HP:209 EP:200| appraise derick Derick's money pouch looks about to overflow! Derick is also carrying: A large round shield (worn) A simple sheepskin sheath (worn) Derick seems totally sober. HP:209 EP:190| 9 derick You steal some gold coins! HP:210 EP:171| You put 2134 gold in your pockets. Newcomer tells you: thanks e A small dark bedroom(w) HP:210 EP:171| w A small ransacked sitting room(w, out and e) Newcomer the eorling Battle Lord (Demonic) Derick the dunedain Archer (Angelic) A small wooden bucket Savareth, the Whackmaster trainer, is here HP:210 EP:171| 99 derick You steal some gold coins! HP:210 EP:151| Newcomer leaves out. You put 9 gold in your pockets. out Outside a small sod cottage with many corpses around it(s, e and enter) HP:210 EP:151| w You can't go that way! HP:210 EP:151| e Near a small bubbling brook(w) An empty bottle HP:210 EP:151| ^ ]Newbiecomm Mithgil: Try it, it might just work trigger Derick todo steal little gold from derick The next time you see 'Derick', you will do: 'steal little gold from derick'. HP:211 EP:152| w Outside a small sod cottage with many corpses around it(s, e and enter) HP:211 EP:152| legend derick Derick the dunedain Archer (Angelic) On for: 51m 15s Gender: male Age: 5d 9h 39m 24s Can be mailed: Derick@Bree Triggered! doing: steal little gold from derick HP:211 EP:152| There's no one here by that name. HP:211 EP:152| l enter As you look around what used to be a nice sitting room, you notice that it has been thoroughly destroyed. What once was a door is now just a gaping hole. Several pieces of furniture lay scattered across the room. A small fireplace sits in one corner with a tiny pot on top of it. Too bad it is bolted to the fireplace. The only obvious exits are west, out and east. Derick the dunedain Archer (Angelic) A small wooden bucket Savareth, the Whackmaster trainer, is here Triggered! doing: steal little gold from derick HP:211 EP:152| There's no one here by that name. HP:211 EP:152| l As you step foot into this small glade the first thing that catches your eye is the abundance of orcish corpses. They are scattered everywhere! All have huge gashes and gaping wounds, all looking quite painful. As you adjust to the gore and blood you see a small sod cottage, door kicked in and all the windows busted. A small chimney rises from the top with a sliver of smoke coming from it. To the east is what appears to be a small path leading to a stream. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, east and enter. HP:211 EP:152| w You can't go that way! HP:211 EP:152| s Forest clearing(s, w, n and e) HP:211 EP:152| e e Near a guard flet(s, w, n and e) HP:211 EP:152| Lothlorien(w, n and e) HP:211 EP:152| e The Bridge(w and e) Duniv the dunedain Dark Ranger (Demonic) A signpost HP:211 EP:152| e The Plains(s, w, n and e) HP:211 EP:152| w The Bridge(w and e) Duniv the dunedain Dark Ranger (Demonic) A signpost HP:212 EP:153| who sheriff The Two Towers Guelph the sindar Boy Scout (Impartial) (mortal) Jdr the dwarf Do-gooder (Impartial) (mortal) Briandenn the dunedain Academy Recruit (Immoral) (mortal) Holic the eorling Sheriff (Demonic) (mortal) Roku the dunedain Marshal (Shadowspawn of Mordor) (mortal) Shabba the hobbit Marshal (Heroic) (mortal) Melissa the sindar Chief (Heroic) (mortal) Fofester the sindar Special Agent (Angelic) (mortal) Mord the dunedain Crusader of Justice (Shadowspawn of Mordor (mortal) Galenkemen the dunedain Crusader of Justice (Hand of Eru) (mortal) Limdul the dwarf Crusader of Justice (Angelic) (mortal) Talan the dunedain Untouchable (Moral) (mortal) Gomiathan the hobbit Untouchable (Moral) (mortal) Hochopepa the dunedain Untouchable (Hand of Eru) (mortal) Total sheriffs: 14 Total users: 131 HP:212 EP:153| Wolverin tells you: can i buy a weapon from u? Duniv leaves east. Rinlane enters. Rinlane leaves west. Derick enters. Triggered! doing: steal little gold from derick You steal some gold coins! HP:213 EP:134| You put 3 gold in your pockets. Rinlane enters. tell wolverin I have none to sell, Sorry. You tell Wolverin: I have none to sell, Sorry. HP:213 EP:134| e The Plains(s, w, n and e) HP:230 EP:28| [ Rimbor-Anim ] Ketan: Okay. :P Lateralus enters. Triggered! doing: steal bag from lateralus You steal a canvas bag! HP:230 EP:9| Rhoads tells you: get the hell away off me Lateralus leaves south. Triggered! doing: steal bag from lateralus You are too tired to even think about stealing anything. HP:230 EP:9| Orlandu enters. Raen enters. Raen leaves south. Orlandu leaves south. Vallejo enters. Vallejo