Created by log Converter(tm)! HP:220 EP:159> Outside Rhosgobel(n, s, cave, w, se, e and sw) A signpost A swift hawk HP:220 EP:159> Do: Commands completed. HP:220 EP:159> travelto thranduils Travelto: Journey begun! Press return or type any command to stop. HP:220 EP:159> The Plains(n, s, w and e) A Beorning scout examines you HP:220 EP:159> The Plains(n, s, w and e) HP:220 EP:159> The Plains(n, s, w and e) A Beorning leader HP:220 EP:159> The Plains(n, s, w and e) HP:220 EP:159> The Plains(n, s, w and e) A Beorning warrior HP:220 EP:159> The Plains(n, s, w and e) HP:220 EP:159> The Plains(n, s, w and e) HP:220 EP:159> find able The Plains(n, s, w and e) HP:220 EP:159> The Plains(n, s, w and e) HP:220 EP:159> The Plains(n, s, w and e) A Beorning warrior HP:220 EP:159> The Plains(n, s, w and e) HP:220 EP:159> The Plains(n, s, w and e) HP:220 EP:159> Travelto: aborted! Type 'travelto resume' to continue. Your find attempt fails. Your 6th sense skill has increased due to use. HP:220 EP:149> find able Your find attempt fails. HP:220 EP:139> find able Your find attempt fails. HP:220 EP:129> find able Able is in Dol Guldur at the Beastmaster's Tower. HP:220 EP:109> travelto return Travelto: returning to origin. HP:220 EP:109> The Plains(n, s, w and e) HP:220 EP:109> The Plains(n, s, w and e) A Beorning warrior HP:220 EP:109> The Plains(n, s, w and e) HP:220 EP:109> The Plains(n, s, w and e) HP:220 EP:109> The Plains(n, s, w and e) HP:220 EP:109> The Plains(n, s, w and e) HP:220 EP:109> The Plains(n, s, w and e) A Beorning warrior HP:220 EP:109> The Plains(n, s, w and e) HP:220 EP:109> The Plains(n, s, w and e) A Beorning leader HP:220 EP:109> Your eyes ache from the strain of maintaining your enhanced vision. The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) A Beorning scout examines you HP:220 EP:108> Outside Rhosgobel(n, s, cave, w, se, e and sw) A signpost A swift hawk Travelto: Destination reached! HP:220 EP:108> i Gold: 283 Encumbrance: lightly encumbered You are carrying the following on your person: A black steel longsword (wielded). A dusty mail shirt (worn). A black studded leather baldric (worn). A camouflaged ruck (open) (worn). Auri's Fellowship drum. A ranger's herb satchel (open) (worn). A leather archer's quiver [0 arrows] (worn). A spellbook. HP:220 EP:108> travelto dolguldur Travelto: Journey begun! Press return or type any command to stop. HP:220 EP:108> The old forest road(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) A Beorning scout examines you HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:107> The Plains(n, s, w and e) HP:220 EP:107> The Plains(n, s, w and e) HP:220 EP:107> The Plains(n, s, w and e) HP:220 EP:107> The Plains(n, s, w and e) HP:220 EP:107> The Plains(n, s, w and e) HP:220 EP:107> The Plains(n, s, w and e) HP:220 EP:107> The Plains(n, s, w and e) HP:220 EP:107> The Plains(n, s, w and e) HP:220 EP:107> The Plains(n, s, w and e) HP:220 EP:107> The Plains(n, s, w and e) HP:220 EP:107> The Plains(n, s, w and e) HP:220 EP:107> The Plains(n, s, w and e) HP:220 EP:107> The Plains(n, s, w and e) HP:220 EP:107> The Plains(n, s, w and e) HP:220 EP:107> The Plains(n, s, w and e) HP:220 EP:107> The Plains(n, s, w and e) HP:220 EP:107> The Plains(n, s, w and e) A Dale messenger HP:220 EP:107> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) A Dale messenger HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> trigger Able todo hunt able travelto resume Travelto: aborted! Type 'travelto resume' to continue. The next time you see 'Able', you will do: 'hunt able'. HP:220 EP:108> Travelto: resuming journey. HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:108> The Plains(n, s, w and e) A Dale messenger HP:220 EP:108> The Plains(n, s, w and e) HP:220 EP:107> A broad path through the forest(n, s, w and e) HP:220 EP:107> A broad path through the forest(n, s, w and e) HP:220 EP:107> A broad path through the forest(n, s, w and e) HP:220 EP:107> A broad path through the forest(n, s, w and e) Balforth, the master assassin HP:220 EP:107> A path up the rocky slopes of a mountain(n, s, w and e) HP:220 EP:107> A path up the rocky slopes of a mountain(n, s, w and e) HP:220 EP:107> A path up the rocky slopes of a mountain(n, s, w and e) HP:220 EP:107> The black gate of Dol Guldur(w and e) A signpost A hitching post Travelto: Destination reached! HP:220 EP:107> do dirs Do: starting commands. HP:220 EP:107> Inside the outer gate(w and e) A towering orcish guard [2] A blonde olog-hai HP:220 EP:107> A bridge spanning a deep chasm(w and