Inside an olog-hai camp(enter and out) An empty bottle [2] HP:230 EP:139 > Your eyes ache from the strain of maintaining your enhanced vision. Rand enters. Triggered! doing: hunt Rand You begin to hunt Rand. HP:230 EP:137 > Rand leaves out. You follow Rand out. Entrance to an olog-hai camp(enter and out) Rand O'Bear the dunedain Mastermind (Shadowspawn) An empty bottle Rand leaves out. You follow Rand out. The Gorgoroth(n, e, enter, s and w) Rand O'Bear the dunedain Mastermind (Shadowspawn) Grimor the uruk-hai Master Thief Rand leaves south. Triggered! doing: hunt Rand You follow Rand south. The Gorgoroth(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) An Orc slaver considers adding you to his inventory You are already hunting Rand! HP:230 EP:137 > Rand leaves south. You follow Rand south. Orc path(e, n, se, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves west. You follow Rand west. Orc path(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves west. You follow Rand west. Orc path(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) A hulking Orc warrior snarls at you Orc warrior misses someone. Rand leaves west. Triggered! doing: hunt Rand You follow Rand west. Orc path(e, w, s and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) You are already hunting Rand! HP:230 EP:136 > Rand leaves west. You follow Rand west. Orc path(nw, e, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) A hulking Orc warrior snarls at you Rand leaves northwest. You follow Rand northwest. The Isenmouthe(n, se, w, s and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves north. Triggered! doing: hunt Rand You follow Rand north. The road through Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) drink potion focus aim remove horn blow horn wear horn wield twilight dagger backstab Rand You are already hunting Rand! HP:230 EP:136 > Rand leaves north. You follow Rand north. The road through Udun(nw, e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves north. You follow Rand north. Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) A really nasty-looking creature oozes from a slime pit Rand leaves west. You follow Rand west. The road through Udun(e, n, se, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves west. You follow Rand west. Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) You put your lips to the potion and gulp it all down. You feel more aware of the tactics of battle. HP:230 EP:156 > You focused on aim last time, try something different! HP:230 EP:156 > You remove a mighty war horn. HP:230 EP:156 >  You raise the horn to your lips and blow a single mighty note, releasing all the wind from your lungs. You feel good. You feel strong, mighty and full of power! Go ahead, break skulls -- headbutt someone! HP:230 EP:116 > You put the war horn around your neck. HP:230 EP:116 > You wield the twilight dagger. HP:230 EP:116 > In these lawless lands, this act is not a crime! You attack Rand. You sneak up and stab Rand from behind! A shadow suddenly envelops the surroundings. You sink the blade into Rand's abdominal cavity. Your movement reveals you. HP:230 EP:66 > You miss Rand. You are no longer camouflaged. Rand leaves west. Triggered! doing: hunt Rand You follow Rand west. Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) You are already hunting Rand! HP:230 EP:65 > Rand leaves north. You follow Rand north. Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves north. You follow Rand north. Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves north. You follow Rand north. Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) A really nasty-looking creature oozes from a slime pit Rand leaves north. You follow Rand north. The road through Udun(e, n, se and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves north. You follow Rand north. The Morannon(n and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves north. You follow Rand north. Inside Mordor(e and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) shape Rand Rand doesn't look so great. Triggered! doing: hunt Rand HP:230 EP:65 > You are already hunting Rand! HP:230 EP:65 > You miss Rand. Rand leaves south. Triggered! doing: hunt Rand You follow Rand south. The Morannon(n and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) You are already hunting Rand! HP:230 EP:63 > Rand leaves south. You follow Rand south. The road through Udun(e, n, se and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) A really nasty-looking creature oozes from a slime pit Rand leaves east. You follow Rand east. The road through Udun(nw, e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves east. You follow Rand east. Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves east. You follow Rand east. Udun(e, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) A really nasty-looking creature oozes from a slime pit Rand leaves south. You follow Rand south. Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) A really nasty-looking creature oozes from a slime pit Rand leaves south. Triggered! doing: hunt Rand You follow Rand south. The road through Udun(nw, e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) headbutt Rand You are already hunting Rand! HP:230 EP:63 > Rand leaves south. You follow Rand south. The road through Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. The Isenmouthe(n, se, w, s and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) Disregarding your own personal safety, you smash your head into Rand! HP:230 EP:28 > headbutt Rand Rand leaves southwest. You follow Rand southwest. Orc path(e, ne, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) You miss Rand. Rand leaves west. Triggered! doing: hunt Rand You follow Rand west. Orc path(e, se, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) You are already hunting Rand! HP:230 EP:27 > Rand leaves west. You follow Rand west. Orc path(e, w and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves west. You follow Rand west. Orc path(nw, e and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. Orc path(n, ne and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. Orc path(n and se) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves southeast. You follow Rand southeast. Orc path(nw and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. Orc path(n and se) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves southeast. You follow Rand southeast. A valley(nw and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. A valley(n, se and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Your neck still hurts from the last headbutt. HP:230 EP:27 > Rand leaves southeast. Triggered! doing: hunt Rand You follow Rand southeast. Valley(nw and se) Rand O'Bear the dunedain Mastermind (Shadowspawn) You are already hunting Rand! HP:230 EP:27 > Rand leaves southeast. You follow Rand southeast. Valley(nw and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand misses you. You miss Rand. Suddenly you have a massive headache. Rand leaves south. Triggered! doing: hunt Rand You follow Rand south. Valley(n and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) You are already hunting Rand! HP:230 EP:26 > Rand struggles south, into some thorny bushes. You follow Rand south. You struggle south through the bushes. A valley(n and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand climbs up the embankment, and swings around onto the bridge. I run to heal EP, on returning I notice Feyd is sneaking around Narchost. Through the general gloom of the Narchost, and the additional haze of the greasy cooking smoke, you marvel at the size of this kitchen. It looks like it could feed thousands of troops if it were operating at full capacity. There are dozens of oven-hearths along the southern wall, a score of roasting spits on the north wall, and hundreds and hundreds of pots, pans, and utensils everywhere. Numerous shelves line the west wall, near the back. There is a door on the west wall as well. The west door is locked. The only obvious exits are east and west. A cooking slave [2] Scarface, the Narchost cook HP:230 EP:208 > bash w door You smack the hell out of it, but only succeed in embarrassing yourself. HP:230 EP:203 > e Narchost Stairs Level One(e, d, w and u) An easterling archer is near a window HP:230 EP:203 > u Narchost Stairs Level Two(e, d, w and u) An easterling archer is near a window HP:230 EP:203 > w A small temple(e) An Easterling Priest HP:230 EP:203 > Your eyes ache from the strain of maintaining your enhanced vision. ll me Gladius the dwarf Reaver (Shadowspawn of Mordor) On for: 10m 39s Gender: male Age: 15d 10h 45m 12s Gladius is a servant of the Dark Lord. Gladius' PvP flag is set to on. HP:230 EP:202 > i Gold: 93 Encumbrance: unencumbered You are carrying the following on your person: *Celeir Miluiant (wielded). *The twilight dagger. *A mighty war horn (worn). *A courier pack of Barad-dur (open) (worn). *A charred morgul guard cloak (worn). *A black staff sling (worn). *A large, tarnished shield (worn). *A black set of leather and ring mail leggings (worn). *A metal necklace (worn). HP:230 EP:202 > trigger Rand todo hunt Rand The next time you see 'Rand', you will do: 'hunt Rand'. HP:230 EP:202 > ll me Gladius the dwarf Reaver (Shadowspawn of Mordor) On for: 10m 41s Gender: male Age: 15d 10h 45m 14s Gladius is a servant of the Dark Lord. Gladius' PvP flag is set to on. HP:230 EP:202 > ll feyd Feyd Rautha the dunedain Brigand (Demonic) On for: 2h 14m 23s Gender: male Age: 1d 11h 41m 30s Feyd's PvP flag is set to merciful. HP:230 EP:202 > who all The Two