 EP:101> 
Nightmare leaves south.
You follow Nightmare  ...............  South
The Harad Road(n, s, se, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves west.
You follow Nightmare  ...............  West
The Harad Road(n, s, nw, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves north.
You follow Nightmare  ...............  North
An entrance to an outpost(s, enter and w)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves west.
You follow Nightmare  ...............  West
The Harad Road(n, s, se, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves west.
You follow Nightmare  ...............  West
The Harad Road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves west.
You follow Nightmare  ...............  West
The Harad Road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves west.
You follow Nightmare  ...............  West
The Harad Road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves west.
You follow Nightmare  ...............  West
The Harad Road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
headbutt
headbutt
headbutt
headbutt
You completely miss Nightmare!
Nightmare cracks your head with the flat of the blade!
headbutt
You pull a muscle in your neck trying to headbutt Nightmare.
Triggered!  doing: hunt nightmare
HP:210 EP:80> 
Nightmare leaves west.
You follow Nightmare  ...............  West
The Harad Road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
You are already hunting Nightmare!
HP:210 EP:80> 
Nightmare leaves west.
You follow Nightmare  ...............  West
The Harad Road(n, s, nw, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A simple arrow
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
headbutt
headbutt
headbutt
headbutt
headbutt
headbutt
Nightmare leaves north.
Triggered!  doing: hunt nightmare
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
headbutt
headbutt
You are already hunting Nightmare!
HP:210 EP:80> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Your neck still hurts too much to attempt to headbutt again.
HP:210 EP:80> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A small patrol of haradrim fighters
Your neck still hurts too much to attempt to headbutt again.
HP:210 EP:80> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
headbutt
headbutt
headbutt
headbutt
headbutt
You disembowel Nightmare with a cruel twist of the blade!
Nightmare misses you.
You pull Nightmare closer to you and headbutt him square in the face.
Triggered!  doing: hunt nightmare
HP:210 EP:44> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
You are already hunting Nightmare!
HP:210 EP:44> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Your neck still hurts from the last headbutt.
HP:210 EP:44> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Your neck still hurts from the last headbutt.
HP:210 EP:44> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Your neck still hurts from the last headbutt.
HP:210 EP:44> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Your neck still hurts from the last headbutt.
HP:210 EP:44> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Your neck still hurts from the last headbutt.
HP:210 EP:44> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The Harad Road(n, ne, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Your neck still hurts from the last headbutt.
HP:210 EP:44> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A patrol of orcs scans the horizon
headbutt
headbutt
headbutt
Nightmare leaves north.
Triggered!  doing: hunt nightmare
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A young countryman
headbutt
You are already hunting Nightmare!
HP:210 EP:44> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A young countryman
Your neck still hurts from the last headbutt.
HP:210 EP:44> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Your neck still hurts from the last headbutt.
HP:210 EP:44> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
headbutt
headbutt
You completely miss Nightmare!
Suddenly you have a massive headache.
Nightmare misses you.
headbutt
Your neck still hurts from the last headbutt.
HP:210 EP:43> 
Nightmare leaves north.
Triggered!  doing: hunt nightmare
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A patrol of orcs scans the horizon
You are already hunting Nightmare!
HP:210 EP:43> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Your neck still hurts from the last headbutt.
