Title: Making Mordor safe for Rangers (Dragoon dies) Target: Dragoon - Easterling Morning Star Party: Grum - Ice Staff Aranuir - Whip Woden - Fang of Sauron Situation: Bad people were in Mordor, so we killed him. Log file started: 12:36:24 AM 11/10/2001 Gold: 55 Encumbrance: lightly encumbered You are carrying the following on your person: The fang of Sauron (wielded). Vial of vigour (in hands). A studded leather baldric (worn). An Orc courier pack (worn). A bloodstained cloak (worn). A dwarven war shield (worn). A beautiful set of mithril mail (worn). A message stone. A carved war-horn (worn). An empty wolf's head pipe. The Valacirca Guild Pendant (worn). A small armband worn by those instructed in battlefield first-aid. A silver harp. Rank insignia. A medal of the Order of the Golden Mane. A medal of honor from the Battle of Five Armies. HP:230 EP:205 legend dragoon Dragoon the dwarf Warlord (Demonic) On for: 24m 58s Gender: male Age: 30d 6h 29m 58s Can be mailed: Dragoon@Adornas You now stand on the inner side of the Morannon, you realize the huge gate is closed and there are no apparent ways of getting out. The desolate land of Mordor spreads around you, and you sense evil everywhere. To your east and west lie Carchost and Narchost, the horrid Towers of the Teeth. This dark land seems dangerous and tricky and despite the lonely feeling you know that you are not alone. Occasionally you hear sounds coming from the towers, and you feel that there are sentinels nearby... You wonder where to go. The sky is dark blue and a yellow glow comes from the west. The sky is brilliantly clear. The only obvious exits are east and south. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) An empty vial HP:230 EP:202 Dragoon enters. Grum enters. Dragoon leaves east. Grum leaves east. You follow your leader east. You stand in the southern side of the Ered Lithui, the great mountains that seemed to be scary from the other side are now terrifying, you can clearly see the sentinels walking around by the small holes carved in the stone. Looking around you notice a huge black hole made in the foot of the mountain. The hole is round and a stone stairway seems to lead inside, this is obviously the entrance to the wormholes, used by the sentinels to watch the gate. You start to wonder why did you end up in here. The sky is dark blue and a yellow glow comes from the west. The sky is brilliantly clear. The only obvious exits are tunnel and west. Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) Aranuir enters. Dragoon leaves tunnel. Grum leaves tunnel. Aranuir leaves tunnel. You follow your leader tunnel. After carefully managing to go down the rocky stairway, you find yourself in complete darkness, the air has a heavy orcish stench and you can hear some sounds eventually. This tunnel is obviously not a very safe place to be in, and you feel completely smashed by the nauseating atmosphere. Looking around you start to wonder where these tunnels may lead. The walls are humid and this whole ambient give you a maze-like feel, one could easily get lost walking around the construction. The only obvious exits are north, northwest, tunnel and northeast. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) Dragoon leaves northwest. Grum leaves northwest. You follow your leader northwest. You have completely lost your sense of direction. South, north, it all looks the same. These twisting tunnels seem to become more intrincate as you proceed. You start to think it would be a good idea to turn back now, while you still have a chance. This place seems to be getting narrower and narrower. The only obvious exits are northwest, east, southeast, northeast and west. Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) Aranuir enters. Dragoon leaves west. Grum leaves west. Aranuir leaves west. You follow your leader west. This is one of the tunnels running deep inside the Ered Lithui. The walls are completely black, and the rocky floor gives you the impression of an abyss. You can barely stand the heavy dust in the air, and the nauseating ambient makes you want to faint. You feel trapped, helpless and lost. The only obvious exits are north, northwest and east. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) Dragoon leaves northwest. Grum leaves northwest. You follow your leader northwest. The nasty tunnelway continues to spread around you, as if it was an evil spirit with anger to hug and crush your bones. There is water at the floor, dark, stinky and deep, you wonder if it's really water. The ceiling is completely black and there is no light source. You close your eyes for a moment, and re-open them to continue your exploration in this huge coffin. The only obvious exits are north, northwest, east and southeast. Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) Aranuir enters. Aranuir holds a crystal which starts to glow brightly. Aranuir holds a crystal which starts to glow brightly. Aranuir gets a wild look in his eyes, then smashes his head into his enemy! Aranuir sends tails flying at Dragoon, but they miss their mark. Aranuir misses Dragoon. Grum misses Dragoon. Dragoon misses someone. Dragoon leaves northwest. Grum leaves northwest. Aranuir leaves northwest. You follow your leader northwest. This is one of the tunnels running deep inside the Ered Lithui. The walls are completely black, and the rocky floor gives you the impression of an abyss. You can barely stand the heavy dust in the air, and the nauseating ambient makes you want to faint. You feel trapped, helpless and lost. The only obvious exits are northwest, east, southeast, northeast and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) Dragoon leaves northwest. Grum leaves northwest. You follow your leader northwest. You have walked into another segment of the tunnelway, much like the rest of the place, it's dark, wet and nauseating. You can't still see very much, and wonder how deep you are in the mountains. You notice some fungus on the walls they seem to emanate a dim blue aura, providing what you could call some illumination. Now how did those beings manage to live in here... The only obvious exits are north, southeast, southwest and south. Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) Aranuir enters. Dragoon leaves north. Grum leaves north. Aranuir leaves north. You follow your leader north. You have completely lost your sense of direction. South, north, it all looks the same. These twisting tunnels seem to become more intrincate as you proceed. You start to think it would be a good idea to turn back now, while you still have a chance. This place seems to be getting narrower and narrower. The only obvious exits are north and south. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) Dragoon leaves north. Grum leaves north. You follow your leader north. You have walked into another segment of the tunnelway, much like the rest of the place, it's dark, wet and nauseating. You can't still see very much, and wonder how deep you are in the mountains. You notice some fungus on the walls they seem to emanate a dim blue aura, providing what you could call some illumination. Now how did those beings manage to live in here... The only obvious exits are north, northwest, south and northeast. Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) Aranuir enters. Dragoon leaves northwest. Grum leaves northwest. Aranuir leaves northwest. You follow your leader northwest. This is one of the tunnels running deep inside the Ered Lithui. The walls are completely black, and the rocky floor gives you the impression of an abyss. You can barely stand the heavy dust in the air, and the nauseating ambient makes you want to faint. You feel trapped, helpless and lost. The only obvious exits are east, southeast, southwest, north, northwest and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) Dragoon leaves northwest. Grum leaves northwest. You follow your leader northwest. You have completely lost your sense of direction. South, north, it all looks the same. These twisting tunnels seem to become more intrincate as you proceed. You start to think it would be a good idea to turn back now, while you still have a chance. This place seems to be getting narrower and narrower. The only obvious exits are northwest, east, southeast, south, northeast and west. Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) Aranuir enters. Dragoon leaves northwest. Grum leaves northwest. Aranuir leaves northwest. You follow your leader northwest. You have completely lost your sense of direction. South, north, it all looks the same. These twisting tunnels seem to become more intrincate as you proceed. You start to think it would be a good idea to turn back now, while you still have a chance. This place seems to be getting narrower and narrower. The only obvious exits are northwest, southeast, southwest and south. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) Dragoon leaves northwest. Grum leaves northwest. You follow your leader northwest. The black tunnel walls suddenly stop here. As you look around you notice a staircase that is somewhat illuminated. Judging by the dim light coming from it, you are almost sure you have found a way out of this place. The solid rock and the stench still persist, and a closer examination reveals signs of constant usage of this path. You wonder where it will lead... The only obvious exits are southeast and staircase. Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) Aranuir enters. Dragoon leaves staircase. Grum leaves staircase. Aranuir leaves staircase. You follow your leader staircase. This is a carrock that leads to the top of the western tooth hill, looking up you see the imposing Carchost, the fang fort, western tower of the teeth. You have a feeling that the place is very dangerous and from here you can hear screams and orcish sounds. The path continues to the north while the Black Gate can be seen to the east. The sky is dark blue and a yellow glow comes from the west. The sky is brilliantly clear. The only obvious exits are north and tunnel. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) A patrolling guard is here A patrolling guard is here Dragoon leaves north. Grum leaves north. You follow your leader north. This is a carrock that leads to the top of the western tooth hill, looking up you see the imposing Carchost, the fang fort, western tower of the teeth. You have a feeling that the place is very dangerous and from here you can hear screams and orcish sounds. The path continues to the north while the Black Gate can be seen to the southeast. The sky is dark blue and a yellow glow comes from the west. The sky is brilliantly clear. The only obvious exits are north and south. Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) Aranuir enters. Dragoon leaves north. Grum leaves north. Aranuir leaves north. You follow your leader north. This is a carrock that leads to the top of the western tooth hill, looking up you see the imposing Carchost, the fang fort, western tower of the teeth. You have a feeling that the place is very dangerous and from here you can hear screams and orcish sounds. The path continues to the north while the Black Gate can be seen to the southeast. The sky is dark blue and a yellow glow comes from the west. The sky is brilliantly clear. The only obvious exits are north and south. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) Dragoon leaves north. Grum leaves north. You follow your leader north. You stand before the horrid Carchost, the Fang Fort, one of the Towers of the Teeth, the tower stretches high in the sky like a sharp tooth, guarding the western side of the Morannon, entrance to the land of Mordor where the Shadow lies. The tower is black, and high above you lies the emblem of Sauron, the red eye. The land around you seems putrid and you can't stand the heavy stench. There are many windows spread around the tower surface and in each one a pair of eyes is staring at you. The gate of the tower is carved in the stone and inside all you can see is darkness. Sentinels are guarding the tower and you can't possibly feel safe here. The sky is dark blue and a yellow glow comes from the west. The sky is brilliantly clear. The only obvious exits are south and gate. Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) Aranuir enters. Dragoon leaves gate. Grum leaves gate. Aranuir leaves gate. You follow your leader gate. You have stepped into the most disgusting chamber you could possibly imagine. The black and cold stone walls are full of drawings of the Red Eye made from blood. You don't feel very welcome, around you orcs of all types rush and fight for pieces of putrid meat and stinking drinks. A huge stone made spiral staircase stands in a dark corner. The room has a terrible stench and body fluids of all kinds lie on the floor, the only apparent light source is provided by a dim fire burning from torches attached to the dark walls surrounding the chamber. Sentinels often guard the entrance of a private hall and a hot breath comes from a passage that leads downstairs. The only obvious exits are passage, stairs, out and hall. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Dragoon the dwarf Warlord (Demonic) An empty bottle A bowl with a lid Sokralg an orc sentinel is here A human slave A putrid piece of meat headbutt dragoon Aranuir cracks Dragoon with tails wrapping and burning. Grum bashes Dragoon with a magnificent full arched swing!! Aranuir wraps searing tails about Dragoon's body. Dragoon drops to the ground in a heap. Dragoon has died. Your head passes through the ghost and you fall on your bum. \\\ Bah, crappy that I don't trigger things. \\\ HP:230 EP:202 The ghost of Dragoon drifts stairs. Grum gets some gold coins from Corpse of Dragoon. Grum gets an elven short sword from Corpse of Dragoon into an Orc courier pack. Grum gets a backpack from Corpse of Dragoon into an Orc courier pack. getco There is no coins in the corpse to get. HP:230 EP:201 getcp an easterling morning star : Ok. HP:230 EP:201 Aranuir goes "Woo!".