Towers Feyd Rautha the dunedain Brigand (Demonic) (free) Rand O'Bear the dunedain Mastermind (Shadowspawn) (free) Grimor the uruk-hai Master Thief (evil) Perry U'Lairi the dunedain Warmonger (Angelic) (evil) Gladius the dwarf Reaver (Shadowspawn of Mordor) (evil) Reinhart the dunedain Dread Vanquisher (evil) Khesh the easterling Kataphrakt (evil) Geir the eorling is (free) Bokkok the uruk-hai Statistic (Expendable) (evil) Trap S. Furrfoot the hobbit can feel the evil growing within. (evil) Serephina the dwarf Tank of Meglivornth (free) Kentano K the dunlending Eldaurya (guildmaster)  Total users: 12 Logged off: Logged on: Triggered! doing: hunt Rand HP:230 EP:202 > There is no such living object here. HP:230 EP:202 > Rand enters. Triggered! doing: hunt Rand You begin to hunt Rand. HP:230 EP:202 > You miss Rand by a mile! Rand leaves east. Triggered! doing: hunt Rand You follow Rand east. Narchost Stairs Level Two(e, d, w and u) Rand O'Bear the dunedain Mastermind (Shadowspawn) An easterling archer is near a window You are already hunting Rand! HP:230 EP:202 > Rand leaves west. Triggered! doing: hunt Rand You follow Rand west. A small temple(e) Rand O'Bear the dunedain Mastermind (Shadowspawn) An Easterling Priest trigger off You are already hunting Rand! HP:230 EP:202 > Trigger deactivated. HP:230 EP:202 > You miss Rand by a mile! Rand stabs you, leaving a burning gash. Rand leaves east. You follow Rand east. Narchost Stairs Level Two(e, d, w and u) Rand O'Bear the dunedain Mastermind (Shadowspawn) An easterling archer is near a window Rand leaves down. You follow Rand down. Narchost Stairs Level One(e, d, w and u) Rand O'Bear the dunedain Mastermind (Shadowspawn) An easterling archer is near a window Rand leaves down. You follow Rand down. A Large Corridor(d, n, s, u and w) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. Main Hall(n and out) Rand O'Bear the dunedain Mastermind (Shadowspawn) An evil orc guard of Narchost [2] Rand leaves out. You follow Rand out. Narchost Entrance(enter and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) A huge Uruk-hai sentinel is guarding the gate! Rand leaves south. You follow Rand south. Pass to the Narchost(n and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. Pass to the Narchost(n and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. Pass to the Narchost(n and tunnel) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves tunnel. You follow Rand tunnel. A dark, stinky tunnel(passage and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) e e e You can't go that way! HP:212 EP:201 > e Rand leaves south. You follow Rand south. A tunnel in the Wormholes(n and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. A tunnel in the Wormholes(n, s and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. A twisting tunnel(n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. A tunnel in the Wormholes(n, nw and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) e You miss Rand by a mile! Guard enters. You can't go that way! HP:212 EP:199 > You can't go that way! HP:212 EP:199 > Rand leaves southwest. You follow Rand southwest. A twisting tunnel(ne and w) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves west. You follow Rand west. A dark, stinky tunnel(e and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves southwest. You follow Rand southwest. A twisting tunnel(ne, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves west. You follow Rand west. A twisting tunnel(e, se, w and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) A patrolling guard is here Rand leaves west. You follow Rand west. A twisting tunnel(nw, e and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves northwest. You follow Rand northwest. A twisting tunnel(n, se and w) Rand O'Bear the dunedain Mastermind (Shadowspawn) You can't go that way! HP:212 EP:199 > shape Rand Rand leaves north. You follow Rand north. A tunnel in the Wormholes(n, nw, s and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) You can't go that way! HP:212 EP:199 > Rand leaves north. You follow Rand north. A twisting tunnel(w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves west. You follow Rand west. A dark, stinky tunnel(e, se and w) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves west. You follow Rand west. A dark, stinky tunnel(nw, e, w and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) You miss Rand by a mile! Rand is in good shape. HP:212 EP:198 > Rand leaves west. You follow Rand west. A dark, stinky tunnel(n, e, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves west. You follow Rand west. A dark, stinky tunnel(e, se, ne and w) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves west. You follow Rand west. A dark, stinky tunnel(e and w) Rand O'Bear the dunedain