Title: ANOTHER Durm was in my forest (Remmo dies) Target: Remmo - Shadow Sword Party: Grum - Ice Staff Woden - Fang Aranuir - Whip Situation: Remmo had a 3k contract, so we completed it. Log file started: 12:57:02 AM 11/10/2001 legend remmo Remmo the dunedain Hatchetman (Villainous) On for: 1h 26m 46s Gender: male Age: 9d 9h 5m 16s Can be mailed: Remmo@Thranduil Remmo has recorded a life story. Info: Do U Really Mess And Not Hear Our Tired Harangues? You are in a small cavern lit by torches set onto the walls. There are a few stout wooden chairs, and a scarred table. In the corner an old elf is hunched over in the trash and filth. He looks utterly dejected and lost. Looking up, the pain in his eyes is terrible to behold. Strangely, he does not seem surprised to see you; he looks as if he wouldn't be surprised if Sauron himself wandered past, and asked for a light. There is a hole in the roots that make up the roof of this cavern, and a rope ladder leads up into it. The only other exit appears to be a torchlit tunnel to the west. The only obvious exits are west and ladder. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Calad the Traitor Aranuir enters. Remmo spins around and throws Grum to the ground! headbutt remmo You pull a muscle in your neck trying to headbutt Remmo. \\\ Crap, I hate when I do that. \\\ HP:230 EP:201 Remmo stumbles and misses you. You miss Remmo. Remmo leaves west. Grum leaves west. Aranuir leaves west. You follow your leader west. Large iron sconces serve as torch holders in this tunnel. The walls are made of hewn stone, and rough earth, with large wooden support beams placed every ten or so man-paces. To the east the tunnel opens out into a smaheadbutt ll cavern, while continuing on to the west. The only obvious exits are east and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Remmo leaves west. Grum leaves west. You follow your leader west. Large iron sconces serve as torch holders in this tunnel. The walls are made of hewn stone and rough earth, with large wooden support beams placed every ten or so man-paces. There are large blood-splotches on one side of the tunnel which no one has bothered to clean up. The tunnel continues to the east and the south. The only obvious exits are east and south. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Aranuir enters. Disregarding your own personal safety, you smash your head into your opponent! \\\ Woooo! That is better!! \\\ HP:230 EP:165 shape Remmo is in good shape. \\\ GS GS GS GS GS GS GS GS GS GS \\\ HP:230 EP:165 Grum misses Remmo. Remmo misses you. You chop Remmo. l Large iron sconces serve as torch holders in this tunnel. The walls are made of hewn stone and rough earth, with large wooden support beams placed every ten or so man-paces. There are large blood-splotches on one side of the tunnel which no one has bothered to clean up. The tunnel continues to the east and the south. The only obvious exits are east and south. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) HP:230 EP:165 headbutt Your neck still hurts from the last headbutt. HP:230 EP:165 Grum misses Remmo. Remmo stumbles and misses you. You miss Remmo. shape Remmo is in good shape. \\\ GS GS GS GS GS GS GS GS GS GS GS GS \\\ HP:230 EP:165 Remmo leaves south. Grum leaves south. Aranuir leaves south. You follow your leader south. Large iron sconces serve as torch holders in this tunnel. The walls are made of hewn stone and rough earth, with large wooden beams placed every ten or so man-paces. There is a large hole in the soil that is the floor of this tunnel. The tunnel continues to the north and the west. The only obvious exits are north and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Aranuir looks at Remmo. Remmo leaves west. Grum leaves west. You follow your leader west. Large iron sconces serve as torch holders in this tunnel. The walls are made of hewn stone and rough earth, with large wooden beams placed every ten or so man-paces. The tunnel continues to the east and the west. The only obvious exits are east and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Aranuir enters. headbutt Remmo leaves west. Grum leaves west. Aranuir leaves west. You follow your leader west. Large iron sconces serve as torch holders in this tunnel. The walls are made of hewn stone and rough earth, with large wooden beams placed every ten or so man-paces. As you pass, your footsteps cause a trickle of dirt to rain down from the roof. The tunnel continues to the east and to the west. The only obvious exits are east and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Your neck still hurts from the last headbutt. HP:230 EP:165 Grum misses Remmo. Remmo stumbles and misses you. You scratch Remmo. Remmo leaves west. Grum leaves west. You follow your leader west. Large iron sconces serve as torch holders in this tunnel. The walls are made of hewn stone and rough earth, with large wooden beams placed every ten or so man-paces. To the west the tunnel opens up into a narrow cave. There is trash piled about everywhere. The only obvious exits are east and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Aranuir enters. Remmo leaves west. Grum leaves west. Aranuir leaves west. You follow your leader west. You enter the back of a narrow cave. There is a wooden table in the middle of the room. From around it large guards leap to their feet and attack you! The only obvious exits are east and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) A haradrim guard A haradrim guard A haradrim guard headbutt shape Remmo leaves west. Grum leaves west. You follow your leader west. You are standing in the mouth of a small cave. It leads east into a dark torch-lit chamber, and to the west the cave opens out to the open air. The cave entrance is small and almost impossible to spot if you didn't know it was there. There is trash and debris all over the floor. It is clear that this has been used as an orcish encampment. Such trash is nearly always their handiwork. The only obvious exits are east and out. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) A burly orc in brown A burly orc in brown A burly orc in brown Aranuir enters. Remmo leaves out. Grum leaves out. Aranuir leaves out. You follow your leader out. You walk in the fairest of all dwellings of Elves. Lothlorien, timeless land that does not fade or change or fall into forgetfulness. The floor of the wood is golden, as is the roof. The pillars are silver, for the bark is smooth and grey. From these stainless, golden woods, few escape unchanged. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east, south and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) An empty bottle An empty bottle Caderoth's white stallion Your neck still hurts from the last headbutt. HP:230 EP:164 Grum misses Remmo. You miss Remmo. Remmo leaves north. Grum leaves north. You follow your leader north. Above you is a guard flet that the elves of Lothlorien use to pick off evil doers and orcs that enter their land. They keep a vigilant watch for they are the first line of defense in Lothlorien. The surrounding forest waits in silence as the elves watch for the coming of anything evil. Surrounding the whole of a tree, the flet is easily guarded by elves in a rotation period of one watching north and east, the other watching south and west. Nothing will get by them. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Aranuir enters. Remmo is in good shape. \\\ GS GS GS GS GS GS GS GS GS GS \\\ HP:230 EP:164 Remmo leaves east. Grum leaves east. Aranuir leaves east. You follow your leader east. The trees clear out here upon this grassy hill. This is Cerin Amroth, where Amroth had his house so very long ago. The hill is also covered with many flowers, such as elanor, and niphredil. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east, south and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Remmo leaves east. Grum leaves east. You follow your leader east. You walk in the fairest of all dwellings of Elves. Lothlorien, timeless land that does not fade or change or fall into forgetfulness. The ground under your feet is golden, as is the vaulted ceiling above you. The smooth grey bark of the great mallorn trees tower around you like silver pillars. From these stainless, golden woods, few escape unchanged. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) An elven scout is here An elven scout is here Aranuir enters. Remmo leaves east. Grum leaves east. Aranuir leaves east. You follow your leader east. The beautiful Lothlorien woods tower over you, and the small clearing that opens up to the north. The air is quite still, and there are clear signs that orcs have been here - perhaps on their way to attack Caras Galadon. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east, south and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Remmo leaves east. Grum leaves east. You follow your leader east. You walk in the fairest of all dwellings of Elves. Lothlorien, timeless land that does not fade or change or fall into forgetfulness. The ground under your feet is golden, as is the vaulted ceiling above you. The smooth grey bark of the great mallorn trees tower around you like silver pillars. From these stainless, golden woods, few escape unchanged. The Great River Anduin is southeast. A bridge lies east. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Sickboy's horse A brand (burned out) Aranuir enters. Remmo leaves east. Grum leaves east. Aranuir leaves east. You follow your leader east. The forest abruptly halts at the banks of the Anduin river. The Great River seems to go on forever in both directions. The beautiful calming reflection of the river on the surrounding woods only contributes to the amazing presence of Lothlorien. The Great River Anduin is northeast and south. A bridge lies east. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) A brand headbutt Remmo leaves east. Grum leaves east. You follow your leader east. This is the bridge over the Anduin River that crosses over into Lothlorien. The Golden Wood lies to your west while the wilderness stretches out into the east. The Great River Anduin is north and southwest. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the north and southwest. The only obvious exits are east and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) A signpost Aranuir enters. Grum misses Remmo. Remmo stumbles and misses you. You cut Remmo's arm, leaving several bruises. You pull a muscle in your neck trying to headbutt Remmo. HP:230 EP:144 shape Remmo is in good shape. HP:230 EP:144 shape Remmo is in good shape. \\\ GS GS GS GS GS GS GS GS GS \\\ HP:230 EP:144 l This is the bridge over the Anduin River that crosses over into Lothlorien. The Golden Wood lies to your west while the wilderness stretches out into the east. The Great River Anduin is north and southwest. