HP:210 EP:114> w Bree General Store(w, n and e) Hochopepa the dunedain Sergeant (Moral) Jigga the dunedain Executioner (Immoral) A trash can Brand the shopkeeper Triggered! doing: hunt hochopepa HP:210 EP:113> You begin to hunt Hochopepa. HP:210 EP:113> Hochopepa says: its a busy day **** For Investigations that was **** backstab hochopepa You sneak up behind Hochopepa and attack! Triggered! doing: hunt hochopepa HP:210 EP:61> You are already hunting Hochopepa! HP:210 EP:61> You hit Hochopepa, burning flesh with the hot razor edge of the blade! Jigga eeks. You hit Hochopepa extremely hard. Triggered! doing: hunt hochopepa Hochopepa misses you. You are already hunting Hochopepa! HP:210 EP:57> Hochopepa leaves north. You follow Hochopepa north. An auction house(s) Hochopepa the dunedain Sergeant (Moral) Nurgle [disconnected] Tyana [disconnected] A trash can Laryn, the auctioneer You miss Hochopepa. Hochopepa misses you. Jigga enters. Hochopepa leaves south. Triggered! doing: hunt hochopepa You follow Hochopepa south. Bree General Store(w, n and e) Hochopepa the dunedain Sergeant (Moral) A trash can Brand the shopkeeper You are already hunting Hochopepa! HP:210 EP:55> Hochopepa leaves east. You follow Hochopepa east. Northern Main Street of Bree(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves south. You follow Hochopepa south. East main street of Bree(w, n, e, se and s) Hochopepa the dunedain Sergeant (Moral) A goat shape all You miss Hochopepa. Hochopepa misses you. Hochopepa leaves west. Triggered! doing: hunt hochopepa You follow Hochopepa west. West Gate of Bree(w and e) Hochopepa the dunedain Sergeant (Moral) A wealthy looking chubby man You are already hunting Hochopepa! HP:210 EP:54> Hochopepa is in good shape. HP:210 EP:54> Hochopepa leaves east. You follow Hochopepa east. East main street of Bree(w, n, e, se and s) Hochopepa the dunedain Sergeant (Moral) A goat You hit Hochopepa extremely hard. Hochopepa misses you. You hit Hochopepa, burning flesh with the hot razor edge of the blade! Triggered! doing: hunt hochopepa Hochopepa misses you. You are already hunting Hochopepa! HP:210 EP:50> shape all shape all shape all Hochopepa is in average shape. HP:210 EP:50> Hochopepa is in average shape. HP:210 EP:50> Hochopepa is in average shape. HP:210 EP:50> You hit Hochopepa splitting the breastplate splattering BLOOD everywhere! Hochopepa misses you. Hochopepa leaves west. Triggered! doing: hunt hochopepa You follow Hochopepa west. West Gate of Bree(w and e) Hochopepa the dunedain Sergeant (Moral) A wealthy looking chubby man You are already hunting Hochopepa! HP:210 EP:48> Hochopepa leaves west. You follow Hochopepa west. West Gate of Bree(w, e, s, n, ne and nw) Hochopepa the dunedain Sergeant (Moral) A town guard A town guard Hochopepa leaves west. You follow Hochopepa west. The Great East Road(w, n, ne, e, s and se) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves west. You follow Hochopepa west. The Great East Road(w, n, ne, e and s) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves west. You follow Hochopepa west. The Great East Road(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves west. You follow Hochopepa west. The Great East Road(w, n, e, nw and s) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves north. You follow Hochopepa north. The Plains(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves north. You follow Hochopepa north. The Plains(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves north. You follow Hochopepa north. The Plains(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves north. You follow Hochopepa north. The Plains(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves north. You follow Hochopepa north. The Plains(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves north. You follow Hochopepa north. The Plains(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves north. You follow Hochopepa north. The Plains(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves north. You follow Hochopepa north. The Plains(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) A wooden sword Hochopepa leaves north. You follow Hochopepa north. The Plains(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves north. You follow Hochopepa north. The Plains(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves north. You follow Hochopepa north. The Plains(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves north. You follow Hochopepa north. The Plains(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) A torch Hochopepa leaves north. You follow Hochopepa north. The Greenway(w, n, e, s and se) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves north. You follow Hochopepa north. The Greenway(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves north. You follow Hochopepa north. The Greenway(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) You hit Hochopepa, burning flesh with the hot razor edge of the blade! Hochopepa misses you. Hochopepa leaves north. Triggered! doing: hunt hochopepa You follow Hochopepa north. The Greenway(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) You are already hunting Hochopepa! HP:210 EP:46> Hochopepa leaves north. You follow Hochopepa north. Greenway Deadend(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) An empty mug A brand A brand A hitching post shape all Hochopepa leaves north. You follow Hochopepa north. The North Downs(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) Hochopepa leaves north. You follow Hochopepa north. The North Downs(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) A campfire Hochopepa doesn't look so great. HP:210 EP:46> Hochopepa leaves north. You follow Hochopepa north. The entrance hall of Deadman's Dike(n and s) Hochopepa the dunedain Sergeant (Moral) shape all You hit Hochopepa, burning flesh with the hot razor edge of the blade! Hochopepa misses you. Hochopepa doesn't look so great. Triggered! doing: hunt hochopepa HP:210 EP:44> You are already hunting Hochopepa! HP:210 EP:44> Hochopepa leaves north. You follow Hochopepa north. The Grand Hallway of Deadman's Dike(w, n, e and s) Hochopepa the dunedain Sergeant (Moral) shape all Hochopepa doesn't look so great. HP:210 EP:44> Hochopepa leaves east. You follow Hochopepa east. A ruined art gallery in Deadman's Dike(w and n) Hochopepa the dunedain Sergeant (Moral) shape all You hit Hochopepa splitting the breastplate splattering BLOOD everywhere! Hochopepa leaves north. You follow Hochopepa north. A hallway in Deadman's Dike(n, e and s) Hochopepa the dunedain Sergeant (Moral) Hochopepa misses you. Hochopepa is near death. Triggered! doing: hunt hochopepa HP:210 EP:42> You are already hunting Hochopepa! HP:210 EP:42> shape all You hit Hochopepa splitting the breastplate splattering BLOOD everywhere! Hochopepa falls to the ground. Hochopepa is bleeding to death and needs to be bandaged! Shape all what? HP:210 EP:40> Hochopepa is bleeding to death and needs to be bandaged! Triggered! doing: hunt hochopepa You are already hunting Hochopepa! HP:210 EP:39> Hochopepa is bleeding to death and needs to be bandaged! kill hochopepa Hochopepa is bleeding to death and needs to be bandaged! Triggered! doing: hunt hochopepa You are already hunting Hochopepa! HP:210 EP:35> You decide to put Hochopepa out of his misery. HP:210 EP:35> You killed Hochopepa. Hochopepa has died. take all from corpse into pack take all from corpse some gold coins : Gold may only be pocketed. serpent sword : Ok. HP:210 EP:33> some gold coins : Ok. HP:210 EP:33> You put 700 gold in your pockets. 'change your prof Triggered! doing: hunt hochopepa There is no such living object here. HP:210 EP:31> You say: change your prof HP:210 EP:31> trigger off Trigger deactivated. HP:210 EP:30> l This part of the hallway looks as if it has suffered heavy damage from fire a long time ago. The barren stone walls are burnt and any trace of decoration has been obliterated. There is just enough light streaming in though the holes in the ceiling to see an archway to the north and a large stair to the east. The only obvious exits are north, east and south. The ghost of Hochopepa Corpse of Hochopepa HP:210 EP:30> 'do not investigate ppl You say: do not investigate ppl HP:210 EP:26> s A ruined art gallery in Deadman's Dike(w and n) HP:210 EP:23> The ghost of Hochopepa drifts in. The ghost of Hochopepa drifts west. **** Aftermath **** After I revived, I went to the Ratty and Karanach a Crime Lord was standing there. He smirked at me. So in my naivity I thought he was my killer and I reported him. He false reported me back, I was so frustrated. How 'newbie' can you be? Then Variel logs on and gives me 2000 gold to comfort me, gotta love Variel :P Then about a year later, Azarael gives me the log. I just thought it would be funny, at least it IS RP.