Mastermind (Shadowspawn) A patrolling guard is here Rand leaves west. You follow Rand west. A dark, stinky tunnel(e, w and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves southwest. You follow Rand southwest. A tunnel in the Wormholes(n, ne and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves southwest. You follow Rand southwest. A twisting tunnel(ne, s and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves southwest. You follow Rand southwest. A twisting tunnel(e, ne and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves southwest. You follow Rand southwest. A twisting tunnel(nw, ne, w and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves southwest. You follow Rand southwest. A tunnel in the Wormholes(n, nw, ne and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) A chumpy Half-Orc is patrolling the tunnels Rand leaves northwest. You follow Rand northwest. A twisting tunnel(nw, e, se and ne) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves northwest. You follow Rand northwest. A twisting tunnel(nw, se, w and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves northwest. You follow Rand northwest. A twisting tunnel(nw, se, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves northwest. You follow Rand northwest. A twisting tunnel(n, nw, se, ne, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) You tap Rand timidly. Rand leaves northwest. You follow Rand northwest. A twisting tunnel(nw, e, se, w, s and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves northwest. You follow Rand northwest. A twisting tunnel(se, w, s and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) A chumpy Half-Orc is patrolling the tunnels Rand leaves south. You follow Rand south. A dark, stinky tunnel(n, nw, e, se, w, s and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. A dark, stinky tunnel(n, nw, e, ne, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. A tunnel in the Wormholes(n, nw, ne, s and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. A tunnel in the Wormholes(n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. A tunnel in the Wormholes(n, nw, s and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves southwest. You follow Rand southwest. A twisting tunnel(e, ne and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves southwest. You follow Rand southwest. A twisting tunnel(nw, ne, w and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) A chumpy Half-Orc is patrolling the tunnels A twisting tunnel(nw, ne, w and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) A chumpy Half-Orc is patrolling the tunnels HP:212 EP:197 > glance Rand leaves southwest. You follow Rand southwest. The entrance of the Maggot-holes(nw, n, tunnel and ne) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves tunnel. You follow Rand tunnel. The foot of the Ered Lithui(tunnel and w) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves west. You follow Rand west. Inside Mordor(e and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) HP:212 EP:197 > You miss Rand by a mile! Rand looks at you. glance Inside Mordor(e and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) HP:212 EP:195 > Rand is in average shape. HP:212 EP:195 > Rand leaves south. You follow Rand south. The Morannon(n and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. The road through Udun(e, n, se and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) A really nasty-looking creature oozes from a slime pit Rand leaves east. You follow Rand east. The road through Udun(nw, e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves east. You follow Rand east. Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves east. You follow Rand east. Udun(e, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) headbutt Rand Rand leaves south. You follow Rand south. Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) A really nasty-looking creature oozes from a slime pit Rand leaves south. You follow Rand south. Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) A really nasty-looking creature oozes from a slime pit You tap Rand timidly. Pit creature misses Rand. Rand leaves south. You follow Rand south. The road through Udun(nw, e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. The road through Udun(e, n, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. The Isenmouthe(n, se, w, s and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) You pull Rand closer to you and headbutt him square in the face. HP:212 EP:159 > i Gold: 101 (rough) Encumbrance: unencumbered You are carrying the following on your person: *Celeir Miluiant (wielded). *The twilight dagger. *A mighty war horn (worn). *A courier pack of Barad-dur (open) (worn). *A charred morgul guard cloak (worn). *A black staff sling (worn). *A