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the north and southwest. The only obvious exits are east and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) A signpost HP:230 EP:144 The tips of many tails light up and course together! The whip of the Balrog bursts into evil flame! Aranuir wields his whip. Aranuir gets a wild look in his eyes, then smashes his head into his enemy! Aranuir sends tails flying at Remmo, but they miss their mark. Grum knocks Remmo off balance with a hard swing to the body. Remmo misses someone. You scratch Remmo. headbutt Disregarding your own personal safety, you smash your head into your opponent! \\\ GET OUT OF MY FOREST!! \\\ HP:230 EP:109 shape Remmo is in average shape. \\\ AVG AVG AVG AVG AVG AVG AVG AVG \\\ HP:230 EP:109 l This is the bridge over the Anduin River that crosses over into Lothlorien. The Golden Wood lies to your west while the wilderness stretches out into the east. The Great River Anduin is north and southwest. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the north and southwest. The only obvious exits are east and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) A signpost HP:230 EP:109 Aranuir sends tails flying at Remmo, but they miss their mark. Aranuir misses Remmo. Grum misses Remmo. Remmo stumbles and misses you. You hit Remmo very hard, leaving severed body parts! shape Remmo doesn't look so great. \\\ DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG \\\ HP:230 EP:109 headbutt Aranuir cracks Remmo with tails wrapping and burning. Grum bashes Remmo with a magnificent full arched swing!! Remmo stumbles and misses you. You hit Remmo very hard, leaving severed body parts! Your neck still hurts from the last headbutt. HP:230 EP:109 Remmo leaves east. Grum leaves east. Aranuir leaves east. You follow your leader east. You are on rolling hills with long grass. The Great River Anduin is northwest. A bridge lies west. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east, south and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Remmo leaves east. Grum leaves east. You follow your leader east. You are on rolling hills with long grass. A bridge lies west. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Aranuir enters. Remmo leaves east. Grum leaves east. Aranuir leaves east. You follow your leader east. You are on rolling hills with long grass. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east, south and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Remmo leaves east. Grum leaves east. You follow your leader east. You are on rolling hills with long grass. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Aranuir enters. Remmo leaves east. Grum leaves east. Aranuir leaves east. You follow your leader east. You are on rolling hills with long grass. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east, south and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Remmo leaves east. Grum leaves east. You follow your leader east. You are on rolling hills with long grass. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Aranuir enters. Remmo leaves east. Grum leaves east. Aranuir leaves east. You follow your leader east. You are on rolling hills with long grass. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east, south and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Remmo leaves east. Grum leaves east. You follow your leader east. You are on rolling hills with long grass. Dol Guldur ominously lies northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) A brand (burned out) Aranuir enters. Remmo leaves east. Grum leaves east. Aranuir leaves east. You follow your leader east. You are on rolling hills with long grass. Dol Guldur ominously lies northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east, south and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Remmo leaves east. Grum leaves east. You follow your leader east. You are on rolling hills with long grass. Dol Guldur ominously lies northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Aranuir enters. Remmo leaves east. Grum leaves east. Aranuir leaves east. You follow your leader east. You are on rolling hills with long grass. Dol Guldur ominously lies northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north, east, south and west. Aranuir the dunedain Dark Emperor (Shadowspawn of Mordor) Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) shape Remmo leaves east. Grum leaves east. You follow your leader east. The dense forest is so dark that you can almost taste the intense blackness here. Evil seems all around, and you remember the legends about Dol Guldur and how Mirkwood got its name. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Remmo leaves east. Grum leaves east. You follow your leader east. The dense forest is so dark that you can almost taste the intense blackness here. Evil seems all around, and you remember the legends about Dol Guldur and how Mirkwood got its name. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) headbutt Grum crunches Remmo's bones with a direct lunge to the body!! Remmo stumbles and misses you. You miss Remmo. Remmo leaves east. Grum leaves east. You follow your leader east. The dense forest is so dark that you can almost taste the intense blackness here. Evil seems all around, and you remember the legends about Dol Guldur and how Mirkwood got its name. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) A wild buck Remmo is near death. \\\ ND ND ND ND ND ND ND ND ND ND \\\ HP:230 EP:108 Remmo leaves east. Grum leaves east. You follow your leader east. The dense forest is so dark that you can almost taste the intense blackness here. Evil seems all around, and you remember the legends about Dol Guldur and how Mirkwood got its name. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Remmo leaves east. Grum leaves east. You follow your leader east. The dense forest is so dark that you can almost taste the intense blackness here. Evil seems all around, and you remember the legends about Dol Guldur and how Mirkwood got its name. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Remmo leaves east. Grum leaves east. You follow your leader east. The dense forest is so dark that you can almost taste the intense blackness here. Evil seems all around, and you remember the legends about Dol Guldur and how Mirkwood got its name. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) A wild buck Your neck still hurts from the last headbutt. HP:230 EP:108 Remmo leaves east. Grum leaves east. You follow your leader east. The dense forest is so dark that you can almost taste the intense blackness here. Evil seems all around, and you remember the legends about Dol Guldur and how Mirkwood got its name. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) A torch (burned out) Remmo leaves east. Grum leaves east. You follow your leader east. The dense forest is so dark that you can almost taste the intense blackness here. Evil seems all around, and you remember the legends about Dol Guldur and how Mirkwood got its name. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) shape Grum PIERCES Remmo with BONE CHILLING BLADES OF ICE!!! Remmo stumbles and misses you. You cut Remmo's arm, leaving several bruises. Remmo leaves east. Grum leaves east. You follow your leader east. The dense forest is so dark that you can almost taste the intense blackness here. Evil seems all around, and you remember the legends about Dol Guldur and how Mirkwood got its name. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) A brand (burned out) Remmo is near death. HP:230 EP:108 Remmo leaves east. Grum leaves east. You follow your leader east. The dense forest is so dark that you can almost taste the intense blackness here. Evil seems all around, and you remember the legends about Dol Guldur and how Mirkwood got its name. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Remmo leaves east. Grum leaves east. You follow your leader east. The dense forest is so dark that you can almost taste the intense blackness here. Evil seems all around, and you remember the legends about Dol Guldur and how Mirkwood got its name. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) headbutt Remmo leaves east. Grum leaves east. You follow your leader east. The dense forest is so dark that you can almost taste the intense blackness here. Evil seems all around, and you remember the legends about Dol Guldur and how Mirkwood got its name. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) Your neck still hurts from the last headbutt. HP:230 EP:108 Remmo leaves east. Grum leaves east. You follow your leader east. The dense forest is so dark that you can almost taste the intense blackness here. Evil seems all around, and you remember the legends about Dol Guldur and how Mirkwood got its name. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) A wild buck Remmo leaves east. Grum leaves east. You follow your leader east. The dense forest is so dark that you can almost taste the intense blackness here. Evil seems all around, and you remember the legends about Dol Guldur and how Mirkwood got its name. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are north, east, south and west. Grum the dunlending Master Assassin (Moral) Remmo the dunedain Hatchetman (Villainous) headbutt Grum slams Remmo back with a frenzied charge! Remmo falls to the ground. Remmo is bleeding to death and needs to be bandaged! HP:230 EP:108 kill You decide to put Remmo out of his misery. HP:230 EP:108 getcp Remmo has died. \\\ Wow. \\\ getc some gold coins : Gold may only be pocketed. an elven shield (mended) : Ok. an Orc courier pack : Too bulky. a pair of mail pants : Too bulky. a finely-shaped pearl carapace : The carapace is too bulky and awkward for you t o do that. a dwarven deathmask : Too bulky. a crystal : Ok. a heavy cloak : Too bulky. a studded leather baldric : Too bulky. a sharp, serrated blade : Too bulky. HP:230 EP:107 some gold coins : Ok. an Orc courier pack : Your hands are full! Failed. a pair of mail pants : Your hands are full! Failed. a finely-shaped pearl carapace : Your hands are full! Failed. a dwarven deathmask : Your hands are full! Failed. a heavy cloak : Your hands are full! Failed. a studded leather baldric : Your hands are full! Failed. a sharp, serrated blade : Your hands are full! Failed. HP:230 EP:107 You put 1461 gold in your pockets. HP:230 EP:107 Aranuir tells you: woo Aranuir tells you: woo Aranuir tells you: woo Aranuir tells you: woo Aranuir tells you: woo Aranuir tells you: woo Aranuir tells you: woo Aranuir tells you: woo Aranuir tells you: woo Aranuir tells you: woo Aranuir tells you: woo Aranuir tells you: woo Aranuir tells you: woo Aranuir tells you: woo