leaves south. Vallejo tells you: :P Sluggo enters. Sluggo leaves south. %% l The once proud city of Minas Tirith lies broken and battered. The sturdy gates that once protected the good people who dwell here now lie useless and splintered upon the ground. The entire first level of Minas Tirith is under great distress. Fires rage throughout the streets, and the horrors of war surround you. The soul of Sauron engulfs the sky leaving nothing but Mordor's blackness. The only obvious exits are west, northwest, north, pelennor and south. HP:230 EP:12| Lateralus tells you: That sucky!:) Triggered! doing: steal bag from lateralus You are too tired to even think about stealing anything. HP:230 EP:12| %% i Gold: 170 Encumbrance: lightly encumbered You are carrying the following on your person: A canvas bag (closed) (in hands). A Rohan helmet (worn). A dwarven war shield (worn). A stamped staying-permit. A large harvester's pack (open) (worn). A simple sheepskin sheath (worn). A sailor's cutlass (wielded). A small mandolin. A small silver lute. A silver harp. A Haradrim lute. A spellbook. An empty wolf's head pipe. Fimbu's wedding gift medallion (worn). A beautiful, albeit empty pipe. HP:230 EP:12| %% open bag You open a canvas bag. HP:230 EP:13| %% l in bag Bag contains: A matched set of blue fire opals You slip into the shadows and try to look like nothing. HP:230 EP:121| The tall man sighs: If only I was home in Pelargir right now! Terlinath enters. %% trigger Terlinath gets todo steal opals from terlinath The next time you see 'Terlinath gets', you will do: 'steal opals from terlinath'. HP:230 EP:120| Terlinath looks at Gem dealer. Terlinath opens a canvas bag. Terlinath gets a matched set of blue fire opals from a canvas bag. Triggered! doing: steal opals from terlinath You steal a matched set of blue fire opals! HP:230 EP:99| %% steal opals from terlinath You're already noticeable from your last steal and back away shyly. HP:230 EP:94| Tireth asks: Would you care to rent a room? Terlinath rolls his eyes. Terlinath says: bastards Terlinath says: bastards Terlinath says: bastards Terlinath leaves west. HP:220 EP:78| %% w You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. The forest is dark and threatening. You hear the mellifluous sounds of elven voices rising to the sky. The Enchanted River is west and north. The forest is deathly quiet. You imagine eyes watching you from the trees. The only obvious exits are enter, east and south. HP:220 EP:78| %% w You can't go that way! HP:220 EP:78| %% enter The elvish voices are louder now, and you feel the threat of the Enemy lifted from your shoulders as you near the elves. The clearing is lighted with torches shedding brilliant gold and silver lighting. The shadows are filled with the flickering light of the torches, partially illuminating the heavy undergrowth to either side. The great trees encircle the clearing, raising their boughs to the night sky, and affording some protection from the elements. The only obvious exits are north and out. An elven archer peers at you HP:220 EP:78| %% n You stand at an opening between the great tree trunks. The trunks run like pillars on either side of you and upon them torches with lights of gold and silver burn steadily. The green floor runs on into the wood and forms a wide space like a hall, roofed by the boughs of trees. The clear voices are more distinguishable now, and you begin to discern the various legends being told in song. The only obvious exits are northwest, north, south and northeast. HP:220 EP:78| %% n A roaring wood-fire sends showers of sparks cascading into the night in what appears to be the center of the elven festivities. At the west side of the clearing, a keg of some sort of beverage stands next to a make-shift table piled high with plates of bread and fruit. Wood smoke combined with the enticing smell of elven fare fills the air. The clouds in the night sky withdraw, and the constellations are now visible. The only obvious exits are west, north, east and south. Nildnab the dwarf Cleaner (Moral) Liland the sindar Archmage (Angelic) Brahm the dwarf Warlord (Moral) Spartan the dunedain Deathmaster (Moral) Deathlord the sindar Sorcerer (Heroic) Limdul the dwarf Creature of the Wheel Rome the dunedain Warlord (Demonic) A merrily burning wood-fire Triggered! doing: steal blade from rome HP:220 EP:78| Your hands are full! You can't seem to take that. HP:220 EP:78| Spartan says: who? Liland looks at Brahm. %% i Gold: 182 Encumbrance: unencumbered You are carrying the