e) An olog-hai, standing guard [2] The impaled head of Paxton on a stake HP:220 EP:107> The guards wave you by. Between the portculli of Dol Guldur(w and e) HP:220 EP:107> A dark, broad hallway(n, s, w and e) HP:220 EP:107> A carved hallway(s, ne and w) HP:220 EP:107> A gloomy corridor(nw, w, sw and e) HP:220 EP:107> A gloomy tunnel(n, s, w and e) HP:220 EP:107> A large but cramped stable(s) A gruff haradrim HP:220 EP:107> Do: Commands completed. HP:220 EP:107> A gloomy tunnel(n, s, w and e) HP:220 EP:107> A carved hallway(n, se and w) HP:220 EP:107> At the bottom of a tall tower(s, u and e) HP:220 EP:107> i Gold: 283 Encumbrance: lightly encumbered You are carrying the following on your person: A black steel longsword (wielded). A dusty mail shirt (worn). A black studded leather baldric (worn). A camouflaged ruck (open) (worn). Auri's Fellowship drum. A ranger's herb satchel (open) (worn). A leather archer's quiver [0 arrows] (worn). A spellbook. HP:220 EP:107> tell asgrim Ooh You tell Asgrim: Ooh HP:220 EP:106> trigger Current trigger: 'Able' todo 'hunt able' HP:220 EP:106> tell asgrim I'll be 1 moment longer You tell Asgrim: I'll be 1 moment longer HP:220 EP:106> l  You stand at the bottom of a tall tower, which must be almost fifty feet high. The tower walls are black, and they well, tower over the neighbouring buildings. Before you stands a large entryway leading up into its bulk. While you stand here wondering whether you should enter or not, something on the top of the tower barely catches your eye. The sun shines down from directly overhead. A crystal clear sky hovers over the world, dotted with a few small clouds. The up door is locked. The only obvious exits are south, up and east. HP:220 EP:106> HP:220 EP:106> l  You stand at the bottom of a tall tower, which must be almost fifty feet high. The tower walls are black, and they well, tower over the neighbouring buildings. Before you stands a large entryway leading up into its bulk. While you stand here wondering whether you should enter or not, something on the top of the tower barely catches your eye. The sun shines down from directly overhead. A crystal clear sky hovers over the world, dotted with a few small clouds. The up door is locked. The only obvious exits are south, up and east. HP:220 EP:105> clib What? HP:220 EP:105> climb Asgrim tells you: Get it. SoB? Climb what? HP:220 EP:105> HP:220 EP:104> A carved hallway(n, se and w) HP:220 EP:104> A gloomy tunnel(n, s, w and e) HP:220 EP:104> You can't go that way! HP:220 EP:104> The northern end of the marshalling yard(n, s, se and sw) HP:220 EP:104> You can't go that way! HP:220 EP:104> Do: starting commands. HP:220 EP:104> You can't go that way! HP:220 EP:104> You can't go that way! HP:220 EP:104> You can't go that way! HP:220 EP:104> You can't go that way! HP:220 EP:104> You can't go that way! HP:220 EP:104> Do: Commands completed. HP:220 EP:104> The centre of the marshalling yard(n, s, w and e) A towering black obelisk HP:220 EP:104> Do: starting commands. HP:220 EP:104> The western end of the marshalling yard(ne, se, w and e) HP:220 EP:104> A dark, broad hallway(n, s, w and e) HP:220 EP:104> Between the portculli of Dol Guldur(w and e) HP:220 EP:104> A bridge spanning a deep chasm(w and e) An olog-hai, standing guard [2] The impaled head of Paxton on a stake HP:220 EP:104> Inside the outer gate(w and e) A towering orcish guard [2] A blonde olog-hai HP:220 EP:104> Do: Commands completed. HP:220 EP:104> w The black gate of Dol Guldur(w and e) A signpost A hitching post HP:220 EP:104> travelto rhosgobel Travelto: Journey begun! Press return or type any command to stop. HP:220 EP:104> A path up the rocky slopes of a mountain(n, s, w and e) HP:220 EP:104> A path up the rocky slopes of a mountain(n, s, w and e) HP:220 EP:104> A path up the rocky slopes of a mountain(n, s, w and e) HP:220 EP:104> A broad path through the forest(n, s, w and e) Balforth, the master assassin HP:220 EP:104> A broad path through the forest(n, s, w and e) HP:220 EP:103> A broad path through the forest(n, s, w and e) HP:220 EP:103> A broad path through the forest(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) A Dale messenger HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) A Dale messenger HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) A Dale messenger HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> tell asgrim Need your climbing gear quick The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> travelto resume Travelto: aborted! Type 'travelto resume' to