large, tarnished shield (worn). *A black set of leather and ring mail leggings (worn). *A metal necklace (worn). HP:212 EP:159 > Rand leaves southwest. You follow Rand southwest. Orc path(e, ne, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves west. You follow Rand west. Orc path(e, se, w and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves west. You follow Rand west. Orc path(e, w and sw) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves west. You follow Rand west. Orc path(nw, e and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. Orc path(n, ne and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. Orc path(n and se) Rand O'Bear the dunedain Mastermind (Shadowspawn) You miss Rand by a mile! Rand misses you. Rand leaves southeast. You follow Rand southeast. Orc path(nw and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. Orc path(n and se) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves southeast. You follow Rand southeast. A valley(nw and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. A valley(n, se and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves southeast. You follow Rand southeast. Valley(nw and se) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves southeast. You follow Rand southeast. Valley(nw and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand leaves south. You follow Rand south. Valley(n and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand struggles south, into some thorny bushes. You follow Rand south. You struggle south through the bushes. A valley(n and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) You miss Rand by a mile! Rand sinks the hot blade into you, opening a painful wound. Rand struggles south, out of the thorny bushes. You follow Rand south. You struggle south through the bushes. Valley(n) Rand O'Bear the dunedain Mastermind (Shadowspawn) Rand walks off the cliff, to the south. Rand catches themself and climbs back up. Rand walks off the cliff, to the south. You follow Rand south. As you walk south, you realise that there is no ground under your feet! You quickly grab onto the cliff and pull yourself back up. Valley(n) Close call... time to finish him off. The Isenmouthe(n, se, w, s and sw) HP:218 EP:179 > i Gold: 93 Encumbrance: unencumbered You are carrying the following on your person: *An elf-skin bota (in hands). *The twilight dagger. *A mighty war horn (worn). *A courier pack of Barad-dur (open) (worn). *A charred morgul guard cloak (worn). *A black staff sling containing Miluiant (worn). *A large, tarnished shield (worn). *A black set of leather and ring mail leggings (worn). *A metal necklace (worn). HP:218 EP:178 > trigger Rand todo hunt Rand The next time you see 'Rand', you will do: 'hunt Rand'. HP:218 EP:178 > do isenmouthe2checkpoint Do: starting commands. Orc path(nw, e, w and s) A hulking Orc warrior snarls at you HP:218 EP:178 > Orc path(e, n, ne, w, s and sw) HP:218 EP:178 > The Gorgoroth(e, n, w and s) An Orc slaver considers adding you to his inventory HP:218 EP:178 > Orc path(nw, e, n, w and s) HP:218 EP:178 > Orc path(e, n, w and s) Azarus' white stallion HP:218 EP:178 > Orc path(e, n, se, w and s) HP:218 EP:178 > Orc Camp(nw, e, n, w and s) HP:218 EP:178 > Orc path(e, n, w and s) HP:218 EP:178 > Orc path(e, n, se, w and s) HP:218 EP:178 > Sauron's Road(nw, e, n, ne, w, s and sw) HP:218 EP:178 > Sauron's Road(n, e, ne, w and s) An uruk-hai commander creeps along cautiously HP:218 EP:178 > A checkpoint(e and w) A warm campfire (burning) An orc guard An ugly, smelly orc HP:218 EP:178 > Do: Commands completed. w w A bridge(e and w) HP:218 EP:178 > w A bridge(e and w) HP:218 EP:178 > w The Morgul Road(e and w) HP:218 EP:178 > w The Morgul Road(n, e and w) HP:218 EP:178 > The Morgul Road(e and w) HP:218 EP:178 > w The Morgul Road(e and w) HP:218 EP:178 > e The Morgul Road(e and w) HP:218 EP:178 > e n The Morgul Road(n, e and w) HP:218 EP:177 > The top of a stairway(d and s) HP:218 EP:177 > d The bottom of a stairway(n and u) A brisk campfire (burning) Orc sentry A large orc guard HP:218 EP:177 > n A valley(n, se and s) HP:218 EP:177 > se A valley(nw and s) HP:218 EP:177 > s A valley(n and s) HP:218 EP:177 > s A valley(n and se) HP:218 EP:177 > se A valley(nw and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) An empty phial Triggered! doing: hunt Rand HP:218 EP:177 > You begin to hunt Rand. HP:218 EP:177 > shape Rand You are too busy to make an attack! Rand is near death. Rand is somewhat drunk. Triggered! doing: hunt Rand HP:218 EP:175 > You are already hunting Rand! HP:218 EP:175 > Rand has started disconnecting.... (net-dead) kill You miss Rand. Triggered! doing: hunt Rand You are already hunting Rand! HP:219 EP:176 > kill You attack Rand. HP:219 EP:176 > kill You attack Rand. HP:219 