following on your person: A magnificent engraved longsword (wielded). An empty wolf's head pipe. A Haradrim lute. A spellbook. A beautiful, albeit empty pipe. A silver harp. A set of panpipes. A small mandolin. Fimbu's wedding gift medallion. A small silver lute. HP:220 EP:78| Brahm says: at glorfy, but only they attacked Spartan says: he's not udungul. Rome says: Am I udungul? Triggered! doing: steal blade from rome Your hands are full! You can't seem to take that. HP:220 EP:79| Brahm looks at you. %% s You stand at an opening between the great tree trunks. The trunks run like pillars on either side of you and upon them torches with lights of gold and silver burn steadily. The green floor runs on into the wood and forms a wide space like a hall, roofed by the boughs of trees. The clear voices are more distinguishable now, and you begin to discern the various legends being told in song. The only obvious exits are northwest, north, south and northeast. HP:220 EP:79| %% n A roaring wood-fire sends showers of sparks cascading into the night in what appears to be the center of the elven festivities. At the west side of the clearing, a keg of some sort of beverage stands next to a make-shift table piled high with plates of bread and fruit. Wood smoke combined with the enticing smell of elven fare fills the air. The clouds in the night sky withdraw, and the constellations are now visible. The only obvious exits are west, north, east and south. Nildnab the dwarf Cleaner (Moral) Liland the sindar Archmage (Angelic) Brahm the dwarf Warlord (Moral) Spartan the dunedain Deathmaster (Moral) Deathlord the sindar Sorcerer (Heroic) Limdul the dwarf Creature of the Wheel Rome the dunedain Warlord (Demonic) A merrily burning wood-fire Triggered! doing: steal blade from rome HP:220 EP:79| You're already noticeable from your last steal and back away shyly. HP:220 EP:74| Liland leaves south. Rome says: does that have anything to do with me? Triggered! doing: steal blade from rome Your hands are full! You can't seem to take that. HP:220 EP:74| Brahm looks at you. %% give sword to brahm You remove a magnificent engraved longsword. You give Brahm a magnificent engraved longsword. HP:220 EP:74| Spartan looks at you. %% l A roaring wood-fire sends showers of sparks cascading into the night in what appears to be the center of the elven festivities. At the west side of the clearing, a keg of some sort of beverage stands next to a make-shift table piled high with plates of bread and fruit. Wood smoke combined with the enticing smell of elven fare fills the air. The clouds in the night sky withdraw, and the constellations are now visible. The only obvious exits are west, north, east and south. Nildnab the dwarf Cleaner (Moral) Brahm the dwarf Warlord (Moral) Spartan the dunedain Deathmaster (Moral) Deathlord the sindar Sorcerer (Heroic) Limdul the dwarf Creature of the Wheel Rome the dunedain Warlord (Demonic) A merrily burning wood-fire Triggered! doing: steal blade from rome HP:220 EP:74| You're already noticeable from your last steal and back away shyly. HP:220 EP:69| %% l A roaring wood-fire sends showers of sparks cascading into the night in what appears to be the center of the elven festivities. At the west side of the clearing, a keg of some sort of beverage stands next to a make-shift table piled high with plates of bread and fruit. Wood smoke combined with the enticing smell of elven fare fills the air. The clouds in the night sky withdraw, and the constellations are now visible. The only obvious exits are west, north, east and south. Nildnab the dwarf Cleaner (Moral) Brahm the dwarf Warlord (Moral) Spartan the dunedain Deathmaster (Moral) Deathlord the sindar Sorcerer (Heroic) Limdul the dwarf Creature of the Wheel Rome the dunedain Warlord (Demonic) A merrily burning wood-fire Triggered! doing: steal blade from rome HP:220 EP:69| You're already noticeable from your last steal and back away shyly. HP:220 EP:64| %% l [ Rimbor-Anim ] Throm: anyone want to bring me some brandy to da pack quest? A roaring wood-fire sends showers of sparks cascading into the night in what appears to be the center of the elven festivities. At the west side of the clearing, a keg of some sort of beverage stands next to a make-shift table piled high with plates of bread and fruit. Wood smoke combined with the enticing smell of elven fare fills the air. The clouds in the night sky withdraw, and the constellations are now visible. The only obvious exits are west, north, east and south. Nildnab the dwarf Cleaner (Moral) Brahm the dwarf Warlord (Moral) Spartan the dunedain Deathmaster (Moral) Deathlord the sindar Sorcerer (Heroic) Limdul the dwarf Creature of the Wheel Rome the dunedain Warlord (Demonic) A merrily burning wood-fire Triggered! doing: steal blade from rome HP:220 EP:64| You're already noticeable from your last steal and back away shyly. HP:220 EP:59| Brahm puts a magnificent engraved longsword into a dwarven prospector's pack. %% l A roaring wood-fire sends showers of sparks cascading into the night in what appears to be the center of the elven festivities. At the west side of the clearing, a keg of some sort of beverage stands next to a make-shift table piled high with plates of bread and fruit. Wood smoke combined with the enticing smell of elven fare fills the air. The clouds in the night sky withdraw, and the constellations are now visible. The only obvious exits are west, north, east and south. Nildnab the dwarf Cleaner (Moral) Brahm the dwarf Warlord (Moral) Spartan the dunedain Deathmaster (Moral) Deathlord the sindar Sorcerer (Heroic) Limdul the dwarf Creature of the Wheel Rome the dunedain Warlord (Demonic) A merrily burning wood-fire Triggered! doing: steal blade from rome HP:220 EP:59| You steal a gleaming runed blade! HP:220 EP:39| %% l A roaring wood-fire sends showers of sparks cascading into the night in what appears to be the center of the elven festivities. At the west side of the clearing, a keg of some sort of beverage stands next to a make-shift table piled high with plates of bread and fruit. Wood smoke combined with the enticing smell of elven fare fills the air. The clouds in the night sky withdraw, and the constellations are now visible. The only obvious exits are west, north, east and south. Nildnab the dwarf Cleaner (Moral) Brahm the dwarf Warlord (Moral) Spartan the dunedain Deathmaster (Moral) Deathlord the sindar Sorcerer (Heroic) Limdul the dwarf Creature of the Wheel Rome the dunedain Warlord (Demonic) A merrily burning wood-fire Triggered! doing: steal blade from rome HP:220 EP:39| You're already noticeable from your last steal and back away shyly. HP:220 EP:34| Brahm looks at you. %% s You stand at an opening between the great tree trunks. The trunks run like pillars on either side of you and upon them torches with lights of gold and silver burn steadily. The green floor runs on into the wood and forms a wide space like a hall, roofed by the boughs of trees. The clear voices are more distinguishable now, and you begin to discern the various legends being told in song. The only obvious exits are northwest, north, south and northeast. HP:220 EP:34| Deadlok enters. Deadlok leaves north. %% tell brahm Got it! Brahm enters. Brahm leaves south. You tell Brahm: Got it! HP:220 EP:35| %% l You stand at an opening between the great tree trunks. The trunks run like pillars on either side of you and upon them torches with lights of gold and silver burn steadily. The green floor runs on into the wood and forms a wide space like a hall, roofed by the boughs of trees. The clear voices are more distinguishable now, and you begin to discern the various legends being told in song. The only obvious exits are northwest, north, south and northeast. HP:220 EP:35| %% s The elvish voices are louder now, and you feel the threat of the Enemy lifted from your shoulders as you near the elves. The clearing is lighted with torches shedding brilliant gold and silver lighting. The shadows are filled with the flickering light of the torches, partially illuminating the heavy undergrowth to either side. The great trees encircle the clearing, raising their boughs to the night sky, and affording some protection from the elements. The only obvious exits are north and out. Brahm the dwarf Warlord (Moral) An elven archer peers at you HP:220 EP:35| %% out You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. The forest is dark and threatening. You hear the mellifluous sounds of elven voices rising to the sky. The Enchanted River is west and north. The forest is deathly quiet. You imagine eyes watching you from the trees. The only obvious exits are enter, east and south. HP:220 EP:35| Brahm enters. %% e Darkness surrounds you. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. The forest is deathly quiet. You imagine eyes watching you from the trees. The only obvious exits are west, north, east and south. HP:220 EP:35| %% e Darkness surrounds you. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A dark trail goes northeast. The forest is deathly quiet. You imagine eyes watching you from the trees. The only obvious exits are west, north, east and south. HP:220 EP:35| %% e Darkness surrounds you. %% n You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A dark trail goes north. The forest is deathly quiet. You imagine eyes watching you from the trees. The only obvious exits are west, north, east and south. HP:220 EP:35| A dark and narrow trail leads further into the forest from here. Up ahead, The Forest of Mirkwood darkens, hindering your vision even more. You think you hear a faint 'clicking' noise up ahead and stop to listen...and hear a sound. The path continues southeast. The Enchanted River is northwest. The forest is deathly quiet. You imagine eyes watching you from the trees. The only obvious exits are west, north, southeast, east, south and trail. HP:220 EP:35| %% e %% e %% e Darkness surrounds you. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A dark trail goes west. The forest is deathly quiet. You imagine eyes watching you from the trees. The only obvious exits are west, north, east and south. HP:220 EP:35| This is a path carved through Mirkwood to allow travel to and from Thranduil's Palace, Dale, and Erebor. With the death of Smaug, this path has seen increasing use. A dark trail goes west. The path continues southwest and northeast. The forest is deathly quiet. You imagine eyes watching you from the trees. The only obvious exits are west, north, east, southwest, south and northeast. HP:220 EP:35| Darkness surrounds you. Tall beech trees surround you and you are hopelessly lost. The sounds of footfalls and movement are everywhere in this part of the woods. A feeling of uneasiness engulfs you and adrenaline starts to pump. Your senses are at their peak. The path continues west and north. The forest is deathly quiet. You imagine eyes watching you from the trees. The only obvious exits are west, north, east and south. HP:220 EP:35| %% n This is a path carved through Mirkwood to allow travel to and from Thranduil's Palace, Dale, and Erebor. With the death of Smaug, this path has seen increasing use. A bridge lies north. The great Erebor is northeast. The path continues southwest. The forest is deathly quiet. You imagine eyes watching you from the trees. The only obvious exits are west, north, east, southwest and south. HP:220 EP:35| %% e Darkness surrounds you. Tall beech trees surround you and you are hopelessly lost. The sounds of footfalls and movement are everywhere in this part of the woods. A feeling of uneasiness engulfs you and adrenaline starts to pump. Your senses are at their peak. The path continues west. The forest is deathly quiet. You imagine eyes watching you from the trees. The only obvious exits are west, east and south. HP:220 EP:35| %% e Darkness surrounds you. Tall beech trees surround you and you are hopelessly lost. The sounds of footfalls and movement are everywhere in this part of the woods. A feeling of uneasiness engulfs you and adrenaline starts to pump. Your senses are at their peak. The forest is deathly quiet. You imagine eyes watching you from the trees. The only obvious exits are west and south. HP:220 EP:35| %% n You can't go that way! HP:220 EP:35| %% e You can't go that way! HP:220 EP:35| %% w Darkness surrounds you. Tall beech trees surround you and you are hopelessly lost. The sounds of footfalls and movement are everywhere in this part of the woods. A feeling of uneasiness engulfs you and adrenaline starts to pump. Your senses are at their peak. The path continues west. The forest is deathly quiet. You imagine eyes watching you from the trees. The only obvious exits are west, east and south. HP:220 EP:35| %% w This is a path carved through Mirkwood to allow travel to and from Thranduil's Palace, Dale, and Erebor. With the death of Smaug, this path has seen increasing use. A bridge lies north. The great Erebor is northeast. The path continues southwest. The forest is deathly quiet. You imagine eyes watching you from the trees. The only obvious exits are west, north, east, southwest and south. HP:220 EP:35| Brahm tells you: lol %% n You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is west and east. The great Erebor is northeast. The path continues south and northeast. Cold, biting rain streaks across the landscape. There is water to the west and east. The only obvious exits are stairs, north, south and northeast. Brahm the dwarf Warlord (Moral) Thogrin the dwarf Warrior A signpost A hitching post HP:220 EP:35| Thogrin leaves north. %% fdl You fall down laughing.