continue. You tell Asgrim: Need your climbing gear quick HP:220 EP:103> Travelto: resuming journey. HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> tell asgrim Coming to you travelto resume Travelto: aborted! Type 'travelto resume' to continue. You tell Asgrim: Coming to you HP:220 EP:102> Travelto: resuming journey. HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) A Beorning scout examines you HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The Plains(n, s, w and e) HP:220 EP:103> The old forest road(n, s, w and e) HP:220 EP:103> Asgrim tells you: Ok. Outside Rhosgobel(n, s, cave, w, se, e and sw) A signpost A swift hawk Travelto: Destination reached! HP:220 EP:103> Your eyes ache from the strain of maintaining your enhanced vision. travelto thranduils Travelto: Journey begun! Press return or type any command to stop. HP:220 EP:102> The Plains(n, s, w and e) A Beorning scout examines you HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) A Beorning leader HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) A Beorning warrior HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) A Beorning warrior HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) A Beorning warrior HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> The Plains(n, s, w and e) HP:220 EP:102> Forest Gate(n, s, w and e) HP:220 EP:102> The Mirkwood path(n, s, w and e) HP:220 EP:102> The Mirkwood path(n, s, w and e) HP:220 EP:102> The Mirkwood path(n, s, w and e) HP:220 EP:102> Asgrim tells you: Hahah, globe and a death perhaps. The Mirkwood path(n, s, se, w and e) HP:220 EP:101> The Mirkwood path(n, s, nw, w and e) HP:220 EP:101> The Mirkwood path(n, s, w and e) HP:220 EP:101> The Mirkwood path(n, s, w and e) HP:220 EP:101> The Mirkwood path(n, s, w and e) HP:220 EP:101> The Mirkwood path(n, s, w and e) HP:220 EP:101> The Mirkwood path(n, s, w and e) HP:220 EP:101> The Mirkwood path(n, s, se, w and e) HP:220 EP:101> The Mirkwood path(n, s, nw, w and e) HP:220 EP:101> The Mirkwood path(n, s, w and e) HP:220 EP:101> The Mirkwood path(n, s, w and e) HP:220 EP:101> The Mirkwood path(n, s, w and e) HP:220 EP:101> The Mirkwood path(n, s, w and e) HP:220 EP:101> The Mirkwood path(n, s, se, w and e) HP:220 EP:101> The Mirkwood path(n, s, nw, w and e) HP:220 EP:101> The Mirkwood path(n, s, w and e) HP:220 EP:101> The Mirkwood path(n, s, w and e) HP:220 EP:101> The Mirkwood path(n, s, w and e) HP:220 EP:101> The Mirkwood path(n, s, w and e) HP:220 EP:101> The Mirkwood path(n, s, w and e) [se] HP:220 EP:101> The Mirkwood path(n, w and e) [s and e] HP:220 EP:101> The Bridge(w and e) [ne and sw] HP:220 EP:101> The Mirkwood path(s, w and e) [n and w] HP:220 EP:101> The Mirkwood path(n, s, w and e) [nw] HP:220 EP:101> The Mirkwood path(n, s, w and e) HP:220 EP:100> The Mirkwood path(n, s, ne, w and e) HP:220 EP:100> The Mirkwood path(n, s, w, sw and e) HP:220 EP:100> The Mirkwood path(n, s, ne, w and e) HP:220 EP:100> The Mirkwood path(n, ne, s, nw, w, sw and e) HP:220 EP:100> The Mirkwood path(n, ne, s, w, sw and e) HP:220 EP:100> The Mirkwood path(n, s, w, sw and e) [n, ne and nw] HP:220 EP:100> A Bridge(n, ne, s and stairs) [w and e] A signpost A hitching post Travelto: Destination reached! HP:220 EP:100> do Do: starting commands. HP:220 EP:101> Mirkwood(n, s, w and e) [s, se and sw] An Orc An Orc Leader HP:220 EP:101> Mirkwood(n, s, w and e) An Orc An Orc Leader HP:220 EP:101> The Plains(n, s, w and e) HP:220 EP:101> The Plains(n, s, w and e) HP:220 EP:101> The Plains(n, s, w and e) HP:220 EP:101> The Plains(n, s, w and e) A Dale messenger HP:220 EP:101> The Plains(n, s, w and e) HP:220 EP:101> The Plains(n, s, w and e) HP:220 EP:101> The Mirkwood path(n, s, w, sw and e) HP:220 EP:101> Path to Dale(n, s and w) [se and e] A signpost HP:220 EP:101> The Plains(n, s and w) [ne and e] HP:220 EP:101> Before the Great Bridge of Laketown(n, s, se, w and e) [ne, se  and sw] A signpost HP:220 EP:101> The Great Bridge of Laketown(w and e) HP:220 EP:101> Gathering all your strength, you climb over the gates. Near the Great Bridge and the Gate to Esgaroth(n, s, w and e) [nw and sw] HP:220 EP:91> You cannot swim that way! HP:220 EP:91> The southwest corner of the Quays of Laketown(n and e) [s, nw, se, w and sw] A scarred orc awaits the battle HP:220 EP:91> The South Quays of Laketown(n, w and e) [s, se and sw] HP:220 EP:91> The South Quays of Laketown(n, w and e) [s, se and sw] HP:220 EP:91> The South Quays of Laketown(n, w and e) [s, se and sw] HP:220 EP:91> You open the north door. An empty