HP:210 EP:43> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A serval searching for food
Your neck still hurts from the last headbutt.
HP:210 EP:43> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The plains(n, s, w and e) [ne and nw]
 Nightmare the dunedain Weaponsmaster (Demonic)
 A serval searching for food
Your neck still hurts from the last headbutt.
HP:210 EP:43> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The south gate of Kadar(n, s, se and sw)
 Nightmare the dunedain Weaponsmaster (Demonic)
 Toruk's tan stallion (hitched)
 Gervasi's striped quagga
 Rosanna's tan stallion
 A signpost
 A hitching post
Your neck still hurts from the last headbutt.
HP:210 EP:43> 
Your neck still hurts from the last headbutt.
HP:210 EP:43> 
Your neck still hurts from the last headbutt.
HP:210 EP:43> 
Nightmare leaves north.
You follow Nightmare  ...............  North
A large stone road(n, s, se, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A young boy
Your neck still hurts from the last headbutt.
HP:210 EP:43> 
Nightmare leaves north.
You follow Nightmare  ...............  North
A large stone road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 Vakheresh's tan stallion
 Rosanna's tan stallion
Your neck still hurts from the last headbutt.
HP:210 EP:43> 
Nightmare leaves north.
You follow Nightmare  ...............  North
A large stone road(n, s, nw, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Your neck still hurts from the last headbutt.
HP:210 EP:43> 
Nightmare leaves north.
You follow Nightmare  ...............  North
A large bridge(n and s)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A menacing haradrim archer scanning the river {above you}
headbutt
headbutt
Nightmare leaves north.
Triggered!  doing: hunt nightmare
You follow Nightmare  ...............  North
A large stone road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
headbutt
You are already hunting Nightmare!
HP:210 EP:43> 
Nightmare leaves north.
You follow Nightmare  ...............  North
A large stone road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 Kevol's tan stallion
 Zaran's dark brown mare
Your neck still hurts from the last headbutt.
HP:210 EP:43> 
Nightmare leaves north.
You follow Nightmare  ...............  North
A large stone road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Your neck still hurts from the last headbutt.
HP:210 EP:43> 
Nightmare leaves north.
You follow Nightmare  ...............  North
The north gate of Kadar(n, s, nw and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 A signpost
 A hitching post
 A tough haradrim guard [2]
 A menacing haradrim archer [2]
headbutt
headbutt
You transect Nightmare's arm with the flamberged blade of the sword!
Nightmare cracks your head with the flat of the blade!
Your neck still hurts from the last headbutt.
HP:206 EP:42> 
Your neck still hurts from the last headbutt.
HP:206 EP:42> 
Nightmare leaves south.
Triggered!  doing: hunt nightmare
You follow Nightmare  ...............  South
A large stone road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
You are already hunting Nightmare!
HP:206 EP:42> 
Nightmare leaves south.
You follow Nightmare  ...............  South
A large stone road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
 Kevol's tan stallion
 Zaran's dark brown mare
Your neck still hurts from the last headbutt.
HP:206 EP:42> 
Nightmare leaves south.
You follow Nightmare  ...............  South
A large stone road(n, s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Your neck still hurts from the last headbutt.
HP:206 EP:42> 
Nightmare leaves west.
You follow Nightmare  ...............  West
A small road along the river(s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Your neck still hurts from the last headbutt.
HP:206 EP:42> 
Nightmare leaves west.
You follow Nightmare  ...............  West
A small road along the river(s, w and e)
 Nightmare the dunedain Weaponsmaster (Demonic)
Your neck still hurts from the last headbutt.
HP:206 EP:42> 
Nightmare leaves south.
You follow Nightmare  ...............  South
A large boat workshop(n and w)
 Nightmare the dunedain Weaponsmaster (Demonic)
 Varun the boat craftsman
Nightmare swings open the door and slides through the opening!
Nightmare fades into the shadows.
Your neck still hurts from the last headbutt.
HP:206 EP:42> headbutt
Your neck still hurts from the last headbutt.
HP:206 EP:42> shape all