EP:176 > Rand has reconnected. You attack Rand. HP:219 EP:176 > headbutt Rand You pull a muscle in your neck trying to headbutt Rand. Triggered! doing: hunt Rand HP:219 EP:156 > You are already hunting Rand! HP:219 EP:156 > You miss Rand. Rand leaves northwest. Triggered! doing: hunt Rand You follow Rand northwest. A valley(n and se) Rand O'Bear the dunedain Mastermind (Shadowspawn) You are already hunting Rand! HP:219 EP:156 > headbutt Rand Your neck still hurts too much to attempt to headbutt again. HP:219 EP:156 > Rand leaves southeast. Triggered! doing: hunt Rand You follow Rand southeast. A valley(nw and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) An empty phial You are already hunting Rand! HP:219 EP:156 > headbutt Rand Rand leaves south. You follow Rand south. A valley(n) Rand O'Bear the dunedain Mastermind (Shadowspawn) headbutt Rand You pull a muscle in your neck trying to headbutt Rand. HP:219 EP:136 > Your neck still hurts too much to attempt to headbutt again. HP:219 EP:136 > You miss Rand. i Gold: 109 (rough) Encumbrance: unencumbered You are carrying the following on your person: *An elf-skin bota (in hands). *The twilight dagger. *A mighty war horn (worn). *A courier pack of Barad-dur (open) (worn). *A charred morgul guard cloak (worn). *A black staff sling containing Miluiant (worn). *A large, tarnished shield (worn). *A black set of leather and ring mail leggings (worn). *A metal necklace (worn). HP:219 EP:134 > You miss Rand. Triggered! doing: hunt Rand Rand misses you. You are already hunting Rand! HP:219 EP:133 > draw staff You whip Celeir Miluiant from a black staff sling with a look of vengeance! You wield Celeir Miluiant. shift grip HP:219 EP:133 > You need another hand free. HP:219 EP:133 > You are too busy to make an attack! Rand misses you. Triggered! doing: hunt Rand You are already hunting Rand! HP:219 EP:133 > headbutt Rand You are too busy to make an attack! HP:219 EP:133 > Rand misses you. Triggered! doing: hunt Rand You are already hunting Rand! HP:219 EP:132 > headbutt Rand Rand leaves north. You follow Rand north. A valley(nw and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) An empty phial You are too busy to make an attack! Rand misses you. Triggered! doing: hunt Rand You are already hunting Rand! HP:219 EP:131 > Rand leaves northwest. You follow Rand northwest. A valley(n and se) Rand O'Bear the dunedain Mastermind (Shadowspawn) headbutt Rand You quickly thrust your forehead into the bridge of Rand's nose. HP:219 EP:96 > shape Rand Rand leaves north. Triggered! doing: hunt Rand You follow Rand north. A valley(n and s) Rand O'Bear the dunedain Mastermind (Shadowspawn) You are already hunting Rand! HP:219 EP:96 > Rand is in critical condition, very close to death. HP:219 EP:96 > You miss Rand by a mile! Rand falls to the ground. Rand is bleeding to death and needs to be bandaged! kill You decide to put Rand out of his misery. Triggered! doing: hunt Rand HP:219 EP:95 > i You are already hunting Rand! HP:219 EP:95 > Gold: 93 Encumbrance: unencumbered You are carrying the following on your person: *Celeir Miluiant (wielded). *An elf-skin bota (in hands). *The twilight dagger. *A mighty war horn (worn). *A courier pack of Barad-dur (open) (worn). *A charred morgul guard cloak (worn). *A black staff sling (worn). *A large, tarnished shield (worn). *A black set of leather and ring mail leggings (worn). *A metal necklace (worn). HP:219 EP:95 > You pound Rand once more, sending him spiralling into death! You killed Rand. Full of glee, you raise Rand's head, cut one of his ears and string it onto your necklace as a trophy of your victory, for all to see. Rand has died. In these lawless lands, this act is not a crime! store staff You remove Celeir Miluiant. You store Celeir Miluiant in a black staff sling. HP:220 EP:94 > close bota You close an elf-skin bota. HP:220 EP:94 > The ghost of Rand drifts north. Triggered! doing: hunt Rand There is no such living object here. HP:220 EP:94 > put bota into cloak Ok. HP:220 EP:93 l > 9 This is a mildly sloping path running through the dark, chilly bottom of the large gully, which separates the Ephel Duath from the rumpled hills of the Morgai. Tall, sheer cliffs stretch towards the narrow ribbon of sky above you. It is still and lonely down in these cold black depths. Far above you, a slender bridge spans the gap between cliffs. The sky is clear yet still dark as night. The only obvious exits are north and south. Corpse of Rand Triggered! doing: hunt Rand HP:220 EP:93 > There is no such living object here. HP:220 EP:93 > some gold coins : Gold may only be pocketed. a suit of sparkling armour : Ok. a magnificent moon shield : Too bulky. a dwarven deathmask : Too heavy. a large black cloak : Ok. a magnificent longsword : Too bulky. HP:220 EP:93 >