warehouse(s and back) Asgrim Blackbeard the dwarf Warlord (Moral) A simple short sword An empty jug You close the south door. HP:220 EP:91> Do: Commands completed. HP:220 EP:91> Asgrim removes a set of climbing gear. Asgrim gives you a set of climbing gear. You open the south door. The South Quays of Laketown(n, w and e) [s, se and sw] You close the north door. HP:220 EP:91> The South Quays of Laketown(n, w and e) [s, se and sw] HP:220 EP:91> The South Quays of Laketown(n, w and e) [s, se and sw] HP:220 EP:91> The southwest corner of the Quays of Laketown(n and e) [s, nw, se, w and sw] A scarred orc awaits the battle HP:220 EP:91> Near the Great Bridge and the Gate to Esgaroth(n, s, w and e) [nw and sw] HP:220 EP:90> climb gates You take a running start, and try to pull yourself over the Great Gates. You hear someone shout from behind you 'Are you nuts! You'll be killed!' But you climb on, reaching the top of the gate and falling over, falling.... You fall... hitting the bridge, hard. You wince with pain, and then painfully scramble to your feet. The Great Bridge of Laketown(w and e) HP:205 EP:85> swim shore You can't swim that way! HP:205 EP:85> Before the Great Bridge of Laketown(n, s, se, w and e) [ne, se and sw] A signpost HP:205 EP:85> Do: starting commands. HP:205 EP:85> The Plains(n, s and w) [ne and e] HP:205 EP:85> Path to Dale(n, s and w) [se and e] A signpost HP:205 EP:85> Do: Commands completed. HP:205 EP:85> Do: starting commands. HP:205 EP:85> The Mirkwood path(n, s, w, sw and e) HP:205 EP:85> The Plains(n, s, w and e) HP:205 EP:85> The Plains(n, s, w and e) HP:205 EP:85> The Plains(n, s, w and e) A Dale messenger HP:205 EP:85> The Plains(n, s, w and e) HP:205 EP:85> The Plains(n, s, w and e) HP:205 EP:85> The Plains(n, s, w and e) HP:205 EP:85> Mirkwood(n, s, w and e) An Orc An Orc Leader HP:205 EP:85> Do: Commands completed. HP:205 EP:85> ///Healing EP/// HP:176 EP:84> A Bridge(n, ne, s and stairs) [w and e] A signpost A hitching post HP:176 EP:84> Do: Commands completed. HP:176 EP:84> Travelto: Journey begun! Press return or type any command to stop. HP:176 EP:84> The Mirkwood path(n, s, w, sw and e) [n, ne and nw] HP:176 EP:84> The Mirkwood path(n, ne, s, w, sw and e) HP:176 EP:84> The Mirkwood path(n, ne, s, nw, w, sw and e) HP:176 EP:84> Travelto: aborted! Type 'travelto resume' to continue. You wear a set of climbing gear. HP:176 EP:84> Travelto: resuming journey. HP:176 EP:84> The Mirkwood path(n, s, ne, w and e) HP:176 EP:84> The Mirkwood path(n, s, w, sw and e) HP:176 EP:84> The Mirkwood path(n, s, ne, w and e) HP:176 EP:84> The Mirkwood path(n, s, w and e) HP:176 EP:84> The Mirkwood path(n, s, w and e) [nw] HP:176 EP:84> travelto return Travelto: aborted! Type 'travelto resume' to continue. HP:176 EP:84> Travelto: returning to origin. HP:176 EP:84> The Mirkwood path(n, s, w and e) HP:176 EP:84> The Mirkwood path(n, s, ne, w and e) HP:176 EP:84> The Mirkwood path(n, s, w, sw and e) HP:176 EP:84> The Mirkwood path(n, s, ne, w and e) HP:176 EP:84> The Mirkwood path(n, ne, s, nw, w, sw and e) HP:176 EP:84> The Mirkwood path(n, ne, s, w, sw and e) HP:176 EP:84> The Mirkwood path(n, s, w, sw and e) [n, ne and nw] HP:176 EP:84> A Bridge(n, ne, s and stairs) [w and e] A signpost A hitching post Travelto: Destination reached! HP:176 EP:84> thranbank Do: starting commands. HP:176 EP:84> The Stone Stairs(terrace and bridge) An orc leader An orc Corpse of Orc HP:176 EP:84> A grassy terrace(w, gates and stairs) An orc warrior An orc warlord An orc underling Corpse of elf HP:176 EP:84> The gates to Thranduil's kingdom(terrace) An attacking division of orcs HP:176 EP:84> Silently you creep through the battle unnoticed and knock on the huge gates. A hollow, ominous thudding sound meets your every knock BOOM....BOOM...BOOM. After a moment, a small sliding peep-slot opens and you feel you're being examined. Seconds later, the huge gate opens just enough for many rough hands to reach out and pull you inside! A Twisting Tunnel(out and deeper) A division of elven defenders HP:176 EP:84> A Twisting Tunnel(out and deeper) HP:176 EP:84> se w Crossroads(out, ne w and w) A caretaker HP:176 EP:83> A Twisting Tunnel(nw, sw and e) A wine servant A patrolling guard HP:176 EP:83> Crossroads(n, se and sw) A caretaker A senile healer HP:176 EP:83> A Twisting Tunnel(ne, nw and w) HP:176 EP:83> The Bank(se) A strong guard watches the transactions HP:176 EP:83> Do: Commands completed. HP:176 EP:83> A Twisting Tunnel(ne, nw and w) HP:176 EP:83> A Twisting Tunnel(w and e) HP:176 EP:83> w