--- go to his room---

HP:230 EP:102> fade

You take note of your surroundings, and begin the arduous process of
matching your look, your attire, and your movements to blend into the
area. After several minutes, you are able to use your skill to blend into
your surroundings.
HP:230 EP:73> gate
sw

The east gates of Pelargir(gate, stables, gatehouse and sw)
 Cathor's black stallion (hitched)
 A gate guard [2]
 A hitching post
HP:230 EP:73> nw

King's Gate Way(ne, nw, se and sw)
 Derrida's travel horse
 Ryzin's tan stallion
HP:230 EP:73> 
You open the northwest door.
The Mucky Duck Inn(u and se)
 Talmir, the innkeeper
You close the southeast door.
HP:230 EP:73> trigger Nightmare todo hunt nightmare

The next time you see 'Nightmare', you will do: 'hunt nightmare'.
HP:230 EP:73> g

The Mucky Duck Inn(u and se)
 Talmir, the innkeeper
HP:230 EP:73> visit nightmare

You haven't been invited to that person's room.
Nightmare tells you: Told you not to
tell nightmare you told me to try :P
You tell Nightmare: you told me to try :P
Nightmare tells you: Yeah, sarcastically, meaning not too, because you
     will fail, like you did


----going to kadar to heal ep--

HP:230 EP:222> trigger Nightmare todo hunt nightmare

The next time you see 'Nightmare', you will do: 'hunt nightmare'.
HP:230 EP:222> travelto resume

Travelto: resuming journey.
HP:230 EP:222> 
The Harad Road(n, s, nw, w and e) [nw]
HP:230 EP:222> 
A bridge over the Anduin(nw and se) [ne and w]
HP:230 EP:222> 
Outside the gates of Pelargir(gate, n, s, se, w and e) [nw, w and se]
 Hrastan's white stallion
 Arcanus' dark brown mare
 Arcanus' black stallion
 A bundle of arrows [2]
 A signpost
Travelto: Destination reached!

The ghost of Nightmare drifts in.
Triggered!  doing: hunt nightmare
The ghostly figure eludes you.

fade
You take note of your surroundings, and begin the arduous process of
matching your look, your attire, and your movements to blend into the
area. After several minutes, you are able to use your skill to blend into
your surroundings.
HP:230 EP:157> gate

Nightmare leaves southwest.
sw
Arcanus tells you: haha how?
nw
Outside the gates of Pelargir(gate, n, s, se, w and e) [nw, w and se]
 Hrastan's white stallion
 Arcanus' dark brown mare
 Arcanus' black stallion
 A bundle of arrows [2]
 A signpost
HP:230 EP:157> 
You can't go that way!
HP:230 EP:157> 
You can't go that way!
HP:230 EP:157> gate

The east gates of Pelargir(gate, stables, gatehouse and sw)
 Cathor's black stallion (hitched)
 A gate guard [2]
 A hitching post
HP:230 EP:157> sw

King's Gate Way(ne, nw, se and sw)
 Derrida's travel horse
 Ryzin's tan stallion
HP:230 EP:156> nw

You open the northwest door.
The Mucky Duck Inn(u and se)
 Nightmare the dunedain Death Dealer (Moral)
 Corpse of Nightmare
 Talmir, the innkeeper
You close the southeast door.
HP:230 EP:156> 
Nightmare opens the southeast door.
Nightmare leaves southeast.
The southeast door swings shut.
Arcanus tells you: he came out
get all from corpse into pack
some gold coins : Gold may only be pocketed.
a sailor's cutlass : Ok.
a pair of mail pants : Too bulky.
HP:230 EP:155> g

The Mucky Duck Inn(u and se)
 Corpse of Nightmare
 Talmir, the innkeeper
HP:230 EP:155> tell arcanus no

You tell Arcanus: no
HP:230 EP:155> gal

some gold coins : Ok.
a pair of mail pants : Too bulky.
HP:230 EP:155> i

You put 705 gold in your pockets. -cha-ching!

Nightmare tells you: wtf, I died lol
i
^ (OOC) Daydream: damn you are a noob

Nightmare tells you: MM poison?>
tell nightmare nah im abusing a bug
You tell Nightmare: nah im abusing a bug
Nightmare tells you: How the fuck did I instantly go from 60hp to 0?
HP:230 EP:220> tell nightmare told you a bug im abusing
You tell Nightmare: told you a bug im abusing

legend nightmare
Nightmare the dunedain Death Dealer (Moral) 
Nightmare is writing a note.
On for:  30m 2s                           Gender: male
Age: 6d 16h 44m 44s                       
Nightmare's PvP flag is turned on.

OMG OMG I AM GETTING REPORTED!