A Twisting Tunnel(nw and e) HP:176 EP:83> You can't go that way! HP:176 EP:83> e A Twisting Tunnel(w and e) HP:176 EP:83> e A Twisting Tunnel(ne, nw and w) HP:176 EP:83> ne Law Reminder: You have 30 minutes to answer your subpoena. Crossroads(n, se and sw) A caretaker A senile healer HP:176 EP:83> request healing The healer just ignores you! HP:176 EP:83> sw A Twisting Tunnel(ne, nw and w) HP:176 EP:83> thranbankback Do: starting commands. HP:176 EP:83> You can't go that way! HP:176 EP:83> Crossroads(n, se and sw) A caretaker A senile healer HP:176 EP:83> A Twisting Tunnel(nw, sw and e) A wine servant A patrolling guard HP:176 EP:83> Crossroads(out, ne and w) A caretaker HP:176 EP:83> A Twisting Tunnel(out and deeper) HP:176 EP:83> A Twisting Tunnel(out and deeper) A division of elven defenders HP:176 EP:83> The gates to Thranduil's kingdom(terrace) An attacking division of orcs HP:176 EP:83> A grassy terrace(w, gates and stairs) An orc warrior An orc warlord An orc underling Corpse of elf HP:176 EP:83> The Stone Stairs(terrace and bridge) An orc leader An orc Corpse of Orc HP:176 EP:82> A Bridge(n, ne, s and stairs) [w and e] A signpost A hitching post HP:176 EP:82> Do: Commands completed. HP:176 EP:82> travelto rhosgobel Travelto: Journey begun! Press return or type any command to stop. HP:176 EP:82> The Mirkwood path(n, s, w, sw and e) [n, ne and nw] HP:176 EP:82> The Mirkwood path(n, ne, s, w, sw and e) HP:176 EP:82> The Mirkwood path(n, ne, s, nw, w, sw and e) HP:176 EP:82> The Mirkwood path(n, s, ne, w and e) HP:176 EP:82> j j j Travelto: aborted! Type 'trave travelto resume lto resume' to continue. Do: starting commands. HP:176 EP:82> There is no cloak here. HP:176 EP:82> Ok. HP:176 EP:82> You're too busy to eat, you might choke! HP:176 EP:82> There is no cloak here. HP:176 EP:82> Ok. HP:176 EP:82> Do: Commands completed. HP:176 EP:82> Do: starting commands. HP:176 EP:82> There is no cloak here. HP:176 EP:82> Ok. HP:176 EP:82> You're too busy to eat, you might choke! HP:176 EP:82> There is no cloak here. HP:176 EP:82> Ok. HP:176 EP:82> Do: Commands completed. HP:176 EP:82> Do: starting commands. HP:176 EP:82> There is no cloak here. HP:176 EP:82> Ok. HP:176 EP:82> You're too busy to eat, you might choke! HP:176 EP:82> There is no cloak here. HP:176 EP:82> Ok. HP:176 EP:82> Do: Commands completed. HP:176 EP:82> Travelto: resuming journey. HP:176 EP:82> The Mirkwood path(n, s, w, sw and e) HP:176 EP:82> The Mirkwood path(n, s, ne, w and e) HP:176 EP:82> The Mirkwood path(n, s, w and e) HP:176 EP:82> The Mirkwood path(n, s, w and e) [nw] HP:176 EP:82> The Mirkwood path(s, w and e) [n and w] HP:176 EP:82> The Bridge(w and e) [ne and sw] HP:176 EP:82> The Mirkwood path(n, w and e) [s and e] HP:176 EP:82> The Mirkwood path(n, s, w and e) [se] HP:176 EP:82> The Mirkwood path(n, s, w and e) HP:176 EP:82> The Mirkwood path(n, s, w and e) HP:176 EP:82> The Mirkwood path(n, s, w and e) HP:176 EP:82> j j j The burning sensation goes away and you feel the healing effect of the orcish potion. The burning sensation goes away and you feel the healing effect of the orcish potion. Travelto: aborted! Type 'travelto resume' to continue. Do: starting commands. HP:220 EP:160> There is no cloak here. HP:220 EP:160> Ok. HP:220 EP:160> You chew down the jerky. HP:220 EP:180> There is no cloak here. HP:220 EP:180> Put what into what? HP:220 EP:180> Do: Commands completed. HP:220 EP:180> Do: starting commands. HP:220 EP:180> There is no cloak here. HP:220 EP:180> Ok. HP:220 EP:180> You chew down the jerky. HP:220 EP:200> There is no cloak here. HP:220 EP:200> Put what into what? HP:220 EP:200> Do: Commands completed. HP:220 EP:200> Do: starting commands. HP:220 EP:200> There is no cloak here. HP:220 EP:200> Ok. HP:220 EP:200> You chew down the jerky. HP:220 EP:220> There is no cloak here. HP:220 EP:220> Put what into what? HP:220 EP:220> Do: Commands completed. HP:220 EP:220> travelto resume Travelto: resuming journey. HP:220 EP:220> The Mirkwood path(n, s, w and e) HP:220 EP:220> The Mirkwood path(n, s, nw, w and e) HP:220 EP:220> The Mirkwood path(n, s, se, w and e) HP:220 EP:220> The Mirkwood path(n, s, w and e) HP:220 EP:220> The Mirkwood path(n, s, w and e) HP:220 EP:220> The Mirkwood path(n, s, w and e) HP:220 EP:220> The Mirkwood path(n, s, w and e) HP:220 EP:220> The Mirkwood path(n, s, nw, w and e) HP:220 EP:220> The Mirkwood path(n, s, se, w and e) HP:220 EP:219> The Mirkwood path(n, s, w and e) HP:220 EP:219> The Mirkwood path(n, s, w and e) HP:220 EP:219> The Mirkwood path(n, s, w and e) HP:220 EP:219> The Mirkwood path(n, s, w and e) HP:220 EP:219> The Mirkwood path(n, s, w and e) HP:220 EP:219> The Mirkwood path(n, s, nw, w and e) HP:220 EP:219> The Mirkwood path(n, s, se, w and e) HP:220 EP:219> The Mirkwood path(n, s, w and e) HP:220 EP:219> The Mirkwood path(n, s, w and e) HP:220 EP:219> The Mirkwood path(n, s, w and e) HP:220 EP:219> Forest Gate(n, s, w and e) HP:220 EP:219> The Plains(n, s, w and e) HP:220 EP:219> The Plains(n, s, w and e) HP:220 EP:219> The Plains(n, s, w and e) HP:220 EP:219> The Plains(n, s, w and e) HP:220 EP:219> The Plains(n, s, w and e) HP:220 EP:219> The Plains(n, s, w and e) HP:220 EP:219> The Plains(n, s, w and e) A Beorning warrior HP:220 EP:219> The Plains(n, s, w and e) HP:220 EP:219> The Plains(n, s, w and e) HP:220 EP:219> The Plains(n, s, w and e) HP:220 EP:219> The Plains(n, s, w and e) HP:220 EP:219> The Plains(n, s, w and e) HP:220 EP:219> The Plains(n, s, w and e) A Beorning warrior HP:220 EP:219> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) A Beorning warrior HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) A Beorning leader HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) A Beorning scout examines you HP:220 EP:218> Outside Rhosgobel(n, s, cave, w, se, e and sw) A signpost A swift hawk Travelto: Destination reached! HP:220 EP:218> travelto dolguldur Travelto: Journey begun! Press return or type any command to stop. HP:220 EP:218> The old forest road(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) A Beorning scout examines you HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> Your eyes ache from the strain of maintaining your enhanced vision. The Plains(n, s, w and e) HP:220 EP:217> The Plains(n, s, w and e) HP:220 EP:217> The Plains(n, s, w and e) HP:220 EP:217> The Plains(n, s, w and e) HP:220 EP:217> The Plains(n, s, w and e) HP:220 EP:217> The Plains(n, s, w and e) HP:220 EP:217> The Plains(n, s, w and e) HP:220 EP:217> The Plains(n, s, w and e) HP:220 EP:217> The Plains(n, s, w and e) HP:220 EP:217> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) A Dale messenger HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) A Dale messenger HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) HP:220 EP:218> The Plains(n, s, w and e) A Dale messenger HP:220 EP:217> The Plains(n, s, w and e) HP:220 EP:217> A broad path through the forest(n, s, w and e) HP:220 EP:217> A broad path through the forest(n, s, w and e) HP:220 EP:217> A broad path through the forest(n, s, w and e) HP:220 EP:217> A broad path through the forest(n, s, w and e) Balforth, the master assassin HP:220 EP:217> A path up the rocky slopes of a mountain(n, s, w and e) HP:220 EP:217> A path up the rocky slopes of a mountain(n, s, w and e) HP:220 EP:217> A path up the rocky slopes of a mountain(n, s, w and e) HP:220 EP:217> The black gate of Dol Guldur(w and e) A signpost A hitching post Travelto: Destination reached! HP:220 EP:217> do Do: starting commands. HP:220 EP:217> Inside the outer gate(w and e) A towering orcish guard [2] A blonde olog-hai HP:220 EP:217> A bridge spanning a deep chasm(w and e) An olog-hai, standing guard [2] The impaled head of Paxton on a stake HP:220 EP:217> The guards wave you by. Between the portculli of Dol Guldur(w and e) HP:220 EP:217> A dark, broad hallway(n, s, w and e) An uruk-hai warrior HP:220 EP:217> The western end of the marshalling yard(ne, se, w and e) HP:220 EP:217> The centre of the marshalling yard(n, s, w and e) A towering black obelisk HP:220 EP:217> The northern end of the marshalling yard(n, s, se and sw) HP:220 EP:217> A gloomy tunnel(n, s, w and e) HP:220 EP:217> Do: Commands completed. HP:220 EP:217> i Gold: 223 Encumbrance: lightly encumbered You are carrying the following on your person: A set of climbing gear (worn). A black steel longsword (wielded). A dusty mail shirt (worn). A black studded leather baldric (worn). A camouflaged ruck (open) (worn). Auri's Fellowship drum. A ranger's herb satchel (open) (worn). A leather archer's quiver [0 arrows] (worn). A spellbook. HP:220 EP:217> A large but cramped stable(s) A gruff haradrim HP:220 EP:217> A gloomy tunnel(n, s, w and e) HP:220 EP:217> A carved hallway(n, se and w) HP:220 EP:217> At the bottom of a tall tower(s, u and e) HP:220 EP:217> i Gold: 223 Encumbrance: lightly encumbered You are carrying the following on your person: A set of climbing gear (worn). A black steel longsword (wielded). A dusty mail shirt (worn). A black studded leather baldric (worn). A camouflaged ruck (open) (worn). Auri's Fellowship drum. A ranger's herb satchel (open) (worn). A leather archer's quiver [0 arrows] (worn). A spellbook. HP:220 EP:216> climb up bs able Climb what? HP:220 EP:216> There's no one here by that name. HP:220 EP:216> climb wall bs able You set up your climbing gear and start up the wall. After a long climb, you finally reach the top of the tower! On the top of a tall tower(d) Able and Willing the dunedain Conspiracy (Hunted) The decaying remains of Beast The dark skinned beast master stands here grinning evilly Triggered! doing: hunt able HP:220 EP:186> You begin to hunt Able. HP:220 EP:186> You attack Able. You sneak up and stab Able from behind! You puncture Able in the middle, causing blood to GUSH forth! HP:220 EP:136> You thrash Able, raining blood everywhere. Able misses you miserably, as the sword seems to growl at him. Beast master consumes Able in burning light. You cut Able superficially. Triggered! doing: hunt able Able misses you miserably, as the sword seems to growl at him. Beast master misses Able. You are already hunting Able! HP:220 EP:134> You slash into Able with fury! Triggered! doing: hunt able Able scratches you with the wolf paw, drawing blood. Beast master misses Able. You are already hunting Able! HP:217 EP:134> Able leaves down. You follow Able down. The top floor of the black tower(u) Able and Willing the dunedain Conspiracy (Hunted) HP:217 EP:134> You thrash Able, raining blood everywhere. Triggered! doing: hunt able Able misses you miserably, as the sword seems to growl at him. You are already hunting Able! HP:217 EP:133> Able leaves up. You follow Able up. On the top of a tall tower(d) Able and Willing the dunedain Conspiracy (Hunted) The decaying remains of Beast The dark skinned beast master stands here grinning evilly headbutt You grapple with Able, your cranium colliding with his face. Triggered! doing: hunt able HP:217 EP:98> You are already hunting Able! HP:217 EP:98> You miss Able. Beast master consumes Able in burning light. Using climbing gear and a lot of time Able climbs down the tower wall. Triggered! doing: hunt able climb down hunt able There is no such living object here. HP:217 EP:96> Using your climbing gear and a lot of time, you scale down the tower wall! At the bottom of a tall tower(s, u and e) Able and Willing the dunedain Conspiracy (Hunted) HP:217 EP:46> You are already hunting Able! HP:217 EP:46> Able leaves south. Triggered! doing: hunt able You follow Able south. A carved hallway(n, se and w) Able and Willing the dunedain Conspiracy (Hunted) You are already hunting Able! HP:217 EP:46> Able leaves southeast. You follow Able southeast. A carved hallway(s, ne and nw) Able and Willing the dunedain Conspiracy (Hunted) You slash into Able with fury! Able leaps into the air and quickly plunges the sword into you upon his descent. Able leaves south. Triggered! doing: hunt able You follow Able south. A sinister, gloomy hallway(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) You are already hunting Able! HP:207 EP:45> shape Able is near death. HP:207 EP:45> You thrash Able, raining blood everywhere. Triggered! doing: hunt able Able leaps into the air and quickly plunges the sword into you upon his descent. You are already hunting Able! HP:197 EP:45> Able leaves west. You follow Able west. The eastern end of the marshalling yard(nw, w, e and sw) Able and Willing the dunedain Conspiracy (Hunted) Able leaves west. You follow Able west. The centre of the marshalling yard(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) A towering black obelisk Able leaves west. You follow Able west. The western end of the marshalling yard(ne, se, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves west. You follow Able west. A dark, broad hallway(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) A grinning Easterling An uruk-hai warrior Able leaves west. You follow Able west. Between the portculli of Dol Guldur(w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves west. You follow Able west. A bridge spanning a deep chasm(w and e) Able and Willing the dunedain Conspiracy (Hunted) An olog-hai, standing guard [2] The impaled head of Paxton on a stake Able leaves west. You follow Able west. Inside the outer gate(w and e) Able and Willing the dunedain Conspiracy (Hunted) A towering orcish guard [2] A blonde olog-hai Able leaves west. You follow Able west. The black gate of Dol Guldur(w and e) Able and Willing the dunedain Conspiracy (Hunted) A signpost A hitching post focus aim You start focusing on your aim skill. HP:197 EP:45> Able leaves west. Triggered! doing: hunt able You follow Able west. A path up the rocky slopes of a mountain(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) You are already hunting Able! HP:197 EP:45> Able leaves south. You follow Able south. A path up the rocky slopes of a mountain(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves west. You follow Able west. A path up the rocky slopes of a mountain(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) You thrust into Able, squirting blood. Able misses you miserably, as the sword seems to growl at him. Able leaves south. Triggered! doing: hunt able You follow Able south. A broad path through the forest(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Balforth, the master assassin You are already hunting Able! HP:197 EP:43> Able leaves west. You follow Able west. A broad path through the forest(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves west. You follow Able west. A broad path through the forest(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves west. You follow Able west. A broad path through the forest(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves west. You follow Able west. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) A Dale messenger Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) A Dale messenger Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. Triggered! doing: hunt able You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) A Dale messenger Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) You miss Able. Able misses you miserably, as the sword seems to growl at him. Able leaves north. Triggered! doing: hunt able You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) You are already hunting Able! HP:197 EP:42> Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) You are already hunting Able! HP:197 EP:42> Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) A Beorning scout examines you Able gets a moist honey cake from a sturdy hand-crafted pack. Triggered! doing: hunt able You are already hunting Able! HP:197 EP:42> You slash into Able with fury! Able leaves south. Triggered! doing: hunt able You follow Able south. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) You are already hunting Able! HP:197 EP:41> You miss Able. Able leaps into the air and quickly plunges the sword into you upon his descent. Able leaves north. Triggered! doing: hunt able You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) A Beorning scout examines you You are already hunting Able! HP:186 EP:39> You miss Able. Triggered! doing: hunt able Able misses you miserably, as the sword seems to growl at him. You are already hunting Able! HP:186 EP:38> Able leaves north. Triggered! doing: hunt able You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) You are already hunting Able! HP:186 EP:38> Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) Able leaves north. You follow Able north. The Plains(n, s, w and e) Able and Willing the dunedain Conspiracy (Hunted) You thrust into Able, squirting blood. Able falls to the ground. Able is bleeding to death and needs to be bandaged! kill You decide to put Able out of his misery. Triggered! doing: hunt able HP:186 EP:37> You are already hunting Able! HP:186 EP:37> You killed Able. Able has died. tell etha Legend able You tell Etha: Legend able HP:187 EP:37> get all from corpse into pack some gold coins : Gold may only be pocketed. a set of climbing gear : Too bulky. hide armour : Too bulky. black satin gloves : Ok. a sturdy hand-crafted pack : Too bulky. Draugnar, the fanged longsword : Too bulky. a moist honey cake : Ok. AbleAlt tells you: Congratulations on that amazingly classly and skilled pk you just pulled off. Killing able 30 mins into boot (straight faggot move btw). No suprise there coming from you. Bitchmade still disguising as wizard and as far as being a skilled assassin goes your fucking garbage. Skills must be shit, considering it took you that long after attacking someone with 90hp. Hats off to a chump like you. Keep spending 8 hours a day on a dieing game. What a life. Hope it doesn't come to an end when t2t's gone ;) AbleAlt tells you: and I don't need to type ignore unity (like a bitch) ;) You tell AbleAlt: I thought it was an excellent kill, and I ignore people when I want to make sure I won't mistell while hunting them. AbleAlt tells you: lol, im sure your the only one of this game who would need that. AbleAlt tells you: That i beleive. AbleAlt tells you: Fruity Rejects Anonymous